BBCF/Izayoi/Data

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< BBCF‎ | Izayoi

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Izayoi 11,000 4F Normal: 22F (1~5F Inv All, 2~15 airborne)
Gain Arts: 22~29F (1~5F Inv All, 5~ airborne)
Gain Arts: 14~34F (5~ airborne) 2 Air Dashes (during Gain Arts)
Hover Dash (during Gain Arts)
BBCF Izayoi Portrait.png BBCF Izayoi Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 9 0 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Izayoi 5A.png
Last-minute AA when 623B is too slow
BBCF Izayoi 5A Hitbox.png
Slaver Trans-Am bit attack occurs on frame 6

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
640 Mid 10 6 18 -12 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Izayoi 5B.png
Go-to midrange check
BBCF Izayoi 5B Hitbox 1.pngBBCF Izayoi 5B Hitbox 2.png
Frames 10-12 • Frames 13-15
Slaver Trans-Am bit attack occurs on frame 10

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 12 6 20 -9 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Izayoi 5C.png
Backswing does not have a hitbox.
BBCF Izayoi 5C Hitbox 1.pngBBCF Izayoi 5C Hitbox 2.png
Frames 12-14 • Frames 15-17
Slaver Trans-Am bit attack occurs on frame 12

5C GA

5C GA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 9 3 15 -1 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCF Izayoi 5C GA.png
BBCF Izayoi 5C GA Hitbox.png
Slaver Trans-Am bit attack occurs on frame 9

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Low 7 3 8 1 F SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Izayoi 2A.png
You read that frame advantage right
BBCF Izayoi 2A Hitbox.png
Slaver Trans-Am bit attack occurs on frame 7

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 9 2 18 -6 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 14 14 18 26 10 +0 +1
BBCF Izayoi 2B.png
BBCF Izayoi 2B Hitbox.png
Slaver Trans-Am bit attack occurs on frame 9

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
830 Mid 12 6 15 -4 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Crumple 34 11 +0 +2
BBCF Izayoi 2C.png
BBCF Izayoi 2C Hitbox 1.pngBBCF Izayoi 2C Hitbox 2.png
Frames 12-14 • Frames 15-17
Slaver Trans-Am bit attack occurs on frame 12
Fatal Counter
Crumple Duration 57F, Crumple Fall 60F

2C GA

2C GA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750×2 Mid 18 3(6)3 11 5 F S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 4 18 19 26 27 44 12 +0 +5
BBCF Izayoi 2C 1 GA.pngBBCF Izayoi 2C 2 GA.png
• Frame trap AND pressure reset
BBCF Izayoi 2C 1 GA Hitbox.pngBBCF Izayoi 2C 2 GA Hitbox.png
Slaver Trans-Am bit attack occurs on frame 27
Fatal Counter

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 12 3 21 -6 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 22 40 11 +0 +2
BBCF Izayoi 6A.png
BBCF Izayoi 6A Hitbox.png
Slaver Trans-Am bit attack occurs on frame 12

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 24 3 3+15L -2 H 4~23 F SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 19 + Down 23 24 36 + GBounce + Down 23 12 +0 +5
BBCF Izayoi 6B.png
BBCF Izayoi 6B Hitbox.png
Forces crouching on hit
Airborne from frame 8, after active Izayoi is in recovery until landing
Airborne recovery duration can be altered by external forces
Slaver Trans-Am bit attack occurs on frame 10
Bonus Proration 110%
Game checks input on Frame 3, if B is held, 6[B] version is performed instead

6[B]

6[B]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
29+7L 4~29 F
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 6B.png
Airborne from frame 8, recovery until landing, invuln ends on landing
Move/invuln duration can be altered by external forces
Slaver Trans-Am bit attack occurs on frame 10

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 19 3 30 -14 B 4~10 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 27 37 12 +0 +5
BBCF Izayoi 6C.png
Frame advantage with stance cancel
BBCF Izayoi 6C Hitbox.png
Slaver Trans-Am bit attack occurs on frame 19
Fatal Counter

6C GA

6C GA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 20 3 17 +1 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 5 20 Launch 26 Launch 53 13 +0 +8
BBCF Izayoi 6C GA.png
Frame advantage without a stance cancel
BBCF Izayoi 6C GA Hitbox.png
Slaver Trans-Am bit attack occurs on frame 23
Fatal Counter

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 12 3 21 -7 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCF Izayoi 3C.png
BBCF Izayoi 3C Hitbox.png
Slaver Trans-Am bit attack occurs on frame 12

3C GA

3C GA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low 16 6 21 -10 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 57 + Down 23 11 +0 +2
BBCF Izayoi 3C GA.png
Punish starter, be careful with this one
BBCF Izayoi 3C GA Hitbox.png
Slaver Trans-Am bit attack occurs on frame 22
Fatal Counter

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Izayoi jA.png
Nightmarish in GA
BBCF Izayoi jA Hitbox.png
Slaver Trans-Am bit attack occurs on frame 6

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 10 6 15 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Izayoi jB.png
BBCF Izayoi jB Hitbox 1.pngBBCF Izayoi jB Hitbox 2.png
Frames 10-12 • Frames 13-15
Slaver Trans-Am bit attack occurs on frame 10

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 12 6 18 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 40 22 54 11 +0 +2
BBCF Izayoi jC.png
Knockdown combo ender
BBCF Izayoi jC Hitbox 1.pngBBCF Izayoi jC Hitbox 2.png
Frames 12-14 • Frames 15-17
Slaver Trans-Am bit attack occurs on frame 12

j.C GA

j.C GA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 12 5 21 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 11 +0 +2
BBCF Izayoi jC GA.png
Mixup machine
BBCF Izayoi jC GA Hitbox.png
Slaver Trans-Am bit attack occurs on frame 9

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
23
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 5D.png
5D
BBCF Izayoi 5D Hitbox.png

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
24
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 2D.png
2D
BBCF Izayoi 2D Hitbox.png

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
24
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi jD.png
BBCF Izayoi jD Hitbox.png


Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 Launch 60 + Slide + WBounce 0 +0, +12, +10 +0, +12, +10
BBCF Izayoi 5B+C.png
2A's partner in crime
Minimum Damage 100%: 1500
Maximum Slide duration 30F

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Throw(120) 7 3 23+3L T R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 200 0 +0
BBCF Izayoi jB+C.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 16 4 27 -12 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Izayoi 6C GA.png
BBCF Izayoi 6C GA Hitbox.png
Slaver Trans-Am bit attack occurs on frame 16

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2
BBCF Izayoi 5A+B 1.pngBBCF Izayoi 5A+B 2.png
Charge
Release
BBCF Izayoi 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2
BBCF Izayoi 5A+B 1.pngBBCF Izayoi 5A+B 2.png
Charge
Release
BBCF Izayoi 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

Taunt

AP
Taunt
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100 Mid 16 12 12 -10 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
Slaver Trans-Am bit attack occurs on frame 19

Specials

236A

236A
Sonic Sabre A
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 20 Until Offscreen Total: 43 -3 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 19 19 23 31 0/+7 +10 +11
BBCF Izayoi 236A.png
If they're smart they'll avoid blocking this
BBCF Izayoi 236A Hitbox.png
Can cancel into 214D on frames 19~27
Airborne from frame 13

236D

236D
Sonic Sabre D
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 per shot All 20 Until Offscreen Total: 42 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 19 19 23 31 0/+10 +10 +11
BBCF Izayoi 236D.png
BBCF Izayoi 236D Hitbox.png
Fires 3 shots normally, 5 shots in OD
Can cancel into 214D on frames 16~29
Airborne from frame 13

j.236A

j.236A
Air Sonic Sabre A
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 16 Until Offscreen Total: 45+6L P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 22 22 26 34 0/+10 +10 +11
BBCF Izayoi j236A.png
Bait anti-airs for stocks
BBCF Izayoi j236A Hitbox.png
Can cancel into 214D from frame 16 onwards

j.236D

j.236D
Air Sonic Sabre D
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 per shot All 16 Until Offscreen Total: 45 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 22 22 26 34 0/+10 +10 +11
BBCF Izayoi j236D.png
BBCF Izayoi j236D Hitbox.png
Fires 3 shots normally, 5 shots in OD
Can cancel into 214D from frame 16 onwards

623B

623B
Crusade Seraphim α
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 Mid 9~90 3 32 -18 B 4~11 H
{4~6, (3F before Active)~(End of Active) H}
R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 41 Launch 55 6 +0 +2
BBCF Izayoi 623B.png
Izayoi's best anti-air if you can input it fast enough
BBCF Izayoi 623B Hitbox.png
Hold button to delay
If held, cancellable into feint from frame 6 to 86 and loses invuln from frame 7
Startup from releasing button is 4F, regains invuln
Cancellable into Valkyrie Astraea from frame 4 until 3rd frame before active (frame 6 if not held, 1st frame after button release if held)
During OD, can cancel into 214D from frame 4 until 16 frames into recovery

623[B]~A

623[B]~A
Crusade Seraphim α Feint
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
12
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 236C~A.png
623B~A cancel
BBCF Izayoi 236C~A Hitbox.png
Not CH state

j.623B

j.623B
Air Crusade Seraphim α
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1080 All 11 3 Until L H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 43 Launch 57 6 +0 +2
BBCF Izayoi j623B.png
Damage-optimal slash for routing Strike Fall
BBCF Izayoi j623B Hitbox.png
During OD, can cancel into 214D from frame 4 to frame 37

236C

236C
Crusade Seraphim β
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 11~96 3 24 -10 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 17 Launch 31 6 +0 +2
BBCF Izayoi 236C.png
BBCF Izayoi 236C Hitbox.png
Hold button to delay
If held, cancellable into feint from frame 9 to 93
Startup from releasing button is 3F
Cancellable into Valkyrie Astraea [and 214D] from frame 4 until 3rd frame before active (frame 8 if not held, until button release if held)
Cancellable into Valkyrie Astraea on hit/block

236[C]~A

236[C]~A
Crusade Seraphim β Feint
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
9
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 236C~A.png
236C~A cancel
BBCF Izayoi 236C~A Hitbox.png
Not CH state

j.236C

j.236C
Air Crusade Seraphim β
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1050 All 11 3 Until L H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 44 Launch 58 6 +0 +2
BBCF Izayoi j236C.png
BBCF Izayoi j236C Hitbox.png
During OD, can cancel into 214D from frame 4 to frame 38

236B

236B
Crusade Seraphim γ
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Low 14~105 3 28 -14 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch + Down 25 30 Launch + Down 25 44 6 +0 +2
BBCF Izayoi 236B.png
Primary combo filler and good frametrap
BBCF Izayoi 236B Hitbox.png
Hold button to delay
If held, cancellable into feint from frame 9 to 99
Startup from releasing button is 6F
Cancellable into Valkyrie Astraea [and 214D] from frame 4 until active
Cancellable into Valkyrie Astraea on hit/block

236[B]~A

236[B]~A
Crusade Seraphim γ Feint
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
9
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 236C~A.png
236B~A cancel
BBCF Izayoi 236C~A Hitbox.png
Not CH state

j.236B

j.236B
Air Crusade Seraphim γ
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1020 All 11 3 Until L H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 44 Launch 58 6 +0 +2
BBCF Izayoi j236B.png
BBCF Izayoi j236B Hitbox.png
During OD, can cancel into 214D from frame 4 to frame 37

236B~6D

236B~6D
Valkyrie Astraea
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100
[1100, 150×4]
9 3 21 -5 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Long 4 18 Launch 44
[44×3, 55]
Launch 59
[59×3, 70]
12
[12,3×4]
+0 +5
BBCF Izayoi ~6D.png
Extends combos, frame traps, anti-airs, Fatal Counters, skips neutral, washes your dishes, does your laundry, makes your bed
BBCF Izayoi ~6D Hitbox.png
Values in [] are during OD
Fatal Counter
[Only does 1 hit on block]
[Can cancel into 214D from frame 7 until 9 frames before end of recovery]

623C

623C
Aegis Blade
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 15~104 3 46 -32 B 1~17 All
{1~12 All}
R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Very Short 3 16 Launch 60 Launch 74 6 +0 +2
BBCF Izayoi 623C.png
BBCF Izayoi 623C Hitbox.png
Hold button to delay
If held, cancellable into feint from frame 12 to 100 and loses invuln from frame 13
Startup from releasing button is 4F
During OD, can cancel into 214D from frame 4
reversal

623[C]~A

623[C]~A
Aegis Blade Feint
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
24
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 623C~A.png
623C~A cancel
BBCF Izayoi 623C~A Hitbox.png
During OD, can cancel into 214D
CH state for entire duration

623B~D

623B~D
Strike Fall
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 [700×3] All 32 [29] Until L [1,1,Until L] 27 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 100 + GBounce Launch 115 + GBounce 2 +6 +6
BBCF Izayoi ~D.png
Where most of your stocks go
BBCF Izayoi ~D Hitbox.png
Values in [] are during OD

214A

214A
A Mirage Thruster
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
40 12~21 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 214A-B-C.png
Cancellable into normals, throw and ground specials (not supers or CT/OD/EA) from frame 29

214B

214B
B Mirage Thruster
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
41 14~24 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 214A-B-C.png
Cancellable into normals, throw and ground specials (not supers or CT/OD/EA) from frame 33

214C

214C
C Mirage Thruster
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
43 16~23 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 214A-B-C.png
Cancellable into normals, throw and ground specials (not supers or CT/OD/EA) from frame 33

214D

214D
D Mirage Thruster
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
31 10~20 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 214D.png
D goes behind the opponent

Distortion Drives

236236C

236236C
Justice Phorizer
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2500 [3000] All 1+(88 Flash)+6 9 49 -39 B 1~15 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Very Short 4 18 Launch 40 + Slide Launch 55 + Slide 12 +0 +5
BBCF Izayoi 236236C.png
Halfscreen, fully invulnerable 7f super that also starts combos on counterhit :)
BBCF Izayoi 236236C Hitbox.png
Values in [] are during OD
Can cancel into 214D on hit in Gain Arts
[Can cancel into 214D frames 8~39 on whiff in Gain Arts]
Minimum Damage 30%: 750 [900]
reversal
Maximum Slide duration 20F

632146D

632146D
Slaver Trans-Am
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
4+(154 Flash)+2
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Izayoi 632146D 1.png
Values in [] are during OD
Trans-Am lasts for 360F [720F]

Bit Attack

Bit Attack
Trans AM Attack
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200 per hit All 8 P1 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 2 13 17 17 21 29 0/+5 +5 +6
BBCF Izayoi 632146D 2.png
Automatic during Slaver Trans-Am when performing normal moves

Exceed Accel

A+B+C+D

A+B+C+D
Banshee Lancer
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 450×2, 0, 1500
{600, 450×6, 0, 2400}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 60 20, 0 +0 +0
BBCF Izayoi A+B+C+D 1.pngBBCF Izayoi A+B+C+D 2.png
BBCF Izayoi A+B+C+D Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {570+54}

Astral Heat

632146C

632146C
Judge Of Destiny
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 27000 All 4+(131 Flash)+11 9 35 -30 B 1~23 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 20/-5
BBCF Izayoi 632146C 1.pngBBCF Izayoi 632146C 2.pngBBCF Izayoi 632146C 3.png
Activation • Of course she has a practical Astral, she needs it
BBCF Izayoi 632146C Hitbox.png

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