BBCF/Izayoi/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 21 / Invul: 1-5

Movement Options: Double Jump, Air Dash (2 during Gain Arts), Dash type: Run (Hover Dash during Gain Arts) GA Forward Dash: Landing recovery 4F

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 3 9 0 11 - 12 - Click!
  • Slaver Trans-Am bit attack occurs on frame 6
5B
640 SR 100 85 Long Mid 2 B 10 6 18 -12 13 - 14 - Click!
  • Slaver Trans-Am bit attack occurs on frame 10
5C
850 S(J)R 100 89 Long Mid 3 B 12 6 20 -9 16 - 17 - Click!
  • Slaver Trans-Am bit attack occurs on frame 12
5C
Gain Arts
850 S(J)R 100 89 Long Mid 3 B 9 3 15 -1 16 - 19 - Click!
  • Slaver Trans-Am bit attack occurs on frame 9
2A
300 SR 80 80 Normal Low 1 F 7 3 8 1 11 - 12 - Click!
  • Slaver Trans-Am bit attack occurs on frame 7
2B
550 SR 90 85 Normal Low 2 F 9 2 18 -6 13 - 14 - Click!
  • Slaver Trans-Am bit attack occurs on frame 9
2C
830 SR 100 89 Long Mid 3 F 12 6 15 -4 16 - 17 - Click!
  • Slaver Trans-Am bit attack occurs on frame 12
  • Fatal Counter
2C
Gain Arts
750*2 S(J)R 100 92 Long Mid 4 F 18 3 (6) 3 11 5 18 - 26 - Click!
  • Slaver Trans-Am bit attack occurs on frame 27
  • Fatal Counter
6A
700 SJR 100 89 Long Mid 3 B 12 3 21 -6 16 - 26 - Click!
  • Slaver Trans-Am bit attack occurs on frame 12
6B
800 SR 80 92 Normal High 4 H 24 3 3+15L -2 18 - 19 4-23 F Click!
  • Slaver Trans-Am bit attack occurs on frame 10
  • Bonus Proration 110%
  • Game checks input on Frame 3, if B is held, 6[B] version is performed instead.
6[B]
- - - - - - - - - - 36 - - - - 4-23 F Click!
  • Slaver Trans-Am bit attack occurs on frame 10
6C
900 SR 90 92 Long Mid 4 B 19 3 30 -14 18 - 19 4-10 B Click!
  • Slaver Trans-Am bit attack occurs on frame 12
  • Fatal Counter
6C
Gain Arts
900 SR 100 82 Long Mid 5 B 20 3 17 1 18 - 26 - Click!
  • Slaver Trans-Am bit attack occurs on frame 23
  • Fatal Counter
3C
900 SR 90 89 Long Low 3 F 12 3 21 -7 16 - 40 - Click!
  • Slaver Trans-Am bit attack occurs on frame 12
3C
Gain Arts
1000 SR 90 89 Long Low 3 F 16 6 21 -10 16 - 17 - Click!
  • Slaver Trans-Am bit attack occurs on frame 22
  • Fatal Counter
j.A
300 CSJR 80 80 Normal High/Air 1 H 6 3 9 - 11 - 12 - Click!
  • Slaver Trans-Am bit attack occurs on frame 6
j.B
600 SJR 80 85 Long High/Air 2 H 10 6 15 - 13 - 14 - Click!
  • Slaver Trans-Am bit attack occurs on frame 10
j.C
900 SR 80 89 Long High/Air 3 H 12 3 18 - 16 - 40 - Click!
  • Slaver Trans-Am bit attack occurs on frame 12
j.C
Gain Arts
800 SJR 80 89 Long High/Air 3 H 12 5 21 - 16 - 20 - Click!
  • Slaver Trans-Am bit attack occurs on frame 9

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
- - - - - - - - - - 23 - - - - - Click!
2D
- - - - - - - - - - 24 - - - - - Click!
j.D
- - - - - - - - - - 24 - - - - - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60, Slide 30 - Click!
  • Minimum Damage 100%
Back Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60, Slide 30 - Click!
  • Minimum Damage 100%
Air Throw
1500 R 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - 200 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 16 4 27 -12 18 - 19 - Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Sonic Sabre A
236A
800 R 80 85 Normal All 2 P1* 20 Until Offscreen Total: 43 -3 13+7 - 19+7 - Click!
  • Can cancel into D Warp on 16
Sonic Sabre D
236D
600 per shot R 80 85 Normal All 2 P1* 20 Until Offscreen Total: 42 - 13+10 - 19+10 - Click!
  • Fires 3 shots normally, 5 shots in OD
  • Can cancel into D Warp on 16
Air Sonic Sabre A
j.236A
800 R 80 85 Normal All 2 P1* 16 Until Offscreen Total: 45+6L - 13+10 - 22+10 - Click!
  • Can cancel into D Warp on 16
Air Sonic Sabre D
j.236D
600 per shot R 80 85 Normal All 2 P1* 16 Until Offscreen Total: 45 - 13+10 - 22+10 - Click!
  • Fires 3 shots normally, 5 shots in OD
  • Can cancel into D Warp on 16
Crusade Seraphim β
236C
900 R 90 89 Long Mid 3 B 11~96 3 24 -10 16 - - - Click!
  • Press A to feint
Crusade Seraphim β Feint
Seraphim β > A
- - - - - - - - - - 9 - - - - - Click!
  • Fastest Attack > Feint is 17
Crusade Seraphim γ
236B
850 R 90 79 Long Low 3 F 14~105 3 28 -14 16 - 30 - Click!
  • Press A to feint
Crusade Seraphim γ Feint
Seraphim γ > A
- - - - Long - - - - - 9 - - - - - Click!
  • Fastest Attack > Feint is 17
Crusade Seraphim α
623B
950 R 80 89 Normal Mid 3 B 9~90 3 32 -18 16 - 41 4-11~92 H Click!
  • Press A to feint
Crusade Seraphim α Feint
Seraphim α > A
- - - - - - - - - - 12 - - - - - Click!
  • Fastest Slash > Feint is 17
Valkyrie Astraea
Seraphimß/γ > 6D
1100 R 100 72 Long - 4 B 9 3 21 -5 18 - 44 - Click!

Fatal Counter

Valkyrie Astraea OD
Seraphimß/γ > 6D
1100, 150*4 R 100 72 Long - 4 B 9 3 21 -5 18 - 44*3, 55 - Click!

Fatal Counter

  • Only does 1 hit on block
Air Crusade Seraphim β
j.236C
1050 R 90 89 Long All 3 H 11 3 Until L - 16 - 44 - Click!
Air Crusade Seraphim γ
j.236B
1020 R 90 89 Long All 3 H 11 3 Until L - 16 - 44 - Click!
Air Crusade Seraphim α
j.623B
1080 R 90 89 Long All 3 H 11 3 Until L - 16 - 43 - Click!
Strike Fall
Seraphim/Aegis > 6D
1300 R 90 92 Long - 4 H 25 Until L 27 - 18 - 100 - Click!
  • Minimum Damage 20%
Aegis Blade
623C
1000 R 60 89 Very Short Mid 3 B 14~104 3 42 - 16 - 60 1-16 All Click!

Press A to feint

Aegis Blade Feint
Aegis > A
- - - - - - - - - - 24 - - - - - Click!

Fastest DP > Feint is 35

A Mirage Thruster
214A
- - - - Long - - - - - 40 - - - - 12-21 All Click!
B Mirage Thruster
214B
- - - - Long - - - - - 41 - - - - 14-24 All Click!
C Mirage Thruster
214C
- - - - Long - - - - - 43 - - - - 16-23 All Click!
D Mirage Thruster
214D (air OK)
- - - - Long - - - - - 31 - - - - 10-20 All Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Justice Phorizer
236236C
2500 [3000] R 80 82 Very Short All 4 B 1+6 9 49 -39 18 - 40, Slide 20 1-15 All Click!
  • Values in [] are during OD
  • Minimum Damage 30% (750 [900])
Slaver Trans-Am
632146D
- - - - - - - - - - 4+2 - - - - - Click!
  • Values in [] are during OD
  • Trans-Am lasts for 360F [720F]
Trans AM Attack
After Normal Attack
200 per hit - 100 100 Long All 4 P1* - 8 - - 13+5 - 17+5 - Click!
  • Automatic during Slaver Trans-Am when performing normal moves.

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Banshee Lancer
ABCD during OD
600, 450*2, 0, 1500 - 100 100 Long All - B 20 [10] 3 34 -10 26 - - 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Minimum Damage 10% (300)
Banshee Lancer
ABCD during OD+AF
600, 450*6, 0, 2400 - 100 100 Long All - B 20 [10] 3 34 -10 26 - - 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Minimum Damage 10% (570+54)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Judge Of Destiny
632146C
0, 27000 - 100 92 Long All 4 B 4+11 6 35 -22 - - - 1-24 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table (Normal Mode)
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C 5D, 2D Special
5C[1] - - 2C, 6C, 3C 5D, 2D Jump[-], Special
2A[2] 5A, 2A[+], 6A 5B, 2B 5C, 2C, 3C 5D, 2D Throw, Special
2B[1] - 5B 5C, 2C, 3C 5D, 2D Special
2C[1] - 6B 5C, 6C, 3C 5D, 2D Special
6A - 5B, 2B 5C, 2C 5D, 2D Jump, Special
6B - - - - Special
6C - - - - Special
3C - - - 5D, 2D Special
Ground Revolver Action Table (Gain Arts Mode)
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C 5D, 2D Special
5C - 6B 2C, 6C, 3C 5D, 2D Jump, Special
2A[2] 5A, 2A[+], 6A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D Special
2C - 6B 6C, 3C 5D, 2D Jump[-], Special
6A - 5B, 2B 5C, 2C 5D, 2D Jump, Special
6B - - - - Special
6C - - - - Jump[-], Special[-]
3C - - - - Special[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.C GA j.D Throw, Jump, Special
j.B j.A - j.C, j.C GA j.D Jump, Special
j.C - - - j.D Special
j.C GA - - - j.D Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc