Damage |
GuardHow this attack can be guarded. Throws have their throw range listed instead. |
StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. |
ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. |
RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. |
Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. |
On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. |
AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute |
Invuln |
5A
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- Slaver Trans-Am bit attack occurs on frame 6
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5B
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- Slaver Trans-Am bit attack occurs on frame 10
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5C
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- Slaver Trans-Am bit attack occurs on frame 12
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5C Gain Arts
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- Slaver Trans-Am bit attack occurs on frame 9
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2A
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- Slaver Trans-Am bit attack occurs on frame 7
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2B
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- Slaver Trans-Am bit attack occurs on frame 9
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2C
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- Slaver Trans-Am bit attack occurs on frame 12
- Fatal Counter
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2C Gain Arts
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- Slaver Trans-Am bit attack occurs on frame 27
- Fatal Counter
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6A
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- Slaver Trans-Am bit attack occurs on frame 12
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6B
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- Slaver Trans-Am bit attack occurs on frame 10
- Bonus Proration 110%
- Game checks input on Frame 3, if B is held, 6[B] version is performed instead.
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6[B]
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- Slaver Trans-Am bit attack occurs on frame 10
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6C
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- Slaver Trans-Am bit attack occurs on frame 12
- Fatal Counter
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6C Gain Arts
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- Slaver Trans-Am bit attack occurs on frame 23
- Fatal Counter
|
3C
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- Slaver Trans-Am bit attack occurs on frame 12
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3C Gain Arts
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- Slaver Trans-Am bit attack occurs on frame 22
- Fatal Counter
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j.A
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- Slaver Trans-Am bit attack occurs on frame 6
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j.B
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- Slaver Trans-Am bit attack occurs on frame 10
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j.C
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- Slaver Trans-Am bit attack occurs on frame 12
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j.C Gain Arts
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- Slaver Trans-Am bit attack occurs on frame 9
|