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(Fubuki can hit crouching characters) |
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{{CharData-BBCF|Jin}} | {{CharData-BBCF|Jin}} | ||
;Play-style | ;Play-style | ||
:Balanced | :Balanced | ||
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{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
Jin is a Major in the NOL and one of its elite commanding officers. While known for his cool and calm demeanor, he is also jealous, ambitious, and possessive with little care for others, treating them like they are mere obstacles. He displayed formidable combat prowess during the Ikaruga Civil War, which earned him his rank as Major and the title "Hero of Ikagura." When he heard that Ragna the Bloodedge was on the move, he quickly abandoned his post to hunt him down by himself.<br/><br/> | Jin is a Major in the NOL and one of its elite commanding officers. While known for his cool and calm demeanor, he is also jealous, ambitious, and possessive with little care for others, treating them like they are mere obstacles. He displayed formidable combat prowess during the Ikaruga Civil War, which earned him his rank as Major and the title "Hero of Ikagura." When he heard that Ragna the Bloodedge was on the move, he quickly abandoned his post to hunt him down by himself.<br/><br/> | ||
===Drive: Frostbite=== | ===Drive: Frostbite=== | ||
Frostbite enables Jin to freeze his opponents, allowing for extended combos and unconventional reset opportunities. | Frostbite enables Jin to freeze his opponents, allowing for extended combos and unconventional reset opportunities. | ||
As a basic rule of thumb, Jin can use his Drive normals as only the first freeze in a combo, and his EX Specials for further freezes. | |||
See [[BBCF/Attack_Attributes#Miscellaneous_Hit_Effects]] for more details on how Freeze works. | |||
====EX Specials==== | ====EX Specials==== | ||
Jin has access to a set of special moves that consume 25% Heat, similar to Force Breaks from Guilty Gear AC, EX attacks from Street Fighter 4, and SB Skills from Persona 4 Arena. | Jin has access to a set of special moves that consume 25% Heat, similar to Force Breaks from Guilty Gear AC, EX attacks from Street Fighter 4, and SB Skills from Persona 4 Arena. | ||
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* If Jin attempts an attack that requires 25% Heat without sufficient meter, the non-EX version will be done instead (for example, inputting 623D with 10 Heat will cause Jin to perform 623C). | * If Jin attempts an attack that requires 25% Heat without sufficient meter, the non-EX version will be done instead (for example, inputting 623D with 10 Heat will cause Jin to perform 623C). | ||
* All EX Specials trigger Heat cooldown for 180 frames upon use. | * All EX Specials trigger Heat cooldown for 180 frames upon use. | ||
===Overdrive: Frost End=== | ===Overdrive: Frost End=== | ||
Frost End is Jin's Overdrive. During Overdrive, all of Jin's sword normals and specials freeze the opponent; the Freeze Count limit for Jin's normal Drive attacks is altered; and Jin's EX specials gain additional properties (ground bounce, wall bounce, etc.). | Frost End is Jin's Overdrive. During Overdrive, all of Jin's sword normals and specials freeze the opponent; the Freeze Count limit for Jin's normal Drive attacks is altered; and Jin's EX specials gain additional properties (ground bounce, wall bounce, etc.). | ||
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{{CharLinks-BBCF|Jin}} | |||
<br clear=all/> | <br clear=all/> | ||
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|description=*Low invul 4-22f | |description=*Low invul 4-22f | ||
*26F hitstun | *26F hitstun | ||
*Looks like an overhead, but isn't. | |||
A key combo component in metered and crouching combos. In pressure, it crushes lows and throws, and while it leaves Jin next to the opponent at -3 on block, you can cancel the recovery into air or ground specials for more options to force more respect or simply back off safely. | A key combo component in metered and crouching combos. In pressure, it crushes lows and throws, and while it leaves Jin next to the opponent at -3 on block, you can cancel the recovery into air or ground specials for more options to force more respect or simply back off safely. | ||
}} | }} | ||
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|description=*Fastest TK j.214D startup is 22 frames | |description=*Fastest TK j.214D startup is 22 frames | ||
*TK j.214D is ±0 on block | *TK j.214D is ±0 on block | ||
*Causes untechable crumple on groundhit | |||
You can use this move as an overhead if you use it immediately off the ground with a TK motion. Other than that, it can be used to extend combos. | You can use this move as an overhead if you use it immediately off the ground with a TK motion. Other than that, it can be used to extend combos. | ||
}} | }} | ||
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|level=4 |attribute=B |startup=8 |active=3 |recovery=33 |frameAdv=-17 |invul=5-10H |hitbox= | |level=4 |attribute=B |startup=8 |active=3 |recovery=33 |frameAdv=-17 |invul=5-10H |hitbox= | ||
|description=*Head invul frames 5-10 | |description=*Head invul frames 5-10 | ||
Thanks to its speed, hitbox, and head invul frames, Fubuki works well as an antiair, particularly for covering specific angles taken by opponents and against very fast air attacks that can't be answered with 2C. Just make sure the move is at least blocked: on whiff, Jin is vulnerable to a punish due to the move's lengthy recovery, while on block, you at least retain the option of Rapid Canceling to keep the initiative. | Thanks to its speed, hitbox, and head invul frames, Fubuki works well as an antiair, particularly for covering specific angles taken by opponents and against very fast air attacks that can't be answered with 2C. Just make sure the move is at least blocked: on whiff, Jin is vulnerable to a punish due to the move's lengthy recovery, while on block, you at least retain the option of Rapid Canceling to keep the initiative. | ||
}} | }} | ||
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|level=4 |attribute=B |startup=13 |active=3 |recovery=45 |frameAdv=-29 |invul=1-15 All |hitbox= | |level=4 |attribute=B |startup=13 |active=3 |recovery=45 |frameAdv=-29 |invul=1-15 All |hitbox= | ||
|description=*Full invul frames 1-15 | |description=*Full invul frames 1-15 | ||
Meterless reversal, but the horizontal range leaves something to be desired, and you're in a terrible counter hit state for the entire huge recovery window if you miss or get blocked. Does not lead to reward except on air counter hit, and even then is a very poor starter. | Meterless reversal, but the horizontal range leaves something to be desired, and you're in a terrible counter hit state for the entire huge recovery window if you miss or get blocked. Does not lead to reward except on air counter hit, and even then is a very poor starter. On CH, you can get a safe jump. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Musou Senshouzan</font> ====== | ====== <font style="visibility:hidden" size="0">Musou Senshouzan</font> ====== | ||
{{MoveData | {{MoveData |
Revision as of 01:26, 7 September 2018
Jin Kisaragi |
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Health:
|
Overview
Jin is a Major in the NOL and one of its elite commanding officers. While known for his cool and calm demeanor, he is also jealous, ambitious, and possessive with little care for others, treating them like they are mere obstacles. He displayed formidable combat prowess during the Ikaruga Civil War, which earned him his rank as Major and the title "Hero of Ikagura." When he heard that Ragna the Bloodedge was on the move, he quickly abandoned his post to hunt him down by himself.
Drive: Frostbite
Frostbite enables Jin to freeze his opponents, allowing for extended combos and unconventional reset opportunities.
As a basic rule of thumb, Jin can use his Drive normals as only the first freeze in a combo, and his EX Specials for further freezes.
See BBCF/Attack_Attributes#Miscellaneous_Hit_Effects for more details on how Freeze works.
EX Specials
Jin has access to a set of special moves that consume 25% Heat, similar to Force Breaks from Guilty Gear AC, EX attacks from Street Fighter 4, and SB Skills from Persona 4 Arena.
- All of Jin's EX Specials freeze the opponent and have Freeze Count 10, effectively ignoring the Freeze Count limit.
- If Jin attempts an attack that requires 25% Heat without sufficient meter, the non-EX version will be done instead (for example, inputting 623D with 10 Heat will cause Jin to perform 623C).
- All EX Specials trigger Heat cooldown for 180 frames upon use.
Overdrive: Frost End
Frost End is Jin's Overdrive. During Overdrive, all of Jin's sword normals and specials freeze the opponent; the Freeze Count limit for Jin's normal Drive attacks is altered; and Jin's EX specials gain additional properties (ground bounce, wall bounce, etc.).
- Sword normals (5C, 2C, 3C, 6C, j.C, j.2C) will now freeze the opponent and have a Freeze Count limit of 3.
- Normal Drives (5D, 2D, 6D, j.D) gain an extended Freeze Count limit of 3.
- Special moves will now freeze the opponent and have a Freeze Count limit of 5.
- Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage and freeze for a longer period of time.
- EX Specials gain additional properties: 214D~C wall bounces, j.214D ground bounces, 22C~D deals more hits and additional damage, and 623D(2) wallbounces the opponent.
- EX Specials lose their 180F cooldown period.
Because of these new properties, Jin can use Overdrive to either do lots of unburstable damage like most characters, or to go for resets using Freeze.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
- Data in [ ] refers to Jin in Overdrive.
5D
5D |
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2D
2D |
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6D
6D |
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j.D
j.D |
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Hishousetsu
Hishousetsu 236D (air OK) |
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Hirensou
Hirensou 623D |
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Musou Tousshugeki
Musou Tousshugeki 214D |
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Hizangeki
Hizangeki j.214D |
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Universal Mechanics
Forward Throw
Forward Throw |
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Back Throw
Back Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Special Moves
Hishouken
Hishouken 236A, air OK |
---|
Fubuki
Fubuki 623B |
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Rehhyou
Rehhyou 623C |
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Musou Senshouzan
Musou Senshouzan 214B |
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Hizansen
Hizansen j.214C |
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Sekkajin
Sekkajin 22C |
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Sekkajin Followup
Sekkajin Followup 22C~D |
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Distortion Drives
Touga Hyojin
Touga Hyojin 632146C |
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Hiyoku Getsumei
Hiyoku Getsumei 632146D air OK |
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Yukikaze
Yukikaze 236236D |
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Exceed Accel
Gekka Hyourou ABCD during Overdrive |
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Astral Heat
Rengoku Hyouya [2]8D |
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External References
- Japanese Name: ジン=キサラギ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •