BBCF/Jin Kisaragi/Frame Data

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System Data[edit]

Health: 11,000
Combo Rate: 60%
Prejump: 4
Backdash Time 22 / Invul: 1-5
Movement Options

Double Jump, 1 Airdash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 3 11 -2 11 12 12 9 - Click!
5B 400*2 S(J)R 100 85 Long Mid 2 B 8 4 (2) 1 16 -3 13 14 14 10 - Click!
5C 800 SJR 100 89 Long Mid 3 B 10 4 19 -6 16 17 20 11 - Click!
  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]
2A 300 CSJR 100 80 Normal All 1 F 7 4 9 -1 11 12 12 9 - Click!
2B 600 SR 90 85 Long Low 2 F 9 2 15 -3 13 14 14 10 - Click!
2C 930 SJR 90 89 Long Mid 3 B 17 3 31 -17 16 17 24 11 9-19 H Click!
  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]
6A 640 SR 80 92 Normal High 4 B 19 3 20 -4 18 24 19 11 - Click!
  • Bonus Proration 110%
6B 840 SR 90 92 Long All 4 H 19 4 4+14L -3 18 26 26 12 4-22 F Click!
6C 1060 SR 100 84 Long Mid 5 B 19 3 31 -13 20 Launch 36 13 - Click!
  • Values in [] are during OD
  • [During OD, freezes for 45, Freeze Count 3]
3C 900 SR 90 89 Long Low 3 F 13 4 28 -15 16 Launch 26 11 - Click!
  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]
j.A 300 CSR 80 80 Normal High/Air 1 H 7 3 9 - 11 12 12 9 - Click!
j.B 600 SJR 80 89 Long High/Air 3 H 9 7 30 - 16 17 17 11 - Click!
j.C 850 SR 80 89 Long High/Air 3 H 10 3 20+4L - 16 17 17 11 - Click!
  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]
j.2C 850 SJR 80 89 Long High/Air 3 H 13 5 24 - 16 17 19 11 - Click!


  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]

Drive Moves[edit]

Notes
  • During OD, normal Drives (5D, 2D, 6D, j.D) gain more frame advantage and freeze for longer. All except 2D gain a better P2 as well.
  • All Special Drives (236D, j.236D, 214D, j.214D, 623D, 22C~D) have a 180F Heat Gauge Cooldown. The cooldown period is removed during OD.
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 960 SRDa 100 79 [89] Long All 3 BP 17 8 20 -11 [-5] 16 17 17 11 [11/+6/+0] - Click!
  • Values in [] are during OD
  • Freezes for 26 [36]. Freeze Count 1 [3]
  • On Dash Cancel, Jin does a 22F dash. Frame advantage in this case is -6 [0]
2D 960 R 90 82 Long All 4 P1* 22 3 Total 57 +1 [+7] 18 19 19 0/+18 [0/+24/+18] - Click!
  • Values in [] are during OD
  • Freezes for 40 [55]. Freeze Count 1 [3].
6D 1000 R 100 84 [94] Long All 5 P1* 31 9 Total 65 +6 [+12] 20 21 26 0/+20 [0/+26/+20] - Click!
  • Values in [] are during OD
  • Freezes for 45 [55]. Freeze Count 1 [3].
  • Bonus Proration 110%
j.D 970 SR 80 82 Long All 4 HP 16 3 29+5L - 18 19 19 12 [12/+6/+0] - Click!
  • Values in [] are during OD
  • Freezes for 50 [60]. Freeze Count 1 [3].
Hishousetsu
236D
600*3 R 90 89 Normal All 3 P1* 18 169 Total 52 27 16 17 17 0/+11 - Click!
  • Freezes for 36. Freeze Count 10
Air Hishousetsu
j.236D
600*3 R 90 89 Normal All 3 P1* 24 169 Total 40+8L - 16 17 17 0/+11 - Click!
  • Freezes for 36. Freeze Count 10
Hirensou
623D
900, 1200 R 70 92 Very Short, Long Mid, All 4 B 13 2 (23~77) 3 42 -26 18 Launch 44, 44 + WBounce 44 + Slide 49 1, 20 1-21 All Click!
  • First hit freezes for 50. Freeze Count 10.
  • Second hit is Unblockable and Fatal Counter if fully charged
Musou Tousshugeki 1
214D
640 R 90 89 Normal Low 3 F 17 10 16+7L -10 16 26 40 11 - Click!
  • Freezes for 45. Freeze Count 10. Otherwise 26F hitstun
  • On hit/block, goes into recovery animation
Musou Tousshugeki 2
214D~C
1200 R 90 89 Long All 3 H 14 3 9+18L -13 16 Launch 50 + Slide 34 [50 + WBounce 40 + WStick 40] 11 - Click!
Hizangeki
j.214D
600, 1200 R 90 100, 82 Normal High/Air 4 H 9 1 (9) 3 22+5L - 18 19, Crumple 55 19, 42 + Down 24 6, 12 - Click!
  • First hit freezes for 80. Freeze Count 10
Sekkajin Followup
22C~D
400, 800
[200*6, 800]
R 100 100, 74 Long All 3 B 25 8 68 - 16 Stagger 60 [*6], Launch 40 [*6], 60 0 - Click!
  • All except last hit hit freeze for 70. Freeze Count 10
  • Only 1 hit on block/whiff. Recovery in this case is 52F

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0*2, 1500 SR 100 50 (Once) Normal Throw 0*2, 4 T 7 3 23 - - Stagger 38, Launch 19 0 - Click!
  • Freezes for 55. Freeze Count 3
Back Throw 0, 1500 SR 100 50 (Once) Normal Throw 0, 4 T 7 3 23 - - Launch 19 0 - Click!
  • Freezes for 55. Freeze Count 3
Air Throw 0, 1500 SR 100 50 Normal Throw 0, 4 T 7 3 23+3L - - - 19 0 - Click!
  • Freezes for 65. Freeze Count 3
Dash Cancel - - - - - - - - - - 22 - - - - - - Click!
Counter Assault 0 R 50 92 Very Short All 4 B 13 5 37 -20 18 Launch 19 12 1-20 All Click!
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier - B 20 1 25 0 24 Stagger 60 60 + GBounce + Down 24 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier - B 30~61 1 25 0 24 Stagger 60 60 + GBounce + Down 24 12 - Click!
  • During OD, freezes for 60. Freeze Count 3

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Musou Senshouzan 1
214B
640 R 90 89 Normal Low 3 F 17 8 16+7L -10 16 Launch 26 11 - Click!
  • On hit/block, goes into recovery animation
  • During OD freezes for 45. Freeze Count 5
Musou Senshouzan 2
214B~C
1000 R 90 89 Long All 3 H 14 4 6+20L -13 16 Launch 30 + Down 24 8 - Click!
  • During OD freezes for 45. Freeze Count 5
Sekkajin
22C
385*4 R 100 89(once) Long All 3 B 8 2 (3) 2 (3) 2 (3) 2 28 -13 16 17*3, Stagger 39 17*3, 40 0 - Click!
  • Fatal Counter
  • If opponent was frozen, then last hit freezes for 50. Freeze Count 3
  • During OD, last hit freezes for 50. Freeze Count 5
  • If too far away from opponent Jin does not attack and does a pose instead, total duration 37
Fubuki
623B
950 R 80 82 Normal Mid 4 B 8 3 33 -17 18 Launch 45 12/+0/+5 5-10 H Click!
  • During OD freezes for 55. Freeze Count 5
Rehhyou
623C
1300 R 60 92 Very Short Mid 4 B 13 3 45 -29 18 Launch 56 10/+0/+8 1-15 All Click!
  • During OD freezes for 70. Freeze Count 5
Hishouken
236A
600 R 90 89 Normal All 3 P1* 13 Until Offscreen Total 44 -7 16 17 17 0/+8 - Click!
  • During OD freezes for 30. Freeze Count 5
  • During the first 9? active frames, damage 800 and floats opponent on CH
Air Hishouken
j.236A
600 R 90 89 Normal All 3 P1* 20 Until Offscreen Total 49+8L - 16 17 17 0/+8 - Click!
  • During OD freezes for 30. Freeze Count 5
  • During the first 9? active frames, damage 800
Hizansen
j.214C
1000 R 90 82 Normal All 4 H 13 3 Until L+7 - 18 Crumple 55 36 + Down 24 12 - Click!


  • During OD freezes for 55. Freeze Count 5

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Touga Hyojin
632146C
1600, 400*N R 80 72 Normal All 4 P2* 1+8 Until Offscreen Total 44 -16 18 Stagger 40 28, Slide 39 0 1-2 All Click!
  • During OD freezes for 100. Freeze Count 20
  • Minimum Damage 20%: 320+80*N
Touga Hyojin
OD Followup
400*3, 1200 R 100 92 Normal All 4 P2* - - - - - Crumple 55 - - - Click!
  • First 3 hits Freeze for 120. Freeze Count 100
  • Minimum Damage 20%: 480
Hiyoku Getsumei
632146D
1000, 200*14, 1100
[1000, 200*20, 1100]
R 80 82 [90] Normal All 4 P2* 5+5 Until Offscreen Total 108 -80 18 Launch 80 + WBounce 0/+0/+30, 0*15 [*21] 1-11 All Click!
  • Values in [] are during OD
  • First hit freezes for 45. Freeze Count 20
  • Only does 1 hit on block
  • Minimum Damage 15%: 735 [915]
Air Hiyoku Getsumei
j.632146D
1000, 200*14, 1100
[1000, 200*20, 1100]
R 80 82 [90] Normal All 4 P2* 5+5 Until Ground
[Total Until L+10]
- 18 Launch 80 0/+0/+30, 0*15 [*21] 1-13 All Click!
  • Values in [] are during OD
  • First hit freezes for 45. Freeze Count 20
  • Only does 1 hit on block
  • Minimum Damage 15%: 735 [915]
Yukikaze (Catch)
236236D
- - - - - - - - - - 1+33 - - - - 5/+68 1-14 Guard HBFP Click!
  • If an attack is caught on 1F, then attack startup begins during super flash (attack startup effectively reduced to 21)
Yukikaze (Attack) 500, 3500
[500*5, 3500]
R 100 100, 60 Normal Unblockable 4 B 57 15 77 - - 19 [*5], Crumple 55 80 12 [12, 1*4, 12] 1-End All Click!
  • Values in [] are during OD
  • First hit Fatal Counter
  • Only does 1 hit on whiff
  • All except last hit Freeze for 180. Freeze Count 60
  • Minimum Damage 20%: 800 [1200]

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Gekka Hyourou
ABCD during OD
600, 300*4, 1250
{600, 400*10, 1250}
- 100 100 Long All 4 B 20 [10] 3 34 -10 26 Launch 200 + Down 24 20, 0*4 [*10], 30 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 305 {585+58}

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Rengoku Hyouya
[2]8D
0, 27315 - 100 92 Long Low/Air 4 F 6+25 10 95 -86 16 - - 0 1-30 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special
5C - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5D - - - - Special, Dash
2A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C 5D, 2D, 6D Throw, Jump, Special
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C - 6B 6C, 3C 5D, 2D, 6D Jump, Special
2D - - - - Jump[-], Special
6A - - - - -
6B - - - - Special
6C - - - 2D, 6D Special
6D - - - - -
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Special
j.B j.A - j.C, j.2C - Jump, Special
j.C[1] - - j.2C j.D Jump[-], Special
j.2C[1] - - j.C j.D Jump, Special
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


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System Explanations

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