BBCF/Jin Kisaragi/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 22 / Invul: 1-5


Movement Options: Double Jump, 1 Airdash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 - 100 77 - - 1 - 6 3 11 -2 11 14 - Click!
5B
400*2 - 100 85 - - 2 - 8 4 (2) 1 16 -3 13 14 - Click!
5C
800 - 100 89 - - 3 - 10 4 19 -6 16 20 - Click!
  • During OD, freezes for 30, Freeze Count 3
2A
300 - 100 77 - - 1 - 7 4 9 -1 11 14 - Click!
2B
600 - 90 85 - - 2 - 9 2 15 -3 13 14 - Click!
2C
930 - 90 89 - - 3 - 17 3 31 -17 16 24 9-19 H Click!
  • During OD, freezes for 30, Freeze Count 3
6A
640 - 80 89 - - 4 - 19 3 20 -4 18 19 - Click!
  • Bonus Proration 110%
6B
840 - 90 92 - - 4 - 19 4 4+14L -3 18 26 4-22 F Click!
6C
1060 - 100 84 - - 5 - 19 3 31 -13 20 36 - Click!
  • During OD, freezes for 45, Freeze Count 3
3C
900 - 90 89 - - 3 - 13 4 28 -15 16 26 - Click!
  • During OD, freezes for 30, Freeze Count 3
j.A
300 - 80 77 - - 1 - 7 3 9 - 11 14 - Click!
j.B
600 - 80 89 - - 3 - 9 7 30 - 16 17 - Click!
j.C
850 - 80 89 - - 3 - 10 3 20+4L - 16 17 - Click!
  • During OD, freezes for 30, Freeze Count 3
j.2C
850 - 80 89 - - 3 - 13 5 24 - 16 19 - Click!
  • During OD, freezes for 30, Freeze Count 3

Drive Moves[edit]

Notes
  • Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage, get a higher P2 and freeze for a longer period of time during OD.
  • All Special Drives (236D/[D], j.236D, 214D, j.214D, 623D) have a 180F Heat Gauge Cooldown. The cooldown period is removed during OD.
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
960 - 100 79 - - 3 - 17 8 20 -11 16 17 - Click!
  • Freezes for 26. Freeze Count 1.
  • During OD freezes for 36. Freeze Count 3
2D
960 - 90 82 - - 4 - 22 3 Total 57 1 18+18 19+18 - Click!
  • Freezes for 40. Freeze Count 1.
  • During OD freezes for 55. Freeze Count 3
6D
1000 - 100 84 - - 5 - 31 9 Total 65 6 20+20 26+20 - Click!
  • Freezes for 45. Freeze Count 1.
  • During OD freezes for 55. Freeze Count 3. Bonus Proration 110
j.D
970 - 80 82 - - 4 - 16 3 29+5L - 18 19 - Click!
  • Freezes for 50. Freeze Count 1.
  • During OD freezes for 60. Freeze Count 3
Hishousetsu
236D
600*3 - 90 89 - - 3 - 18  ?? Total 52 27 16+11 17 - Click!
  • Freezes for 36. Freeze Count 10
Air Hishousetsu
j.236D
600*3 - 90 89 - - 3 - 24  ?? Total 40+8L - 16+11 17 - Click!
  • Freezes for 36. Freeze Count 10
Hirensou
623D
900, 1200 - 70 92 - - 4 - 13 2 (23~77) 3 42 -26 18 44, Wall 44, Slide 30 1-21 All Click!
  • First hit freezes for 50. Freeze Count 10.
  • Second hit is Unblockable and Fatal Counter if fully charged
Musou Tousshugeki 1
214D
640 - 90 89 - - 3 - 17 10 16+7L -10 16 17 - Click!
  • Freezes for 45. Freeze Count 10.
  • On hit/block, goes into recovery animation
Musou Tousshugeki 2
214D~C
1200 - 90 89 - - 3 - 14 3 9+18L -13 16 50, Slide 15 - Click!
Hizangeki
j.214D
600, 1200 - 90 100 - - 4 - 9 1 (9) 3 22+5L - 18 19 - Click!
  • First hit freezes for 80. Freeze Count 10

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
1500 - 100 50 - - 4 - 7 3 23 - - 19 - Click!
  • Freezes for 55. Freeze Count 3
Back Throw
1500 - 100 50 - - 4 - 7 3 23 - - 19 - Click!
  • Freezes for 55. Freeze Count 3
Air Throw
1500 - 100 50 - - 4 - 7 3 23+3L - - 19 - Click!
  • Freezes for 65. Freeze Count 3
Counter Assault
0 - 50 92 - - 4 - 13 5 34 -20 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 - 80 60 - - - - 20 1 25 0 24 60 - Click!
  • During OD, freezes for 60. Freeze Count 3
Crush Trigger
Charged
1000 - 80 100 - - - - 30~61 1 25 0 24 60 - Click!
  • During OD, freezes for 60. Freeze Count 3

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Musou Senshouzan 1
214B
640 - 90 89 - - 3 - 17 8 16+7L -10 16 26 - Click!
  • On hit/block, goes into recovery animation
  • During OD freezes for 45. Freeze Count 5
Musou Senshouzan 2
214B~C
1000 - 90 89 - - 3 - 14 4 6+20L -13 16 30 - Click!
  • During OD freezes for 45. Freeze Count 5
Sekkajin
22C
385*4 - 100 89 - - 3 - 8 2 (3) 2 (3) 2 (3) 2 28 -13 16 - - Click!
  • Fatal Counter
  • If opponent was frozen, then last hit freezes for 50. Freeze Count 3
  • During OD, last hit freezes for 50. Freeze Count 5
  • If too far away from opponent Jin does not attack, total duration 37
Sekkajin Followup
22C~D
Normal: 400, 800
OD: 200*6, 800
- 100 100, 74 - - 3 - 25 8 68 - 16 60 - Click!
  • All except last hit hit freeze for 70. Freeze Count 10
  • Only 1 hit on block/whiff. Recovery in this case is 52F
Fubuki
623B
950 - 80 82 - - 4 - 8 3 33 -17 18 45 5-10 H Click!
  • During OD freezes for 55. Freeze Count 5
Rehhyou
623C
1300 - 60 92 - - 4 - 13 3 45 -29 18 56 1-15 All Click!
  • During OD freezes for 70. Freeze Count 5
Hishouken
236A
600 - 90 89 - - 3 - 13 Until Offscreen Total 44 -8 18+8 19+8 - Click!
  • During OD freezes for 30. Freeze Count 5
  • During the first 9? active frames, damage 800 and floats opponent on CH
Air Hishouken
j.236A
600 - 90 89 - - 3 - 20 Until Offscreen Total 49+8L - 18+8 19+8 - Click!
  • During OD freezes for 30. Freeze Count 5
  • During the first 9? active frames, damage 800
Hizansen
j.214C
1000 - 90 82 - - 4 - 13 3 Until L+7 - 18 36 - Click!
  • During OD freezes for 55. Freeze Count 5

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Touga Hyojin
632146C
1600, 400*N - 80 72 - - 4 - 1+8 Until Offscreen Total 44 -16 18+0 28, Slide 20 1-2 All Click!
  • During OD freezes for 100. Freeze Count 20
Touga Hyojin
OD Followup
400*3, 1200 - - - - - 4 - - - - - - - - Click!
  • First 3 hits Freeze for 120. Freeze Count 100
Hiyoku Getsumei
632146D
Normal: 1000, 200*14, 1100
OD: 1000, 200*20, 1100
- 80 82 - - 4 - 5+5 Until Offscreen Total 108 -80 18+0 80 1-11 All Click!
  • First hit freezes for 45. Freeze Count 20
  • Only does 1 hit on block
  • Minimum Damage 15%
Air Hiyoku Getsumei
j.632146D
Normal: 1000, 200*14, 1100
OD: 1000, 200*20, 1100
- 80 82 - - 4 - 5+5 Until Ground Normal: Total Until L+15
OD: Total Until L+10
- 18+0 80 1-13 All Click!
  • First hit freezes for 45. Freeze Count 20
  • Only does 1 hit on block
  • Minimum Damage 15%
Yukikaze (Catch)
236236D
- - - - - - - - - - 1+33 - - - 1-14 Guard HBFP Click!
  • If an attack is caught on 1F, then attack startup begins during super flash (effectively startup reduced to 21)
Yukikaze (Attack)
Normal: 500, 3500
OD: 500*5, 3500
- 100 100, 60 - - 4 - 57 15 77 - - - 1-All All Click!
  • First hit Fatal Counter
  • Only does 1 hit on whiff
  • All except last hit Freeze for 180. Freeze Count 60

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Gekka Hyourou
ABCD during Overdrive
Normal: 600, 300*4, 1250
AF: 600, 400*10, 1250
- 100 100 - - - - Fast: 10
Slow: 20
3 34 -10 26 - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10%

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Rengoku Hyouya
[2]8D
- - - - - - 4 - 6+25 10 95 -86 - - 1-30 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special, Overdrive
5C - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
5D - - - - Special, Dash
2A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C 5D, 2D, 6D Throw, Jump, Special
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C - 6B 6C, 3C 5D, 2D, 6D Jump, Special
2D - - - - Jump[-], Special
6A - - - - -
6B - - - - Special
6C - - - 2D, 6D Special
6D - - - - -
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Special
j.B j.A - j.C, j.2C - Jump, Special
j.C[1] - - j.2C j.D Jump[-], Special
j.2C[1] - - j.C j.D Jump, Special
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

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BlazBlue: Central Fictione
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