Similar to Taokaka's drive, Jubei performs a fast dash at his opponent and slashes them on the way past. This attack will always place Jubei on the opposite side of his opponent on a successful hit.
- Hitting with a drive marks his opponent with a black crosshair for a few seconds, known as the Shiranui Mark, causing his Distortion drives to teleport behind his opponent before starting the attack, and dealing bonus damage.
Upgraded Drive: Shiranui Hagane
After activating Fudō: Sharenjin, Jubei's drive is replaced with this upgraded version.
- Pressing D in this state will put Jubei in a state where he hovers in place briefly.
- Pressing a direction and one of the attack buttons in this state will lay out 4 waypoint markers in a pattern based on the direction and button you pressed. Jubei will then perform a teleport dash attack between each one in order.
- Since it can cross up and offers excellent mobility, enabling this upgraded drive as soon as possible is a common tactic for Jubei players.
- This install is a one-off trade per round: once activated, it cannot be deactivated and never expires. Experienced Jubei players should weigh the costs of giving up Jubei's default Drive, which has its own advantages.
Overdrive: Rakan: Gorinkō
*Drive moves have faster startup.
Single-use limit on upgraded Drive attacks removed.
Non-upgraded drives trigger the second hit on block as well as hit, making them safe on block and adding the Shiranui Mark.
Improved damage to Distortion Drives in line with other characters.
Unique Ability: Being Small
More than just a joke, Jubei's small size means that the game considers him to be in a crouching state even while standing for certain interactions.
- All standing hits against him are considered crouching hits, thus incurring an additional two frames of hitstun.
- Does not affect his ability to block, Jubei must still block overhead and low attacks as normal.
- Moves that are hard coded to miss crouching enemies, such as Taokaka's command throw Distortion Drive, can still hit standing Jubei.
- Jubei's crouch only slightly reduce his hurtbox size compared to his standing hurtbox which is already small. The only indication that Jubei is crouching is that his stance is visually different.
- Some opponent's 5As may whiff if he is standing, doing 5A, crouching and/or doing 2A; therefore requiring those characters to use often slightly slower 2A or 5B attacks
Unique Movement Options
Jubei has a few other unique movement tricks that give him great ways to move around the opponent.
- Jubei's running animation places him exceptionally low to the ground, and can run underneath a surprising number of moves.
- Whenever Jubei runs into his opponent, he will cancel into a hop move that swaps sides with his opponent. Holding 3 during a run will prevent this.
- Additionally, Jubei can input 9 while running to hop a short distance off the ground, allowing easy instant overhead pressure with his j.A and pressure from jumping attacks.
- Jubei has a 'quick dash' command dash that can be activated by back stepping then hitting forward in any direction.
- Jubei can input anything during the quick dash except he cannot block normally. He can however, Barrier Block and it will maintain his momentum, sliding him forwarding to effectively and safely advance.
- During Jubei's quick dash the following attacks also keep most of the forward momentum: 5A, 2A, 2B, 3C, 214B, or 214C. These attacks will slide or even launch Jubei across the screen while attacking.
- Quick dash momentum can also greatly extend the range of his super jump. Jubei can even be tricky by super jumping backwards first, looking like a normal straight up jump, and then double jumping forward with that momentum.
- Jubei also has two command air dash special moves (j.236D and j.214D) to help keep opponents guessing, retreat to safety, or force whiffed anti-airs. Though they are Counter Hit status while active.
- These movement options all used together make Jubei an extremely mobile and slippery character in the right hands.