BBCF/Jubei: Difference between revisions

From Dustloop Wiki
(→‎Upgraded Drive Moves: All use the same data, going to work out a neater way to show these.)
Line 368: Line 368:
{{MoveData
{{MoveData
|image=BBCF_Jubei_5D2.png
|image=BBCF_Jubei_5D2.png
|name=D  
|name=D after Fudō: Sharenjin Air OK
|caption=
|caption=
|data=
|data=
{{AttackData-BBCF
{{AttackData-BBCF
  |version=A Pattern |damage= 550*4 |cancel= |starter= |guard=
  |version=All patterns |damage= 550*4 |cancel= |starter= |guard= All
  |startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
  |startup= |active= |recovery= |frameAdv= |blockstun= |invul=
{{AttackData-BBCF
|header=no
|version=B Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=C Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=D Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=8D Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
  |description=
  |description=


After using Fudō: Sharenjin, all drive moves are replaced with these for the remainder of the round. To use, press D and then immediately press the specified direction and button to use the listed attack pattern. Not pressing any button will result in Jubei using the standard 5D version instead.
After using Fudō: Sharenjin, all drive moves are replaced with these for the remainder of the round. Each version lays down 4 waypoints on screen in a specific order and Jubei does a teleport dash attack between each one. If these hit his opponent, they will be sent flying in the same direction of the attack, causing each of the 4 attacks to combo together in most cases. To use, press D and then immediately press the specified direction and button to use the listed attack pattern. Not pressing any button will result in Jubei using the standard 5D version instead.
 
The following patterns are available:
*D~A
*D~B Same as A version, but waypoints 2 and 3 are swapped.
*D~C
*D~D Straight line pattern horizontally
*D~8A*
*D~8B* Same as A version, but waypoints 2 and 3 are swapped.
*D~8C*
*D~8D Straight line pattern at 45 degrees upwards
*D~2A*
*D~2B* Same as A version, but waypoints 2 and 3 are swapped.
*D~2C*
*D~2D* Straight line pattern at 45 degrees downwards
 
Patterns marked with a star are only available when Jubei is in the air. Grounded versions of this drive behave the same as the air versions. If a waypoint laid by this move ends up off the sides of the screen, it will be placed at the edge of the screen at the same height it would normally be. Similarly if a waypoint would be placed under the floor, it is instead placed at ground level at the same horizontal position it would otherwise be.


*List what the move is used for
*List what the move is used for
Line 398: Line 398:
Follow the [[Help:Writing_Character_Pages]] guidelines  
Follow the [[Help:Writing_Character_Pages]] guidelines  
}}
}}
{{MoveData
|image=BBCF_Jubei_j.D2.png
|name=j.D after Fudō: Sharenjin
|caption=
|data=
{{AttackData-BBCF
|version=A Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=B Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=C Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=D Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=2A Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=2B Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=2C Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=2D Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=8A Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=8B Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=8C Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
{{AttackData-BBCF
|header=no
|version=8D Pattern |damage=550*4 |cancel= |starter= |guard=
|startup= |active= |recovery= |frameAdv= |blockstun= |invul=}}
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
After using Fudō: Sharenjin, all drive moves are replaced with these for the remainder of the round. To use, press D and then immediately press the specified direction and button to use the listed attack pattern. Not pressing any button will result in Jubei using the standard 5D version instead.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}



Revision as of 09:53, 18 September 2017

Jubei
BBCF Jubei Portrait.png

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-7


Movement Options
Double Jump, 1 Airdash, Crossup run
Play-style
Offensive, Rushdown, Mixup
  

Overview

Placeholder

Drive: Shiranui

  • Similar to Taokaka's drive, Jubei performs a fast dash at his opponent and slashes them on the way past.
  • Hitting with a drive marks his opponent with a black crosshair for a few seconds, causing his Distortion drives to teleport behind his opponent before starting the attack.

Upgraded Drive: Shiranui Hagane

  • After activating Fudō: Sharenjin, Jubei's drive is replaced with this upgraded version.
  • Pressing D in this state will put Jubei in a state where he hovers in place briefly.
  • Pressing a direction and one of the attack buttons in this state will lay out 4 waypoint markers in a pattern based on the direction and button you pressed. Jubei will then perform a teleport dash attack between each one in order.
  • Since it can cross up and offers excellent mobility, enabling this upgraded drive as soon as possible is a common tactic for Jubei players.

Overdrive: Rakan: Gorinkō

  • Placeholder

Unique Ability: Being small

  • More than just a joke, Jubei's small size means that the game considers him to be in a crouching state even while standing for certain interactions.
  • This means all standing hits against him are considered crouching hits, thus incurring an additional two frames of hitstun.
  • This does not affect his ability to block, Jubei must still block overhead and low attacks as normal.
  • Moves that are hard coded to miss crouching enemies, such as Taokaka's command throw Distortion Drive, can still hit if Jubei is standing.
  • Attempting to crouch will not reduce Jubei's size any further. The only indication that jubei is crouching is that his stance is visually different.
  • Jubei's running animation however places him exceptionally low to the ground, and can run underneath a surprising number of moves. Additionally, if Jubei runs into his opponent, he will cancel into a hop move that swaps sides with his opponent.

Pros/Strengths

  • Great mobility which can be further enhanced by Fudō: Sharenjin.
  • Strong mixup game with various ways to open people up.
  • Short height allows him to low profile many moves, specially with dash.
  • Solid pressure and okizeme.

Cons/Weaknesses

  • Is always in crouching state, leaving him prone to extremely damaging combos at all times.
  • Poor defensive options, with no real reversals.
  • Damage is lackluster without spending meter.
  • Heavily momentum based.

Normal Moves

5A
5A
BBCF Jubei 5A.png
300 All 6 2 13 - B -
5B
5B
BBCF Jubei 5B.png
Quasi Anti-air move
500 HL 8 3 16 - B -
5C
5C Two swords, two strikes
570*2 12 3(8)3 19 - -
2A
2A
BBCF Jubei 2A.png
300 7 3 12 - -
2B
2B
BBCF Jubei 2B.png
550 L 9 5 10 - F -
2C
2C
BBCF Jubei 2C.png
660 12 6 - -
6A
6A
BBCF Jubei 6A.png
Talk to the hand
3 10 24 - - 1200 9 4 14 - -
6B
6B
BBCF Jubei 6B.png
3 10 24 - - 800*2 9 3(4)3 19 - -
6C
6C
BBCF Jubei 6C.png
800 26 3 18 - -
3C
3C
BBCF Jubei 3C.png
550*2 13 3(11)3 21 - -
j.A
j.A
BBCF Jubei j.A.png
300 8 2(6)2 14 - -
j.B
j.B
BBCF Jubei j.B.png
600*2 10 2(6)6 15 - -
j.C
j.C
BBCF Jubei j.C.png
700*2 13 2(9)2 14 - -
j.2C
j.2C
BBCF Jubei j.2C.png
800 10 3 20 - -


Drive Moves

5D
5D
BBCF Jubei 5D.png
300,? 18 - - - 14 - - -
j.D
j.D
BBCF Jubei jD.png
300,? 16 - - - 12 - - -
j.6D
j.6D
300,? 16 - - - 12 - - -


Upgraded Drive Moves

D after Fudō: Sharenjin Air OK
BBCF Jubei 5D2.png
550*4 All - - -

Universal Mechanics

Forward Throw
Forward Throw
5B+C
BBCF Jubei GroundThrow.png
0*2, 1500 T 7 3 23 - T -
Back Throw
Back Throw
4B+C
BBCF Jubei BackThrow.png
0*2, 1500 T 7 3 23 - T -
Air Throw
Air Throw
j.B+C
BBCF Jubei AirThrow.png
0, 1500 T 7 3 23 - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCF Jubei 5B.png
0 All 13 5 28 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Jubei Crush Trigger.png
1000 B - B -


Specials

???
Rekkōzan
236A or 236236A (Air OK)
BBCF Jubei Rekkōzan.png
600*2, 900 13 - - - 600*4, 900 13 - - -
???
Tsuika Kōgeki
A after Rekkōzan (Air OK)
600 13 - -
???
Uchiage
B after Rekkōzan (Air OK)
- -
???
Ichi no Kata: Kage Ōkami
236B (6B during Rekkōzan)
BBCF Jubei Ichi no Kata Kage Ōkami.png
950 13 2 26 - -
???
Ni no Kata: Oni Gitsune
214B (4B during Rekkōzan) (Air OK)
BBCF Jubei Ni no Kata Oni Gitsune.png
870 25 - -
???
San no Kata: Ranjishi
214C (C during Rekkōzan) (Air OK)
22 - -
???
Shi no Kata: Kuro Hyō
632146C (646C during Rekkōzan)
BBCF Jubei Shi no Kata Kuro Hyō.png
1100 21 - - - 1600 UNB - - -
???
Shitenjin
j.236D/j.214D (6D/4D during Rekkōzan)
BBCF Jubei Shitenjin.png
- -
???
Gishōkyū
236C (Air OK)
BBCF Jubei Gishōkyū.png
800 30 - -


Distortion Drives

???
Senju: Todoroki Setsura
236236D
BBCF Jubei Senju Todoroki Setsura.png
1000*2, 2000 (200*2, 400) - - 1250*2, 2400(250*2,400) - - (200*2, 80*9) - - (250*2, 80*9) - -
???
Niō: Kigantotsu
j.236236D
BBCF Jubei Niō Kigantotsu.png
- - (250, 40 x N, 500) - - - - (250, 40 x N, 160 x N/2) - -
???
Fudō: Sharenjin
360A
BBCF Jubei Fudō Sharenjin.png
TIME TO GO HA.. I MEAN FISH
- -

Exceed Accel

Miroku: Rinshunrō
ABCD during Overdrive
BBCF Jubei Miroku Rinshunrō.png
(60, 110*2) All - B - (60, 110*2, 300) All - B -


Astral Heat

Ashura: Hōrai Burenshō
6321463214C
BBCF Jubei AH.png
DESTROY - -


External References