< BBCF
(→???) |
(→Upgraded Drive Moves: All use the same data, going to work out a neater way to show these.) |
||
Line 368: | Line 368: | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Jubei_5D2.png | |image=BBCF_Jubei_5D2.png | ||
|name=D | |name=D after Fudō: Sharenjin Air OK | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version= | |version=All patterns |damage= 550*4 |cancel= |starter= |guard= All | ||
|startup= |active= |recovery= |frameAdv= |blockstun= |invul= | |startup= |active= |recovery= |frameAdv= |blockstun= |invul= | ||
|description= | |description= | ||
After using Fudō: Sharenjin, all drive moves are replaced with these for the remainder of the round. To use, press D and then immediately press the specified direction and button to use the listed attack pattern. Not pressing any button will result in Jubei using the standard 5D version instead. | After using Fudō: Sharenjin, all drive moves are replaced with these for the remainder of the round. Each version lays down 4 waypoints on screen in a specific order and Jubei does a teleport dash attack between each one. If these hit his opponent, they will be sent flying in the same direction of the attack, causing each of the 4 attacks to combo together in most cases. To use, press D and then immediately press the specified direction and button to use the listed attack pattern. Not pressing any button will result in Jubei using the standard 5D version instead. | ||
The following patterns are available: | |||
*D~A | |||
*D~B Same as A version, but waypoints 2 and 3 are swapped. | |||
*D~C | |||
*D~D Straight line pattern horizontally | |||
*D~8A* | |||
*D~8B* Same as A version, but waypoints 2 and 3 are swapped. | |||
*D~8C* | |||
*D~8D Straight line pattern at 45 degrees upwards | |||
*D~2A* | |||
*D~2B* Same as A version, but waypoints 2 and 3 are swapped. | |||
*D~2C* | |||
*D~2D* Straight line pattern at 45 degrees downwards | |||
Patterns marked with a star are only available when Jubei is in the air. Grounded versions of this drive behave the same as the air versions. If a waypoint laid by this move ends up off the sides of the screen, it will be placed at the edge of the screen at the same height it would normally be. Similarly if a waypoint would be placed under the floor, it is instead placed at ground level at the same horizontal position it would otherwise be. | |||
*List what the move is used for | *List what the move is used for | ||
Line 398: | Line 398: | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
}} | }} | ||
}} | }} | ||
Revision as of 09:53, 18 September 2017
Jubei |
---|
Health: 11,000
|
Overview
Placeholder
Drive: Shiranui
- Similar to Taokaka's drive, Jubei performs a fast dash at his opponent and slashes them on the way past.
- Hitting with a drive marks his opponent with a black crosshair for a few seconds, causing his Distortion drives to teleport behind his opponent before starting the attack.
Upgraded Drive: Shiranui Hagane
- After activating Fudō: Sharenjin, Jubei's drive is replaced with this upgraded version.
- Pressing D in this state will put Jubei in a state where he hovers in place briefly.
- Pressing a direction and one of the attack buttons in this state will lay out 4 waypoint markers in a pattern based on the direction and button you pressed. Jubei will then perform a teleport dash attack between each one in order.
- Since it can cross up and offers excellent mobility, enabling this upgraded drive as soon as possible is a common tactic for Jubei players.
Overdrive: Rakan: Gorinkō
- Placeholder
Unique Ability: Being small
- More than just a joke, Jubei's small size means that the game considers him to be in a crouching state even while standing for certain interactions.
- This means all standing hits against him are considered crouching hits, thus incurring an additional two frames of hitstun.
- This does not affect his ability to block, Jubei must still block overhead and low attacks as normal.
- Moves that are hard coded to miss crouching enemies, such as Taokaka's command throw Distortion Drive, can still hit if Jubei is standing.
- Attempting to crouch will not reduce Jubei's size any further. The only indication that jubei is crouching is that his stance is visually different.
- Jubei's running animation however places him exceptionally low to the ground, and can run underneath a surprising number of moves. Additionally, if Jubei runs into his opponent, he will cancel into a hop move that swaps sides with his opponent.
Pros/Strengths
- Great mobility which can be further enhanced by Fudō: Sharenjin.
- Strong mixup game with various ways to open people up.
- Short height allows him to low profile many moves, specially with dash.
- Solid pressure and okizeme.
Cons/Weaknesses
- Is always in crouching state, leaving him prone to extremely damaging combos at all times.
- Poor defensive options, with no real reversals.
- Damage is lackluster without spending meter.
- Heavily momentum based.
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.2C
j.2C |
---|
Drive Moves
5D
5D |
---|
j.D
j.D |
---|
j.6D
j.6D |
---|
Upgraded Drive Moves
D after Fudō: Sharenjin Air OK |
---|
Universal Mechanics
Forward Throw
Forward Throw 5B+C |
---|
Back Throw
Back Throw 4B+C |
---|
Air Throw
Air Throw j.B+C |
---|
Counter Assault
Counter Assault 6A+B during blockstun |
---|
Crush Trigger
Crush Trigger 5A+B |
---|
Specials
???
Rekkōzan 236A or 236236A (Air OK) |
---|
???
Tsuika Kōgeki A after Rekkōzan (Air OK) |
---|
???
Uchiage B after Rekkōzan (Air OK) |
---|
???
Ichi no Kata: Kage Ōkami 236B (6B during Rekkōzan) |
---|
???
Ni no Kata: Oni Gitsune 214B (4B during Rekkōzan) (Air OK) |
---|
???
San no Kata: Ranjishi 214C (C during Rekkōzan) (Air OK) |
---|
???
Shi no Kata: Kuro Hyō 632146C (646C during Rekkōzan) |
---|
???
Shitenjin j.236D/j.214D (6D/4D during Rekkōzan) |
---|
???
Gishōkyū 236C (Air OK) |
---|
Distortion Drives
???
Senju: Todoroki Setsura 236236D |
---|
???
Niō: Kigantotsu j.236236D |
---|
???
Fudō: Sharenjin 360A |
---|
Exceed Accel
Miroku: Rinshunrō ABCD during Overdrive |
---|
Astral Heat
Ashura: Hōrai Burenshō 6321463214C |
---|
External References
- Japanese Name: 獣兵衛
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •