BBCF/Jubei: Difference between revisions

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*Causes Shiranui Mark on hit
*Causes Shiranui Mark on hit
*Special-cancelable on hit once Jubei's sword gleams
*Special-cancelable on hit once Jubei's sword gleams
*Despite looking like a teleport dash, Jubei still actually moves from the start point to the end point at a fixed speed
*Despite looking like a teleport dash, Jubei still actually moves from the start point to the end point at a fixed speed}}


Travels further horizontally than j.D, making it a fairly fast way to close in on your opponent. As it is unsafe and generally leaves Jubei right next to his opponent however, this is a much better option when Jubei has meter.  
Travels further horizontally than j.D, making it a fairly fast way to close in on your opponent. As it is unsafe and generally leaves Jubei right next to his opponent however, this is a much better option when Jubei has meter.  

Revision as of 10:27, 25 September 2017

Jubei
BBCF Jubei Portrait.png

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-7


Movement Options
Double Jump, 1 Airdash, Crossup run
Play-style
Relentless pressure and oki
  

Overview

Placeholder

Drive: Shiranui

  • Similar to Taokaka's drive, Jubei performs a fast dash at his opponent and slashes them on the way past.
  • Hitting with a drive marks his opponent with a black crosshair for a few seconds, causing his Distortion drives to teleport behind his opponent before starting the attack.

Upgraded Drive: Shiranui Hagane

  • After activating Fudō: Sharenjin, Jubei's drive is replaced with this upgraded version.
  • Pressing D in this state will put Jubei in a state where he hovers in place briefly.
  • Pressing a direction and one of the attack buttons in this state will lay out 4 waypoint markers in a pattern based on the direction and button you pressed. Jubei will then perform a teleport dash attack between each one in order.
  • Since it can cross up and offers excellent mobility, enabling this upgraded drive as soon as possible is a common tactic for Jubei players.

Overdrive: Rakan: Gorinkō

  • Placeholder

Unique Ability: Being small

  • More than just a joke, Jubei's small size means that the game considers him to be in a crouching state even while standing for certain interactions.
  • This means all standing hits against him are considered crouching hits, thus incurring an additional two frames of hitstun.
  • This does not affect his ability to block, Jubei must still block overhead and low attacks as normal.
  • Moves that are hard coded to miss crouching enemies, such as Taokaka's command throw Distortion Drive, can still hit if Jubei is standing.
  • Attempting to crouch will not reduce Jubei's size any further. The only indication that jubei is crouching is that his stance is visually different.
  • Jubei's running animation however places him exceptionally low to the ground, and can run underneath a surprising number of moves. Additionally, if Jubei runs into his opponent, he will cancel into a hop move that swaps sides with his opponent.

Pros/Strengths

  • Great mobility which can be further enhanced by Fudō: Sharenjin.
  • Strong mixup game with various ways to open people up.
  • Short height allows him to low profile many moves, specially with dash.
  • Solid pressure and okizeme.

Cons/Weaknesses

  • Is always in crouching state, leaving him prone to extremely damaging combos at all times.
  • Poor defensive options, with no real reversals.
  • Damage is lackluster without spending meter.
  • Heavily momentum based.

Normal Moves

5A
5A
BBCF Jubei 5A.png
300 All 6 2 13 - B -
5B
5B
BBCF Jubei 5B.png
Quasi Anti-air move
500 HL 8 3 16 - B -
5C
5C Two swords, two strikes
570*2 HL 12 3(8)3 19 - B -
2A
2A
BBCF Jubei 2A.png
300 All 7 3 13 - F -
2B
2B
BBCF Jubei 2B.png
550 L 9 3 12 - F -
2C
2C
BBCF Jubei 2C.png
660 HL 12 6 17+16L - B -
6A
6A
BBCF Jubei 6A.png
Talk to the hand
3 10 24 - - 1200 HL 9 4 14 - B -
6B
6B
BBCF Jubei 6B.png
I hope you know what you're doing when you press this
3 10 24 - - 800*2 L 9 3(3)3 19 - F -
6C
6C
BBCF Jubei 6C.png
Forces crouch and can fatal counter, for maximum hitstun.
800 H 25 3 18 - B -
3C
3C
BBCF Jubei 3C.png
550*2 HL, L 13 3(11)3 21 - B, F -
j.A
j.A
BBCF Jubei j.A.png
300*2 HA 8 2(6)2 14 - H -
j.B
j.B
BBCF Jubei j.B.png
600*2 HA 10 2(6)3 18 - H -
j.C
j.C
BBCF Jubei j.C.png
700*2 HA 13 2(9)2 14 - H -
j.2C
j.2C
BBCF Jubei j.2C.png
800 HA 10 3 20 - H -


Drive Moves

5D
5D
BBCF Jubei 5D.png
300,880 HL 18 10 30 - B - 300,880 HL 14 - B -
j.D
j.D
BBCF Jubei jD.png
300,880 HL 16 Until L 33 - H - 300,880 HL 12 Until L - H -

Travels at a fairly steep angle compared to j.6D, meaning it's unlikely to connect with your opponent unless they are close horizontally. On hit, Jubei will travel a fixed distance from the opposite side of the opponent allowing for consistent followups while on block he generally lands directly behind his opponent. As it is unsafe and always leaves Jubei right next to his opponent, this is a much better option when Jubei has meter.

With meter, Jubei has complete control over ending up in front or behind his opponent by either rapid-canceling immediately before or after he rushes through. When used relatively far horizontally, Jubei may land in front of opponent.

When following up on block with a rapid cancel, due to j.D's long active frames immediate attacks are granted crossup protection. A lengthier mixup option such as 6C, dash j.A, dash crossup, etc. can be used to throw your opponent off balance but these do leave small openings.

j.6D
j.6D
300,880 All 16 Until L 33 - H - 300,880 All 12 Until L - H -

Travels further horizontally than j.D, making it a fairly fast way to close in on your opponent. As it is unsafe and generally leaves Jubei right next to his opponent however, this is a much better option when Jubei has meter.

With meter, Jubei has some control over ending up in front or behind his opponent, generally by rapid-canceling immediately before or after he rushes through, but due to the many possible horizontal and vertical distances this can be used from, it is not always feasible to control which side he lands on.

When following up on block with a rapid cancel, due to j.D's long active frames immediate attacks are granted crossup protection. A lengthier mixup option such as 6C, dash j.A, dash crossup, etc. can be used to throw your opponent off balance but these do leave small openings.

}}

Upgraded Drive Moves

Shiranui Hagane
D~X after Fudō: Sharenjin, Air OK
BBCF Jubei 5D2.png
550*4 All - - -

Universal Mechanics

Forward Throw
Forward Throw
5B+C
BBCF Jubei GroundThrow.png
0*2, 1500 T 7 3 23 - T -
Back Throw
Back Throw
4B+C
BBCF Jubei BackThrow.png
0, 500, 1500 T 7 3 23 - T -
Air Throw
Air Throw
j.B+C
BBCF Jubei AirThrow.png
0, 1500 T 7 3 23 - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCF Jubei 5B.png
0 All 13 5 28 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Jubei Crush Trigger.png
1000 B - B -


Specials

???
Rekkōzan
236A or 236236A (Air OK)
BBCF Jubei Rekkōzan.png
600*2, 900 13 - - - 600*4, 900 13 - - -
???
Tsuika Kōgeki
A after Rekkōzan (Air OK)
600 13 - -
???
Uchiage
B after Rekkōzan (Air OK)
- -
???
Ichi no Kata: Kage Ōkami
236B (6B during Rekkōzan)
BBCF Jubei Ichi no Kata Kage Ōkami.png
950 13 2 26 - -
???
Ni no Kata: Oni Gitsune
214B (4B during Rekkōzan) (Air OK)
BBCF Jubei Ni no Kata Oni Gitsune.png
870 25 - -
???
San no Kata: Ranjishi
214C (C during Rekkōzan) (Air OK)
22 - -
???
Shi no Kata: Kuro Hyō
632146C (646C during Rekkōzan)
BBCF Jubei Shi no Kata Kuro Hyō.png
1100 21 - - - 1600 UNB - - -
???
Shitenjin
j.236D/j.214D (6D/4D during Rekkōzan)
BBCF Jubei Shitenjin.png
- -
???
Gishōkyū
236C (Air OK)
BBCF Jubei Gishōkyū.png
800 30 - -


Distortion Drives

???
Senju: Todoroki Setsura
236236D
BBCF Jubei Senju Todoroki Setsura.png
1000*2, 2000 (200*2, 400) - - 1250*2, 2400(250*2,400) - - (200*2, 80*9) - - (250*2, 80*9) - -
???
Niō: Kigantotsu
j.236236D
BBCF Jubei Niō Kigantotsu.png
- - (250, 40 x N, 500) - - - - (250, 40 x N, 160 x N/2) - -
???
Fudō: Sharenjin
360A
BBCF Jubei Fudō Sharenjin.png
TIME TO GO HA.. I MEAN FISH
3+0 1 - -

Exceed Accel

Miroku: Rinshunrō
ABCD during Overdrive
BBCF Jubei Miroku Rinshunrō.png
(60, 110*2) All - B - (60, 110*2, 300) All - B -


Astral Heat

Ashura: Hōrai Burenshō
6321463214C
BBCF Jubei AH.png
DESTROY - -


External References