BBCF/Jubei

From Dustloop Wiki
Jubei
BBCF Jubei Portrait.png

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-7


Movement Options
Double Jump, 1 Airdash, Crossup run
Play-style
Offensive, Rushdown, Mixup
  

Overview

Placeholder

Drive: Shiranui

  • Similar to Taokaka's drive, Jubei performs a fast dash at his opponent and slashes them on the way past.
  • Hitting with a drive marks his opponent with a black crosshair for a few seconds, causing his Distortion drives to teleport behind his opponent before starting the attack.

Upgraded Drive: Shiranui Hagane

  • After activating Fudō: Sharenjin, Jubei's drive is replaced with this upgraded version.
  • Pressing D in this state will put Jubei in a state where he hovers in place briefly.
  • Pressing a direction and one of the attack buttons in this state will lay out 4 waypoint markers in a pattern based on the direction and button you pressed. Jubei will then perform a teleport dash attack between each one in order.
  • Since it can cross up and offers excellent mobility, enabling this upgraded drive as soon as possible is a common tactic for Jubei players.

Overdrive: Rakan: Gorinkō

  • Placeholder

Unique Ability: Being small

  • More than just a joke, Jubei's small size means that the game considers him to be in a crouching state even while standing for certain interactions.
  • This means all standing hits against him are considered crouching hits, thus incurring an additional two frames of hitstun.
  • This does not affect his ability to block, Jubei must still block overhead and low attacks as normal.
  • Moves that are hard coded to miss crouching enemies, such as Taokaka's command throw Distortion Drive, can still hit if Jubei is standing.
  • Attempting to crouch will not reduce Jubei's size any further. The only indication that jubei is crouching is that his stance is visually different.
  • Jubei's running animation however places him exceptionally low to the ground, and can run underneath a surprising number of moves. Additionally, if Jubei runs into his opponent, he will cancel into a hop move that swaps sides with his opponent.

Pros/Strengths

  • Great mobility which can be further enhanced by Fudō: Sharenjin.
  • Strong mixup game with various ways to open people up.
  • Short height allows him to low profile many moves, specially with dash.
  • Solid pressure and okizeme.

Cons/Weaknesses

  • Is always in crouching state, leaving him prone to extremely damaging combos at all times.
  • Poor defensive options, with no real reversals.
  • Damage is lackluster without spending meter.
  • Heavily momentum based.

Normal Moves

5A
5A
BBCF Jubei 5A.png
300 All 6 2 13 - B -
5B
5B
BBCF Jubei 5B.png
Quasi Anti-air move
500 HL 8 3 16 - B -
5C
5C Two swords, two strikes
570*2 12 3(8)3 19 - -
2A
2A
BBCF Jubei 2A.png
300 7 3 12 - -
2B
2B
BBCF Jubei 2B.png
550 L 9 5 10 - F -
2C
2C
BBCF Jubei 2C.png
660 12 6 - -
6A
6A
BBCF Jubei 6A.png
Talk to the hand
3 10 24 - - 1200 9 4 14 - -
6B
6B
BBCF Jubei 6B.png
3 10 24 - - 800*2 9 3(4)3 19 - -
6C
6C
BBCF Jubei 6C.png
800 26 3 18 - -
3C
3C
BBCF Jubei 3C.png
550*2 13 3(11)3 21 - -
j.A
j.A
BBCF Jubei j.A.png
300 8 2(6)2 14 - -
j.B
j.B
BBCF Jubei j.B.png
600*2 10 2(6)6 15 - -
j.C
j.C
BBCF Jubei j.C.png
700*2 13 2(9)2 14 - -
j.2C
j.2C
BBCF Jubei j.2C.png
800 10 3 20 - -


Drive Moves

5D
5D
BBCF Jubei 5D.png
300,? 18 - - - 14 - - -
j.D
j.D
BBCF Jubei jD.png
300,? 16 - - - 12 - - -
j.6D
j.6D
300,? 16 - - - 12 - - -


Upgraded Drive Moves

D after Fudō: Sharenjin Air OK
BBCF Jubei 5D2.png
550*4 All - - -

Universal Mechanics

Forward Throw
Forward Throw
5B+C
BBCF Jubei GroundThrow.png
0*2, 1500 T 7 3 23 - T -
Back Throw
Back Throw
4B+C
BBCF Jubei BackThrow.png
0*2, 1500 T 7 3 23 - T -
Air Throw
Air Throw
j.B+C
BBCF Jubei AirThrow.png
0, 1500 T 7 3 23 - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCF Jubei 5B.png
0 All 13 5 28 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Jubei Crush Trigger.png
1000 B - B -


Specials

???
Rekkōzan
236A or 236236A (Air OK)
BBCF Jubei Rekkōzan.png
600*2, 900 13 - - - 600*4, 900 13 - - -
???
Tsuika Kōgeki
A after Rekkōzan (Air OK)
600 13 - -
???
Uchiage
B after Rekkōzan (Air OK)
- -
???
Ichi no Kata: Kage Ōkami
236B (6B during Rekkōzan)
BBCF Jubei Ichi no Kata Kage Ōkami.png
950 13 2 26 - -
???
Ni no Kata: Oni Gitsune
214B (4B during Rekkōzan) (Air OK)
BBCF Jubei Ni no Kata Oni Gitsune.png
870 25 - -
???
San no Kata: Ranjishi
214C (C during Rekkōzan) (Air OK)
22 - -
???
Shi no Kata: Kuro Hyō
632146C (646C during Rekkōzan)
BBCF Jubei Shi no Kata Kuro Hyō.png
1100 21 - - - 1600 UNB - - -
???
Shitenjin
j.236D/j.214D (6D/4D during Rekkōzan)
BBCF Jubei Shitenjin.png
- -
???
Gishōkyū
236C (Air OK)
BBCF Jubei Gishōkyū.png
800 30 - -


Distortion Drives

???
Senju: Todoroki Setsura
236236D
BBCF Jubei Senju Todoroki Setsura.png
1000*2, 2000 (200*2, 400) - - 1250*2, 2400(250*2,400) - - (200*2, 80*9) - - (250*2, 80*9) - -
???
Niō: Kigantotsu
j.236236D
BBCF Jubei Niō Kigantotsu.png
- - (250, 40 x N, 500) - - - - (250, 40 x N, 160 x N/2) - -
???
Fudō: Sharenjin
360A
BBCF Jubei Fudō Sharenjin.png
TIME TO GO HA.. I MEAN FISH
- -

Exceed Accel

Miroku: Rinshunrō
ABCD during Overdrive
BBCF Jubei Miroku Rinshunrō.png
(60, 110*2) All - B - (60, 110*2, 300) All - B -


Astral Heat

Ashura: Hōrai Burenshō
6321463214C
BBCF Jubei AH.png
DESTROY - -


External References