< BBCF
Jubei |
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Health: 11,000
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Overview
Placeholder
Drive: Shiranui
- Similar to Taokaka's drive, Jubei performs a fast dash at his opponent and slashes them on the way past.
- Hitting with a drive marks his opponent with a black crosshair for a few seconds, causing his Distortion drives to teleport behind his opponent before starting the attack.
Upgraded Drive: Shiranui Hagane
- After activating Fudō: Sharenjin, Jubei's drive is replaced with this upgraded version.
- Pressing D in this state will put Jubei in a state where he hovers in place briefly.
- Pressing a direction and one of the attack buttons in this state will lay out 4 waypoint markers in a pattern based on the direction and button you pressed. Jubei will then perform a teleport dash attack between each one in order.
- Since it can cross up and offers excellent mobility, enabling this upgraded drive as soon as possible is a common tactic for Jubei players.
Overdrive: Rakan: Gorinkō
- Placeholder
Unique Ability: Being small
- More than just a joke, Jubei's small size means that the game considers him to be in a crouching state even while standing for certain interactions.
- This means all standing hits against him are considered crouching hits, thus incurring an additional two frames of hitstun.
- This does not affect his ability to block, Jubei must still block overhead and low attacks as normal.
- Moves that are hard coded to miss crouching enemies, such as Taokaka's command throw Distortion Drive, can still hit if Jubei is standing.
- Attempting to crouch will not reduce Jubei's size any further. The only indication that jubei is crouching is that his stance is visually different.
- Jubei's running animation however places him exceptionally low to the ground, and can run underneath a surprising number of moves. Additionally, if Jubei runs into his opponent, he will cancel into a hop move that swaps sides with his opponent.
Pros/Strengths
- Great mobility which can be further enhanced by Fudō: Sharenjin.
- Strong mixup game with various ways to open people up.
- Short height allows him to low profile many moves, specially with dash.
- Solid pressure and okizeme.
Cons/Weaknesses
- Is always in crouching state, leaving him prone to extremely damaging combos at all times.
- Poor defensive options, with no real reversals.
- Damage is lackluster without spending meter.
- Heavily momentum based.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
5D
5D |
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j.D
j.D |
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j.6D
j.6D |
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Upgraded Drive Moves
Shiranui Hagane D~X after Fudō: Sharenjin, Air OK |
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Universal Mechanics
Forward Throw
Forward Throw 5B+C |
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Back Throw
Back Throw 4B+C |
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Air Throw
Air Throw j.B+C |
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Counter Assault
Counter Assault 6A+B during blockstun |
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Crush Trigger
Crush Trigger 5A+B |
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Specials
???
Rekkōzan 236A or 236236A (Air OK) |
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???
Tsuika Kōgeki A after Rekkōzan (Air OK) |
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???
Uchiage B after Rekkōzan (Air OK) |
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???
Ichi no Kata: Kage Ōkami 236B (6B during Rekkōzan) |
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???
Ni no Kata: Oni Gitsune 214B (4B during Rekkōzan) (Air OK) |
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???
San no Kata: Ranjishi 214C (C during Rekkōzan) (Air OK) |
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???
Shi no Kata: Kuro Hyō 632146C (646C during Rekkōzan) |
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???
Shitenjin j.236D/j.214D (6D/4D during Rekkōzan) |
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???
Gishōkyū 236C (Air OK) |
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Distortion Drives
???
Senju: Todoroki Setsura 236236D |
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???
Niō: Kigantotsu j.236236D |
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???
Fudō: Sharenjin 360A |
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Exceed Accel
Miroku: Rinshunrō ABCD during Overdrive |
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Astral Heat
Ashura: Hōrai Burenshō 6321463214C |
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External References
- Japanese Name: 獣兵衛
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •