BBCF/Jubei

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Jubei
BBCF Jubei Portrait.png

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-7


Movement Options
Double Jump, 1 Airdash, Crossup run
Play-style
Rushdown, Pressure, Mixup
  

Overview

Placeholder

Drive: Shiranui

  • Similar to Taokaka's drive, Jubei performs a fast dash at his opponent and slashes them on the way past. This attack will always place Jubei on the opposite side of his opponent on a successful hit.
  • Hitting with a drive marks his opponent with a black crosshair for a few seconds, known as the Shiranui Mark, causing his Distortion drives to teleport behind his opponent before starting the attack, and dealing bonus damage.

Upgraded Drive: Shiranui Hagane

  • After activating Fudō: Sharenjin, Jubei's drive is replaced with this upgraded version.
  • Pressing D in this state will put Jubei in a state where he hovers in place briefly.
  • Pressing a direction and one of the attack buttons in this state will lay out 4 waypoint markers in a pattern based on the direction and button you pressed. Jubei will then perform a teleport dash attack between each one in order.
  • Since it can cross up and offers excellent mobility, enabling this upgraded drive as soon as possible is a common tactic for Jubei players.
  • This install is a one-off trade per round: once activated, it cannot be deactivated and never expires. Experienced Jubei players should weigh the costs of giving up Jubei's default Drive, which has its own advantages.

Overdrive: Rakan: Gorinkō

  • Drive moves gain faster startup.
  • Single-use limit on installed Drive attacks removed for Overdrive duration.
  • Unupgraded drives trigger the second hit on block as well as hit, making them safe at neutral and adding the Shiranui Mark.
  • Improved damage to Distortion Drives in line with other characters.

Unique Ability: Being small

  • More than just a joke, Jubei's small size means that the game considers him to be in a crouching state even while standing for certain interactions.
  • This means all standing hits against him are considered crouching hits, thus incurring an additional two frames of hitstun.
  • This does not affect his ability to block, Jubei must still block overhead and low attacks as normal.
  • Moves that are hard coded to miss crouching enemies, such as Taokaka's command throw Distortion Drive, can still hit if Jubei is standing.
  • Attempting to crouch will not reduce Jubei's size any further. The only indication that jubei is crouching is that his stance is visually different.

Command Dash, Short Hop, and Cross-Up Dash

  • Jubei's running animation places him exceptionally low to the ground, and can run underneath a surprising number of moves.
  • Jubei runs into his opponent, he will cancel into a hop move that swaps sides with his opponent. Holding 3 during a run will prevent this.
  • Jubei has a quick dash that can be activated by backstepping then holding forward in any direction. He will also automatically hop through opponents if he runs into them.
  • Jubei can input anything during the command dash except normal blocking. He can however, still input Barrier Block and maintain his momentum. This can be used to effectively and safely cover distance.
  • Additionally, Jubei can input 9 while running to hop only a short distance off the ground, allowing easy instant overheads and pressure from jumping attacks.
  • These movement options all used together make Jubei an extremely mobile character in the right hands.

Pros/Strengths

  • Great mobility which can be further enhanced by Fudō: Sharenjin.
  • Large toolkit including a strong mixup game with various ways to open people up. Has access to ground and air crossups, parries, good overheads and even an unblockable attack.
  • Short height during dash allows him to low profile certain attacks and many projectiles.
  • Solid pressure and okizeme.

Cons/Weaknesses

  • Is always in crouching state, leaving him vulnerable to crouch-specific combos at all times.
  • Virtually all of Jubei's moves push him forwards, weakening his footsie game.
  • Poor defensive options, with no real reversals.
  • Damage is lackluster without install confirms or being in install state.
  • Heavily momentum based.
  • Easily outranged by most of the cast.

Normal Moves

5A
5A
BBCF Jubei 5A.png
Paw paw paw!
300 All 6 2 13 - B -
5B
5B
BBCF Jubei 5B.png
Quasi Anti-air move
500 HL 8 3 16 - B -
5C
5C
BBCF Jubei 5C.png
Two swords, two strikes
570*2 HL 12 3(8)3 19 - B -
2A
2A
BBCF Jubei 2A.png
Tail tail tail!
300 All 7 3 13 - F -
2B
2B
BBCF Jubei 2B.png
Stubbed the Black Beast's toe
550 L 9 3 12 - F -
2C
2C
BBCF Jubei 2C.png
For fans of Santoryu
660 HL 12 6 17+16L - B -
6A
6A
BBCF Jubei 6A.png
Talk to the hand
3 10 24 - - 1200 HL 9 4 14 - B -
6B
6B
BBCF Jubei 6B.png
I hope you know what you're doing when you press this
3 10 24 - - 800*2 L 9 3(3)3 19 - F -
6C
6C
BBCF Jubei 6C.png
For fans of Yontoryu
800 H 25 3 18 - B -
3C
3C
BBCF Jubei 3C.png
Great at snipping feet
550*2 HL, L 13 3(11)3 21 - B, F -
j.A
j.A
BBCF Jubei j.A.png
Look at those pads!
300*2 HA 8 2(6)2 14 - H -
j.B
j.B
BBCF Jubei j.B.png
The calisthenics of a hero
600*2 HA 10 2(6)3 18 - H -
j.C
j.C
BBCF Jubei j.C.png
700*2 HA 13 2(9)2 14 - H -
j.2C
j.2C
BBCF Jubei j.2C.png
Back and face scratcher
800 HA 10 3 20 - H -


Drive Moves

5D
5D
BBCF Jubei 5D.png
You can't see heroes
300,880 HL 18 10 30 - B - 300,880 HL 14 - B -
j.D
j.D
BBCF Jubei jD.png
300,880 HL 16 Until L 33 - H - 300,880 HL 12 Until L - H -
j.6D
j.6D
300,880 All 16 Until L 33 - H - 300,880 All 12 Until L - H -


Upgraded Drive Moves

Shiranui Hagane
D~X after Fudō: Sharenjin, Air OK
BBCF Jubei 5D2.png
BBCF Jubei 5D2PathAB.png
A and B paths
BBCF Jubei 5D2PathCD.png
C and D paths
550*4 All 20-48 10, 10, 10, 10 17 - - -

Universal Mechanics

Forward Throw
Forward Throw
5B+C
BBCF Jubei GroundThrow.png
The claw wave goes this way
0*2, 1500 T 7 3 23 - T -
Back Throw
Back Throw
4B+C
BBCF Jubei BackThrow.png
Wait, no, this way's better
0, 500, 1500 T 7 3 23 - T -
Air Throw
Air Throw
j.B+C
BBCF Jubei AirThrow.png
0, 1500 T 7 3 23 - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCF Jubei 5B.png
0 All 13 5 28 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Jubei Crush Trigger.png
1000 B - B -


Specials

Fissuring Slash
Fissuring Slash
236A or 236236A (Air OK)
BBCF Jubei FissuringSlash.png
Fury Swipes Hit 3 time(s)!
600*2, 900 13 - - - 600*4, 900 13 - - -
???
Tsuika Kōgeki
A after Rekkōzan (Air OK) Build-A-236A Workshop
600 13 - -
Launch
Launch
B after Fissuring Slash (Air OK) Surfing up the claw wave
- -
Form ONE: Shadow Wolf
Form ONE: Shadow Wolf
236B (6B during Fissuring Slash)
BBCF Jubei ShadowWolf.png
Grandpa says no mashing
950 13 2 26 - -
Form TWO: Demon Fox
Form TWO: Demon Fox
214B (4B during Fissuring Slash) (Air OK)
BBCF Jubei DemonFox.png
GRANDPA SAID NO MASHING
870 25 - -
Form THREE: Ranjishi
Form THREE: Ranjishi
214C (C during Fissuring Slash) (Air OK) Pleasehitpleasehitpleasehit
22 - -
Form FOUR: Black Panther
Form FOUR: Black Panther
632146C (646C during Fissuring Slash)
BBCF Jubei BlackPanther.png
X marks the unblockable fatal
1100 21 - - - 1600 UNB - - -
Divine Form
Divine Form
j.236D/j.214D (6D/4D during Fissuring Slash)
BBCF Jubei DivineForm.png
As free as a cat now
23 - -
Rising Justice
Rising Justice
236C (Air OK)
BBCF Jubei RisingJustice.png
The little fireball that could
800 30 - -


Distortion Drives

Thousand Hands: Roaring Pillar
Thousand Hands: Roaring Pillar
236236D
BBCF Jubei RoaringPillar.png
X marks the punish
1000*2, 2000 (200*2, 400) 12+1 12 39 - - 1250*2, 2400(250*2,400) 12+1 12 39 - - (200*2, 80*9) 12+1 12 39 - - (250*2, 80*9) 12+1 12 39 - -
Twin Guardians: Mourning Shore
Twin Guardians: Mourning Shore
j.236236D
BBCF Jubei MourningShore.png
Bladed Calligraphy
4+1 until landing - - (250, 40 x N, 500) 4+1 until landing - - 4+1 until landing - - (250, 40 x N, 160 x N/2) 4+1 until landing - -
Immovable Object: Lotus
Immovable Object: Lotus
360A
BBCF Jubei Lotus.png
TIME TO GO HA.. I MEAN FISH
3+0 1 - -

Exceed Accel

Miroku: Spherical Illusion
ABCD during Overdrive
BBCF Jubei MirokuSphericalIllusion.png
(60, 110*2) All - B - (60, 110*2, 300) All - B -


Astral Heat

Asura: Thunderbird Rising
6321463214C
BBCF Jubei AH.png
「STAND UNRIVALED」
BBCF Jubei AH3.png
DESTROY - -


External References