BBCF/Jubei: Difference between revisions

From Dustloop Wiki
No edit summary
Line 196: Line 196:
*If the follow up attack hits the opponent, Jubei instantly builds 22 Heat meter on normal hit, 24 on counter hit.
*If the follow up attack hits the opponent, Jubei instantly builds 22 Heat meter on normal hit, 24 on counter hit.
*Since this parry is Guard Point, opponents may still Rapid Cancel to block the follow up attack. They may also jump cancel, but the follow up attack must be barrier blocked and may still catch them.  
*Since this parry is Guard Point, opponents may still Rapid Cancel to block the follow up attack. They may also jump cancel, but the follow up attack must be barrier blocked and may still catch them.  
*50% P1 makes this move lead to mediocre damage.
*50% P1 and Very Short starter makes this move lead to mediocre damage.


Similar to Hakumen's drive moves but with a much more limited set of moves it can actually catch. Use it to call out people autopiloting pokes and pressure strings. Definitely not a move to throw out randomly due to its short active time and the sheer number of moves that just go around it.
Similar to Hakumen's drive moves but with a much more limited set of moves it can actually catch. Use it to call out people autopiloting pokes and pressure strings. Definitely not a move to throw out randomly due to its short active time and the sheer number of moves that just go around it.

Revision as of 16:26, 26 February 2019

Jubei
BBCF Jubei Portrait.png

Health:
Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
High Mobility and aggression

Overview

Mitsuyoshi, also known as One-Eyed Twin Lotus, and more famously as Jūbei (both names being taken from the historical Yagyū 'Jūbei/Jūbē' Mitsuyoshi), is one of the Six Heroes, as well as Konoe's husband and Kokonoe's father. He battled the Black Beast alongside Hakumen, and is known as “the strongest being on the planet”;such was his fame that, through genetic engineering, he is also the progenitor of the Kaka race. He appears as a DLC playable character in BlazBlue: Central Fiction.

Drive: Shiranui

  • Similar to Taokaka's drive, Jubei performs a fast dash at his opponent and slashes them on the way past. This attack will always place Jubei on the opposite side of his opponent on a successful hit.
  • Hitting with a drive marks his opponent with a black crosshair for a few seconds, known as the Shiranui Mark, causing his Distortion drives to teleport behind his opponent before starting the attack, and dealing bonus damage.

Upgraded Drive: Shiranui Hagane

  • After activating Fudō: Sharenjin, Jubei's drive is replaced with this upgraded version.
  • Pressing D in this state will put Jubei in a state where he hovers in place briefly.
  • Pressing a direction and one of the attack buttons in this state will lay out 4 waypoint markers in a pattern based on the direction and button you pressed. Jubei will then perform a teleport dash attack between each one in order.
  • Since it can cross up and offers excellent mobility, enabling this upgraded drive as soon as possible is a common tactic for Jubei players.
  • This install is a one-off trade per round: once activated, it cannot be deactivated and never expires. Experienced Jubei players should weigh the costs of giving up Jubei's default Drive, which has its own advantages.

Overdrive: Rakan: Gorinkō

  • Drive moves gain faster startup.
  • Single-use limit on installed Drive attacks removed for Overdrive duration.
  • Unupgraded drives trigger the second hit on block as well as hit, making them safe at neutral and adding the Shiranui Mark.
  • Improved damage to Distortion Drives in line with other characters.

Unique Ability: Being small

  • More than just a joke, Jubei's small size means that the game considers him to be in a crouching state even while standing for certain interactions.
  • This means all standing hits against him are considered crouching hits, thus incurring an additional three frames of hitstun. (universal change in CF2)
  • This does not affect his ability to block, Jubei must still block overhead and low attacks as normal.
  • Moves that are hard coded to miss crouching enemies, such as Taokaka's command throw Distortion Drive, can still hit if Jubei is standing.
  • Jubei's crouch does reduce his hurtbox size, but by only slightly compared to his standing hurtbox which is already small. The only indication that Jubei is crouching is that his stance is visually different.
  • Some some opponent's 5As may whiff if he is standing, doing 5A, crouching and/or doing 2A; therefore requiring those characters to use often slightly slower 2A or 5B attacks

Let's Dash! Under, Through, Into Short Hop, Command Quick Dash, and also Dash Momentum with Attacks and Super Jumps

  • Jubei's running animation places him exceptionally low to the ground, and can run underneath a surprising number of moves.
  • Whenever Jubei runs into his opponent, he will cancel into a hop move that swaps sides with his opponent. Holding 3 during a run will prevent this. The hops duration is 21 frames, frames 1-7 are invulnerable. Must run for 7 frames before available.
  • While risky, due how low to the ground his dash is and his ability to run through opponents, used wisely dashing forward can sometimes escape pressure and swap places with opponents in the corner. Make people regret jump cancels during pressure!
  • Additionally, Jubei can input 9 while performing any run to hop only a short distance off the ground, allowing easy instant overhead pressure with his j.A and pressure from jumping attacks.
  • Jubei has a 'quick dash' command dash that can be activated by back stepping then hitting forward in any direction.
  • Jubei can input anything during the quick dash except he cannot block normally. He can however, Barrier Block and it will maintain his momentum, sliding him forwarding to effectively and safely advance.
  • During Jubei's quick dash the following attacks also keep most of the forward momentum: 5A, 2A, 2B, 3C, 214B, or 214C. These attacks will sliding or even launch Jubei across the screen while attacking.
  • Quick dash momentum can also greatly extend the range of his super jump. Jubei can even be tricky by super jumping backwards first, looking like a normal straight up jump, and then double jumping forward with that momentum.
  • Jubei also has two command air dash special moves (j.236D and j.214D) to help keep opponents guessing, retreat to safety, or force whiffed anti-airs. Though they are Counter Hit status while active.
  • These movement options all used together make Jubei an extremely mobile and slippery character in the right hands.

Strengths/Weaknesses

Strengths Weaknesses
  • Great mobility which can be further enhanced by Fudō: Sharenjin.
  • Amazing ability to whiff punish with drive attacks or quickly dashing
  • Toolkit includes a strong mixup game with various ways to open people up. Has access to ground and air crossups.
  • Short height during dash allows him to low profile certain attacks and many projectiles.
  • Solid stagger and mixup based pressure and okizeme.
  • Is always in crouching state, leaving him vulnerable to high damaging crouch-specific combos at all times.
  • Virtually all of Jubei's moves push him forwards, weakening his footsie game.
  • Poor defensive options, with no real reversals.
  • Damage is lackluster without install confirms or being in install state.
  • Heavily momentum based.
  • Without freedom to move, his normals are out ranged by most of the cast.

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCF Jubei 5A.png
Paw paw paw!
300 All 6 2 13 - B -
5B
5B
BBCF Jubei 5B.png
Quasi Anti-air move
500 - 8 3 16 - B -
5C
5C
BBCF Jubei 5C.png
Two swords, two strikes
570*2 HL 12 3(8)3 19 - B -
2A
2A
BBCF Jubei 2A.png
Tail tail tail!
300 All 7 3 13 - F -
2B
2B
BBCF Jubei 2B.png
Stubbed the Black Beast's toe
550 Low 9 3 12 - F -
2C
2C
BBCF Jubei 2C.png
For fans of Santoryu
660 Mid 12 6 17+16L - B -
6A
6A
BBCF Jubei 6A.png
Talk to the hand
3 10 24 - - 1200 Mid 9 4 14 - B -
6B
6B
BBCF Jubei 6B.png
I hope you know what you're doing when you press this
3 10 24 - - 800*2 Low, ALl 9 3(3)3 19 - F -
6C
6C
BBCF Jubei 6C.png
For fans of Yontoryu
800 High 25 3 18 - B -
3C
3C
BBCF Jubei 3C.png
Great at snipping feet
550*2 Mid, Low 13 3(11)3 21 - B, F -
j.A
j.A
BBCF Jubei j.A.png
Look at those pads!
300*2 High/Air 8 2(6)2 14 - H -
j.B
j.B
BBCF Jubei j.B.png
The calisthenics of a hero
600*2 High/Air 10 2(6)3 18 - H -
j.C
j.C
BBCF Jubei j.C.png
Sho Minazuki j.B is back!
700*2 High/Air 13 2(9)2 14 - H -
j.2C
j.2C
BBCF Jubei j.2C.png
Back and face scratcher
800 High/Air 10 3 20 - H -


Drive Moves

5D
5D
BBCF Jubei 5D.png
You can't see heroes
300,880 Mid 18 10 30 - B, P - 300,880 Mid 14 10 30 - B, P -
j.D
j.D
BBCF Jubei jD.png
Whiff punish below you
300,880 Mid 16 Until L 33 - H, P - 300,880 Mid 12 Until L 33 - H, P -
j.6D
j.6D Whiff punish if they even just breathe
300,880 All 16 Until L 33 - H, P - 300,880 All 12 Until L 33 - H, P -


Upgraded Drive Moves

Shiranui: Hagane
D~X after Fudō: Sharenjin, Air OK
BBCF Jubei 5D2.png
BBCF Jubei 5D2PathAB.png
A and B paths
BBCF Jubei 5D2PathCD.png
C and D paths
550*4 All 20-48 10, 10, 10, 10 17 - D* -

Universal Mechanics

Forward Throw
Forward Throw
5B+C
BBCF Jubei GroundThrow.png
The claw wave goes this way
0*2, 1500 Throw 7 3 23 - T -
Back Throw
Back Throw
4B+C
BBCF Jubei BackThrow.png
Wait, no, this way's better
0, 1500 Throw 7 3 23 - T -
Air Throw
Air Throw
j.B+C
BBCF Jubei AirThrow.png
0, 1500 Throw 7 3 23 - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCF Jubei 5B.png
0 All 13 3 30 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Jubei Crush Trigger.png
Atleast it looks cool?
1000 Barrier 20 1 25 - B - 1000 Barrier 30~61 1 25 - B -


Specials

Fissuring Slash
Fissuring Slash (Rekkōzan)
236A or 236236A (Air OK)
BBCF Jubei FissuringSlash.png
Fury Swipes hit 3 time(s)!
BBCF Jubei FissuringSlash2.png
600*2, 900 13 2(4)2(10)3 11+7L - - - 600*4, 900 13 2(4)2(4)2(7)4(13)3 18+14L - - -
Fissuring Slash Followup
Install Fissuring Slash (Rekkōzan) and Additional Attacks
236A then A for each Additional Attack (Air OK)
BBCF Jubei FissuringSlash.png
Tsuika Kōgeki is Japanese For Additional Attack
600 13 3 17 - B - 600 8 3 17 - B - 600 8 3 20 - B - 1200 9 3 23+9L - H - 600 11 3 17 - H - 600 8 3 17 - H - 600 8 3 20 - H - 1200 9 3 Until L+9 - H -
Launch
Launch (Fissuring Impact)
B after Fissuring Slash (Air OK)
BBCF Jubei FissuringImpact.png
Surfing up the claw wave
800 12 4 19+12L - H - 800 12 4 Until L+12 - H -
Form ONE: Shadow Wolf
Form ONE: Shadow Wolf
236B (6B during Fissuring Slash)
BBCF Jubei ShadowWolf.png
Grandpa says no mashing
950 13 2 26 - F - 950 13 2 22 - F - 950 Until L+?? 2 22 - F -
Form TWO: Demon Fox
Form TWO: Demon Fox
214B (4B during Fissuring Slash) (Air OK)
BBCF Jubei DemonFox.png
GRANDPA SAID NO MASHING
870 25 - H - 870 15 3 12+11L - H -
Form THREE: Wild Lion
Form THREE: Wild Lion
214C (C during Fissuring Slash) (Air OK)
BBCF Jubei WildLion.png
Tactical and elegant strikes
300*N, 600 Ground: 16
Air: 15
6,3*n(8)4 24 - H*N, B - 300*N, 600 19 6,3*n(8)4 24 - H*N, B -
Form FOUR: Black Panther
Form FOUR: Black Panther
632146C (646C during Fissuring Slash)
BBCF Jubei BlackPanther.png
X marks the unblockable fatal
1100 All 21 3 12+L - B - 1600 Unblockable 3 12+L - B -
Divine Form
Divine Form
j.236D/j.214D (6D/4D during Fissuring Slash)
BBCF Jubei DivineForm.png
As free as a cat now
23 - - Forward: 25+5L
Back: 31+5L
- -
Rising Justice
Rising Justice
236C (Air OK)
BBCF Jubei RisingJustice.png
The little fireball that could
800 30 300 Total 53 - P1* - 800 30 300 Total 61+3L - P1* -


Distortion Drives

Thousand Hands: Roaring Pillar
Thousand Hands: Roaring Pillar
236236D
BBCF Jubei RoaringPillar.png
X marks the punish
1000*2, 2000 12+1 12 39 - B - 1250*2, 2400 12+1 12 39 - B - 1000*2, 400*9 12+1 12 39 - B - 1250*2, 400*9 12+1 12 39 - B -
Twin Guardians: Mourning Shore
Twin Guardians: Mourning Shore
j.236236D
BBCF Jubei MourningShore.png
Bladed Calligraphy
1000, 200*n, 2500 4+1 until landing 40 - H - 1250, 200*n, 2500 4+1 until landing 40 - H - 1000, 200*n, 800*5 4+1 until landing 40 - H - 1250, 200*n, 800*5 4+1 until landing 40 - H -
Immovable Object: Lotus
Immovable Object: Lotus
360A
BBCF Jubei Lotus.png
TIME TO GO HA.. I MEAN FISH
3+0 1 - -

Exceed Accel

Miroku: Spherical Illusion
ABCD during Overdrive
BBCF Jubei MirokuSphericalIllusion.png
600, 1100*2 All Fast: 10
Slow: 20
3 34 - B - 600, 1100*2, 3000 All Fast: 10
Slow: 20
3 34 - B -


Astral Heat

Asura: Thunderbird Rising
6321463214C
BBCF Jubei AH.png
「STAND UNRIVALED」
BBCF Jubei AH3.png
63400 (DESTROY) 4+7 3 83 - B -


External References



Template:CharLinks-BBCF