BBCF/Jubei/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 28 / Invul: 1-7

Movement Options: Double Jump, 1 Air Dash, Short Jump, Dash type: Run

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 2 13 -3 11 - 12 - Click!
5B
500 SJR 100 89 Long Mid 3 B 8 3 16 -2 16 - 17 - Click!
5C
570*2 S(J)R 100 92 Long Mid 4 B 12 3(8)3 19 -3 18 - 19, 23 - Click!
2A
300 CSR 100 80 Normal All 1 F 7 3 13 -3 11 - 12 - Click!
2B
550 SR 90 89 Long Low 3 F 9 3 12 2 16 - 17 - Click!
2C
660 SJR 90 82 Long Mid 4 B 12 6 17+16L - 18 - 28 10-15 H Click!
3C
550*2 S(J)R 90 82 Long Mid, Low 4 F 13 3(11)3 21 -5 18 - 26 - Click!
6A
Catch
- - - - - - - - - - 36 - - - - 3-12 Catch HBF Click!
  • Catches Mid strikes
  • On successful catch, automatically cancels into 6A Attack
6A
Attack
1200 SR 50 92 Very Short Mid 4 B 9 4 14 1 18 - 60 1-12 All Click!
6B
Catch
- - - - - - - - - - 36 - - - - 3-12 Catch HBF Click!
  • Catches Lowstrikes
  • On successful catch, automatically cancels into 6B Attack
6B
Attack
800*2 SJR 90 92 Normal Low, Mid 4 F, B 9 3(3)3 19 -3 18 - 40 1-11 All Click!
  • Fatal Counter
6C
800 SR 70 92 Normal High 4 B 25 3 18 -2 18 - 19 7-27 FT Click!
  • Fatal Counter
  • Bonus proration 110%
j.A
300*2 (C)SJR 80 80 Normal High/Air 1 H 8 2(6)2 14 - 11 - 14 - Click!
j.B
600 SJR 80 85 Long High/Air, All 2 H 10 2(6)3 18 - 13 - 19, 26 - Click!
j.C
700*2 SJR 80 89 Long High/Air 3 H 13 2(9)2 14 - 16 - 21 - Click!
j.2C
800 S(J)R 80 89 Long High/Air 3 H 10 3 20 - 16 - 17 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
300, 880 R 80 92 Normal Mid 4 B 18 10 30 -9 30 - 19, 19+12, Slide 20 - Click!
  • 2nd hit only occurs if 1st hits opponent, startup 25F after 1st hit, active 3F
  • On hit, goes into unique recovery animation 53F
5D OD
300, 880 R 80 92 Normal Mid 4 B 14 10 30 +2 30, 18+12 - 19, 19+12, Slide 20 - Click!
  • 2nd hit only occurs on hit/block, Startup 25F after 1st hit, active 3F
  • On hit/block, goes into unique recovery animation 53F
j.D
300, 880 R 80 92 Normal All 4 H 16 Until L 33 - 30 - 19, 19+12, Slide 20 - Click!
  • 2nd hit only occurs if 1st hits opponent, startup 25F after 1st hit, active 3F
  • On hit, goes into unique recovery animation 53F
j.D OD
300, 880 R 80 92 Normal All 4 H 12 Until L 33 - 30, 18+12 - 19, 19+12, Slide 20 - Click!
  • 2nd hit only occurs on hit/block, Startup 25F after 1st hit, active 3F
  • On hit/block, goes into unique recovery animation 53F
j.6D
300, 880 R 80 92 Normal All 4 H 16 Until L 33 - 30? - - - Click!
  • 2nd hit only occurs if 1st hits opponent
j.6D OD
300, 880 R 80 92 Normal All 4 H 12 Until L 33 +2 30, 18+12 - 19, 19+12, Slide 20 - Click!
  • 2nd hit only occurs on hit/block, Startup 25F after 1st hit, active 3F
  • On hit/block, goes into unique recovery animation 53F
D
during Lotus
550*4 R 80 92 Long All 4 D* 28 10,10,10,10 17 - 18+0 - 40+0 - Click!
  • Can alter angle by holding up/down.
  • Press button to select formation.
  • Attack starts up ??F after pressing button.
  • Slowest startup is 48F.
  • Can only be used once per jump
D OD
during Lotus
550*4 R 80 92 Long Al 4 D* 20 10,10,10,10 17 - 18+0 - 40+0 - Click!
  • Can alter angle by holding up/down.
  • Press button to select formation.
  • Attack starts up ??F after pressing button.
  • Slowest startup is 48F.

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60 - Click!
  • Minimum Damage 100%
Back Throw
500, 1000 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60 - Click!
  • Minimum Damage 100%
Air Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23+3L - - - - - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 3 30 -14 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier 80 B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier 80 B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Fissuring Slash
236A
600*2, 900 R 80 94 Long All 3 B 13 2(4)2(10)3 11+7L -4 16 - 21*2, 40 - Click!
Fissuring Slash
236236A
600*4, 900 R 80 94 Long All 3 B*4, H 13 2(4)2(4)2(7)4(13)3 18+14L -16 16 - 21*3, 40*2 - Click!
Air Fissuring Slash
j.236A
600*2, 900 R 80 94 Long All 3 H 13 2(4)2(10)3 Until L+7 - 16 - 21*2, 40 - Click!
  • Hold up/down to steer Jubei in that direction.
Air Fissuring Slash
j.236236A
600*4, 900 R 80 94 Long All 3 H 13 2(4)2(4)2(7)4(13)3 Until L+14 - 16 - 21*3, 40*2 - Click!
  • Hold up/down to steer Jubei in that direction.
Fissuring Slash (1)
During Lotus: 236A
600 R 80 94 Long All 3 B 13 3 17 -3 16 - 21 - Click!
Air Fissuring Slash (1)
During Lotus: j.236A
600 R 80 94 Long All 3 H 11 3 17 - 16 - 21 - Click!
  • Hold up/down to steer Jubei in that direction.
  • Can only be used once per jump.
  • Can cancel into folloups 13-18F
Fissuring Slash (2)
During Lotus: 236A > A
600 R 80 94 Long All 3 B 8 3 17 -3 16 - 21 - Click!
  • Can cancel into folloups during active frames.
  • Can cancel into folloups 11-16F
Air Fissuring Slash (2)
During Lotus: 236A > A
600 R 80 94 Long All 3 H 8 3 17 - 16 - 21 - Click!
  • Hold up/down to steer Jubei in that direction.
  • Can cancel into folloups 8-13F
Fissuring Slash (3)
During Lotus: 236A > AA
600 R 80 94 Long All 3 B 8 3 17 -3 16 - 21 - Click!
  • Can cancel into folloups during active frames.
  • Can cancel into folloups 8-13F
Air Fissuring Slash (3)
During Lotus: j.236A > AA
600 R 80 94 Long All 3 H 8 3 17 - 16 - 21 - Click!
  • Can cancel into folloups during active frames.
  • Can cancel into folloups 8-13F
Fissuring Slash (4)
During Lotus: 236A > AAA
600 R 80 94 Long All 3 B 8 3 20 -6 16 - 21 - Click!
  • Can cancel into folloups 8-13F
Air Fissuring Slash (4)
During Lotus: j.236A > AAA
600 R 80 94 Long All 3 H 8 3 20 - 16 - 21 - Click!
  • Hold up/down to steer Jubei in that direction.
  • Can cancel into folloups 8-13F
Fissuring Slash (5)
During Lotus: 236A > AAAA
1200 R 80 89 Long All 3 H 9 3 23+9L -18 16 - 60, Slide 10 - Click!
Air Fissuring Slash (5)
During Lotus: j.236A > AAAA
1200 R 80 89 Long All 3 H 9 3 Until L+9 - 16 - 60, Slide 10 - Click!
Launch
During Lotus: 236A > 5B
800 R 80 89 Long All 3 H 12 4 19+12L -18 16 - 28 - Click!
  • Can cancel into folloups 12-27F
Air Launch
During Lotus: j.236A > 5B
800 R 80 89 Long All 3 H 12 4 Until L+12 - 16 - 28 - Click!
  • Can cancel into folloups 12-27F
Form ONE: Shadow Wolf
During Lotus: 236A > 6B
950 R 90 92 Long Low 4 F 13 2 22 -5 18 - 30 - Click!
  • Can cancel into Rising Justice on hit
Air Form ONE: Shadow Wolf
During Lotus: j.236A > 6B
950 R 90 92 Long Low 4 F Until L+?? 2 22 -5 18 - 30 - Click!
  • Can cancel into Rising Justice on hit
Form TWO: Demon Fox
During Lotus: 236A > 4B (Air OK)
870 R 80 92 Normal High/Air 4 H 15 3 12+11L 4 18 - 40, Slide 1 - Click!
Form THREE: Ranjishi
During Lotus: 236A > C (Air OK)
300*n, 600 R 100 79 Normal All 3 H*n, B 19 6,3*n(8)4 24 -11 16 - 60 - Click!
Form FOUR: Black Panther
During Lotus: 236A > 646C
1100 R 90 - Normal All 5 B 22 3 16+9L - 20 - 60 - Click!
  • Fatal Counter
Form FOUR: Black Panther (Max)
During Lotus: 236A > 646[C]
1600 R 50 79 Very Short Unblockable 5 B 48 1 16+9L - - - 60 - Click!
  • Fatal Counter
Form FOUR: Black Panther
During Lotus: j.236A > 646C
1100 R 90 - Normal All 5 B Until L+5? 3 16+9L - 20 - 60 - Click!
  • Fatal Counter
Form FOUR: Black Panther (Max)
During Lotus: j.236A > 646[C]
1600 R 50 79 Very Short All 5 B Until L+31? 1 16+9L - - - 60 - Click!
  • Fatal Counter
Divine Form (advancing)
During Lotus: 236A > 6D (air OK)
- - - - - - - - - - Total 25+5L - - - - - Click!
  • Can pass through opponent 7-17F
Divine Form (retreating)
During Lotus: 236A > 4D (air OK)
- - - - - - - - - - Total 31+5L - - - - - Click!
  • Can pass through opponent 13-23F
Rising Justice
236C
800 R 80 85 Normal All 2 P1* 30 300 Total 53 0 13+10 - 14+10 - Click!
  • 300F Duration
Air Rising Justice
j.236C
800 R 80 85 Normal All 2 P1* 30 300 Total 61+3L - 13+10 - 14+10 - Click!
  • 300F Duration
Form ONE: Shadow Wolf
236B
950 R 90 - Long Low/Air 4 F 13 2 26 -9 18 - 30 - Click!
  • Fatal Counter
  • Can cancel into Rising Justice on hit. Can cancel into Lotus on hit/block
Form TWO: Demon Fox
214B
870 R 80 - Normal High/Air 4 H 25 3 ??+10L - - - 40, Slide 1 - Click!
  • Can cancel into Immovable Object: Lotus on hit/block
Air Form TWO: Demon Fox
j.214B
870 R 80 - Normal High/Air 4 H 17 3 13+11L - - - 40, Slide 1 - Click!
  • Can only be used once per jump
Form THREE: Ranjishi
214C
300*n, 600 R - 79 Normal All 3 H*n, B 16 6,3*n(8)4 24 -11 16 - 60 - Click!
  • Can cancel into Immovable Object: Lotus on hit/block
Air Form THREE: Ranjishi
j.214C
300*n, 600 R - 79 Normal All 3 H*n, B 15 3*n(8)4 24 -11 16 - 60 - Click!
  • Can cancel into Immovable Object: Lotus on hit/block
Form FOUR: Black Panther
632146C
1100 R 90 - Normal All 5 B 21 3 16+9L -7 20 - 60 - Click!
  • Fatal Counter
  • Can cancel into Immovable Object: Lotus on hit/block
Form FOUR: Black Panther (Max)
632146[C]
1600 R 50 79 Very Short Unblockable 5 B 49 1 16+9L - - - 60 - Click!
  • Fatal Counter
  • Can cancel into Immovable Object: Lotus on hit/block
Divine Form (advancing)
j.236D
- - - - - - - - - - Total 23 - - - - - Click!
  • Can pass through opponent 4-16F
Divine Form (retreating)
j.214D
- - - - - - - - - - Total 23 - - - - - Click!
  • Can pass through opponent 4-16F
Backdash > 6
- - - - - - - - - - Total 20 - - - - - Click!
  • Can cancel into all actions 9F onwards
Run Through Opponent
- - - - - - - - - - Total 21 - - - - 1-7 All Click!
  • Can pass through opponent 1-17F
  • Need to be running for 7F before this move is available
  • Hold 3 to not run through opponent

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Twin Guardians: Mourning Shore
j.236236D
Normal: 1000, 200*n, 2500
OD: 1000, 200*n, 800*5
R 80 84 Long All 5 H 4+1 Until L 40 - - - 100 1-Until L All Click!
  • Only does final slash on successful hit
  • Minimum Damage 20% (Normal: 700+40*n OD: 1000+40*n)
Twin Guardians: Mourning Shore (Mark)
j.236236D
Normal: 1250, 200*n, 2500
OD: 1250, 200*n, 800*5
R - - Long All - H 4+1 Until L 40 - - - - 1-Until L All Click!
  • Jubei appears above and behind opponent before attacking.
  • Only does followup slashes on successful hit
  • Minimum Damage 20% (Normal: 750+40*n OD: 1050+40*n)
Thousand Hands: Roaring Pillar
236236D
Normal: 1000*2, 2000
OD: 1000*2, 400*9
R 80 84 Long All 5 B 12+1 12 39 - - - - - Click!
  • Minimum Damage 20% (Normal: 800 OD: 1120)
Thousand Hands: Roaring Pillar (Mark)
236236D
Normal: 1250*2, 2000
OD: 1250*2, 400*9
R 80 84 Long All 5 B 12+1 12 39 - - - - - Click!
  • Jubei appears behind opponent before attacking
  • Minimum Damage 20% (Normal: 900 OD: 1220)
Immovable Object: Lotus
360A
- - - - - - - - 3+0 - 1 - - - - OD: 1-3 All Click!
  • Can only be used once per round

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Miroku: Spherical Illusion
during OD: ABCD
Normal: 600, 1100*2
AF: 600, 1100*2, 3000
- 100 100 Long All 100 B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • 10% Minimum Damage (Normal: 280 AF: 580+58)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Asura: Thunderbird Rising
6321463214C
0, 4300*9, 9000, 20000 - 100 94 Long All 5 B 4+7 3 83 -67 18 - - 1-13 All Click!
  • 180F Heat Gauge Cooldown

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 5D Jump, Special
5C 6A 6B 2C, 3C 5D Jump[-], Special
5D - - - - Special[-] (2nd hit)
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Special
2B[1] 6A 6B 5C, 2C, 3C 5D Special
2C - - - j.D, j.6D Jump, Special
3C - - - 5D Jump[-], Special
6A (attack) - - - - Special
6B (attack) - - - - Jump (2nd hit), Special (2nd hit)
6C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A - - - j.D, j.6D Throw, Jump, Special
j.B - - - j.D, j.6D Jump, Special
j.C - - - j.D, j.6D Jump, Special
j.2C - - - j.D, j.6D Special
j.D - - - - Special[-] (2nd hit)
j.6D - - - - Special[-] (2nd hit)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc