BBCF/Jubei/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 28 / Invul: 1-7

Movement Options: Double Jump, 1 Air Dash, Short Jump, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 2 13 -3 11 - 12 9 - Click!
5B 500 SJR 100 89 Long Mid 3 B 8 3 16 -2 16 - 17 11 - Click!
5C 570*2 S(J)R 100 92 Long Mid 4 B 12 3(8)3 19 -3 18 - 19, 23 12 - Click!
2A 300 CSR 100 80 Normal All 1 F 7 3 13 -3 11 - 12 9 - Click!
2B 550 SR 90 89 Long Low 3 F 9 3 12 2 16 - 17 11 - Click!
2C 660 SJR 90 82 Long Mid 4 B 12 6 17+16L - 18 - 28 12 10-15 H Click!
3C 550*2 S(J)R 90 82 Long Mid, Low 4 F 13 3(11)3 21 -5 18 - 26 12 - Click!
6A
Catch
- - - - - - - - - - 36 - - - - X-1/+1 3-12 Catch HBF Click!
  • Catches Mid strikes
  • On successful catch, automatically cancels into 6A Attack
6A
Attack
1200 SR 50 92 Very Short Mid 4 B 9 4 14 1 18 - 60 20 1-12 All Click!
6B
Catch
- - - - - - - - - - 36 - - - - X-1/+1 3-12 Catch HBF Click!
  • Catches Lowstrikes
  • On successful catch, automatically cancels into 6B Attack
6B
Attack
800*2 SJR 90 92 Normal Low, Mid 4 F, B 9 3(3)3 19 -3 18 - 40 12 1-11 All Click!
  • Fatal Counter
6C 800 SR 70 92 Normal High 4 B 25 3 18 -2 18 - 19 12 7-27 FT Click!
  • Fatal Counter
  • Bonus proration 110%
j.A 300*2 (C)SJR 80 80 Normal High/Air 1 H 8 2(6)2 14 - 11 - 14 9 - Click!
j.B 600 SJR 80 85 Long High/Air, All 2 H 10 2(6)3 18 - 13 - 19, 26 10 - Click!
j.C 700*2 SJR 80 89 Long High/Air 3 H 13 2(9)2 14 - 16 - 21 11 - Click!
j.2C 800 S(J)R 80 89 Long High/Air 3 H 10 3 20 - 16 - 17 11 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 300, 880 R 80 92 Normal Mid 4 B 18 10 30 -9 [+2] 18
[18, 18]
- 19, 19, Slide 20 0/+12/+24,+12
[0/+12,+12/+24,+12]
- Click!
  • Values in [] are during OD
  • 2nd hit only occurs if 1st hits [hits/is blocked] opponent, startup 25F after 1st hit, active 3F
  • On hit [hit/block], goes into unique recovery animation 53F
j.D 300, 880 R 80 92 Normal All 4 H 16 Until L 33 - 18
[18, 18]
- 19, 19, Slide 20 0/+12/+24,+12
[0/+12,+12/+24,+12]
- Click!
  • Values in [] are during OD
  • 2nd hit only occurs if 1st hits [hits/is blocked] opponent, startup 25F after 1st hit, active 3F
  • On hit [hit/block], goes into unique recovery animation 53F
j.6D 300, 880 R 80 92 Normal All 4 H 16 Until L 33 - 18
[18, 18]
- 19, 19, Slide 20 0/+12/+24,+12
[0/+12,+12/+24,+12]
- Click!
  • Values in [] are during OD
  • 2nd hit only occurs if 1st hits [hits/is blocked] opponent, startup 25F after 1st hit, active 3F
  • On hit [hit/block], goes into unique recovery animation 53F
D
during Lotus
550*4 R 80 92 Long All 4 D* 28 [20] 10,10,10,10 17 - 18 - 40 0 - Click!
  • Values in [] are during OD
  • Can alter angle by holding up/down.
  • Press button to select formation.
  • Attack starts up ??F after pressing button.
  • Slowest startup is 48F.
  • Can only be used once per jump

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60 0 - Click!
  • Minimum Damage 100%
Back Throw 500, 1000 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60 0 - Click!
  • Minimum Damage 100%
Air Throw 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23+3L - - - - 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 3 30 -14 18 - 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 R 80 60 Normal Barrier 80 B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier 80 B 30~61 1 25 0 24 - 60 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Fissuring Slash
236A
600*2, 900 R 80 94 Long All 3 B 13 2(4)2(10)3 11+7L -4 16 - 21*2, 40 7*2, 11 - Click!
Fissuring Slash
236236A
600*4, 900 R 80 94 Long All 3 B*4, H 13 2(4)2(4)2(7)4(13)3 18+14L -16 16 - 21*3, 40*2 7*4, 11 - Click!
Air Fissuring Slash
j.236A
600*2, 900 R 80 94 Long All 3 H 13 2(4)2(10)3 Until L+7 - 16 - 21*2, 40 7*2, 11 - Click!
  • Hold up/down to steer Jubei in that direction.
Air Fissuring Slash
j.236236A
600*4, 900 R 80 94 Long All 3 H 13 2(4)2(4)2(7)4(13)3 Until L+14 - 16 - 21*3, 40*2 7*4, 11 - Click!
  • Hold up/down to steer Jubei in that direction.
Fissuring Slash (1)
During Lotus: 236A
600 R 80 94 Long All 3 B 13 3 17 -3 16 - 21 7 - Click!
Air Fissuring Slash (1)
During Lotus: j.236A
600 R 80 94 Long All 3 H 11 3 17 - 16 - 21 7 - Click!
  • Hold up/down to steer Jubei in that direction.
  • Can only be used once per jump.
  • Can cancel into folloups 13-18F
Fissuring Slash (2)
During Lotus: 236A > A
600 R 80 94 Long All 3 B 8 3 17 -3 16 - 21 7 - Click!
  • Can cancel into folloups during active frames.
  • Can cancel into folloups 11-16F
Air Fissuring Slash (2)
During Lotus: j.236A > A
600 R 80 94 Long All 3 H 8 3 17 - 16 - 21 7 - Click!
  • Hold up/down to steer Jubei in that direction.
  • Can cancel into folloups 8-13F
Fissuring Slash (3)
During Lotus: 236A > AA
600 R 80 94 Long All 3 B 8 3 17 -3 16 - 21 7 - Click!
  • Can cancel into folloups during active frames.
  • Can cancel into folloups 8-13F
Air Fissuring Slash (3)
During Lotus: j.236A > AA
600 R 80 94 Long All 3 H 8 3 17 - 16 - 21 7 - Click!
  • Can cancel into folloups during active frames.
  • Can cancel into folloups 8-13F
Fissuring Slash (4)
During Lotus: 236A > AAA
600 R 80 94 Long All 3 B 8 3 20 -6 16 - 21 7 - Click!
  • Can cancel into folloups 8-13F
Air Fissuring Slash (4)
During Lotus: j.236A > AAA
600 R 80 94 Long All 3 H 8 3 20 - 16 - 21 7 - Click!
  • Hold up/down to steer Jubei in that direction.
  • Can cancel into folloups 8-13F
Fissuring Slash (5)
During Lotus: 236A > AAAA
1200 R 80 89 Long All 3 H 9 3 23+9L -18 16 - 60, Slide 10 7 - Click!
Air Fissuring Slash (5)
During Lotus: j.236A > AAAA
1200 R 80 89 Long All 3 H 9 3 Until L+9 - 16 - 60, Slide 10 7 - Click!
Launch
During Lotus: 236A > 5B
800 R 80 89 Long All 3 H 12 4 19+12L -18 16 - 28 7 - Click!
  • Can cancel into folloups 12-27F
Air Launch
During Lotus: j.236A > 5B
800 R 80 89 Long All 3 H 12 4 Until L+12 - 16 - 28 7 - Click!
  • Can cancel into folloups 12-27F
Form ONE: Shadow Wolf
During Lotus: 236A > 6B
950 R 90 92 Long Low 4 F 13 2 22 -5 18 - 30 20 - Click!
  • Can cancel into Rising Justice on hit
Air Form ONE: Shadow Wolf
During Lotus: j.236A > 6B
950 R 90 92 Long Low 4 F Until L+?? 2 22 -5 18 - 30 20 - Click!
  • Can cancel into Rising Justice on hit
Form TWO: Demon Fox
During Lotus: 236A > 4B (Air OK)
870 R 80 92 Normal High/Air 4 H 15 3 12+11L 4 18 - 40, Slide 1 12 - Click!
Form THREE: Ranjishi
During Lotus: 236A > C (Air OK)
300*n, 600 R 100 79 Normal All 3 H*n, B 19 6,3*n(8)4 24 -11 16 - 60 1*n, 11/-1*n,+0 - Click!
Form FOUR: Black Panther
During Lotus: 236A > 646C
1100 [1600] R 90 [50] 94 Normal All [Unblockable] 5 B 22 [48] 3 [1] 16+9L - 20 - 60 20 - Click!
  • Fatal Counter
  • Values in [] are for Max charge
Form FOUR: Black Panther
During Lotus: j.236A > 646C
1100 [1600] R 90 [50] 94 Normal All [Unblockable] 5 B Until L+5?
[Until L+31?]
3 [1] 16+9L - 20 - 60 20 - Click!
  • Fatal Counter
  • Values in [] are for Max charge
Divine Form (advancing)
During Lotus: 236A > 6D (air OK)
- - - - - - - - - - Total 25+5L - - - - - - Click!
  • Can pass through opponent 7-17F
Divine Form (retreating)
During Lotus: 236A > 4D (air OK)
- - - - - - - - - - Total 31+5L - - - - - - Click!
  • Can pass through opponent 13-23F
Rising Justice
236C
800 R 80 85 Normal All 2 P1* 30 300 Total 53 0 13 - 14 0/+10 - Click!
  • 300F Duration
Air Rising Justice
j.236C
800 R 80 85 Normal All 2 P1* 30 300 Total 61+3L - 13 - 14 0/+10 - Click!
  • 300F Duration
Form ONE: Shadow Wolf
236B
950 R 90 92 Long Low/Air 4 F 13 2 26 -9 18 - 30 20 - Click!
  • Fatal Counter
  • Can cancel into Rising Justice on hit. Can cancel into Lotus on hit/block
Form TWO: Demon Fox
214B
870 R 80 92 Normal High/Air 4 H 25 3 ??+10L - - - 40, Slide 1 12 - Click!
  • Can cancel into Immovable Object: Lotus on hit/block
Air Form TWO: Demon Fox
j.214B
870 R 80 92 Normal High/Air 4 H 17 3 13+11L - - - 40, Slide 1 12 - Click!
  • Can only be used once per jump
Form THREE: Ranjishi
214C
300*n, 600 R 100 79 Normal All 3 H*n, B 16 6,3*n(8)4 24 -11 16 - 60 1*n, 11/-1*n,+0 - Click!
  • Can cancel into Immovable Object: Lotus on hit/block
Air Form THREE: Ranjishi
j.214C
300*n, 600 R 100 79 Normal All 3 H*n, B 15 3*n(8)4 24 -11 16 - 60 1*n, 11/-1*n,+0 - Click!
  • Can cancel into Immovable Object: Lotus on hit/block
Form FOUR: Black Panther
632146C
1100 [1600] R 90 [50] 94 Normal All [Unblockable] 5 B 21
[49]
3 [1] 16+9L - 20 - 60 20 - Click!
  • Fatal Counter
  • Can cancel into Immovable Object: Lotus on hit/block
  • Values in [] are for Max charge
Divine Form (advancing)
j.236D
- - - - - - - - - - Total 23 - - - - - - Click!
  • Can pass through opponent 4-16F
Divine Form (retreating)
j.214D
- - - - - - - - - - Total 23 - - - - - - Click!
  • Can pass through opponent 4-16F
Backdash > 6 - - - - - - - - - - Total 20 - - - - - - Click!
  • Can cancel into all actions 9F onwards
Run Through Opponent - - - - - - - - - - Total 21 - - - - - 1-7 All Click!
  • Can pass through opponent 1-17F
  • Need to be running for 7F before this move is available
  • Hold 3 to not run through opponent

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Twin Guardians: Mourning Shore
j.236236D
1000, 200*n, 2500
[1000, 200*n, 800*5]
R 80 84 Long All 5 H 4+1 Until L 40 - - - 100 0*n/+0*n/0*n, +20 1-Until L All Click!
  • Values in [] are during OD
  • Only does final slash on successful hit
  • Minimum Damage 20% (700+40*n [1000+40*n])
Twin Guardians: Mourning Shore (Mark)
j.236236D
1250, 200*n, 2500
[1250, 200*n, 800*5]
R - - Long All - H 4+1 Until L 40 - - - - 0*n/+0*n/0*n, +20 1-Until L All Click!
  • Values in [] are during OD
  • Jubei appears above and behind opponent before attacking.
  • Only does followup slashes on successful hit
  • Minimum Damage 20% (750+40*n [1050+40*n])
Thousand Hands: Roaring Pillar
236236D
1000*2, 2000
[1000*2, 400*9]
R 80 84 Long All 5 B 12+1 12 39 - - - - 2*2/+0/+0*3
[2*2/+0/+0*11]
- Click!
  • Values in [] are during OD
  • Only does 1 hit on block
  • Minimum Damage 20% (800 [1120])
Thousand Hands: Roaring Pillar (Mark)
236236D
1250*2, 2000
[1250*2, 400*9]
R 80 84 Long All 5 B 12+1 12 39 - - - - 2*2/+0/+0*3
[2*2/+0/+0*11]
- Click!
  • Values in [] are during OD
  • Jubei appears behind opponent before attacking
  • Minimum Damage 20% (900 [1220])
Immovable Object: Lotus
360A
- - - - - - - - 3+0 - 1 - - - - - -
[1-3 All]
Click!
  • Values in [] are during OD
  • Can only be used once per round

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Miroku: Spherical Illusion
during OD: ABCD
600, 1100*2
{600, 1100*2, 3000}
- 100 100 Long All 100 B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-12 All]
Click!
  • Values in [] are during OD
  • Values in {} are during Active Flow
  • 10% Minimum Damage (280 {580+58})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Asura: Thunderbird Rising
6321463214C
0, 4300*9, 9000, 20000 - 100 94 Long All 5 B 4+7 3 83 -67 18 - - - 1-13 All Click!
  • 180F Heat Gauge Cooldown

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 5D Jump, Special
5C 6A 6B 2C, 3C 5D Jump[-], Special
5D - - - - Special[-] (2nd hit)
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Special
2B[1] 6A 6B 5C, 2C, 3C 5D Special
2C - - - j.D, j.6D Jump, Special
3C - - - 5D Jump[-], Special
6A (attack) - - - - Special
6B (attack) - - - - Jump (2nd hit), Special (2nd hit)
6C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A - - - j.D, j.6D Throw, Jump, Special
j.B - - - j.D, j.6D Jump, Special
j.C - - - j.D, j.6D Jump, Special
j.2C - - - j.D, j.6D Special
j.D - - - - Special[-] (2nd hit)
j.6D - - - - Special[-] (2nd hit)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Jubei/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


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