BBCF/Jubei/Frame Data: Difference between revisions

From Dustloop Wiki
< BBCF‎ | Jubei
(Created blank page)
 
(initial frame data. still using code names for moves, missing revolver action table)
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{{CharNav |charMainPage=BBCF/Jubei
|image=BBCF_Jubei_Icon.png
|forums=
|videos=http://horibuna.web.fc2.com/BBCF/index.html
}}
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
</div>
==[[BBCF/System Data|System Data]]==
{{CharData-BBCF
|health=11,000
|comboRate=60%
|movementOptions=Double Jump, 1 Air Dash, Dash type: Run
|jumpStartup=4
|backdashTime=28
|backdashInv=1-7
}}
<br clear=all/>


==Normal Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameDataHeader-BBCF}}
|-
{{FrameData-BBCF
|version=5A |subtitle=
|cancel= |damage=300 |starter= |p1=100 |p2= |guard=
|level=1 |attribute= |startup=6 |active=2 |recovery=13 |frameAdv=-3 |invul=
|blockstun=11 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=5B |subtitle=
|cancel= |damage=500 |starter= |p1=100 |p2= |guard=
|level=3 |attribute= |startup=8 |active=3 |recovery=16 |frameAdv=-2 |invul=
|blockstun=16 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=5C |subtitle=
|cancel= |damage=570 |starter= |p1=100 |p2= |guard=
|level=4 |attribute= |startup=12 |active=3(8)3 |recovery=19 |frameAdv=-3 |invul=
|blockstun=18 |airHit=19, 23 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=2A |subtitle=
|cancel= |damage=300 |starter= |p1=100 |p2= |guard=
|level=1 |attribute= |startup=7 |active=3 |recovery=13 |frameAdv=-3 |invul=
|blockstun=11 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=2B |subtitle=
|cancel= |damage=550 |starter= |p1=90 |p2= |guard=
|level=3 |attribute= |startup=9 |active=3 |recovery=12 |frameAdv=2 |invul=
|blockstun=16 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=2C |subtitle=
|cancel= |damage=660 |starter= |p1=90 |p2=82 |guard=
|level=4 |attribute= |startup=12 |active=6 |recovery=17+16L |frameAdv= |invul=10-15 H
|blockstun=18 |airHit=28 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=6A |subtitle=Attack
|cancel= |damage=1200 |starter= |p1=50 |p2=92 |guard=
|level=4 |attribute= |startup=9 |active=4 |recovery=14 |frameAdv=1 |invul=1-12 All
|blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=6B |subtitle=Catch
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=36 |frameAdv= |invul=3-12 Catch
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=6B |subtitle=Attack
|cancel=J |damage=800*2 |starter= |p1=90 |p2= |guard=
|level=4 |attribute= |startup=9 |active=3(3)3 |recovery=19 |frameAdv=-3 |invul=1-11 All
|blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Fatal Counter
}}
}}
|-
{{FrameData-BBCF
|version=6C |subtitle=
|cancel= |damage=800 |starter= |p1=70 |p2= |guard=
|level=4 |attribute= |startup=25 |active=3 |recovery=18 |frameAdv=-2 |invul=7-27 FT
|blockstun=18 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Fatal Counter
*Bonus proration 110%
}}
}}
|-
{{FrameData-BBCF
|version=j.A |subtitle=
|cancel= |damage=300*2 |starter= |p1=80 |p2= |guard=
|level=1 |attribute= |startup=8 |active=2(6)2 |recovery=14 |frameAdv= |invul=
|blockstun= |airHit=14 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=j.B |subtitle=
|cancel= |damage=600 |starter= |p1=80 |p2= |guard=
|level=2 |attribute= |startup=10 |active=2(6)3 |recovery=18 |frameAdv= |invul=
|blockstun= |airHit=19, 26 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=j.C |subtitle=
|cancel= |damage=700*2 |starter= |p1=80 |p2= |guard=
|level=3 |attribute= |startup=13 |active=2(9)2 |recovery=14 |frameAdv= |invul=
|blockstun= |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=j.2C |subtitle=
|cancel= |damage=800 |starter= |p1=80 |p2= |guard=
|level=3 |attribute= |startup=10 |active=3 |recovery=20 |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=6A catch |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=36 |frameAdv= |invul=3-12 Catch
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
|}
==Drive Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameDataHeader-BBCF}}
|-
{{FrameData-BBCF
|version=5D |subtitle=
|cancel= |damage=300, 880 |starter= |p1=80 |p2=92 |guard=
|level=4 |attribute= |startup=18 |active=10 |recovery=30 |frameAdv=-9 |invul=
|blockstun=30? |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*2nd hit only occurs if 1st hits opponent
}}
}}
|-
{{FrameData-BBCF
|version=j.D |subtitle=
|cancel= |damage=300, 880 |starter= |p1=80 |p2=92 |guard=
|level=4 |attribute= |startup=16 |active=Until L |recovery=33 |frameAdv= |invul=
|blockstun=30? |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*2nd hit only occurs if 1st hits opponent
}}
}}
|-
{{FrameData-BBCF
|version=j.6D |subtitle=
|cancel= |damage=300, 880 |starter= |p1=80 |p2=92 |guard=
|level=4 |attribute= |startup=16 |active=Until L |recovery=33 |frameAdv= |invul=
|blockstun=30? |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*2nd hit only occurs if 1st hits opponent
}}
}}
|-
{{FrameData-BBCF
|version=Enhanced 5D |subtitle=
|cancel= |damage=550*4 |starter= |p1=80 |p2= |guard=
|level=4 |attribute= |startup=16 |active=10,10,10,10 |recovery=17 |frameAdv= |invul=
|blockstun= |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can alter angle by holding up/down.
*Press button to select formation.
*Attack starts up ??F after pressing button.
*Slowest startup is 48F.
*Can only be used once per jump
}}
}}
|-
|}
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameDataHeader-BBCF}}
|-
{{FrameData-BBCF
|version=Forward Throw |subtitle=
|cancel= |damage=1500 |starter= |p1=100 |p2=50 |guard=
|level=4 |attribute= |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
|blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{FrameData-BBCF
|version=Back Throw |subtitle=
|cancel= |damage=500, 1000 |starter= |p1=100 |p2=50 |guard=
|level=4 |attribute= |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
|blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{FrameData-BBCF
|version=Air Throw |subtitle=
|cancel= |damage=1500 |starter= |p1=100 |p2=50 |guard=
|level=4 |attribute= |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{FrameData-BBCF
|version=Counter Assault |subtitle=
|cancel= |damage=0 |starter= |p1=50 |p2=92 |guard=
|level=4 |attribute= |startup=13 |active=3 |recovery=30 |frameAdv=-14 |invul=1-20 All
|blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=Crush Trigger |subtitle=
|cancel= |damage=1000 |starter= |p1=100 |p2=60 |guard=
|level=80 |attribute= |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
|blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=Crush Trigger Charged |subtitle=
|cancel= |damage=1000 |starter= |p1=100 |p2=100 |guard=
|level=80 |attribute= |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
|blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
|}
==Specials==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameDataHeader-BBCF}}
|-
{{FrameData-BBCF
|version=Assault A |subtitle=
|cancel= |damage=600*2, 900 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=13 |active=2(4)2(10)3 |recovery=11+7L |frameAdv=-4 |invul=
|blockstun=16 |airHit=21*2, 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=Assault B |subtitle=
|cancel= |damage=600*4, 900 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=13 |active=2(4)2(4)2(7)4(13)3 |recovery=18+14L |frameAdv=-16 |invul=
|blockstun=16 |airHit=21*3, 40*2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=HexaEdge_1 |subtitle=
|cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=13 |active=3 |recovery=17 |frameAdv=-3 |invul=
|blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=Air HexaEdge_1 |subtitle=
|cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=11 |active=3 |recovery=17 |frameAdv= |invul=
|blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Hold up/down to steer Jubei in that direction.
*Can only be used once per jump.
*Can cancel into folloups 13-18F
}}
}}
|-
{{FrameData-BBCF
|version=HexaEdge_2 |subtitle=
|cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv=-3 |invul=
|blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into folloups during active frames.
*Can cancel into folloups 11-16F
}}
}}
|-
{{FrameData-BBCF
|version=Air HexaEdge_2 |subtitle=
|cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv= |invul=
|blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Hold up/down to steer Jubei in that direction.
*Can cancel into folloups 8-13F
}}
}}
|-
{{FrameData-BBCF
|version=HexaEdge_3 |subtitle=
|cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv=-3 |invul=
|blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into folloups during active frames.
*Can cancel into folloups 8-13F
}}
}}
|-
{{FrameData-BBCF
|version=Air HexaEdge_3 |subtitle=
|cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv= |invul=
|blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into folloups during active frames.
*Can cancel into folloups 8-13F
}}
}}
|-
{{FrameData-BBCF
|version=HexaEdge_4 |subtitle=
|cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=8 |active=3 |recovery=20 |frameAdv=-3 |invul=
|blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into folloups 8-13F
}}
}}
|-
{{FrameData-BBCF
|version=Air HexaEdge_4 |subtitle=
|cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
|level=3 |attribute= |startup=8 |active=3 |recovery=20 |frameAdv= |invul=
|blockstun=16 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Hold up/down to steer Jubei in that direction.
*Can cancel into folloups 8-13F
}}
}}
|-
{{FrameData-BBCF
|version=HexaEdge_Blow |subtitle=
|cancel= |damage=1200 |starter= |p1=80 |p2=89 |guard=
|level=3 |attribute= |startup=9 |active=3 |recovery=23+9L |frameAdv=-18 |invul=
|blockstun=16 |airHit=60, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=Air HexaEdge_Blow |subtitle=
|cancel= |damage=1200 |starter= |p1=80 |p2=89 |guard=
|level=3 |attribute= |startup=9 |active=3 |recovery=Until L+9 |frameAdv= |invul=
|blockstun=16 |airHit=60, Slide 10 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=HexaEdge_Upper |subtitle=
|cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
|level=3 |attribute= |startup=12 |active=4 |recovery=19+12L |frameAdv=-18 |invul=
|blockstun=16 |airHit=28 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into folloups 12-27F
}}
}}
|-
{{FrameData-BBCF
|version=Air HexaEdge_Upper |subtitle=
|cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
|level=3 |attribute= |startup=12 |active=4 |recovery=Until L+12 |frameAdv= |invul=
|blockstun=16 |airHit=28 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into folloups 12-27F
}}
}}
|-
{{FrameData-BBCF
|version=HexaEdge_Low |subtitle=
|cancel= |damage=950 |starter= |p1=90 |p2=92 |guard=
|level=4 |attribute= |startup=13 |active=2 |recovery=22 |frameAdv=-5 |invul=
|blockstun=18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into shot on hit
}}
}}
|-
{{FrameData-BBCF
|version=Air HexaEdge_Low |subtitle=
|cancel= |damage=950 |starter= |p1=90 |p2=92 |guard=
|level=4 |attribute= |startup=Until L+?? |active=2 |recovery=22 |frameAdv=-5 |invul=
|blockstun=18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into shot on hit
}}
}}
|-
{{FrameData-BBCF
|version=HexaEdge_Mid |subtitle=
|cancel= |damage=870 |starter= |p1=80 |p2=92 |guard=
|level=4 |attribute= |startup=15 |active=3 |recovery=12+11L |frameAdv=4 |invul=
|blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=HexaEdge_Multi |subtitle=
|cancel= |damage=300*n, 600 |starter= |p1=100 |p2=79 |guard=
|level=3 |attribute= |startup=19 |active=6,3*n(8)4 |recovery=24 |frameAdv=-11 |invul=
|blockstun=16 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=HexaEdge_Charge |subtitle=
|cancel= |damage=1100 |starter= |p1=90 |p2= |guard=
|level=5 |attribute= |startup=22 |active=3 |recovery=16+9L |frameAdv= |invul=
|blockstun=20 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Fatal Counter
}}
}}
|-
{{FrameData-BBCF
|version=HexaEdge_Charge (Max) |subtitle=
|cancel= |damage=1600 |starter= |p1=50 |p2=79 |guard=
|level=5 |attribute= |startup=48 |active=1 |recovery=16+9L |frameAdv= |invul=
|blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Fatal Counter
}}
}}
|-
{{FrameData-BBCF
|version=Air HexaEdge_Charge |subtitle=
|cancel= |damage=1100 |starter= |p1=90 |p2= |guard=
|level=5 |attribute= |startup=Until L+5? |active=3 |recovery=16+9L |frameAdv= |invul=
|blockstun=20 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Fatal Counter
}}
}}
|-
{{FrameData-BBCF
|version=Air HexaEdge_Charge (Max) |subtitle=
|cancel= |damage=1600 |starter= |p1=50 |p2=79 |guard=
|level=5 |attribute= |startup=Until L+31? |active=1 |recovery=16+9L |frameAdv= |invul=
|blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Fatal Counter
}}
}}
|-
{{FrameData-BBCF
|version=HexaEdge_FrontDash |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 25+5L |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can pass through opponent 7-17F
}}
}}
|-
{{FrameData-BBCF
|version=HexaEdge_BackDash |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 31+5L |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can pass through opponent 13-23F
}}
}}
|-
{{FrameData-BBCF
|version=Shot |subtitle=
|cancel= |damage=800 |starter= |p1=80 |p2= |guard=
|level=2 |attribute= |startup=30 |active=300 |recovery=Total 53 |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=Air Shot |subtitle=
|cancel= |damage=800 |starter= |p1=80 |p2= |guard=
|level=2 |attribute= |startup=30 |active=300 |recovery=Total 61+3L |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=Air FrontDash |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 23 |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can pass through opponent 4-16F
}}
}}
|-
{{FrameData-BBCF
|version=Air BackDash |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 23 |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can pass through opponent 4-16F
}}
}}
|-
{{FrameData-BBCF
|version=Assault Low |subtitle=
|cancel= |damage=950 |starter= |p1=90 |p2= |guard=
|level=4 |attribute= |startup=13 |active=2 |recovery=26 |frameAdv= |invul=
|blockstun= |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Fatal Counter
*Can cancel into Shot on hit. Can cancel into Ultimate PowerUp on hit/block
}}
}}
|-
{{FrameData-BBCF
|version=Assault Mid |subtitle=
|cancel= |damage=870 |starter= |p1=80 |p2= |guard=
|level=4 |attribute= |startup=25 |active=3 |recovery=??+10L |frameAdv= |invul=
|blockstun= |airHit=40, Slide 1 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into Ultimate Power Up on hit/block
}}
}}
|-
{{FrameData-BBCF
|version=AirAssault Mid |subtitle=
|cancel= |damage=870 |starter= |p1=80 |p2= |guard=
|level=4 |attribute= |startup=17 |active=3 |recovery=13+11L |frameAdv= |invul=
|blockstun= |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can only be used once per jump
}}
}}
|-
{{FrameData-BBCF
|version=Assault Multi |subtitle=
|cancel= |damage=300*n, 600 |starter= |p1= |p2=79 |guard=
|level=3 |attribute= |startup=16 |active=6,3*n(8)4 |recovery=24 |frameAdv= |invul=
|blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into Ultimate Power Up on hit/block
}}
}}
|-
{{FrameData-BBCF
|version=AirAssault Multi |subtitle=
|cancel= |damage=300*n, 600 |starter= |p1= |p2=79 |guard=
|level=3 |attribute= |startup=15 |active=3*n(8)4 |recovery=24 |frameAdv= |invul=
|blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into Ultimate Power Up on hit/block
}}
}}
|-
{{FrameData-BBCF
|version=Assault ChargeAttack |subtitle=
|cancel= |damage=1100 |starter= |p1=90 |p2= |guard=
|level=5 |attribute= |startup=21 |active=3 |recovery=16+9L |frameAdv=-7 |invul=
|blockstun=20 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Fatal Counter
*Can cancel into Ultimate Power Up on hit/block
}}
}}
|-
{{FrameData-BBCF
|version=Assault ChargeAttack (Max) |subtitle=
|cancel= |damage=1600 |starter= |p1=50 |p2=79 |guard=
|level=5 |attribute= |startup=49 |active=1 |recovery=16+9L |frameAdv= |invul=
|blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Fatal Counter
*Can cancel into Ultimate Power Up on hit/block
}}
}}
|-
{{FrameData-BBCF
|version=Backdash > 6 |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 20 |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can cancel into all actions 9F onwards
}}
}}
|-
{{FrameData-BBCF
|version=Run Through Opponent |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 21 |frameAdv= |invul=1-7 All
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can pass through opponent 1-17F
*Need to be running for 7F before this move is available
*Hold 3 to not run through opponent
}}
}}
|-
|}
==Distortion Drives==
*All Distortion Drives have the following properties unless otherwise stated:
**Cost 50 Heat
**Minimum Damage 20%
**Heat Gauge Cooldown 180F
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameDataHeader-BBCF}}
|-
{{FrameData-BBCF
|version=Ultimate AirAssault |subtitle=
|cancel= |damage=Normal: 1000, 200*n, 2500<br/>OD: 1000, 200*n, 800*5 |starter= |p1=80 |p2=84 |guard=
|level=5 |attribute= |startup=4+1 |active=Until L |recovery=40 |frameAdv= |invul=1-Until L All
|blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Only does final slash on hit
}}
}}
|-
{{FrameData-BBCF
|version=Mark Ultimate AirAssault |subtitle=
|cancel= |damage=Normal: 1250, 200*n, 2500<br/>OD: 1250, 200*n, 800*5 |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery= |frameAdv= |invul=1-Until L All
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Jubei appears above and behind opponent before atatcking.
*Only does followup slashes on hit
}}
}}
|-
{{FrameData-BBCF
|version=Ultimate Assault |subtitle=
|cancel= |damage=Normal: 1000*2, 2000<br/>OD: 1000*2, 400*9 |starter= |p1=80 |p2=84 |guard=
|level=5 |attribute= |startup= |active=12+1 |recovery=12 |frameAdv=39 |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
}}
|-
{{FrameData-BBCF
|version=Mark Ultimate Assault |subtitle=
|cancel= |damage=Normal: 1250*2, 2000<br/>OD: 1250*2, 400*9 |starter= |p1=80 |p2=84 |guard=
|level=5 |attribute= |startup= |active=12+1 |recovery=12 |frameAdv=39 |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Jubei appears behind opponent before attacking
}}
}}
|-
{{FrameData-BBCF
|version=Ultimate Power Up |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup=3+0 |active= |recovery=1 |frameAdv= |invul=OD: 1-3 All
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can only be used once per round
}}
}}
|-
|}
==Exceed Accel==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameDataHeader-BBCF}}
|-
{{FrameData-BBCF
|version=EA |subtitle=
|cancel= |damage=Normal: 600, 1100*2 <br/>AF: 600, 1100*2, 3000 |starter= |p1=100 |p2= |guard=
|level=100 |attribute= |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |invul=Fast: 1-12 All<br/>Slow: 1-22 All
|blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*10% Minimum Damage
}}
}}
|-
|}
==Astral Heat==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameDataHeader-BBCF}}
|-
{{FrameData-BBCF
|version=Astral |subtitle=
|damage=death |cancel= |p1= |p2= |starter= |guard=
|level= |attribute= |startup=4+7 |active=3 |recovery=83 |frameAdv= |invul=1-13 All
|blockstun=18+12 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description=
{{ColumnList |text=
*180F Heat Gauge Cooldown
}}
}}
|-
|}
== Revolver Action Table ==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+ Ground Revolver Action Table
|-
!  !! A!! B !! C !! D !! Cancels
|-
|-
|}
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+ Air Revolver Action Table
|-
!  !! A!! B !! C !! D !! Cancels
|-
|-
|}
:'''X''' = X is available on hit or block
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
: '''Special''' = Specials and Supers
: '''Super''' = Supers only
----
{{CharLinks |charMainPage=BBCF/Jubei
|image=BBCF_Jubei_Icon.png
|forums=
|videos=http://horibuna.web.fc2.com/BBCF/index.html
}}
{{Navbar-BBCF}}
[[Category:BlazBlue]]
[[Category:BlazBlue Characters]]
[[Category:Frame Data]]

Revision as of 23:16, 21 September 2017

System Data

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 28 / Invul: 1-7
Movement Options

Double Jump, 1 Air Dash, Dash type: Run


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 6 2 13 - - -
500 8 3 16 - - -
570 12 3(8)3 19 - - -
300 7 3 13 - - -
550 9 3 12 - - -
660 12 6 17+16L - - -
1200 9 4 14 - - -
36 - - -
800*2 9 3(3)3 19 - - -
800 25 3 18 - - -
300*2 8 2(6)2 14 - - -
600 10 2(6)3 18 - - -
700*2 13 2(9)2 14 - - -
800 10 3 20 - - -
36 - - -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300, 880 18 10 30 - - -
300, 880 16 Until L 33 - - -
300, 880 16 Until L 33 - - -
550*4 16 10,10,10,10 17 - - -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 7 3 23 - - -
500, 1000 7 3 23 - - -
1500 7 3 23+3L - - -
0 13 3 30 - - -
1000 20 1 25 - - -
1000 30~61 1 25 - - -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
600*2, 900 13 2(4)2(10)3 11+7L - - -
600*4, 900 13 2(4)2(4)2(7)4(13)3 18+14L - - -
600 13 3 17 - - -
600 11 3 17 - - -
600 8 3 17 - - -
600 8 3 17 - - -
600 8 3 17 - - -
600 8 3 17 - - -
600 8 3 20 - - -
600 8 3 20 - - -
1200 9 3 23+9L - - -
1200 9 3 Until L+9 - - -
800 12 4 19+12L - - -
800 12 4 Until L+12 - - -
950 13 2 22 - - -
950 Until L+?? 2 22 - - -
870 15 3 12+11L - - -
300*n, 600 19 6,3*n(8)4 24 - - -
1100 22 3 16+9L - - -
1600 48 1 16+9L - - -
1100 Until L+5? 3 16+9L - - -
1600 Until L+31? 1 16+9L - - -
Total 25+5L - - -
Total 31+5L - - -
800 30 300 Total 53 - - -
800 30 300 Total 61+3L - - -
Total 23 - - -
Total 23 - - -
950 13 2 26 - - -
870 25 3  ??+10L - - -
870 17 3 13+11L - - -
300*n, 600 16 6,3*n(8)4 24 - - -
300*n, 600 15 3*n(8)4 24 - - -
1100 21 3 16+9L - - -
1600 49 1 16+9L - - -
Total 20 - - -
Total 21 - - -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 1000, 200*n, 2500
OD: 1000, 200*n, 800*5
4+1 Until L 40 - - -
Normal: 1250, 200*n, 2500
OD: 1250, 200*n, 800*5
- - -
Normal: 1000*2, 2000
OD: 1000*2, 400*9
12+1 12 - - -
Normal: 1250*2, 2000
OD: 1250*2, 400*9
12+1 12 - - -
3+0 1 - - -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 1100*2
AF: 600, 1100*2, 3000
Fast: 10
Slow: 20
3 34 - - -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
death 4+7 3 83 - - -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
Air Revolver Action Table
A B C D Cancels
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only