BBCF/Jubei/Frame Data: Difference between revisions

From Dustloop Wiki
< BBCF‎ | Jubei
(initial frame data. still using code names for moves, missing revolver action table)
(7 intermediate revisions by the same user not shown)
Line 11: Line 11:
|health=11,000
|health=11,000
|comboRate=60%
|comboRate=60%
|movementOptions=Double Jump, 1 Air Dash, Dash type: Run
|movementOptions=Double Jump, 1 Air Dash, Short Jump, Dash type: Run
|jumpStartup=4
|jumpStartup=4
|backdashTime=28
|backdashTime=28
Line 69: Line 69:
  |blockstun=18 |airHit=28 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |blockstun=18 |airHit=28 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |description=
  |description=
}}
|-
{{FrameData-BBCF
|version=6A |subtitle=Catch
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=36 |frameAdv= |invul=3-12 Catch HBF
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Catches Mid strikes
*On successful catch, automatically cancels into 6A Attack
}}
}}
}}
|-
|-
Line 82: Line 92:
  |version=6B |subtitle=Catch
  |version=6B |subtitle=Catch
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=36 |frameAdv= |invul=3-12 Catch
  |level= |attribute= |startup= |active= |recovery=36 |frameAdv= |invul=3-12 Catch HBF
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |description=
  |description={{ColumnList |text=*Catches Lowstrikes
*On successful catch, automatically cancels into 6B Attack
}}
}}
}}
|-
|-
Line 259: Line 271:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Assault A |subtitle=
  |version=Fissuring Slash |subtitle=236A (air OK)
  |cancel= |damage=600*2, 900 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600*2, 900 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=13 |active=2(4)2(10)3 |recovery=11+7L |frameAdv=-4 |invul=
  |level=3 |attribute= |startup=13 |active=2(4)2(10)3 |recovery=11+7L |frameAdv=-4 |invul=
  |blockstun=16 |airHit=21*2, 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |blockstun=16 |airHit=21*2, 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |description=
  |description={{ColumnList |text=*Hold up/down to steer Jubei in that direction.
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Assault B |subtitle=
  |version=Fissuring Slash |subtitle=236236A (air OK)
  |cancel= |damage=600*4, 900 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600*4, 900 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=13 |active=2(4)2(4)2(7)4(13)3 |recovery=18+14L |frameAdv=-16 |invul=
  |level=3 |attribute= |startup=13 |active=2(4)2(4)2(7)4(13)3 |recovery=18+14L |frameAdv=-16 |invul=
  |blockstun=16 |airHit=21*3, 40*2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |blockstun=16 |airHit=21*3, 40*2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |description=
  |description={{ColumnList |text=*Hold up/down to steer Jubei in that direction.
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_1 |subtitle=
  |version=Fissuring Slash (1) |subtitle=During Lotus: 236A
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=13 |active=3 |recovery=17 |frameAdv=-3 |invul=
  |level=3 |attribute= |startup=13 |active=3 |recovery=17 |frameAdv=-3 |invul=
Line 283: Line 297:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air HexaEdge_1 |subtitle=
  |version=Air Fissuring Slash (1) |subtitle= During Lotus: j.236A
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=11 |active=3 |recovery=17 |frameAdv= |invul=
  |level=3 |attribute= |startup=11 |active=3 |recovery=17 |frameAdv= |invul=
Line 294: Line 308:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_2 |subtitle=
  |version=Fissuring Slash (2) |subtitle= During Lotus: 236A > A
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv=-3 |invul=
  |level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv=-3 |invul=
Line 304: Line 318:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air HexaEdge_2 |subtitle=
  |version=Air Fissuring Slash (2) |subtitle= During Lotus: 236A > A
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv= |invul=
  |level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv= |invul=
Line 314: Line 328:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_3 |subtitle=
  |version=Fissuring Slash (3) |subtitle= During Lotus: 236A > AA
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv=-3 |invul=
  |level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv=-3 |invul=
Line 324: Line 338:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air HexaEdge_3 |subtitle=
  |version=Air Fissuring Slash (3) |subtitle= During Lotus: j.236A > AA
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv= |invul=
  |level=3 |attribute= |startup=8 |active=3 |recovery=17 |frameAdv= |invul=
Line 334: Line 348:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_4 |subtitle=
  |version=Fissuring Slash (4) |subtitle= During Lotus: 236A > AAA
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=8 |active=3 |recovery=20 |frameAdv=-3 |invul=
  |level=3 |attribute= |startup=8 |active=3 |recovery=20 |frameAdv=-3 |invul=
Line 343: Line 357:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air HexaEdge_4 |subtitle=
  |version=Air Fissuring Slash (4) |subtitle= During Lotus: j.236A > AAA
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=600 |starter= |p1=80 |p2=94 |guard=
  |level=3 |attribute= |startup=8 |active=3 |recovery=20 |frameAdv= |invul=
  |level=3 |attribute= |startup=8 |active=3 |recovery=20 |frameAdv= |invul=
Line 353: Line 367:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_Blow |subtitle=
  |version=Fissuring Slash (5) |subtitle= During Lotus: 236A > AAAA
  |cancel= |damage=1200 |starter= |p1=80 |p2=89 |guard=
  |cancel= |damage=1200 |starter= |p1=80 |p2=89 |guard=
  |level=3 |attribute= |startup=9 |active=3 |recovery=23+9L |frameAdv=-18 |invul=
  |level=3 |attribute= |startup=9 |active=3 |recovery=23+9L |frameAdv=-18 |invul=
Line 361: Line 375:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air HexaEdge_Blow |subtitle=
  |version=Fissuring Slash (5) |subtitle= During Lotus: j.236A > AAAA
  |cancel= |damage=1200 |starter= |p1=80 |p2=89 |guard=
  |cancel= |damage=1200 |starter= |p1=80 |p2=89 |guard=
  |level=3 |attribute= |startup=9 |active=3 |recovery=Until L+9 |frameAdv= |invul=
  |level=3 |attribute= |startup=9 |active=3 |recovery=Until L+9 |frameAdv= |invul=
Line 369: Line 383:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_Upper |subtitle=
  |version=Launch |subtitle= During Lotus: 236A > 5B
  |cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
  |cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
  |level=3 |attribute= |startup=12 |active=4 |recovery=19+12L |frameAdv=-18 |invul=
  |level=3 |attribute= |startup=12 |active=4 |recovery=19+12L |frameAdv=-18 |invul=
Line 378: Line 392:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air HexaEdge_Upper |subtitle=
  |version=Air Launch |subtitle= During Lotus: j.236A > 5B
  |cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
  |cancel= |damage=800 |starter= |p1=80 |p2=89 |guard=
  |level=3 |attribute= |startup=12 |active=4 |recovery=Until L+12 |frameAdv= |invul=
  |level=3 |attribute= |startup=12 |active=4 |recovery=Until L+12 |frameAdv= |invul=
Line 387: Line 401:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_Low |subtitle=
  |version=Form ONE: Shadow Wolf |subtitle= During Lotus: 236A > 6B
  |cancel= |damage=950 |starter= |p1=90 |p2=92 |guard=
  |cancel= |damage=950 |starter= |p1=90 |p2=92 |guard=
  |level=4 |attribute= |startup=13 |active=2 |recovery=22 |frameAdv=-5 |invul=
  |level=4 |attribute= |startup=13 |active=2 |recovery=22 |frameAdv=-5 |invul=
Line 396: Line 410:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air HexaEdge_Low |subtitle=
  |version=Air Form ONE: Shadow Wolf |subtitle= During Lotus: j.236A > 6B
  |cancel= |damage=950 |starter= |p1=90 |p2=92 |guard=
  |cancel= |damage=950 |starter= |p1=90 |p2=92 |guard=
  |level=4 |attribute= |startup=Until L+?? |active=2 |recovery=22 |frameAdv=-5 |invul=
  |level=4 |attribute= |startup=Until L+?? |active=2 |recovery=22 |frameAdv=-5 |invul=
Line 405: Line 419:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_Mid |subtitle=
  |version=Form TWO: Demon Fox |subtitle= During Lotus: 236A > 4B (Air OK)
  |cancel= |damage=870 |starter= |p1=80 |p2=92 |guard=
  |cancel= |damage=870 |starter= |p1=80 |p2=92 |guard=
  |level=4 |attribute= |startup=15 |active=3 |recovery=12+11L |frameAdv=4 |invul=
  |level=4 |attribute= |startup=15 |active=3 |recovery=12+11L |frameAdv=4 |invul=
Line 413: Line 427:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_Multi |subtitle=
  |version=Form THREE: Ranjishi |subtitle= During Lotus: 236A > C (Air OK)
  |cancel= |damage=300*n, 600 |starter= |p1=100 |p2=79 |guard=
  |cancel= |damage=300*n, 600 |starter= |p1=100 |p2=79 |guard=
  |level=3 |attribute= |startup=19 |active=6,3*n(8)4 |recovery=24 |frameAdv=-11 |invul=
  |level=3 |attribute= |startup=19 |active=6,3*n(8)4 |recovery=24 |frameAdv=-11 |invul=
Line 421: Line 435:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_Charge |subtitle=
  |version=Form FOUR: Black Panther |subtitle=During Lotus: 236A > 646C
  |cancel= |damage=1100 |starter= |p1=90 |p2= |guard=
  |cancel= |damage=1100 |starter= |p1=90 |p2= |guard=
  |level=5 |attribute= |startup=22 |active=3 |recovery=16+9L |frameAdv= |invul=
  |level=5 |attribute= |startup=22 |active=3 |recovery=16+9L |frameAdv= |invul=
Line 430: Line 444:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_Charge (Max) |subtitle=
  |version=Form FOUR: Black Panther (Max) |subtitle=During Lotus: 236A > 646[C]
  |cancel= |damage=1600 |starter= |p1=50 |p2=79 |guard=
  |cancel= |damage=1600 |starter= |p1=50 |p2=79 |guard=
  |level=5 |attribute= |startup=48 |active=1 |recovery=16+9L |frameAdv= |invul=
  |level=5 |attribute= |startup=48 |active=1 |recovery=16+9L |frameAdv= |invul=
Line 439: Line 453:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air HexaEdge_Charge |subtitle=
  |version=Form FOUR: Black Panther |subtitle=During Lotus: j.236A > 646C
  |cancel= |damage=1100 |starter= |p1=90 |p2= |guard=
  |cancel= |damage=1100 |starter= |p1=90 |p2= |guard=
  |level=5 |attribute= |startup=Until L+5? |active=3 |recovery=16+9L |frameAdv= |invul=
  |level=5 |attribute= |startup=Until L+5? |active=3 |recovery=16+9L |frameAdv= |invul=
Line 448: Line 462:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air HexaEdge_Charge (Max) |subtitle=
  |version=Form FOUR: Black Panther (Max) |subtitle=During Lotus: j.236A > 646[C]
  |cancel= |damage=1600 |starter= |p1=50 |p2=79 |guard=
  |cancel= |damage=1600 |starter= |p1=50 |p2=79 |guard=
  |level=5 |attribute= |startup=Until L+31? |active=1 |recovery=16+9L |frameAdv= |invul=
  |level=5 |attribute= |startup=Until L+31? |active=1 |recovery=16+9L |frameAdv= |invul=
Line 457: Line 471:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_FrontDash |subtitle=
  |version=Divine Form (advancing) |subtitle=During Lotus: 236A > 6D (air OK)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=Total 25+5L |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=Total 25+5L |frameAdv= |invul=
Line 466: Line 480:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=HexaEdge_BackDash |subtitle=
  |version=Divine Form (retreating) |subtitle=During Lotus: 236A > 4D (air OK)
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=Total 31+5L |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=Total 31+5L |frameAdv= |invul=
Line 475: Line 489:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Shot |subtitle=
  |version=Rising Justice|subtitle=236C
  |cancel= |damage=800 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=800 |starter= |p1=80 |p2= |guard=
  |level=2 |attribute= |startup=30 |active=300 |recovery=Total 53 |frameAdv= |invul=
  |level=2 |attribute= |startup=30 |active=300 |recovery=Total 53 |frameAdv= |invul=
Line 483: Line 497:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Shot |subtitle=
  |version=Rising Justice|subtitle=j.236C
  |cancel= |damage=800 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=800 |starter= |p1=80 |p2= |guard=
  |level=2 |attribute= |startup=30 |active=300 |recovery=Total 61+3L |frameAdv= |invul=
  |level=2 |attribute= |startup=30 |active=300 |recovery=Total 61+3L |frameAdv= |invul=
Line 491: Line 505:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air FrontDash |subtitle=
  |version=Form ONE: Shadow Wolf |subtitle=236B
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 23 |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can pass through opponent 4-16F
}}
}}
|-
{{FrameData-BBCF
|version=Air BackDash |subtitle=
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 23 |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can pass through opponent 4-16F
}}
}}
|-
{{FrameData-BBCF
|version=Assault Low |subtitle=
  |cancel= |damage=950 |starter= |p1=90 |p2= |guard=
  |cancel= |damage=950 |starter= |p1=90 |p2= |guard=
  |level=4 |attribute= |startup=13 |active=2 |recovery=26 |frameAdv= |invul=
  |level=4 |attribute= |startup=13 |active=2 |recovery=26 |frameAdv= |invul=
  |blockstun= |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |blockstun= |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Can cancel into Shot on hit. Can cancel into Ultimate PowerUp on hit/block
*Can cancel into Rising Justice on hit. Can cancel into Lotus on hit/block
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Assault Mid |subtitle=
  |version=Form TWO: Demon Fox |subtitle=214B
  |cancel= |damage=870 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=870 |starter= |p1=80 |p2= |guard=
  |level=4 |attribute= |startup=25 |active=3 |recovery=??+10L |frameAdv= |invul=
  |level=4 |attribute= |startup=25 |active=3 |recovery=??+10L |frameAdv= |invul=
Line 528: Line 524:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=AirAssault Mid |subtitle=
  |version=Air Form TWO: Demon Fox |subtitle=j.214B
  |cancel= |damage=870 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=870 |starter= |p1=80 |p2= |guard=
  |level=4 |attribute= |startup=17 |active=3 |recovery=13+11L |frameAdv= |invul=
  |level=4 |attribute= |startup=17 |active=3 |recovery=13+11L |frameAdv= |invul=
Line 537: Line 533:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Assault Multi |subtitle=
  |version=Form THREE: Ranjishi |subtitle=214C
  |cancel= |damage=300*n, 600 |starter= |p1= |p2=79 |guard=
  |cancel= |damage=300*n, 600 |starter= |p1= |p2=79 |guard=
  |level=3 |attribute= |startup=16 |active=6,3*n(8)4 |recovery=24 |frameAdv= |invul=
  |level=3 |attribute= |startup=16 |active=6,3*n(8)4 |recovery=24 |frameAdv= |invul=
Line 546: Line 542:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=AirAssault Multi |subtitle=
  |version=Air Form THREE: Ranjishi |subtitle=j.214C
  |cancel= |damage=300*n, 600 |starter= |p1= |p2=79 |guard=
  |cancel= |damage=300*n, 600 |starter= |p1= |p2=79 |guard=
  |level=3 |attribute= |startup=15 |active=3*n(8)4 |recovery=24 |frameAdv= |invul=
  |level=3 |attribute= |startup=15 |active=3*n(8)4 |recovery=24 |frameAdv= |invul=
Line 555: Line 551:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Assault ChargeAttack |subtitle=
  |version=Form FOUR: Black Panther |subtitle=632146C
  |cancel= |damage=1100 |starter= |p1=90 |p2= |guard=
  |cancel= |damage=1100 |starter= |p1=90 |p2= |guard=
  |level=5 |attribute= |startup=21 |active=3 |recovery=16+9L |frameAdv=-7 |invul=
  |level=5 |attribute= |startup=21 |active=3 |recovery=16+9L |frameAdv=-7 |invul=
Line 565: Line 561:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Assault ChargeAttack (Max) |subtitle=
  |version=Form FOUR: Black Panther (Max) |subtitle=632146[C]
  |cancel= |damage=1600 |starter= |p1=50 |p2=79 |guard=
  |cancel= |damage=1600 |starter= |p1=50 |p2=79 |guard=
  |level=5 |attribute= |startup=49 |active=1 |recovery=16+9L |frameAdv= |invul=
  |level=5 |attribute= |startup=49 |active=1 |recovery=16+9L |frameAdv= |invul=
Line 571: Line 567:
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Can cancel into Ultimate Power Up on hit/block
*Can cancel into Ultimate Power Up on hit/block
}}
}}
|-
{{FrameData-BBCF
|version=Divine Form (advancing) |subtitle=j.236D
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 23 |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can pass through opponent 4-16F
}}
}}
|-
{{FrameData-BBCF
|version=Divine Form (retreating) |subtitle=j.214D
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Total 23 |frameAdv= |invul=
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
|description={{ColumnList |text=*Can pass through opponent 4-16F
}}
}}
}}
}}
Line 606: Line 620:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Ultimate AirAssault |subtitle=
  |version=Twin Guardians: Mourning Shore |subtitle=j.236236D
  |cancel= |damage=Normal: 1000, 200*n, 2500<br/>OD: 1000, 200*n, 800*5 |starter= |p1=80 |p2=84 |guard=
  |cancel= |damage=Normal: 1000, 200*n, 2500<br/>OD: 1000, 200*n, 800*5 |starter= |p1=80 |p2=84 |guard=
  |level=5 |attribute= |startup=4+1 |active=Until L |recovery=40 |frameAdv= |invul=1-Until L All
  |level=5 |attribute= |startup=4+1 |active=Until L |recovery=40 |frameAdv= |invul=1-Until L All
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |description={{ColumnList |text=*Only does final slash on hit
  |description={{ColumnList |text=*Only does final slash on successful hit
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Mark Ultimate AirAssault |subtitle=
  |version=Twin Guardians: Mourning Shore (Mark) |subtitle=j.236236D
  |cancel= |damage=Normal: 1250, 200*n, 2500<br/>OD: 1250, 200*n, 800*5 |starter= |p1= |p2= |guard=
  |cancel= |damage=Normal: 1250, 200*n, 2500<br/>OD: 1250, 200*n, 800*5 |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery= |frameAdv= |invul=1-Until L All
  |level= |attribute= |startup= |active= |recovery= |frameAdv= |invul=1-Until L All
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/jb/
  |description={{ColumnList |text=*Jubei appears above and behind opponent before atatcking.
  |description={{ColumnList |text=*Jubei appears above and behind opponent before attacking.
*Only does followup slashes on hit
*Only does followup slashes on successful hit
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Ultimate Assault |subtitle=
  |version=Thousand Hands: Roaring Pillar |subtitle=236236D
  |cancel= |damage=Normal: 1000*2, 2000<br/>OD: 1000*2, 400*9 |starter= |p1=80 |p2=84 |guard=
  |cancel= |damage=Normal: 1000*2, 2000<br/>OD: 1000*2, 400*9 |starter= |p1=80 |p2=84 |guard=
  |level=5 |attribute= |startup= |active=12+1 |recovery=12 |frameAdv=39 |invul=
  |level=5 |attribute= |startup= |active=12+1 |recovery=12 |frameAdv=39 |invul=
Line 633: Line 647:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Mark Ultimate Assault |subtitle=
  |version=Thousand Hands: Roaring Pillar (Mark)|subtitle=236236D
  |cancel= |damage=Normal: 1250*2, 2000<br/>OD: 1250*2, 400*9 |starter= |p1=80 |p2=84 |guard=
  |cancel= |damage=Normal: 1250*2, 2000<br/>OD: 1250*2, 400*9 |starter= |p1=80 |p2=84 |guard=
  |level=5 |attribute= |startup= |active=12+1 |recovery=12 |frameAdv=39 |invul=
  |level=5 |attribute= |startup= |active=12+1 |recovery=12 |frameAdv=39 |invul=
Line 642: Line 656:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Ultimate Power Up |subtitle=
  |version=Immovable Object: Lotus |subtitle=360A
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup=3+0 |active= |recovery=1 |frameAdv= |invul=OD: 1-3 All
  |level= |attribute= |startup=3+0 |active= |recovery=1 |frameAdv= |invul=OD: 1-3 All
Line 658: Line 672:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=EA |subtitle=
  |version=Miroku: Spherical Illusion |subtitle=during OD: ABCD
  |cancel= |damage=Normal: 600, 1100*2 <br/>AF: 600, 1100*2, 3000 |starter= |p1=100 |p2= |guard=
  |cancel= |damage=Normal: 600, 1100*2 <br/>AF: 600, 1100*2, 3000 |starter= |p1=100 |p2= |guard=
  |level=100 |attribute= |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |invul=Fast: 1-12 All<br/>Slow: 1-22 All
  |level=100 |attribute= |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |invul=Fast: 1-12 All<br/>Slow: 1-22 All
Line 674: Line 688:
|-
|-
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Astral |subtitle=  
  |version=Asura: Thunderbird Rising |subtitle=6321463214C
  |damage=death |cancel= |p1= |p2= |starter= |guard=
  |damage=death |cancel= |p1= |p2= |starter= |guard=
  |level= |attribute= |startup=4+7 |active=3 |recovery=83 |frameAdv= |invul=1-13 All
  |level= |attribute= |startup=4+7 |active=3 |recovery=83 |frameAdv= |invul=1-13 All
Line 685: Line 699:
|-
|-
|}
|}
== Revolver Action Table ==
== Revolver Action Table ==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 691: Line 706:
!  !! A!! B !! C !! D !! Cancels
!  !! A!! B !! C !! D !! Cancels
|-
|-
! <span style="color:blue">5A<sup>[3]</sup></span>
| <span style="color:green">5A<sup>[+]</sup></span>, 2A, 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D || Throw, Jump, Special
|-
! <span style="color:blue">5B<sup>[1]</sup></span>
| 6A || 2B, 6B || 5C, 2C, 6C || 5D || Jump, Special
|-
! 5C
| 6A || 6B || 2C, 3C || 5D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
|-
! 5D
| - || - || - || - || <span style="color:red">Special<sup>[-]</sup></span>
|-
! <span style="color:blue">2A<sup>[3]</sup></span>
| 5A, <span style="color:green">2A<sup>[+]</sup></span>, 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D || Throw, Special
|-
! <span style="color:blue">2B<sup>[1]</sup></span>
| 6A || 6B || 5C, 2C, 3C || 5D || Special
|-
! 2C
| - || - || - || j.D || Jump, Special
|-
! 3C
| - || - || - || 5D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
|-
! 6A (attack)
| - || - || - || - || Special
|-
! 6B (attack)
| - || - || - || - || Jump (2nd hit), Special (2nd hit)
|-
! 6C
| - || - || - || 5D || Special
|-
|-
|}
|}
Line 699: Line 746:
!  !! A!! B !! C !! D !! Cancels
!  !! A!! B !! C !! D !! Cancels
|-
|-
! j.A
| - || - || - || j.D, j.6D || Throw, Jump, Special
|-
! j.B
| - || - || - || j.D, j.6D || Jump, Special
|-
! j.C
| - || - || - || j.D, j.6D || Jump, Special
|-
! j.2C
| - || - || - || j.D, j.6D || Special
|-
! j.D
| - || - || - || - || <span style="color:red">Special<sup>[-]</sup></span>
|-
! j.6D
| - || - || - || - || <span style="color:red">Special<sup>[-]</sup></span>
|-
|-
|}
|}

Revision as of 02:42, 22 September 2017

System Data

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 28 / Invul: 1-7
Movement Options

Double Jump, 1 Air Dash, Short Jump, Dash type: Run


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 6 2 13 - - -
500 8 3 16 - - -
570 12 3(8)3 19 - - -
300 7 3 13 - - -
550 9 3 12 - - -
660 12 6 17+16L - - -
36 - - -
1200 9 4 14 - - -
36 - - -
800*2 9 3(3)3 19 - - -
800 25 3 18 - - -
300*2 8 2(6)2 14 - - -
600 10 2(6)3 18 - - -
700*2 13 2(9)2 14 - - -
800 10 3 20 - - -
36 - - -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300, 880 18 10 30 - - -
300, 880 16 Until L 33 - - -
300, 880 16 Until L 33 - - -
550*4 16 10,10,10,10 17 - - -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 7 3 23 - - -
500, 1000 7 3 23 - - -
1500 7 3 23+3L - - -
0 13 3 30 - - -
1000 20 1 25 - - -
1000 30~61 1 25 - - -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
600*2, 900 13 2(4)2(10)3 11+7L - - -
600*4, 900 13 2(4)2(4)2(7)4(13)3 18+14L - - -
600 13 3 17 - - -
600 11 3 17 - - -
600 8 3 17 - - -
600 8 3 17 - - -
600 8 3 17 - - -
600 8 3 17 - - -
600 8 3 20 - - -
600 8 3 20 - - -
1200 9 3 23+9L - - -
1200 9 3 Until L+9 - - -
800 12 4 19+12L - - -
800 12 4 Until L+12 - - -
950 13 2 22 - - -
950 Until L+?? 2 22 - - -
870 15 3 12+11L - - -
300*n, 600 19 6,3*n(8)4 24 - - -
1100 22 3 16+9L - - -
1600 48 1 16+9L - - -
1100 Until L+5? 3 16+9L - - -
1600 Until L+31? 1 16+9L - - -
Total 25+5L - - -
Total 31+5L - - -
800 30 300 Total 53 - - -
800 30 300 Total 61+3L - - -
950 13 2 26 - - -
870 25 3  ??+10L - - -
870 17 3 13+11L - - -
300*n, 600 16 6,3*n(8)4 24 - - -
300*n, 600 15 3*n(8)4 24 - - -
1100 21 3 16+9L - - -
1600 49 1 16+9L - - -
Total 23 - - -
Total 23 - - -
Total 20 - - -
Total 21 - - -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 1000, 200*n, 2500
OD: 1000, 200*n, 800*5
4+1 Until L 40 - - -
Normal: 1250, 200*n, 2500
OD: 1250, 200*n, 800*5
- - -
Normal: 1000*2, 2000
OD: 1000*2, 400*9
12+1 12 - - -
Normal: 1250*2, 2000
OD: 1250*2, 400*9
12+1 12 - - -
3+0 1 - - -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 1100*2
AF: 600, 1100*2, 3000
Fast: 10
Slow: 20
3 34 - - -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
death 4+7 3 83 - - -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C 5D Jump, Special
5C 6A 6B 2C, 3C 5D Jump[-], Special
5D - - - - Special[-]
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Special
2B[1] 6A 6B 5C, 2C, 3C 5D Special
2C - - - j.D Jump, Special
3C - - - 5D Jump[-], Special
6A (attack) - - - - Special
6B (attack) - - - - Jump (2nd hit), Special (2nd hit)
6C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A - - - j.D, j.6D Throw, Jump, Special
j.B - - - j.D, j.6D Jump, Special
j.C - - - j.D, j.6D Jump, Special
j.2C - - - j.D, j.6D Special
j.D - - - - Special[-]
j.6D - - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only