BBCF/Kagura Mutsuki: Difference between revisions

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==Overview==
==Overview==
Kagura Mutsuki is an NOL General, and the head of the Duodecim's Mutsuki family, who is secretly plotting to overthrow the NOL. He first appeared as an unlockable character in the console version of ''BlazBlue: Chrono Phantasma'', unlocked by beating the true ending in the story mode.
Kagura Mutsuki is a Colonel in the NOl, and the head of the Duodecim's Mutsuki family. He recognizes how dire the state of the world is under the Imperator's rule and seeks to change how the NOL operates from within.  


===Drive: Black Gale===
===Drive: Black Gale===
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{{warning|This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)}}
{{warning|This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)}}
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==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======

Revision as of 05:42, 31 December 2016

Kagura Mutsuki
BBCF Kagura Portrait.png
Health: 11,500

Combo Rate: 65%
Prejump:
Backdash Time 25 / Invul: 1~7


Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Balanced, Charge, Stance, Mixup
  

Overview

Kagura Mutsuki is a Colonel in the NOl, and the head of the Duodecim's Mutsuki family. He recognizes how dire the state of the world is under the Imperator's rule and seeks to change how the NOL operates from within.

Drive: Black Gale

Kagura's Drive allows him to enter three different stances. Each stance comes with its own set of unique moves that can be chained together once consecutively (5Dx>2Dx>6Dx). Once a stance is used in a D chain, it cannot be used until coming out of stance (5Dx>2Dx>5Dx does not work).

Overdrive: Infinite Coupling

  • Removes the limit on stance cancels in D attack strings
  • Can dash cancel all C and D attacks except for 3C and 5DB
  • 5DC launches upwards instead of behind
  • 6DC slides the opponent across the screen
  • 2DC causes untechable knockdown
  • [4]1236C gets a additional follow-up attack
  • 28D deal more hits and damage

Pros/Strengths

  • Massive, sweeping normals
  • Very high average damage
  • Stance cancels provide tricky mixup and mind games
  • Almost all combos can end in fireball okizeme
  • Certain moves have super armor
  • Has one of the best reversals in the game

Cons/Weaknesses

  • Very poor mobility
  • Fastest pokes have pitiful range
  • Is very heavily momentum based. He will either decisively steal a match, or get hopelessly blown up
  • Nearly all high damage combos must be in a corner
  • Has arguably the worst mid range game in the entire roster. Characters with strong footsies give him a very hard time
  • Struggles against fast mixup characters (Taokaka, Valkenhayn, etc...)
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)


Normal Moves

5A
5A
BBCP Kagura 5A.png
300 All 5 3 9 - B -
5B
5B
BBCP Kagura 5B.png
400 L 8 3 11 - F -
5C
5C
BBCP Kagura 5C.png
1000 HL 19 4 23 - B -
2A
2A
BBCP Kagura 2A.png
300 All 7 3 10 - F -
2B
2B
BBCP Kagura 2B.png
500 L 12 3 14 - F -
2C
2C
BBCP Kagura 2C.png
900 HL 18 5 23 - F -
6A
6A
BBCP Kagura 6A.png
800 H 22 3 19 - B -
6B or 5BB
6B or 5BB
BBCP Kagura 6B.png
600 HL 11 3 24 - B -
6C
6C
BBCP Kagura 6C.png
1200 HL 24 6 29 - B -
3C
3C
BBCP Kagura 3C.png
700 HL 14 3 23 - F -
j.A
j.A
BBCP Kagura jA.png
300 HA 7 3 9 - H -
j.B
j.B
BBCP Kagura jB.png
450 HA 10 4 15 - H -
j.C
j.C
BBCP Kagura jC.png
750 HA ~15 5 24 - H -


Drive Moves

Stance
Stance
5D/2D/6D, air OK
BBCP Kagura 5D.png
5D
BBCP Kagura 2D.png
2D
BBCP Kagura 6D.png
6D
BBCP Kagura 4D.png
4D to cancel
1 - - - 1 - - - ? - - -
Dragon Blast
Dragon Blast
5D~A
BBCP Kagura 5D~A.png
龍破衝(りゅうはしょう)
700 HL 19 3 31 - B -
Dragon's Claw
Dragon's Claw
5D~B
BBCP Kagura 5D~B.png
龍戟爪(りゅうげきそう)
2000 Throw 7 3 - T -
Dragon Slaughter
Dragon Slaughter
5D~C
BBCP Kagura 5D~C.png
屠龍連斬(とりゅうれんざん)
750,750 HL 17 3(14)3 34 - B -
Dragon Strike
Dragon Strike
2D~A
BBCP Kagura 2D~A.png
砕龍撃(さいりんげき)
1400 HA 20 7 41 - B -
Dragon's Blade
Dragon's Blade
2D~B
BBCP Kagura 2D~B.png
龍閃剣(りゅうせんけん)
500,800 LA 13 Minimum 3(10)2 26 - F -
Dragon's Dual Strike
Dragon's Dual Strike
2D~C
BBCP Kagura 2D~C.png
臥竜双破(がりょうそうは)
400,1000 HL 16 2(20)3 27 - B, F -
Dragon's Fang
Dragon's Fang
6D~A
BBCP Kagura 6D~A.png
龍牙迅(りゅうがじん)
800 All 26-35 5 20 - F -
Dragon's Mirage
Dragon's Mirage
6D~B
BBCP Kagura 6D~B 1.png
龍影迅(りゅうえいじん)
800 All 33-42 3 24 - F -
Sky Dragon's Strike
Sky Dragon's Strike
6D~C
BBCP Kagura 6D~C.png
飛龍尖撃(ひりゅうせんげき)
1200 HL 15-20 4 26 - B -


Universal Mechanics

Forward Throw
Forward Throw
5/6B+C
BBCP Kagura ForwardThrow.png
0,100,1300 7 3 19 - T -
Back Throw
Back Throw
4B+C
BBCP Kagura BackThrow.png
0,100,1300 7 3 19 - T -
Air Throw
Air Throw
j.B+C
BBCP Kagura AirThrow.png
500,200,700 7 3 15 - T -
Counter Assault
Counter Assault
6A+B (While Blocking)
BBCP Kagura 6B.png
0 All 13 2 31 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Kagura CT.png
1000 B 30 1 26 - B -


Specials

Dragon Spirit
Dragon Spirit
[4]~6A/B
BBCP Kagura 4~6A.png
龍縛旋(りゅうばくせん)
450,450 All 19 64 Total 36 - BP* - 550xN (Short) 400xN(Long) All 40 Total 54 - BP* -
Dragon's Ascent
Dragon's Ascent
[2]~8B/C
BBCP Kagura 2~8C.png
龍刃翔(りゅうじんしょう)
(1)700 (2-3)350 HL 9 - B - (1)1000 (2-6)300 HL 13 2(3)2x5 49 - B -
Dragon's Dance
Dragon's Dance
[8]~2C
BBCF Kagura Ryuurenbu.png
龍憐舞(りゅうれんぶ)
- -


Distortion Drives

Supreme Dragon's Inferno
Supreme Dragon's Inferno
[4]~41236+C
BBCP Kagura 4~41236C.png
龍覇・獄焔塵(りゅうは・ごくえんじん)
2012 1+1 6(7)6(7)6 24 - - - 2764 - - -
The Dragon Lord's Striking Fang
The Dragon Lord's Striking Fang
During a stance, 28D, air OK
BBCP Kagura 28D.png
龍皇・斬牙欧衝(りゅうおう・ざんがおうしょう)
500,1747 - - -


Exceed Accel

Dark Flame of the Bellowing Dragon
ABCD during Overdrive
BBCF Kagura GenmaRettouzan.png
哮龍・幻魔烈刀嶄(こうりゅう・げんまれっとうざん)
2040 All - - 4020 All - -


Astral Heat

Black Dragon's Sky-Rending Blade
236236C
BBCP Kagura 236236C.png
DESTROY All 7+15 5 40 - B -


External References