BBCF/Kagura Mutsuki/Frame Data

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System Data[edit]

Health: 11,500

Combo Rate: 60%

Jump Startup: 5

Backdash Time 25 / Invul: 1-7

Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 5 3 9 0 11 - 12 9 - Click!
5B 480 SR 90 85 Long Mid 2 F 8 3 11 0 13 - 17 10 - Click!
5C 1100 SR 100 92 Long Mid 4 B 19 4 23 -4 22 - 36 12 - Click!
2A 300 CSR 100 80 Normal All 1 F 7 3 10 -1 11 - 12 9 - Click!
2B 500 SR 90 85 Long Low 2 F 10 3 14 -3 13 - 14 10 - Click!
2C 1000 SR 82 92 Long Mid 4 F 16 7 23 -9 20 - 35, Slide 40 12 - Click!
6A 800 SR 100 92 Normal High 4 B 22 3 19 -3 18 - 19 12 - Click!
  • Bonus Proration 110%
6B 600 SJR 100 89 Long Mid 3 B 9 4 21 -8 16 - 21 11 - Click!
6C 1300 SR 90 84 Long Mid 5 B 20 8 29 -13 24 - 55 13 - Click!
3C 900 SR 90 79 Long Low 3 F 14 3 23 -9 16 - 40 11 - Click!
j.A 300 CSJR 80 85 Normal High/Air 2 H 7 3 9 - 13 - 14 10 - Click!
j.B 550 SJR 80 89 Long High/Air 3 H 10 4 15 - 16 - 19 11 - Click!
j.C 1000 SR 90 84 Long High/Air 5 H 13 8 24 - 20 - 55 13 - Click!


Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
D Stance
5D/2D/6D
- - - - - - - - - - 72 - - - - - - Click!
  • Can cancel into attacks and other stances on 10
Stance Cancel
D > 4D
- - - - - - - - - - 12 - - - - - - Click!
Air Stance
j.D/j.2D/j.6D
- - - - - - - - - - 73 - - - - - - Click!
  • Can cancel into attacks and other stances on 8
Air Stance Cancel
j.D > j.4D
- - - - - - - - - - ?? - - - - - - Click!
Dragon Blast
5D~A
800 Dr(S)RDa 80 89 Normal Mid 3 B 19 3 27 -10 19 - 36 15 7-21 Guard HBFP Click!
  • Fatal Counter
  • Forward Dash cancel is -3. Back Dash cancel is -5
Dragon's Claw
5D~B
300, 1200 DrSR 100 90, 60 Normal Throw(120) 0, 3 T 7 3 38 - - - 50 0 - Click!
  • Minimum Damage 100%
Dragon Slaughter
5D~C
700, 1200 R, Dr(S)R 90 84 Long Mid 5 B 17 3 (14) 3 34 -16 20 - 30, 37 7 1-36 H Click!
Dragon Strike
2D~A
1000 Dr(S)R 90 94 Normal High/Air 5 H 20 7 41 -31 16 - 45 15 4-26 FT Click!
  • Fatal Counter
Dragon's Blade
2D~B
800, 1200 R, Dr(S)R 90 84 Long Low/Air, All 3 F 13 3 (10) 2 22 -7 16 - 22 15 - Click!
Dragon's Dual Strike
2D~C
600, 1200 R, Dr(S)R 100, 90 84 Long Mid, Low 5 B, F 18 2 (19) 3 27 -9 25, 20 - 35, 40 7,13 - Click!
Dragon's Fang
6D~A
850 Dr(S)R 90 82 Long All 4 B 35 3 22 -6 18 - 45 15 1-34 B Click!
  • Fatal Counter
Dragon's Mirage
6D~B
900 Dr(S)R 90 82 Normal All 4 B 42 3 24 -8 18 - 19 15 1-26B
27-39 All
Click!
Sky Dragon's Strike
6D~C
1200 Dr(S)R 80 84 Normal All 5 B 18 6 26 -11 20 - Ground: 30, Slide 26
Air: 32, Slide 12
15 7-23 Guard P Click!
  • Hitbox fully extended on 20F

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 100, 1400 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60, 50 after Wall 0 - Click!
  • Minimum Damage 100%
Back Throw 100, 1400 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60, 50 after Wall 0 - Click!
  • Minimum Damage 100%
Air Throw 500, 200, 800 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - 60 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 5 28 - 18 - 19 12 1-20 All Click!
Forward Dash Cancel - - - - - - - - - - 22 - - - - - - Click!
  • Can cancel into Drive 17-22F
Back Dash Cancel - - - - - - - - - - 24 - - - - - 1-9 All Click!
  • Can cancel into Drive 19-24F
CrushTrigger
Uncharged/Charged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
A Dragon Spirit
[4]6A
700 R 80 94 Normal All 2 P1* 18 - Total 36 -3 13 - 25 0/+2 - Click!
  • Does more hits the further it travels (max 3)
  • When 2 or 3 hits, each hit has base damage 600
B Dragon Spirit
[4]6B
650*2 - 80 94 Normal All 2 P1* 40 - Total 51 10 13 - 19 0/+2 - Click!
  • Does more hits the further it travels (max 6)
B Dragon's Ascent
[2]8B
600*3 R 90 79 Very Short Mid 3 B 13 3,2,2 Until L+12 -18 20 - 48 2 1-19 H Click!
C Dragon's Ascent
[2]8C
900, 200*5 R 60 82 Very Short Mid, All*5 4 B 9 2 (3) 2,2,2,2,2 Until L+20 -45 18 - 35 15,1*5 1-23 All Click!
  • On hit, can cancel into followup on 24
Dragon's Dance
[8]2C
1200 R 90 82 Normal High/Air 4 H 13 3 Until L+8 - 18 - 40 12 - Click!
Followup Dragon's Dance
[2]8C > [8]2C
1200 R 90 92 Normal - 4 H 14 5 Until L+8 - 18 - 40 12 - Click!


Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
The Dragon Lord's Striking Fang
Stance > 28D
500, 5000
[500*19, 3000]
R 80 84,50 Long Mid 5 B 1+10 3 51 -33 20 - 90 13/+30 1-12 All Click!
  • Values in [] are during OD
  • Minimum Damage 20% [20%, 10%*18, 15%] (1100 [1975])
Air The Dragon Lord's Striking Fang
Air Stance > 28D
500, 5000
[500*19, 3000]
R 80 84,50 Normal Mid 5 B 1+Until L+5 3 51 -33 20 - 90 13/+30 1-Until L+7 All Click!
  • Values in [] are during OD
  • Minimum Damage 20% [20%, 10%*18, 15%] (1100 [1975])
Supreme Dragon's Inferno
[4]1236C
1100*3 R 80 92 Normal All 4 P2* 1+4 12 per flame Total 59 -8 18+3 - 30 0/+3 - Click!
  • Minimum Damage 15% (495)
  • Flames appear on 5, 18, 31
Supreme Dragon's Inferno
OD Followup
380*3, 380*3 - - 92 Normal - 4 P2* 7+9 Until Offscreen Total 99 - - - 40+3, 50 after Wall 0/+3 - Click!


  • Second shot appears 24F after first
  • Minimum Damage 20% (456)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Dark Flame of the Bellowing Dragon
ABCD during OD
600, 250*4, 1500
{600, 250*4, 500*7}
- 100 100 Long All - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-22 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (310 {510+49})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Black Dragon's Sky-Rending Blade
236236C
31000 - - - Long All 5 B 7+15 5 40 -24 20 - - 13 1-32 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C Yes Special
5C - - - Yes Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B - 5B, 6B 5C, 2C, 6C, 3C Yes Special
2C - - 5C[*] Yes Special
6A - - - - Special
6B - - 5C, 2C, 6C, 3C Yes Jump, Special
6C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Throw, Jump, Special
j.B j.A - j.C Yes Jump, Special
j.C - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Kagura Mutsuki/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


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