BBCF/Kagura Mutsuki/Frame Data

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System Data[edit]

Health: 11,500

Combo Rate: 60%

Jump Startup: 5

Backdash Time 25 / Invul: 1-7


Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 - 100 77 - - 1 - 5 3 9 0 11 12 - Click!
5B
480 - 90 85 - - 2 - 8 3 11 0 13 17 - Click!
5C
1100 - 100 92 - - 4 - 19 4 23 -4 22 36 - Click!
2A
300 - 100 77 - - 1 - 7 3 10 -1 11 12 - Click!
2B
500 - 90 85 - - 2 - 10 3 14 -3 13 14 - Click!
2C
1000 - 82 92 - - 4 - 16 7 23 -9 20 35, Slide 40 - Click!
6A
800 - 100 92 - - 4 - 22 3 19 -3 18 19 - Click!
  • Bonus Proration 110%
6B
600 - 100 89 - - 3 - 9 4 21 -8 16 21 - Click!
6C
1300 - 90 84 - - 5 - 20 8 29 -13 24 55 - Click!
3C
900 - 90 79 - - 3 - 14 3 23 -9 16 40 - Click!
j.A
300 - 80 85 - - 2 - 7 3 9 - 13 14 - Click!
j.B
550 - 80 89 - - 3 - 10 4 15 - 16 19 - Click!
j.C
1000 - 90 84 - - 5 - 13 8 24 - 20 55 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
D Stance
5D/2D/6D
- - - - - - - - - - 72 - - - - Click!
  • Can cancel into attacks and other stances on 10
Stance Cancel
D > 4D
- - - - - - - - - - 12 - - - - Click!
Air Stance
j.D/j.2D/j.6D
- - - - - - - - - - 73 - - - - Click!
  • Can cancel into attacks and other stances on 8
Air Stance Cancel
j.D > j.4D
- - - - - - - - - -  ?? - - - - Click!
Dragon Blast
5D~A
800 - 80 89 - - 3 - 19 3 27 -10 19 36 7-21 Guard HBFP Click!
  • Fatal Counter
Forward Dash Cancel
5D~A > 66
- - - - - - - - - - 22 - - - - Click!
  • Can cancel into Drive 17-22F
Back Dash Cancel
5D~A > 44
- - - - - - - - - - 24 - - - 1-9 All Click!
  • Can cancel into Drive 19-24F
Dragon's Claw
5D~B
300, 1200 - 100 90, 60 - - 0, 3 - 7 3 38 - - 50 - Click!
  • Minimum Damage 100%
Dragon Slaughter
5D~C
700, 1200 - 90 84 - - 5 - 17 3 (14) 3 34 -16 20 30, 37 1-36 H Click!
Dragon Strike
2D~A
1000 - 90 94 - - 5 - 20 7 41 -31 16 45 4-26 FT Click!
  • Fatal Counter
Dragon's Blade
2D~B
800, 1200 - 90 84 - - 3 - 13 3 (10) 2 22 -7 16 22 - Click!
Dragon's Dual Strike
2D~C
600, 1200 - 100, 90 84 - - 5 - 18 2 (19) 3 27 -9 25, 20 35, 40 - Click!
Dragon's Fang
6D~A
850 - 90 82 - - 4 - 35 3 22 -6 18 45 1-34 B Click!
  • Fatal Counter
Dragon's Mirage
6D~B
900 - 90 82 - - 4 - 42 3 24 -8 18 19 1-26B
27-39 All
Click!
Sky Dragon's Strike
6D~C
1200 - 80 84 - - 5 - 18 6 26 -11 20 Ground: 30, Slide 26
Air: 32, Slide 12
7-23 Guard P Click!
  • Hitbox fully extended on 20F

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
100, 1400 - 100 50 - - 4 - 7 3 23 - - 60, 50 after Wall - Click!
  • Minimum Damage 100%
Back Throw
100, 1400 - 100 50 - - 4 - 7 3 23 - - 60, 50 after Wall - Click!
  • Minimum Damage 100%
Air Throw
500, 200, 800 - 100 50 - - 4 - 7 3 23+3L - - 60 - Click!
  • Minimum Damage 100%
Counter Assault
0 - 50 92 - - 4 - 13 5 28 - 18 19 1-20 All Click!
Crush Trigger
Unharged
1000 - 80 60 - - - - 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 - 80 100 - - - - 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
A Dragon Spirit
[4]6A
700 - 80 94 - - 2 - 18 - Total 36 -3 13+2 Hitstop 25 - Click!
  • Does more hits the further it travels (max 3)
  • When 2 or 3 hits, each hit has base damage 600
B Dragon Spirit
[4]6B
650*2 - 80 94 - - 2 - 40 - Total 51 10 13+2 Hitstop 19 - Click!
  • Does more hits the further it travels (max 6)
B Dragon's Ascent
[2]8B
600*3 - 90 79 - - 3 - 13 3,2,2 Until L+12 -18 20 48 1-19 H Click!
C Dragon's Ascent
[2]8C
900, 200*5 - 60 82 - - 4 - 9 2 (3) 2,2,2,2,2 Until L+20 -45 18 35 1-23 All Click!
  • On hit, can cancel into followup on 24
Dragon's Dance
[8]2C
1200 - 90 82 - - 4 - 13 3 Until L+8 - 18 40 - Click!
Followup Dragon's Dance
[2]8C > [8]2C
1200 - 90 92 - - 4 - 14 5 Until L+8 - 18 40 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
The Dragon Lord's Striking Fang
Stance > 28D
Normal: 500, 5000
OD: 500*19, 3000
- 80 84,50 - - 5 - 1+10 3 51 -33 20 90 1-12 All Click!
Air The Dragon Lord's Striking Fang
Air Stance > 28D
Normal: 500, 5000
OD: 500*19, 3000
- 80 84,50 - - 5 - 1+Until L+5 3 51 -33 20 90 1-Until L+7 All Click!
Supreme Dragon's Inferno
[4]1236C
1100*3 - 80 92 - - 4 - 1+4 12 per flame Total 59 -8 18+3 30 - Click!
  • Minimum Damage 15%
  • Flames appear on 5, 18, 31
Supreme Dragon's Inferno
OD Followup
380*3, 380*3 - - 92 - - 4 - 7+9 Until Offscreen Total 99 - - 40+3, 50 after Wall - Click!
  • Second shot appears 24F after first

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Dark Flame of the Bellowing Dragon
ABCD during Overdrive
Normal: 600, 250*4, 1500
AF: 600, 250*4, 500*7
- 100 100 - - - - Fast: 10
Slow: 20
3 34 -10 26 - Fast: 1-12 All
Slow: 1-22 All
Click!

Minimum Damage 10%

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Black Dragon's Sky-Rending Blade
236236C
- - - - - - 5 - 7+15 5 40 -24 20 - 1-32 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C Yes Special
5C - - - Yes Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B - 5B, 6B 5C, 2C, 6C, 3C Yes Special
2C - - 5C[*] Yes Special
6A - - - - Special
6B - - 5C, 2C, 6C, 3C Yes Jump, Special
6C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Throw, Jump, Special
j.B j.A - j.C Yes Jump, Special
j.C - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

Overview Button.pngCombos Button.pngStrategy Button.png

VideoDatabase Button.pngForum Button.png FrameData Button.png


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc