BBCF/Kokonoe/Combos: Difference between revisions

From Dustloop Wiki
< BBCF‎ | Kokonoe
Line 230: Line 230:
{{CharLinks |charMainPage=BBCF/Kokonoe
{{CharLinks |charMainPage=BBCF/Kokonoe
  |videos=http://www.dustloop.com/forums/index.php?/forums/forum/254-kokonoe/
  |videos=http://www.dustloop.com/forums/index.php?/forums/forum/254-kokonoe/
  |forums=http://horibuna.web.fc2.com/BBCF/BBCF_KO.html
  |forums=https://keeponblaz.in/#/?version=CF2&p1chars=kokonoe
  |discord=https://discord.gg/mBxnrEv
  |discord=https://discord.gg/mBxnrEv
}}
}}

Revision as of 03:31, 13 December 2017

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

3C > 236[A] |> 5A > 5B > 6A > 6C > j.2C > j.6D > (236[A] explodes) > dash 5B > 5C > 236A > microdash 5C > 236A |> 22B oki

Video Example
Damage: 2344
Notes:
  • 3C combo from either poking with it in neutral or opening an opponent up low


j.2C > RC > j.B > 6A > 6C > jc j.C > j.9D > j.236D > dash 6[B] > 5C > 236A > dash 22B oki

Video Example
Damage: 2971
Requires: 50 meter
Notes:
  • j.2C Overhead combo. There are other routes to convert it into a full combo but the rapid cancel route is the safest for you on block so you'll want to prioritize this route over others for the most part.


6B > 5C > 2C > 7D > 5B > 5C > 236A > microdash 5C > IAD j.B > j.C > j.6D > j.236D > 6B > 5C > 22B oki

Video Example
Damage: 3076
Notes:
  • Standard 6B Overhead combo. This route emphasizes corner carry to make sure the opponent reaches the corner


CH AA 6A > 6C > jc j.C > j.6D > j.236D > dash 5B > 6A > 6C > 5B > 5C > 3C > 22A > 5C > 2C > 236A > 5C > 22B oki

Video Example
Damage: 3654
Notes:
  • Standard 6A Anti-Air combo.


AA 6A > jc j.B(1) > j.C > j.6D > j.236D > dash 5B > 5C > 3C > 6D > microdash 5B > 5C > 236A > microdash 5C > 236A |> 22B oki

Video Example
Damage: 2868
Notes:
  • Anti Air combo variation that gives great corner carry (2/3rds of the stage) but sacrifices damage


CH AA 6A > 6C > j9D > j.236B > j.236D > 22B > 2C > 6C > j.2C > Super Ball > 2D > 236C > Hiten Greed Climb

Video Example
Damage: 6240
Requires: 100 meter
Notes:
  • Anti-Air Kill Combo.


Air to Air j.A > djc j.A > j.B(1) > j.2C > falling j.C > j.9D > j.236D > dash 5B > 5C > 3C > 22A > microdash 5C > 236A |> 22B oki

Video Example
Damage: 1868
Notes:
  • j.A Air to Air combo. Corner Carries from midscreen distance


CH jA > djc j.A > j.B > j.2C > 3D > 236D > land 5C > 4D > 5C > 236A > 5C > 236A

Video Example
Damage: 1733
Notes:
  • Alternate j.A Air to Air combo for when you aren't close enough end in the corner. This


CH Air to Air j.B > j.C > j.9D > j.236D > dash 5B > 6A > 6C > 5B > 6A > 6C > j.2C > j.236A oki

Video Example
Damage: 2498
Notes:
  • Standard Air to Air j.B combo


Air to Air j.2C > j.3D > j.236D > dash 5B > 6A > 6C > microdash 5B > 5C > 3C > 22A > 5C > 236A > dash 22B oki

Video Example
Damage: 3137
Notes:
* Standard Air to Air j.2C combo for when you sway someone trying to chase after you from the air.


Air Throw > j.9D > 236D > dash 5B > 5C > 3C > 22A > microdash 5C > 236A > 22B oki

Video Example
Damage: 2711
Notes:
* Standard Air Throw Combo


6C > j.C > j.6D > j.236D > dash 5B > 5C > 3C > 4D |> 5B > 5C > 236A > microdash 5C > 236A > 5C > 22B oki

Video Example
Damage: 3348
Notes:
* 6C combo from beating a low poke


6C > j.2C > j.D > j.B(1) > j.236D > dash under 5B > 6A > 6C > 5B > 5C > 3C > 22A > 5C > 22B oki

Video Example
Damage: 3251
Notes:
*Alternate 6C combo from beating a low poke that side swaps to put the opponent in the corner

Close to Corner

6B > 5C > 2C > 7D > 5B > 6A > 5B > 5C > 236A > 5C > 236A > 5C > 22B oki

Video Example
Damage: 2919
Notes:
* Alternate 6B Overhead combo for when you're close to the corner. The main difference is the removal of the IAD j.B part of the route


3C > 236[A] > delay 5A > 5B > 5C > 3C > 236[A] > 6[B] > 5C > 3C(1) > 236[A] > 5C > 2C > 6C > j.2C > j.3D |> j.C > j.214A oki

Video Example
Damage: 2337
Notes:
  • Close to Corner variation of the usual 3C combo that'll let you get Flame Cage oki

Corner

2B > 5C > 2C |> microdash 5C > 3C > 236A > 5B > 6A > jc j.C > j.2D |> j.B (1) > j.C > j.214A > 22B oki

Video Example
Damage: 2460
Notes:
  • Corner 2B Low Combo. Gives Fireball and 22B oki at the end


6B > 5C > 2C > microdash 5B > 5C > 3c > 236A > 6A > jc j.C > j.3D |> j.B(1) > j.C > j.214A oki

Video Example
Damage: 2926
Notes:
* Standard Corner 6B Overhead Combo


22A > j.A > j.B > j.C > j.D > j.B > j.236D > 6[B] > 5C > 2C > 236A > 5C > 22B oki

Video Example
Damage: 2403
Notes:
  • A Banishing Ray starter combo for those rare times you catch someone trying to mash out of the end of your pressure with it


22B > 5B > 6A > jc j.B > j.C > j.D > j.B(1) > j.236D > 22B > 5C > (22B Hits) |> 6[B] > 5C > 3C > 236[A] > 5C > 22B oki

Video Example
Damage: 3341
Notes:
  • 22B combo for those rare instances when opponents don't respect 22B oki and open themselves up


Throw > 8D > 236B > j.C > j.236D > 22B > 236[A] > (22B Hits) |> 6[B] > 5C > 3C > 236[A] |> 5C > 22B oki

Video Example
Damage: 3777
Notes:
  • Standard Corner Throw Combo


214A > 5B > 5C > 2C > 236[D] > 3C > 236]D[ > dash under 5C > 236A > 6A > jc jC > j.2D |> j.B (1) > j.C > j.214A oki

Video Example
Damage 2478
Notes:
  • Flame Cage starter combo for when you open an opponent up from Flame Cage oki with a left/right Planar Haze mixup


214A > 5B > 5C > 2C > 6C > j.8D > 236B |> j.B (1) > j.236D > dash under 6[B] > 3C > 236C

Video Example
Damage: 4230
Requires: 50 meter
Notes:
  • Alternate version of a Flame Cage starter combo for when you open an opponent up from Flame Cage oki with a left/right Planar Haze mixup. This one aims to maximize damage to try and kill the oppoenent


Air Throw > j.D |> j.C > j.236D > 6[B] > 5C > 2C > 236A > 5C > 22B oki

Video Example
Damage: 2969
Notes:
  • Standard Corner Air Throw Combo.

Combo Theory

Video Examples