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{{CharLinks |charMainPage=BBCF/Kokonoe | {{CharLinks |charMainPage=BBCF/Kokonoe | ||
|videos=http://www.dustloop.com/forums/index.php?/forums/forum/254-kokonoe/ | |videos=http://www.dustloop.com/forums/index.php?/forums/forum/254-kokonoe/ | ||
|forums= | |forums=https://keeponblaz.in/#/?version=CF2&p1chars=kokonoe | ||
|discord=https://discord.gg/mBxnrEv | |discord=https://discord.gg/mBxnrEv | ||
}} | }} |
Revision as of 03:31, 13 December 2017
Combo Notation Guide | |||||||||
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Combo List
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ |
Midscreen
3C > 236[A] |> 5A > 5B > 6A > 6C > j.2C > j.6D > (236[A] explodes) > dash 5B > 5C > 236A > microdash 5C > 236A |> 22B oki
- Video Example
- Damage: 2344
- Notes:
- 3C combo from either poking with it in neutral or opening an opponent up low
j.2C > RC > j.B > 6A > 6C > jc j.C > j.9D > j.236D > dash 6[B] > 5C > 236A > dash 22B oki
- Video Example
- Damage: 2971
- Requires: 50 meter
- Notes:
- j.2C Overhead combo. There are other routes to convert it into a full combo but the rapid cancel route is the safest for you on block so you'll want to prioritize this route over others for the most part.
6B > 5C > 2C > 7D > 5B > 5C > 236A > microdash 5C > IAD j.B > j.C > j.6D > j.236D > 6B > 5C > 22B oki
- Video Example
- Damage: 3076
- Notes:
- Standard 6B Overhead combo. This route emphasizes corner carry to make sure the opponent reaches the corner
CH AA 6A > 6C > jc j.C > j.6D > j.236D > dash 5B > 6A > 6C > 5B > 5C > 3C > 22A > 5C > 2C > 236A > 5C > 22B oki
- Video Example
- Damage: 3654
- Notes:
- Standard 6A Anti-Air combo.
AA 6A > jc j.B(1) > j.C > j.6D > j.236D > dash 5B > 5C > 3C > 6D > microdash 5B > 5C > 236A > microdash 5C > 236A |> 22B oki
- Video Example
- Damage: 2868
- Notes:
- Anti Air combo variation that gives great corner carry (2/3rds of the stage) but sacrifices damage
CH AA 6A > 6C > j9D > j.236B > j.236D > 22B > 2C > 6C > j.2C > Super Ball > 2D > 236C > Hiten Greed Climb
- Video Example
- Damage: 6240
- Requires: 100 meter
- Notes:
- Anti-Air Kill Combo.
Air to Air j.A > djc j.A > j.B(1) > j.2C > falling j.C > j.9D > j.236D > dash 5B > 5C > 3C > 22A > microdash 5C > 236A |> 22B oki
- Video Example
- Damage: 1868
- Notes:
- j.A Air to Air combo. Corner Carries from midscreen distance
CH jA > djc j.A > j.B > j.2C > 3D > 236D > land 5C > 4D > 5C > 236A > 5C > 236A
- Video Example
- Damage: 1733
- Notes:
- Alternate j.A Air to Air combo for when you aren't close enough end in the corner. This
CH Air to Air j.B > j.C > j.9D > j.236D > dash 5B > 6A > 6C > 5B > 6A > 6C > j.2C > j.236A oki
- Video Example
- Damage: 2498
- Notes:
- Standard Air to Air j.B combo
Air to Air j.2C > j.3D > j.236D > dash 5B > 6A > 6C > microdash 5B > 5C > 3C > 22A > 5C > 236A > dash 22B oki
- Video Example
- Damage: 3137
- Notes:
- * Standard Air to Air j.2C combo for when you sway someone trying to chase after you from the air.
Air Throw > j.9D > 236D > dash 5B > 5C > 3C > 22A > microdash 5C > 236A > 22B oki
- Video Example
- Damage: 2711
- Notes:
- * Standard Air Throw Combo
6C > j.C > j.6D > j.236D > dash 5B > 5C > 3C > 4D |> 5B > 5C > 236A > microdash 5C > 236A > 5C > 22B oki
- Video Example
- Damage: 3348
- Notes:
- * 6C combo from beating a low poke
6C > j.2C > j.D > j.B(1) > j.236D > dash under 5B > 6A > 6C > 5B > 5C > 3C > 22A > 5C > 22B oki
- Video Example
- Damage: 3251
- Notes:
- *Alternate 6C combo from beating a low poke that side swaps to put the opponent in the corner
Close to Corner
6B > 5C > 2C > 7D > 5B > 6A > 5B > 5C > 236A > 5C > 236A > 5C > 22B oki
- Video Example
- Damage: 2919
- Notes:
- * Alternate 6B Overhead combo for when you're close to the corner. The main difference is the removal of the IAD j.B part of the route
3C > 236[A] > delay 5A > 5B > 5C > 3C > 236[A] > 6[B] > 5C > 3C(1) > 236[A] > 5C > 2C > 6C > j.2C > j.3D |> j.C > j.214A oki
- Video Example
- Damage: 2337
- Notes:
- Close to Corner variation of the usual 3C combo that'll let you get Flame Cage oki
Corner
2B > 5C > 2C |> microdash 5C > 3C > 236A > 5B > 6A > jc j.C > j.2D |> j.B (1) > j.C > j.214A > 22B oki
- Video Example
- Damage: 2460
- Notes:
- Corner 2B Low Combo. Gives Fireball and 22B oki at the end
6B > 5C > 2C > microdash 5B > 5C > 3c > 236A > 6A > jc j.C > j.3D |> j.B(1) > j.C > j.214A oki
- Video Example
- Damage: 2926
- Notes:
- * Standard Corner 6B Overhead Combo
22A > j.A > j.B > j.C > j.D > j.B > j.236D > 6[B] > 5C > 2C > 236A > 5C > 22B oki
- Video Example
- Damage: 2403
- Notes:
- A Banishing Ray starter combo for those rare times you catch someone trying to mash out of the end of your pressure with it
22B > 5B > 6A > jc j.B > j.C > j.D > j.B(1) > j.236D > 22B > 5C > (22B Hits) |> 6[B] > 5C > 3C > 236[A] > 5C > 22B oki
- Video Example
- Damage: 3341
- Notes:
- 22B combo for those rare instances when opponents don't respect 22B oki and open themselves up
Throw > 8D > 236B > j.C > j.236D > 22B > 236[A] > (22B Hits) |> 6[B] > 5C > 3C > 236[A] |> 5C > 22B oki
- Video Example
- Damage: 3777
- Notes:
- Standard Corner Throw Combo
214A > 5B > 5C > 2C > 236[D] > 3C > 236]D[ > dash under 5C > 236A > 6A > jc jC > j.2D |> j.B (1) > j.C > j.214A oki
- Video Example
- Damage 2478
- Notes:
- Flame Cage starter combo for when you open an opponent up from Flame Cage oki with a left/right Planar Haze mixup
214A > 5B > 5C > 2C > 6C > j.8D > 236B |> j.B (1) > j.236D > dash under 6[B] > 3C > 236C
- Video Example
- Damage: 4230
- Requires: 50 meter
- Notes:
- Alternate version of a Flame Cage starter combo for when you open an opponent up from Flame Cage oki with a left/right Planar Haze mixup. This one aims to maximize damage to try and kill the oppoenent
Air Throw > j.D |> j.C > j.236D > 6[B] > 5C > 2C > 236A > 5C > 22B oki
- Video Example
- Damage: 2969
- Notes:
- Standard Corner Air Throw Combo.
Combo Theory
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •