BBCF/Lambda-11

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Lambda-11
BBCF Lambda Portrait.png

Health: 10,500
Combo Rate: 60%
Prejump: 4
Backdash Time 25 / Invul: 1-7
Movement Options

Double Jump, Air Dash, Dash type: Run
Play-style
Defensive, Hybrid Rushdown/Zoning

Overview[edit]

Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of Blazblue: Continuum Shift, Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her remaining power and the Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum, giving him the power to defeat Terumi and rescue Noel. Having originally appeared as a pallette swap replacement of Nu-13 in BlazBlue: Continuum Shift, Lambda-11 appeared for the first time as a standalone character in BlazBlue: Chrono Phantasma Extend.

Drive: Sword Summoner EX[edit]

Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles: 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. When a sword comes in contact with an opponent, an additional hit comes out automatically. Additionally, Lambda can gatling her D normals up to four times before she has to jump-cancel to get another sword out (Ex: 2D > 4D > 5D > 6D); however, Lambda cannot reuse any sword during a blockstring, and swords cannot be jump-cancelled on block. While Sword Summoner EX makes for a good combo tool, it is also a key part of her zoning abilities, which makes utilizing her drives a very important part in learning to play her.

Overdrive: Elysium[edit]

Lambda's swords grow larger in size, deal more damage, and have increased hitstun. Additionally, aerial swords launch grounded opponents. Her special D moves also gain new properties:

  • 236D summons two saws
  • 214D travels the entire stage
  • j.214D bounds
  • 22D has its recovery reduced, and can be cancelled into an attack or dash after the animation.
  • 236236D fires more swords
  • 632146D tracks the opponent

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Solid zoning abilities allow her to keep some of the cast at a distance
  • Strong backdash (capable of backdashing through most DPs)
  • Great corner carry regardless of Heat
  • Good overall damage output
  • Below-average Health
  • Cannot escape pressure easily without meter
  • Okizeme is not always reliable, and can be beaten by opting not to tech or through character-specific means
  • Close range pressure and mix-up are sub-par, so opening opponents up can be difficult
  • Learning how and when to use D attacks is an important part of learning Lambda. As a result, this requires a strong grasp of neutral and matchup knowledge of how to zone and approach each character effectively



Normal Moves[edit]

5A[edit]
5A
BBCS Lambda 5A.png
Quick poke, not much range
Damage Guard Startup Active Recovery Frame Adv Attribute
300 All 6 3 12 -3 B

Quick jab, good as a quick AA and for pressure.


5B[edit]
5B
BBCS Lambda 6B.png
Kick that can be jump cancelled
Damage Guard Startup Active Recovery Frame Adv Attribute
510 Mid 8 3 17 -3 B

Lambda kicks her opponent's midsection. A good starter for combos, and used primarily in pressure strings because it is jump-cancellable.


5C[edit]
5C
BBCS Lambda 5C.png
Yes, this is a projectile
Damage Guard Startup Active Recovery Frame Adv Attribute
160*8 All 16 X{(4)X}*7 Total 71 -8 P1*
  • Hits 1-7 are special-cancellable

Lambda throws her blade wings at the opponent. Good range, but given its start-up and recovery, it shouldn't be used as a poke. Manly used as combo filler and within blockstrings.


2A[edit]
2A
BBCS Lambda 2A.png
Same story as 5A
Damage Guard Startup Active Recovery Frame Adv Attribute
300 All 7 4 12 -4 F

A crouching jab. Used for poking out of the opponent's pressure, and to set up TRM's.


2B[edit]
2B
BBCS Lambda 2B.png
Hits low
Damage Guard Startup Active Recovery Frame Adv Attribute
480 Low 9 4 13 0 F

Lambda kicks her opponent's feet. A good-range poke that hits low and is her best low normal starter. Generally a good move for using in pressure and mix-up.


2C[edit]
2C
BBCS Lambda 2C.png
Decent anti-air
Damage Guard Startup Active Recovery Frame Adv Attribute
140*8 Mid 14 1*6,2*2 24 -9 B

Lambda sweeps her blade wings diagonally upwards. One of Lambda's many AAs. Has a decent hitbox but slow start-up. Useful in simple mid-screen combos and a good tool to use in her pressure


6A[edit]
6A
BBCS Lambda 6A.png
A situational anti-air with head invulnerability
Damage Guard Startup Active Recovery Frame Adv Attribute
620 Mid 11 6 17 -6 B

Lambda thrusts her arms forward, another AA. Faster than 2C but has a worse hitbox. Has less untechable time than in CPEX.


6B[edit]
6B
BBCS Lambda 4B2.png
This is an overhead and it makes you angry.
Damage Guard Startup Active Recovery Frame Adv Attribute
680 High 24 2 15+8L -8 H
  • 110% Bonus Proration.

Lambda performs a weird backflip. Used in her mix-up in order to open the opponent up. Sends opponents flying in a diagonal trajectory.


6C[edit]
6C
BBCS Lambda 6C.png
Mainly used in combos
Damage Guard Startup Active Recovery Frame Adv Attribute
180*8 Mid 22 1*6 24 -6 B

Lambda throws her blade wings in an arc in front of her. Main use is within combos and blockstrings, since it is D cancellable on hit or block.


3C[edit]
3C
BBCS Lambda 3C.png
Low sweep
Damage Guard Startup Active Recovery Frame Adv Attribute
140*8 Low 11 1*8 22 -6 F

Lambda sweeps the ground with her blade wings. Hits low and has a great horizontal range. Main use is for combos into Gravity Seed or for a knockdown into 236D oki.


j.A[edit]
j.A
BBCS Lambda jA.png
Bad range air-to-air
Damage Guard Startup Active Recovery Frame Adv Attribute
300 High/Air 8 2 10 - H

Air jab. Mostly used by gatling into from a different air attack to keep Lambda's opponent in blockstun.


j.B[edit]
j.B
BBCS Lambda jB.png
Overhead
Damage Guard Startup Active Recovery Frame Adv Attribute
600 High/Air 9 4 12 - H

An air kick. Useful for jumping in and when the opponent is locked down by 236D.


j.C[edit]
j.C
BBCS Lambda jC.png
Backwards hitbox
Damage Guard Startup Active Recovery Frame Adv Attribute
150*8 High/Air 9 1*2,2*6 25 - H

Lambda twirls in the air and attacks with her blade wings. Mainly combo filler. Can be used for air to air or as a mix-up tool against grounded opponents. Don't jump-in with this since it has almost no vertical hitbox.


j.2C[edit]
j.2C
BBCS Lambda j2C.png
Combo filler/Situational air-to-air
Damage Guard Startup Active Recovery Frame Adv Attribute
150*8 High/Air 15 1*8 10 - H

Lambda backflips in the air, attacking with her blade wings. Combo filler. Has a decent vertical and horizontal hitbox so it can be used against both ground and air opponents, but it can be beaten by better air pokes and AAs.


Drive Moves[edit]

5D[edit]
5D
BBCP Lambda 5D.png
Horizontal sword
Version Damage Guard Startup Active Recovery Frame Adv Attribute
5D 600 All 15 18 Total 47 - P1*
Followup 300 [600] All 17 13 Total 42 -2 [+2] P1*

Lambda shoots a sword along the ground. Like all of her drives, it has a dead spot in front of her and on hit always cancels into a second sword unless you special cancel. Huge recovery on whiff. This can be used as spacing tool against opponents on the ground, but the options afterwards are limited since it isn't jump-cancelable (on block) and can put Lambda in a bad spot. In CH or while in OD, 5D can be followed up with 236C for good damage.


2D[edit]
2D
BBCP Lambda 2D.png
70º angle sword
Version Damage Guard Startup Active Recovery Frame Adv Attribute
2D 600 All 12 25 Total 44 - P1*
Followup 300 [600] All 17 13 Total 45 -5 [-1] P1*

Lambda shoots a sword in the air at a 70° angle. Like all of her drives, it has a dead spot in front of her and on hit always cancels into a second sword unless you special cancel. Useful as an AA and generally controlling air space. Can gatling into 4D to push the opponent towards Lambda, or 6D to push them away.


6D[edit]
6D
BBCP Lambda 6D.png
30° angle sword
Version Damage Guard Startup Active Recovery Frame Adv Attribute
6D 600 All 14 22 Total 44 - P1*
Followup 300 [600] All 19 13 Total 54 -12 [-8] P1*

Lambda shoots a sword in the air at a 30° angle. Like all of her drives, it has a dead spot in front of her and on hit always cancels into a second sword unless you special cancel.. Huge recovery on whiff. Travels full screen. Useful for AA and generally controlling air space. Can hit some characters while they are standing, leading to either pressure or giving you a chance to generate some space.


4D[edit]
4D
BBCP Lambda 4D.png
Overhead sword
Version Damage Guard Startup Active Recovery Frame Adv Attribute
4D 600 High/Air 27 3 Total 56 - P1*
Followup 300 [600] All 17 13 Total 48 -8 [-4] P1*

Lambda shoots a sword from behind the opponent aiming at their head. Like all of her drives, it has a dead spot in front of her and on hit always cancels into a second sword unless you special cancel. Huge recovery on whiff. Travels full screen. Because this move comes from behind the opponent, they have a clear path to you if they read this and dash towards you before the sword hits them. This move is useful as an overhead, albeit a slow one. Has the same downsides as 5D since it isn't jump cancelable on block, but from there you can cancel it into another sword or special to protect yourself.


j.D[edit]
j.D
BBCP Lambda jD.png
Aerial 30° angle sword
Version Damage Guard Startup Active Recovery Frame Adv Attribute
j.D 600 All 13 10 Total 56 - P1*
Followup 300 [600] All 18 13 Total 43 -8 [-4] P1*

Lambda shoots a sword while she is in the air at a 30° angle. Like all of her drives, it has a dead spot in front of her and on hit always cancels into a second sword unless you special cancel. Useful as an air to air sword. Besides that, its main use is in D string combos.

Launches grounded opponents on CH or while in OD.


j.2D[edit]
j.2D
BBCP Lambda j2D.png
Aerial -30° angle sword
Version Damage Guard Startup Active Recovery Frame Adv Attribute
j.2D 600 All 11 25 Total 56 - P1*
Followup 300 [600] All 18 13 Total 43 -8 [-4] P1*

Lambda shoots a sword while she is in the air at a 30° angle towards the ground. Like all of her drives, it has a dead spot in front of her and on hit always cancels into a second sword unless you special cancel. Useful as both an air to air sword and air to ground. This sword seems to go down steeper than it did in previous iterations. As a result, it can be used to bait AA's from opponents and to punish opponents who try to run towards you.

Launches grounded opponents on CH or while in OD.


j.6D[edit]
j.6D
BBCP Lambda j6D.png
Aerial -15° angle sword
Version Damage Guard Startup Active Recovery Frame Adv Attribute
j.6D 600 All 13 6 Total 55 - P1*
Followup 300 [600] All 18 13 Total 43 - P1*

Lambda shoots a sword while she is in the air at a -15° angle towards the ground. Like all of her drives, it has a dead spot in front of her and on hit always cancels into a second sword unless you special cancel. Useful as both an air to air sword and air to ground. This sword has an impressive horizontal range towards the ground, good for catching opponents trying to run at you.

Launches grounded opponents on CH or while in OD.


Universal Mechanics[edit]

Throw[edit]
Throw
BBCS Lambda throw.png
Forward/Back
BBCS Lambda AThrow.png
Air
Version Damage Guard Startup Active Recovery Frame Adv Attribute
0, 1500 Throw(70) 7 3 23 - T
  • 100% minimum damage

Lambda grabs the opponent, lifts them above her head and impales them with her swords. Launches the opponent allowing for a follwup combo.

Back throw flips the opponent to the other side.

Air Throw 0, 1500 Throw(70) 7 3 23+3L - T
  • 100% minimum damage

Lambda grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees. Is slightly different than its previous incarnations in that it causes the opponent to bounce into the air upon making contact with the ground, allowing for a followup combo.


Counter Assault[edit]
Counter Assault
6A+B during blockstun
BBCS Lambda 6B.png
If you need to use this, you're gonna have a bad time.
Damage Guard Startup Active Recovery Frame Adv Attribute
0 All 13 2 32 - B
  • 1-20 invul
  • 180F cooldown

Triggers the 5B animation. It is invincible but can be low profiled and blocked.


Crush Trigger[edit]
Crush Trigger
5A+B
BBCP Lambda CT.png
"Barrier Smash"
Version Damage Guard Startup Active Recovery Frame Adv Attribute
Uncharged 1000 Guard Break 32/Barrier 20 1 25 0 B
Charged 1000 Guard Break 60/Barrier 30~61 1 25 0 B
  • Can be charged

Lambda slams her blade wings together in front of her. Breaks the opponent's guard (provided they're not barrier guarding), and can be used in combos.


Specials[edit]

Spike Chaser[edit]
Spike Chaser
214D
BBCP Lambda SpikeChaser.png
Use, but don't abuse
Damage Guard Startup Active Recovery Frame Adv Attribute
1200 All 27 31
[Until Offscreen]
Total 69 -7 P2*

Lambda summons a wave of spikes that travel half of the screen. Lambda summons the spikes sooner than in previous games. Used as a tool to hinder the opponent's approach, or to make them move a certain way; also has some use in combos. In OD, Spike Chaser travels the entire screen.


Sickle Storm[edit]
Sickle Storm
236D
BBCP Lambda SickleStorm.png
Pizza Cutter
Damage Guard Startup Active Recovery Frame Adv Attribute
400*4 All 37 Until Offscreen Total 61 - P1*

Lambda summons a circular saw in front of her, hits multiple times. Lambda summons the saw sooner than in previous games. Mainly used as a tool/oki to lock the opponent down. The OD version summons two saws that move in opposite directions.


Crescent Saber[edit]
Crescent Saber
j.214D
BBCP Lambda CrescentSaber.png
Air Dash>214D ad infinitum
Damage Guard Startup Active Recovery Frame Adv Attribute
1000 High/Air 16 9 Total Until L+9 - P1*

Lambda summons a curved blade that starts above her and arcs downward. Mainly used to end air D combos. The OD version bounds, allowing Lambda to pickup with 2B for a combo afterwards. Has much less horizontal range than Nu's version, but lacks the same deadzone and has much better vertical range, even capable of hitting behind Lambda for a crossup.


Gravity Seed[edit]
Gravity Seed
214A/B/C
BBCS Lambda GravitySeed.png
Combo tool. Field is useful for zoning.
Damage Guard Startup Active Recovery Frame Adv Attribute
300 All 13 3 18 -2 B
  • Fatal Counter

Lambda creates a field that slows down the opponent and appears either close (A), medium (B) or long (C) range. When casting the field, there is a hitbox in Lambda's hands; on hit, the opponent floats. Uses up Lambda's Gravity Gauge, which needs to refill before using it again. Only takes about 30% of the Gravity Gauge if the actual hit of the move whiffs.


Act Parser Zwei[edit]
Act Parser Zwei
236A
BBCS Lambda ActParserA.png
Advancing on your position
Damage Guard Startup Active Recovery Frame Adv Attribute
- - - - 34 - -

Lambda teleports towards the opponent. Has some use in certain combos, but is mainly used as a tool to continue pressure after a D string or fake the opponent out with gimmicky shenanigans. At any point during the move, Lambda can cancel into a throw, Act Parser Tri, Act Parser Tri: Cavalier or Exiga Nail.


Act Parser Tri[edit]
Act Parser Tri
236B
BBCF Lambda ActParserTri.png
Breaking midsections
Damage Guard Startup Active Recovery Frame Adv Attribute
800 All 18~24 3 19 -5 B

Lambda teleports towards the opponent and attacks with a double kick. This move has three follow-ups, and Lambda can cancel into them before the double kick comes out.


Act Parser Tri: Spada[edit]
Act Parser Tri: Spada
6A (During Tri)
BBCS Lambda ActParserSpada.png
Backflip
Damage Guard Startup Active Recovery Frame Adv Attribute
1100 High/Air 21 4 18+7L -13 H

Lambda performs a backflip that crosses the opponent up. The backflip is an overhead, but follow-ups are only possible on Counter Hit or with an RC.


Act Parser Tri: Blade[edit]
Act Parser Tri: Blade
6B (During Tri)
BBCS Lambda ActParserB.png
Breaking Ankles
Damage Guard Startup Active Recovery Frame Adv Attribute
950 Low/Air 11 6 16 -5 F

Lambda teleports towards the opponent and hits low. This is her 236B from past games. With 50 meter or the corner, Lambda can combo after this move.


Act Parser Tri: Cavalier[edit]
Act Parser Tri: Cavalier
236C (or 6C during Tri)
BBCS Lambda ActParserC.png
CHARGE
Damage Guard Startup Active Recovery Frame Adv Attribute
1500 Mid 30 4 22 -5 B
  • Fatal Counter
  • Deceptively large vertical hitbox

Lambda teleports towards the opponent and tackles them. Covers more distance than in previous games. If the knockback makes the opponent hit the wall, causes wallsplat. Used at midscreen and in the corner as a main combo route.


Exiga Nail[edit]
Exiga Nail
22D
BBCP Lambda Exiga Nail.png
Not a reversal
BBCP Lambda Exiga Nail 2.png
It's pronounced "Ex-she-ga"
Damage Guard Startup Active Recovery Frame Adv Attribute
1000 All 26 30 Total 54+5L
[Total 39]
- P1*
  • Fully invincible from frames 1-7
  • Crumple stuns on hit, and for a very long time on Counter Hit.

Lambda jumps away from the ground and fires a sword downward. Mainly used in corner combos and is a good tool for baiting mash, run-ins, DP's, and Counter Assaults. Good damage off of CH. It is very punishable on startup, so it's not recommended that you use this outside of its two aforementioned purposes. In OD, its recovery is reduced, allowing Lambda to attack or air-dash without touching the ground.


Distortion Drives[edit]

Legacy Edge[edit]
Legacy Edge
236236D
BBCP Lambda LegacyEdge.png
UNLIMITED BLADE WORKS
Damage Guard Startup Active Recovery Frame Adv Attribute
130*24 [130*37] All 16+9 Until Offscreen Total 57 - P2*

Lambda summons a portal that shoots forth sword projectiles. Unlike previous games, Lambda does not have a dead zone directly in front of her. Can be used to reset the pace of neutral, or if you're trying to chip out an opponent who doesn't have much life left.


Calamity Sword[edit]
Calamity Sword
632146D (air OK)
BBCP Lambda CalamitySword.png
Combo Ender
Version Damage Guard Startup Active Recovery Frame Adv Attribute
Ground 2400 [2800] High 10+1 9 Total 52 -11 P2*
Air 2400 [2800] High/Air 8+5 9 Total Until L+5 - P2*

Lambda summons a giant sword from above, hits overhead. Good air combo ender, as it has 960 minimal, guaranteed damage. In OD, it tracks the opponent across the screen, making full-screen punishes possible. Can also be used as a reversal, but loses to some DP's and reversals.


Exceed Accel[edit]

Duo Cultus
ABCD (In Overdrive)
BBCF Lambda DuoCultus.png
Putting Nu's Supra Rage to shame
Damage Guard Startup Active Recovery Frame Adv Attribute
600, 200*6, 1230
{600,300*9, 2530}
All 20 [10] 3 34 -10 B
  • Does not cost Heat, but immediately ends Overdrive if used.
  • 15% minimum damage.

On startup, Lambda swipes in front of herself. On hit, Lambda performs three backflips (four in Active Flow) with her blades, damaging the opponent. Used as a reversal in Overdrive, or a combo ender. Puts Lambda in Active Flow if she hasn't already been in it already. Has full invuln, but is unsafe on block, has no minimal damage and cannot be Rapid-canceled.


Astral Heat[edit]

Sword of Destruction
214214D
BBCS Lambda SOD.png
Hug.exe
Damage Guard Startup Active Recovery Frame Adv Attribute
40000 All 13+7 9 21 -9 B

Lambda grabs the opponent and plunges a mighty sword down upon them. A strike attack that can be comboed into from 5C, 3C, 6A (on air hit), and 236C in the corner.


External References[edit]


Navigation[edit]


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