BBCF/Lambda-11: Difference between revisions

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{{AttackData-BBCF
{{AttackData-BBCF
  |cancel= |damage=950 |starter= |guard= |level=3 |attribute=F
  |cancel= |damage=950 |starter= |guard=Low |level=3 |attribute=F
  |startup=11 |active=6 |recovery=16 |frameAdv=-5 |invul= |blockstun=16 |airHit=40
  |startup=11 |active=6 |recovery=16 |frameAdv=-5 |invul= |blockstun=16 |airHit=40
|description=Lambda teleports towards the opponent and hits low. This is her 236B from past games. With 50 meter or the corner, Lambda can combo after this move.
|description=Lambda teleports towards the opponent and hits low. This is her 236B from past games. With 50 meter or the corner, Lambda can combo after this move.

Revision as of 06:20, 24 March 2019

Lambda-11
BBCF Lambda Portrait.png

Health:
Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
Defensive, Hybrid Rushdown/Zoning

Overview

Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of Blazblue: Continuum Shift, Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her remaining power and the Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum, giving him the power to defeat Terumi and rescue Noel. Having originally appeared as a pallette swap replacement of Nu-13 in BlazBlue: Continuum Shift, Lambda-11 appeared for the first time as a standalone character in BlazBlue: Chrono Phantasma Extend.

Drive: Sword Summoner EX

Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles: 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. When a sword comes in contact with an opponent, an additional hit comes out automatically. Additionally, Lambda can gatling her D normals up to four times before she has to jump-cancel to get another sword out (Ex: 2D > 4D > 5D > 6D); however, Lambda cannot reuse any sword during a blockstring, and swords cannot be jump-cancelled on block. While Sword Summoner EX makes for a good combo tool, it is also a key part of her zoning abilities, which makes utilizing her drives a very important part in learning to play her.

Overdrive: Elysium

Lambda's swords grow larger in size, deal more damage, and have increased hitstun. Additionally, aerial swords launch grounded opponents. Her special D moves also gain new properties:

  • 236D summons two saws
  • 214D travels the entire stage
  • j.214D bounds
  • 22D has its recovery reduced, and can be cancelled into an attack or dash after the animation.
  • 236236D fires more swords
  • 632146D tracks the opponent

Strengths/Weaknesses

Strengths Weaknesses
  • Solid zoning abilities allow her to keep some of the cast at a distance
  • Strong backdash (capable of backdashing through most DPs)
  • Great corner carry regardless of Heat
  • Good overall damage output
  • Below-average Health
  • Cannot escape pressure easily without meter
  • Okizeme is not always reliable, and can be beaten by opting not to tech or through character-specific means
  • Close range pressure and mix-up are sub-par, so opening opponents up can be difficult
  • Learning how and when to use D attacks is an important part of learning Lambda. As a result, this requires a strong grasp of neutral and matchup knowledge of how to zone and approach each character effectively

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCS Lambda 5A.png
Quick poke, not much range
300 6 3 12 - B -
5B
5B
BBCS Lambda 6B.png
Kick that can be jump cancelled
510 8 3 17 - B -
5C
5C
BBCS Lambda 5C.png
Yes, this is a projectile
160*8 16 3 Total 71 - P1* -
2A
2A
BBCS Lambda 2A.png
Same story as 5A
300 7 4 12 - F -
2B
2B
BBCS Lambda 2B.png
Hits low
480 low 9 4 13 - F -
2C
2C
BBCS Lambda 2C.png
Decent anti-air
140*8 14 1*6,2*2 24 - B -
6A
6A
BBCS Lambda 6A.png
A situational anti-air with head invulnerability
620 11 6 17 - B -
6B
6B
BBCS Lambda 4B2.png
This is an overhead and it makes you angry.
680 24 2 15+8L - H -
6C
6C
BBCS Lambda 6C.png
Mainly used in combos
180*8 22 1*6 24 - B -
3C
3C
BBCS Lambda 3C.png
Low sweep
140*8 11 1*8 22 - F -
j.A
j.A
BBCS Lambda jA.png
Bad range air-to-air
300 8 2 10 - H -
j.B
j.B
BBCS Lambda jB.png
Overhead
600 9 4 12 - H -
j.C
j.C
BBCS Lambda jC.png
Backwards hitbox
150*8 9 1*2,2*6 25 - H -
j.2C
j.2C
BBCS Lambda j2C.png
Combo filler/Situational air-to-air
150*8 15 1*8 10 - H -


Drive Moves

5D
5D
BBCP Lambda 5D.png
Horizontal sword
600 15 18 Total 47 - P1* - Normal: 300
OD: 600
17 13 Total 42 - P1* -
2D
2D
BBCP Lambda 2D.png
70º angle sword
600 12 25 Total 44 - P1* - Normal: 300
OD: 600
17 13 Total 45 - P1* -
6D
6D
BBCP Lambda 6D.png
30° angle sword
600 14 22 Total 44 - P1* - Normal: 300
OD: 600
19 13 Total 54 - P1* -
4D
4D
BBCP Lambda 4D.png
Overhead sword
600 27 3 Total 56 - P1* - Normal: 300
OD: 600
17 13 Total 48 - P1* -
j.D
j.D
BBCP Lambda jD.png
Aerial 30° angle sword
600 13 10 Total 56 - P1* - Normal: 300
OD: 600
18 13 Total 43 - P1* -
j.2D
j.2D
BBCP Lambda j2D.png
Aerial -30° angle sword
600 11 25 Total 56 - P1* - Normal: 300
OD: 600
18 13 Total 43 - P1* -
j.6D
j.6D
BBCP Lambda j6D.png
Aerial -15° angle sword
600 13 6 Total 55 - P1* - Normal: 300
OD: 600
18 13 Total 43 - P1* -

Universal Mechanics

Throw
Throw
BBCS Lambda throw.png
Forward/Back
BBCS Lambda AThrow.png
Air
0, 1500 7 3 23 - T - 1500 7 3 23 - T - 0, 1500 7 3 23+3L - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCS Lambda 6B.png
If you need to use this, you're gonna have a bad time.
0 13 2 32 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Lambda CT.png
"Barrier Smash"
1000 20 1 25 - B - 1000 30~61 1 25 - B -


Specials

Spike Chaser
Spike Chaser
214D
BBCP Lambda SpikeChaser.png
Use, but don't abuse
1200 27 Normal: 31
OD: Until Offscreen
Total 69 - P2* -
Sickle Storm
Sickle Storm
236D
BBCP Lambda SickleStorm.png
Pizza Cutter
400*4 37 Until Offscreen Total 61 - P1* -
Crescent Saber
Crescent Saber
j.214D
BBCP Lambda CrescentSaber.png
Air Dash>214D ad infinitum
1000 16 9 Total Until L+9 - P1* -
Gravity Seed
Gravity Seed
214A/B/C
BBCS Lambda GravitySeed.png
Combo tool. Field is useful for zoning.
300 13 3 18 - B - - 35 3 220 - -
Act Parser Zwei
Act Parser Zwei
236A
BBCS Lambda ActParserA.png
Advancing on your position
34 - -
Act Parser Tri
Act Parser Tri
236B Breaking midsections
800 18~24 3 19 - B -
Act Parser Tri: Spada
Act Parser Tri: Spada
6A (During Tri)
BBCS Lambda ActParserSpada.png
Backflip
1100 21 4 18+7L - H -
Act Parser Tri: Blade
Act Parser Tri: Blade
6B (During Tri)
BBCS Lambda ActParserB.png
Breaking Ankles
950 Low 11 6 16 - F -
Act Parser Tri: Cavalier
Act Parser Tri: Cavalier
236C (or 6C during Tri)
BBCS Lambda ActParserC.png
CHARGE
1500 30 4 22 - B -
Exiga Nail
Exiga Nail
22D
BBCP Lambda Exiga Nail.png
Not a reversal
BBCP Lambda Exiga Nail 2.png
It's pronounced "Ex-she-ga"
1000 26 30 Total 54+5L - P1* - 1000 26 30 Total 39 - P1* -


Distortion Drives

Legacy Edge
Legacy Edge
236236D
BBCP Lambda LegacyEdge.png
UNLIMITED BLADE WORKS
130*24 16+9 Until Offscreen Total 57 - P2* - 130*37 16+9 Until Offscreen Total 57 - P2* -
Calamity Sword
Calamity Sword
632146D (air OK)
BBCP Lambda CalamitySword.png
Combo Ender
2400 10+1 9 Total 52 - P2* - 2800 10+1 9 Total 52 - P2* - 2400 8+5 9 Total Until L+5 - P2* - 2800 8+5 9 Total Until L+5 - P2* -


Exceed Accel

Duo Cultus
ABCD (In Overdrive)
BBCF Lambda DuoCultus.png
Putting Nu's Supra Rage to shame
2058 All Fast: 10
Slow: 20
3 21 - B - 4111 All Fast: 10
Slow: 20
3 21 - B -

Astral Heat

Sword of Destruction
214214D
BBCS Lambda SOD.png
Hug.exe
40000 (DESTROY) All 13+7 9 21 - B -


External References



Template:CharLinks-BBCF