BBCF/Lambda-11: Difference between revisions

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  |attribute=B
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  |hitbox=nu/6B
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  |description=Lambda performs a weird backflip. Used in her mix-up in order to open the opponent up. Sends opponents flying in a diagonal trajectory.
  |description=
*110% Bonus Proration.
Lambda performs a weird backflip. Used in her mix-up in order to open the opponent up. Sends opponents flying in a diagonal trajectory.
}}
}}
}}
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Revision as of 11:20, 9 December 2016

Lambda-11
BBCF Lambda Portrait.png

Health: 10,500
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-5
Movement Options

Double Jump, 1 Airdash, Command Teleport, Dash type: Run
Play-style
Defensive, Zoning
Full Frame Data
Lambda's Frame Data
  

Overview

Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of Blazblue: Continuum Shift, Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her remaining power and Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum, giving him power to defeat Terumi and rescue Noel. Having originally appeared as a pallette swap replacement of Nu in Blazblue: Continuum Shift, Lambda-11 appeared for the first time as a standalone character in BlazBlue: Chrono Phantasma Extend.

Drive: Sword Summoner EX

Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles: 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. When a sword comes in contact with an opponent, an additional hit comes out automatically. Additionally, Lambda can gatling her D normals up to three times before she has to jump cancel to get another sword out (Ex: 4D > 5D > 6D), though it cannot be jump-cancelled on block. While Sword Summoner EX makes for a good combo tool, it is also a key part of her zoning abilities, which makes utilizing her drives a very important part in learning to play her.

Overdrive: Elysium

Lambda's swords grow larger in size, deal more damage, and have increased hitstun. Her special D moves also gain new properties:

  • 236D summons two saws
  • 214D travels the entire stage
  • j.214D bounds
  • 22D has its recovery reduced, and can be cancelled into an attack or dash after the animation.
  • 236236D fires more swords
  • 632146D tracks the opponent

Pros/Strengths

  • Solid zoning abilities allow her to keep some of the cast at a distance
  • An easy character to pick up and play, with simple combos
  • Strong backdash (capable of backdashing through most DPs)
  • Great corner carry regardless of Heat
  • Good overall damage output

Cons/Weaknesses

  • Below-average Health
  • Cannot escape pressure easily without meter
  • Okizeme is not always reliable, and can be beaten by opting not to tech or through character-specific means
  • Close range pressure and mix-up are sub-par, so opening opponents up can be difficult
  • Learning how and when to use D attacks is an important part of learning Lambda. As a result, this requires a strong grasp of neutral and matchup knowledge of how to zone and approach each character effectively


Ambox warning.png This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)

Normal Moves

5A
5A
BBCS Lambda 5A.png
Quick poke, not much range
300 all 6 6 9 - B -
5B
5B
BBCS Lambda 6B.png
Kick that can be jump cancelled
600 HL 8 8 12 - B -
5C
5C
BBCS Lambda 5C.png
Yes, this is a projectile
160x8 all 16 4(1),4x7 Total 72 - BP -
2A
2A
BBCS Lambda 2A.png
Same story as 5A
300 all 7 4 12 - F -
2B
2B
BBCS Lambda 2B.png
Hits low
550 L 9 4 13 - F -
2C
2C
BBCS Lambda 2C.png
Decent anti-air
150x8 HLx2,Ax6 15 1*8 10 - B -
6A
6A
BBCS Lambda 6A.png
A situational anti-air with head invulnerability
620 HL 11 6 17 - B -
6B
6B
BBCS Lambda 4B2.png
Overhead
680 HL 14 3(7)2 17 - B -
6C
6C
BBCS Lambda 6C.png
Mainly used in combos
180x8 HLx2,Ax6 22 1x7, 7 18 - B -
3C
3C
BBCS Lambda 3C.png
Low sweep
140x8 Lx3,Ax5 11 1x7, 22 - F -
j.A
j.A
BBCS Lambda jA.png
Bad range air-to-air
300 HA 8 2 10 - H -
j.B
j.B
BBCS Lambda jB.png
Overhead
600 HA 9 4 12 - H -
j.C
j.C
BBCS Lambda jC.png
Backwards hitbox
150x8 HA 11 1x2, 2x6 25 - H -
j.2C
j.2C
BBCS Lambda j2C.png
Combo filler/Situational air-to-air
150x8 HAx2,Ax6 15 1x8 10 - H -


Drive Moves

5D
5D
BBCP Lambda 5D.png
Horizontal sword
648 all 15 12 48T - HBFP* [HBFP*(2)] - 764 all 15 12*2 48T - HBFP*(2) -
2D
2D
BBCP Lambda 2D.png
70º angle sword
648 all 11 15 45T - HBFP* [HBFP*(2)] - 764 all 11 15*2 45T - HBFP*(2) -
6D
6D
BBCP Lambda 6D.png
30° angle sword
648 all 13 9 45T - HBFP* [HBFP*(2)] - 764 all 13 9*2 45T - HBFP*(2) -
4D
4D
BBCP Lambda 4D.png
Overhead sword
648 HA 30 2 57T - HBFP* [HBFP*(2)] - 764 HA 30 2*2 57T - HBFP*(2) -
j.D
j.D
BBCP Lambda jD.png
Aerial 30° angle sword
648 all 13 8 44+5LT - HBFP* [HBFP*(2)] - 764 all 13 8*2 44+5LT - HBFP*(2) -
j.2D
j.2D
BBCP Lambda j2D.png
Aerial -30° angle sword
648 all 13 8 44+5LT - HBFP* [HBFP*(2)] - 764 all 13 8*2 44+5LT - HBFP*(2) -
j.6D
j.6D
BBCP Lambda j6D.png
Aerial -15° angle sword
648 all 13 8 44+5LT - HBFP* [HBFP*(2)] - 764 all 13 8*2 44+5LT - HBFP*(2) -

Universal Mechanics

Throw
Throw
BBCS Lambda throw.png
Forward/Back
BBCS Lambda AThrow.png
Air
0,1400 T (70) 7 3 26 - T - 0,1400 T (70) 7 3 26 - T - 0,1400 T (120) 7 3 18+3L - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCS Lambda 6B.png
Same animation as 5B
0 all 13 2 32 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Lambda CT.png
"Barrier Smash"
1000 B 30~60 1 25 - B -


Specials

Spike Chaser
Spike Chaser
214D
BBCP Lambda SpikeChaser.png
Use, but don't abuse
1200 all 35 45 75T - HBFP* -
Sickle Storm
Sickle Storm
236D
BBCP Lambda SickleStorm.png
Pizza Cutter
928 LA 17 62T - HBFP* -
Crescent Saber
Crescent Saber
j.214D
BBCP Lambda CrescentSaber.png
Less horizontal range than Nu's
1000 HA 17 4 57T - HBFP* -
Gravity Seed
Gravity Seed
214A/B/C
BBCS Lambda GravitySeed.png
Combo tool. Field is useful for zoning.
100 13 3 18 - - - - 35 3 220 - - -
Act Parser Zwei
Act Parser Zwei
236A
BBCS Lambda ActParserA.png
Advancing on your position
0 34T - - -
Act Parser Tri
Act Parser Tri
236B Breaking midsections
700 LA 18~27 2 29 - F -
Act Parser Tri: Spada
Act Parser Tri: Spada
6A (During Tri)
BBCS Lambda ActParserSpada.png
Backflip
H - B -
Act Parser Tri: Blade
Act Parser Tri: Blade
6B (During Tri)
BBCS Lambda ActParserB.png
Breaking Ankles
L - -
Act Parser Tri: Cavalier
Act Parser Tri: Cavalier
236C (or 6C during Tri)
BBCS Lambda ActParserC.png
CHARGE
- -
Exiga Nail
Exiga Nail
22D
BBCP Lambda Exiga Nail.png
Not a reversal
1000 33T - - -


Distortion Drives

Legacy Edge
Legacy Edge
236236D
BBCP Lambda LegacyEdge.png
UNLIMITED BLADE WORKS
93*22 all 16+10 57T - HBFP*(2) - 93*37 all 16+10 57T - HBFP*(2) -
Calamity Sword
Calamity Sword
632146D (air OK)
BBCP Lambda CalamitySword.png
Combo Ender
2000 H 10+1 9 68T - HBFP*(2) - 2500 HL 10+1 9(6)*4 68T - HBFP*(2) - 2000 HA 8+5 9 Until landing + 5 - HBFP*(2) - 2500 all 8+5 9(6)*4 Until landing + 5 - HBFP*(2) -


Exceed Accel

Duo Cultus
ABCD (In Overdrive)
BBCF Lambda DuoCultus.png
EX Supra
2000 (4000 in Active Flow) all - HBFP* -

Astral Heat

Sword of Destruction
214214D
BBCS Lambda SOD.png
Hug.exe
DESTROY c.T (40) 13+0 8 25 - T -


External References