Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of Blazblue: Continuum Shift, Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her remaining power and Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum, giving him power to defeat Terumi and rescue Noel. Having originally appeared as a pallette swap replacement of Nu in Blazblue: Continuum Shift, Lambda-11 appeared for the first time as a standalone character in BlazBlue: Chrono Phantasma Extend.
Drive: Sword Summoner EX
Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles: 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. When a sword comes in contact with an opponent, an additional hit comes out automatically. Additionally, Lambda can gatling her D normals up to three times before she has to jump cancel to get another sword out (Ex: 4D > 5D > 6D), though it cannot be jump-cancelled on block. While Sword Summoner EX makes for a good combo tool, it is also a key part of her zoning abilities, which makes utilizing her drives a very important part in learning to play her.
Overdrive: Elysium
Lambda's swords grow larger in size, deal more damage, and have increased hitstun. Her special D moves also gain new properties:
- 236D summons two saws
- 214D travels the entire stage
- j.214D bounds
- 22D has its recovery reduced, and can be cancelled into an attack or dash after the animation.
- 236236D fires more swords
- 632146D tracks the opponent
Pros/Strengths
- Solid zoning abilities allow her to keep some of the cast at a distance
- An easy character to pick up and play, with simple combos
- Strong backdash (capable of backdashing through most DPs)
- Great corner carry regardless of Heat
- Good overall damage output
Cons/Weaknesses
- Below-average Health
- Cannot escape pressure easily without meter
- Okizeme is not always reliable, and can be beaten by opting not to tech or through character-specific means
- Close range pressure and mix-up are sub-par, so opening opponents up can be difficult
- Learning how and when to use D attacks is an important part of learning Lambda. As a result, this requires a strong grasp of neutral and matchup knowledge of how to zone and approach each character effectively
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This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)
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