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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
RC = Rapid Cancel
OD = Overdrive
EA = Exceed Accel
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.

Combo List[edit]

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes

Combo Theory[edit]

Video Examples[edit]

BBCF Lambda-11 Combos (by Hen)
BBCF Lambda-11 Combos (by Kohana)
BBCF Lambda-11 Basic Combos (by Meno)
BBCF Lambda-11 Combos (by Iro Mono)
BBCF Lambda-11 Counter Hit Combos (by Iro Mono)


BlazBlue: Central Fictione
Click [★] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes

Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc