BBCF/Lambda-11/Frame Data

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System Data[edit]

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 25 / Invul: 1-7

Movement Options: Double Jump, Air Dash, Dash type: Run

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 3 12 -3 11 - 12 - Click!
5B
510 SJR 100 89 Long Mid 3 B 8 3 17 -3 16 - 17 - Click!
5C
160*8 SR 100 89 Long All 3 P1* 16 3 Total 71 -8 16+3 - 23+3 - Click!
  • Swords appear in 4F intervals? Each sword is active for 3
2A
300 CSR 100 80 Normal All 1 F 7 4 12 -4 11 - 12 - Click!
2B
480 SR 90 85 Long Low 3 F 9 4 13 0 16 - 14 - Click!
2C
140*8 SR*3,SJR*5 90 89 Long Mid 3 B 14 1*6,2*2 24 -9 16 - 23 11-19 H Click!
6A
620 SJR 90 89 Long Mid 3 B 11 6 17 -6 16 - 26 5-11 H Click!
6B
680 SR 80 89 Normal High 3 H 24 2 15+8L -8 16 - 42 - Click!
  • Bonus Proration 110%
6C
180*8 SR 100 82 Long Mid 4 B 22 1*6 24 -6 18 - 36, Slide 5 - Click!
3C
140*8 SR 90 89 Long Low 3 F 11 1*8 22 -6 16 - 36 - Click!
j.A
300 CSJR 80 80 Normal High/Air 1 H 8 2 10 - 11 - 12 - Click!
j.B
600 SJR 80 89 Long High/Air 3 H 9 4 12 - 16 - 17 - Click!
j.C
150*8 SJR 80 89 Long High/Air 3 H 9 1*2,2*6 25 - 16 - 20 - Click!
j.2C
150*8 SR 80 89 Long High/Air 3 H 15 1*8 10 - 16 - 24 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
600 R 80 92 Normal All 4 P1* 15 18 Total 47 - 18+10 - 19+10 - Click!
  • Automatically cancels into followup on hit/block
  • During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2
5D
Followup
Normal: 300
OD: 600
S(J)R 80 Normal: 92
OD: 94
Normal All Normal: 4
OD: 5
P1* 17 13 Total 42 Normal: -2
OD: 2
Normal: 18+5
OD: 22+5
- Normal: 25+5
OD: 27+5
- Click!
2D
600 R 80 92 Normal All 4 P1* 12 25 Total 44 - 18+10 - 19+10 - Click!
  • Automatically cancels into followup on hit/block
  • During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2
2D
Followup
Normal: 300
OD: 600
S(J)R 80 Normal: 92
OD: 94
Normal All Normal: 4
OD: 5
P1* 17 13 Total 45 Normal: -5
OD: -1
Normal: 18+5
OD: 22+5
- Normal: 25+5
OD: 27+5
- Click!
6D
600 R 80 92 Normal All 4 P1* 14 22 Total 44 - 18+10 - 19+10 - Click!
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
6D
Followup
Normal: 300
OD: 600
S(J)R 80 Normal: 92
OD: 94
Normal All Normal: 4
OD: 5
P1* 19 13 Total 54 Normal: -12
OD: -8
Normal: 18+5
OD: 22+5
- Normal: 25+5
OD: 27+5
- Click!
4D
600 R 80 92 Normal High/Air 4 P1* 27 3 Total 56 - 18+10 - 19+10 - Click!
  • Automatically cancels into followup on hit/block
4D
Followup
Normal: 300
OD: 600
S(J)R 80 Normal: 92
OD: 94
Normal All Normal: 4
OD: 5
P1* 17 13 Total 48 Normal: -8
OD: -4
Normal: 18+5
OD: 22+5
- Normal: 25+5
OD: 27+5
- Click!
j.D
600 R 80 92 Normal All 4 P1* 13 10 Total 56 - 18+10 - 10+10 - Click!
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.D
Followup
Normal: 300
OD: 600
S(J)R 80 Normal: 92
OD: 94
Normal All Normal: 4
OD: 5
P1* 18 13 Total 43 - Normal: 18+5
OD: 22+5
- Normal: 25+5
OD: 27+5
- Click!
j.2D
600 R 80 92 Normal All 4 P1* 11 25 Total 56 - 18+10 - 10+10 - Click!
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.2D
Followup
Normal: 300
OD: 600
S(J)R 80 Normal: 92
OD: 94
Normal All Normal: 4
OD: 5
P1* 18 13 Total 43 - Normal: 18+5
OD: 22+5
- Normal: 25+5
OD: 27+5
- Click!
j.6D
600 R 80 92 Normal All 4 P1* 13 6 Total 55 - 18+10 - 10+10 - Click!
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.6D
Followup
Normal: 300
OD: 600
S(J)R 80 Normal: 92
OD: 94
Normal All Normal: 4
OD: 5
P1* 18 13 Total 43 - Normal: 18+5
OD: 22+5
- Normal: 25+5
OD: 27+5
- Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Ground Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 40, 100 after Wall - Click!
  • Minimum Damage 100%
Air Throw
1500 SR 100 50 Normal Throw(70) 4 T 7 3 23+3L - - - 53 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 2 32 - 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60, Slide 15 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60, Slide 15 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Act Parser Zwei
236A
- - - - - - - - - - 34 - - - - - Click!
  • Can go through opponent 8-13.
  • Can cancel into Throw, Exiga Nail, EA, or Astral 19~34
Act Parser Tri
236B
800 R 100 89 Long All 3 B 18~24 3 19 -5 16 - 31, Slide 5 - Click!
  • Can cancel into Act Parser followups on hit/block.
  • Can cancel into Act Parser followups on whiff ??-??
Act Parser Tri: Spada
236B > 236A
1100 R 90 82 Normal High/Air 4 H 21 4 18+7L -13 18 - 45 - Click!
  • Can pass through opponent 1-42F
Act Parser Tri
236B > 236B
950 R 90 79 Long Low/Air 3 F 11 6 16 -5 16 - 40 - Click!
Act Parser Tri: Cavalier
236C or 236B > 236C
1500 R - 84 Long Mid 5 B 30 4 22 -5 20 - 60, Wall 36 - Click!
Sickle Storm
236D
400*4 R 80 79 Long All 3 P1* 37 Until Offscreen Total 61 - - - 30+4 - Click!

During OD, fires 2 blades with same properties

Crescent Saber
j.214D
1000 R 80 89 Normal High/Air 3 P1* 16 9 Total Until L+9 - - - 40+7 - Click!

Hits crossup during last 4 active frames

Spike Chaser
214D
1200 R 80 94 Long All 5 P2* 27 Normal: 31
OD: Until Offscreen
Total 69 - - - 40+0 - Click!
Exiga Nail
22D
1000 R 80 92 Normal All 4 P1* 26 30 Total 54+5L - - - 18+12, Ground 44 1-7 All Click!
Exiga Nail OD
22D
1000 R 80 92 Normal All 4 P1* 26 30 Total 39 - - - 18+12, Ground 44 1-7 All Click!
Gravity Seed
214A/B/C
300 R 80 99 Long All 4 B 13 3 18 -2 - - 45 - Click!
  • Fatal Counter

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Calamity Sword
632146D
Normal: 2400
OD: 2800
R 70 82 Normal High 4 P2* 10+1 9 Total 52 -11 18+12 - 100+12 1-11 All Click!
  • Minimum Damage 40%. (960)
  • OD: Minimum Damage 45% (1260)
Air Calamity Sword
j.632146D
Normal: 2400
OD: 2800
R 70 82 Normal High/Air 4 P2* 8+5 9 Total Until L+5 - 18+12 - 100+12 - Click!
  • Minimum Damage 40%. (960)
  • OD: Minimum Damage 45% (1260)
Legacy Edge
236236D
Normal: 130*24
OD: 130*37
R 100 79 Normal All 3 P2* 16+9 Until Offscreen Total 57 - 16+2 - 40+2 1-19 All Click!
  • Minimum Damage 10% (Normal: 312 OD: 481)
  • Swords appear in 4F intervals

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Duo Cultus
ABCD during Overdrive
Normal: 600, 200*6, 1230
AF: 600,300*9, 2530
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 303 AF: 583+58)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Sword of Destruction
214214D
40000 - - - Long All 5 B 13+7 9 21 -9 20 - - 13-28 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C - Jump, Special
5C - - 2C, 6C, 3C - Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B[1] 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B - - - - -
6C - - - 5D, 2D, 6D, 4D Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Throw, Jump, Special
j.C - - j.2C j.D, j.2D, j.6D Jump, Special
j.2C - - - j.D, j.2D, j.6D Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc