BBCF/Lambda-11/Frame Data: Difference between revisions

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{{NavTabs|game=BBCF|chara=Lambda-11|discord=https://discord.gg/0jwXvRdj3JpWchOv|forums=http://www.dustloop.com/forums/index.php?/forums/forum/307-%CE%BB-11/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_11.html|active=frame_data}}


{{CharNav |charMainPage=BBCF/Lambda-11
|image=BBCF_Lambda_Icon.png
|videos=http://horibuna.web.fc2.com/BBCF/BBCF_11.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/307-%CE%BB-11/
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBCF/System Data|System Data]]==
==[[BBCF/Frame Data|System Data]]==
{{CharData-BBCF
{{#lst:BBCF/Lambda-11/Data|System Data}}
|health=10,500
<br style="clear:both;"/>
|comboRate=60%
|movementOptions=Double Jump, Air Dash, Dash type: Run
|jumpStartup=4
|backdashTime=25
|backdashInv=1-7
}}
<br clear=all/>


==Normal Moves==
==Normal Moves==
Line 24: Line 13:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5A|subtitle=}}
|version=5A
{{#lst:BBCF/Lambda-11/Data|5A Full}}
|subtitle=
|-
|cancel=
{{AttackVersion|name=5B|subtitle=}}
|damage=300
{{#lst:BBCF/Lambda-11/Data|5B Full}}
|starter=
|p1=100
|p2=77
|guard=
|level=1
|attribute=
|startup=6
|active=3
|recovery=12
|frameAdv=-3
|invul=
|blockstun=11
|airHit=14
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5C|subtitle=|rowspan=2}}
|version=5B
{{#lst:BBCF/Lambda-11/Data|5C Full}}
|subtitle=
|cancel=
|damage=510
|starter=
|p1=100
|p2=89
|guard=
|level=3
|attribute=
|startup=8
|active=3
|recovery=17
|frameAdv=-3
|invul=
|blockstun=16
|airHit=17
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=5C
|18|text={{ColumnList |text=*Swords appear in 4F intervals? Each sword is active for 3
|subtitle=
|cancel=
|damage=160*8
|starter=
|p1=100
|p2=89
|guard=
|level=3
|attribute=
|startup=16
|active=3
|recovery=Total 71
|frameAdv=-8
|invul=
|blockstun=16+3
|airHit=23+3
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=Swords appear in 4F intervals? Each sword is active for 3
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2A|subtitle=}}
|version=2A
{{#lst:BBCF/Lambda-11/Data|2A Full}}
|subtitle=
|-
|cancel=
{{AttackVersion|name=2B|subtitle=}}
|damage=300
{{#lst:BBCF/Lambda-11/Data|2B Full}}
|starter=
|p1=100
|p2=77
|guard=
|level=1
|attribute=
|startup=7
|active=4
|recovery=12
|frameAdv=-4
|invul=
|blockstun=11
|airHit=14
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2C|subtitle=}}
|version=2B
{{#lst:BBCF/Lambda-11/Data|2C Full}}
|subtitle=
|cancel=
|damage=480
|starter=
|p1=90
|p2=85
|guard=
|level=3
|attribute=
|startup=9
|active=4
|recovery=13
|frameAdv=0
|invul=
|blockstun=16
|airHit=14
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6A|subtitle=}}
|version=2C
{{#lst:BBCF/Lambda-11/Data|6A Full}}
|subtitle=
|cancel=
|damage=140*8
|starter=
|p1=90
|p2=89
|guard=
|level=3
|attribute=
|startup=14
|active=1*6,2*2
|recovery=24
|frameAdv=-9
|invul=11-19 H
|blockstun=16
|airHit=23
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
|version=6A
{{#lst:BBCF/Lambda-11/Data|6B Full}}
|subtitle=
|cancel=
|damage=620
|starter=
|p1=90
|p2=89
|guard=
|level=3
|attribute=
|startup=11
|active=6
|recovery=17
|frameAdv=-6
|invul=5-11 H
|blockstun=16
|airHit=26
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=6B
|18|text={{ColumnList |text=*Bonus Proration 110%
|subtitle=
|cancel=
|damage=680
|starter=
|p1=80
|p2=89
|guard=
|level=3
|attribute=
|startup=24
|active=2
|recovery=15+8L
|frameAdv=-8
|invul=
|blockstun=16
|airHit=42
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=Bonus Proration 110%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6C|subtitle=}}
|version=6C
{{#lst:BBCF/Lambda-11/Data|6C Full}}
|subtitle=
|cancel=
|damage=180*8
|starter=
|p1=100
|p2=82
|guard=
|level=4
|attribute=
|startup=22
|active=1*6
|recovery=24
|frameAdv=-6
|invul=
|blockstun=18
|airHit=36
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=3C|subtitle=}}
|version=3C
{{#lst:BBCF/Lambda-11/Data|3C Full}}
|subtitle=
|cancel=
|damage=140*8
|starter=
|p1=90
|p2=89
|guard=
|level=3
|attribute=
|startup=11
|active=1*8
|recovery=22
|frameAdv=-6
|invul=
|blockstun=16
|airHit=36
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.A|subtitle=}}
|version=j.A
{{#lst:BBCF/Lambda-11/Data|j.A Full}}
|subtitle=
|cancel=
|damage=300
|starter=
|p1=80
|p2=77
|guard=
|level=1
|attribute=
|startup=8
|active=2
|recovery=10
|frameAdv=
|invul=
|blockstun=11
|airHit=14
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.B|subtitle=}}
|version=j.B
{{#lst:BBCF/Lambda-11/Data|j.B Full}}
|subtitle=
|cancel=
|damage=600
|starter=
|p1=80
|p2=89
|guard=
|level=3
|attribute=
|startup=9
|active=4
|recovery=12
|frameAdv=
|invul=
|blockstun=16
|airHit=17
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.C|subtitle=}}
|version=j.C
{{#lst:BBCF/Lambda-11/Data|j.C Full}}
|subtitle=
|cancel=
|damage=150*8
|starter=
|p1=80
|p2=89
|guard=
|level=3
|attribute=
|startup=11
|active=1*2,2*6
|recovery=25
|frameAdv=
|invul=
|blockstun=16
|airHit=20
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.2C|subtitle=}}
|version=j.2C
{{#lst:BBCF/Lambda-11/Data|j.2C Full}}
|subtitle=
|cancel=
|damage=150*8
|starter=
|p1=80
|p2=89
|guard=
|level=3
|attribute=
|startup=15
|active=1*8
|recovery=10
|frameAdv=
|invul=
|blockstun=16
|airHit=24
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description=
}}
|-
|-
|}
|}


==Drive Moves==
==Drive Moves==
*Values in [] are during OD
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
|-
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
|version=5D
{{#lst:BBCF/Lambda-11/Data|5D Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=600
|18|text={{ColumnList |text=*Automatically cancels into followup on hit/block
|starter=
*During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2
|p1=80
|p2=
|guard=
|level=4
|attribute=
|startup=15
|active=18
|recovery=Total 47
|frameAdv=
|invul=
|blockstun=18+10
|airHit=19+10
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Automatically cancels into followup on hit/block
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5D|subtitle=Followup|rowspan=2}}
|version=5D
{{#lst:BBCF/Lambda-11/Data|5D Followup Full}}
|subtitle=Followup
|-
|cancel=
{{Description
|damage=Normal: 300<br/>OD: 600
|18|text={{ColumnList |text=
|starter=
|p1=80
|p2=
|guard=
|level=Normal: 4<br/>OD: 5
|attribute=
|startup=17
|active=13
|recovery=Total 42
|frameAdv=Normal: -2<br/>OD: 2
|invul=
|blockstun=Normal: 18+5<br/>OD: 22+5
|airHit=Normal: 25+5<br/>OD: 27+5
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
|version=2D
{{#lst:BBCF/Lambda-11/Data|2D Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=600
|18|text={{ColumnList |text=*Automatically cancels into followup on hit/block
|starter=
*During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2
|p1=80
|p2=
|guard=
|level=4
|attribute=
|startup=12
|active=25
|recovery=Total 44
|frameAdv=
|invul=
|blockstun=18+10
|airHit=19+10
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Automatically cancels into followup on hit/block
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2D|subtitle=Followup|rowspan=2}}
|version=2D
{{#lst:BBCF/Lambda-11/Data|2D Followup Full}}
|subtitle=Followup
|-
|cancel=
{{Description
|damage=Normal: 300<br/>OD: 600
|18|text={{ColumnList |text=
|starter=
|p1=80
|p2=
|guard=
|level=Normal: 4<br/>OD: 5
|attribute=
|startup=17
|active=13
|recovery=Total 45
|frameAdv=Normal: -5<br/>OD: -1
|invul=
|blockstun=Normal: 18+5<br/>OD: 22+5
|airHit=Normal: 25+5<br/>OD: 27+5
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
|version=6D
{{#lst:BBCF/Lambda-11/Data|6D Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=600
|18|text={{ColumnList |text=*Automatically cancels into followup on hit/block
|starter=
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
|p1=80
|p2=
|guard=
|level=4
|attribute=
|startup=14
|active=22
|recovery=Total 44
|frameAdv=
|invul=
|blockstun=18+10
|airHit=19+10
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Automatically cancels into followup on hit/block
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6D|subtitle=Followup|rowspan=2}}
|version=6D
{{#lst:BBCF/Lambda-11/Data|6D Followup Full}}
|subtitle=Followup
|-
|cancel=
{{Description
|damage=Normal: 300<br/>OD: 600
|18|text={{ColumnList |text=
|starter=
|p1=80
|p2=
|guard=
|level=Normal: 4<br/>OD: 5
|attribute=
|startup=19
|active=13
|recovery=Total 54
|frameAdv=Normal: -12<br/>OD: -8
|invul=
|blockstun=Normal: 18+5<br/>OD: 22+5
|airHit=Normal: 25+5<br/>OD: 27+5
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=4D|subtitle=|rowspan=2}}
|version=4D
{{#lst:BBCF/Lambda-11/Data|4D Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=600
|18|text={{ColumnList |text=*Automatically cancels into followup on hit/block
|starter=
|p1=80
|p2=
|guard=
|level=4
|attribute=
|startup=27
|active=3
|recovery=Total 56
|frameAdv=
|invul=
|blockstun=18+10
|airHit=19+10
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Automatically cancels into followup on hit/block
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=4D|subtitle=Followup|rowspan=2}}
|version=4D
{{#lst:BBCF/Lambda-11/Data|4D Followup Full}}
|subtitle=Followup
|-
|cancel=
{{Description
|damage=Normal: 300<br/>OD: 600
|18|text={{ColumnList |text=
|starter=
|p1=80
|p2=
|guard=
|level=Normal: 4<br/>OD: 5
|attribute=
|startup=17
|active=13
|recovery=Total 48
|frameAdv=Normal: -8<br/>OD: -4
|invul=
|blockstun=Normal: 18+5<br/>OD: 22+5
|airHit=Normal: 25+5<br/>OD: 27+5
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
|version=j.D
{{#lst:BBCF/Lambda-11/Data|j.D Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=600
|18|text={{ColumnList |text=*Automatically cancels into followup on hit/block
|starter=
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
|p1=80
|p2=
|guard=
|level=4
|attribute=
|startup=13
|active=10
|recovery=Total 56
|frameAdv=
|invul=
|blockstun=18+10
|airHit=10+10
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Automatically cancels into followup on hit/block
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.D|subtitle=Followup|rowspan=2}}
|version=j.D
{{#lst:BBCF/Lambda-11/Data|j.D Followup Full}}
|subtitle=Followup
|-
|cancel=
{{Description
|damage=Normal: 300<br/>OD: 600
|18|text={{ColumnList |text=
|starter=
|p1=80
|p2=
|guard=
|level=Normal: 4<br/>OD: 5
|attribute=
|startup=18
|active=13
|recovery=Total 43
|frameAdv=
|invul=
|blockstun=Normal: 18+5<br/>OD: 22+5
|airHit=Normal: 25+5<br/>OD: 27+5
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.2D|subtitle=|rowspan=2}}
|version=j.2D
{{#lst:BBCF/Lambda-11/Data|j.2D Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=600
|18|text={{ColumnList |text=*Automatically cancels into followup on hit/block
|starter=
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
|p1=80
|p2=
|guard=
|level=4
|attribute=
|startup=11
|active=25
|recovery=Total 56
|frameAdv=
|invul=
|blockstun=18+10
|airHit=10+10
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Automatically cancels into followup on hit/block
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.2D|subtitle=Followup|rowspan=2}}
|version=j.2D
{{#lst:BBCF/Lambda-11/Data|j.2D Followup Full}}
|subtitle=Followup
|-
|cancel=
{{Description
|damage=Normal: 300<br/>OD: 600
|18|text={{ColumnList |text=
|starter=
|p1=80
|p2=
|guard=
|level=Normal: 4<br/>OD: 5
|attribute=
|startup=18
|active=13
|recovery=Total 43
|frameAdv=
|invul=
|blockstun=Normal: 18+5<br/>OD: 22+5
|airHit=Normal: 25+5<br/>OD: 27+5
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.6D|subtitle=|rowspan=2}}
|version=j.6D
{{#lst:BBCF/Lambda-11/Data|j.6D Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=600
|18|text={{ColumnList |text=*Automatically cancels into followup on hit/block
|starter=
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
|p1=80
|p2=
|guard=
|level=4
|attribute=
|startup=13
|active=6
|recovery=Total 55
|frameAdv=
|invul=
|blockstun=18+10
|airHit=10+10
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Automatically cancels into followup on hit/block
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.6D|subtitle=Followup|rowspan=2}}
|version=j.6D
{{#lst:BBCF/Lambda-11/Data|j.6D Followup Full}}
|subtitle=Followup
|-
|cancel=
{{Description
|damage=Normal: 300<br/>OD: 600
|18|text={{ColumnList |text=
|starter=
|p1=80
|p2=
|guard=
|level=Normal: 4<br/>OD: 5
|attribute=
|startup=18
|active=13
|recovery=Total 43
|frameAdv=
|invul=
|blockstun=Normal: 18+5<br/>OD: 22+5
|airHit=Normal: 25+5<br/>OD: 27+5
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
Line 670: Line 198:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw
{{#lst:BBCF/Lambda-11/Data|BC Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=1500
|18|text={{ColumnList |text=*Minimum Damage 100%
|starter=
|p1=100
|p2=50
|guard=
|level=4
|attribute=
|startup=7
|active=3
|recovery=23
|frameAdv=
|invul=
|blockstun=
|airHit=40, 100 after Wall
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
|version=Air Throw
{{#lst:BBCF/Lambda-11/Data|j.BC Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=1500
|18|text={{ColumnList |text=*Minimum Damage 100%
|starter=
|p1=100
|p2=50
|guard=
|level=4
|attribute=
|startup=7
|active=3
|recovery=23+3L
|frameAdv=
|invul=
|blockstun=
|airHit=53
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
|version=Counter Assault
{{#lst:BBCF/Lambda-11/Data|6AB Full}}
|subtitle=
|-
|cancel=
{{Description
|damage=0
|18|text={{ColumnList |text=
|starter=
|p1=50
|p2=92
|guard=
|level=4
|attribute=
|startup=13
|active=2
|recovery=32
|frameAdv=
|invul=1-20 All
|blockstun=18
|airHit=19
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=3}}
|version=Crush Trigger
{{#lst:BBCF/Lambda-11/Data|5AB Full}}
|subtitle=Uncharged
|-
|cancel=
{{#lst:BBCF/Lambda-11/Data|5[AB] Full}}
|damage=1000
|starter=
|p1=100
|p2=60
|guard=
|level=
|attribute=
|startup=20
|active=1
|recovery=25
|frameAdv=0
|invul=
|blockstun=24
|airHit=60
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=Crush Trigger
|18|text={{ColumnList |text=
|subtitle=Charged
|cancel=
|damage=1000
|starter=
|p1=100
|p2=100
|guard=
|level=
|attribute=
|startup=30~61
|active=1
|recovery=25
|frameAdv=0
|invul=
|blockstun=24
|airHit=60
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
Line 788: Line 235:


==Specials==
==Specials==
====== <font style="visibility:hidden" size="0">Spike Chaser</font> ======
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{MoveData
|-
|image=BBCP_Lambda_SpikeChaser.png
{{FrameDataHeader-BBCF}}
|input=214D
|-
|caption=Use, but don't abuse
{{AttackVersion|name=Act Parser Zwei|subtitle=236A|rowspan=2}}
|name=Spike Chaser
{{#lst:BBCF/Lambda-11/Data|236A Full}}
|data=
|-
{{AttackData-BBCF
{{Description
|cancel=
|18|text={{ColumnList |text=*Can go through opponent 8-13.
|damage=1200
*Can cancel into Throw, Exiga Nail, EA, or Astral 19~34
|starter=
|p1=80
|p2=
|guard=
|level=5
|attribute=
|startup=27
|active=Normal: 31<br/>OD: Until Offscreen
|recovery=Total 69
|frameAdv=
|invul=
|blockstun=
|airHit=40+0
|description=Lambda summons a wave of spikes that travel half of the screen. Lambda summons the spikes sooner than in previous games. Used as a tool to hinder the opponent's approach, or to make them move a certain way; also has some use in combos. In OD, Spike Chaser travels the entire screen.
}}
}}
}}
}}
 
|-
====== <font style="visibility:hidden" size="0">Sickle Storm</font> ======
{{AttackVersion|name=Act Parser Tri|subtitle=236B|rowspan=2}}
{{MoveData
{{#lst:BBCF/Lambda-11/Data|236B Full}}
|image=BBCP_Lambda_SickleStorm.png
|-
|caption=Pizza Cutter
{{Description
|input=236D
|18|text={{ColumnList |text=*Can cancel into Act Parser followups on hit/block.
|name=Sickle Storm
*Can cancel into Act Parser followups on whiff ??-??
|data=
{{AttackData-BBCF
|cancel=
|damage=400*4
|starter=
|p1=80
|p2=79
|guard=
|level=3
|attribute=
|startup=37
|active=Until Offscreen
|recovery=Total 61
|frameAdv=
|invul=
|blockstun=
|airHit=30+4
|description=Lambda summons a circular saw in front of her, hits multiple times. Lambda summons the saw sooner than in previous games. Mainly used as a tool/oki to lock the opponent down. The OD version summons two saws that move in opposite directions.
}}
}}
}}
}}
 
|-
====== <font style="visibility:hidden" size="0">Crescent Saber</font> ======
{{AttackVersion|name=Act Parser Tri: Spada|subtitle=236B > 6A|rowspan=2}}
{{MoveData
{{#lst:BBCF/Lambda-11/Data|236B 6A Full}}
|image=BBCP_Lambda_CrescentSaber.png
|-
|input=j.214D
{{Description
|caption=Less horizontal range than Nu's
|18|text={{ColumnList |text=*Can pass through opponent 1-42F
|name=Crescent Saber
|data=
{{AttackData-BBCF
|cancel=
|damage=1000
|starter=
|p1=80
|p2=
|guard=
|level=3
|attribute=
|startup=16
|active=9
|recovery=Total Until L+9
|frameAdv=
|invul=
|blockstun=
|airHit=40+7
|description=Lambda summons a curved blade that starts above her and arcs downward. Mainly used to end air D combos. The OD version bounds, allowing Lambda to pickup with 2B for a combo afterwards.
}}
}}
}}
}}
 
|-
====== <font style="visibility:hidden" size="0">Gravity Seed</font> ======
{{AttackVersion|name=Act Parser Tri|subtitle=236B > 6B|rowspan=2}}
{{MoveData
{{#lst:BBCF/Lambda-11/Data|236B 6B Full}}
|image=BBCS_Lambda_GravitySeed.png
|-
|input=214A/B/C
{{Description
|caption=Combo tool. Field is useful for zoning.
|18|text={{ColumnList |text=
|name=Gravity Seed
|data=
{{AttackData-BBCF
|version=Gravity Seed
|cancel=
|damage=300
|starter=
|p1=80
|p2=99
|guard=
|level=4
|attribute=
|startup=13
|active=3
|recovery=18
|frameAdv=
|invul=
|blockstun=
|airHit=45
}}
}}
{{AttackData-BBCF
|version=Gravity Seed (Field)
|damage=-
|cancel=
|p1=--
|p2=--
|smp=
|starter=
|guard=
|startup=35
|active=3
|recovery=220
|frameAdv=-
|hitbox=lambda/214a
|description=
*Fatal Counter
Lambda creates a field that slows down the opponent and appears either close (A), medium (B) or long (C) range. When casting the field, there is a hitbox in Lambda's hands; on hit, the opponent floats. Uses up Lambda's Gravity Gauge, which needs to refill before using it again. Only takes about 30% of the Gravity Gauge if the actual hit of the move whiffs.
}}
}}
|-
{{AttackVersion|name=Act Parser Tri: Cavalier|subtitle=236C or 236B > 6C|rowspan=2}}
{{#lst:BBCF/Lambda-11/Data|236C Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
====== <font style="visibility:hidden" size="0">Act Parser Zwei</font> ======
{{MoveData
|image=BBCS_Lambda_ActParserA.png
|input=236A
|caption=Advancing on your position
|name=Act Parser Zwei
|data=
{{AttackData-BBCF
|cancel=
|damage=
|starter=
|p1=
|p2=
|guard=
|level=
|attribute=
|startup=
|active=
|recovery=34
|frameAdv=
|invul=
|blockstun=
|airHit=
|description=Lambda teleports towards the opponent. Has some use in certain combos, but is mainly used as a tool to continue pressure after a D string or fake the opponent out with gimmicky shenanigans. At any point during the move, Lambda can cancel into a throw, Act Parser Tri, Act Parser Tri: Cavalier or Exiga Nail.
}}
}}
|-
{{AttackVersion|name=Sickle Storm|subtitle=236D|rowspan=2}}
{{#lst:BBCF/Lambda-11/Data|236D Full}}
|-
{{Description
|18|text={{ColumnList |text=During OD, fires 2 blades with same properties
}}
}}
====== <font style="visibility:hidden" size="0">Act Parser Tri</font> ======
{{MoveData
|image=BBCF_Lambda_ActParserTri.png
|input=236B
|caption=Breaking midsections
|name=Act Parser Tri
|data=
{{AttackData-BBCF
|cancel=
|damage=800
|starter=
|p1=
|p2=
|guard=
|level=3
|attribute=
|startup=18~24
|active=3
|recovery=19
|frameAdv=-5
|invul=
|blockstun=16
|airHit=31
|description=Lambda teleports towards the opponent and attacks with a double kick. This move has three follow-ups, and Lambda can cancel into them before the double kick comes out.
}}
}}
|-
{{AttackVersion|name=Crescent Saber|subtitle=j.214D|rowspan=2}}
{{#lst:BBCF/Lambda-11/Data|j.214D Full}}
|-
{{Description
|18|text={{ColumnList |text=Hits crossup during last 4 active frames
}}
}}
====== <font style="visibility:hidden" size="0">Act Parser Tri: Spada</font> ======
{{MoveData
|image=BBCS_Lambda_ActParserSpada.png
|input=6A (During Tri)
|caption=Backflip
|name=Act Parser Tri: Spada
|data=
{{AttackData-BBCF
|cancel=
|damage=1100
|starter=
|p1=90
|p2=82
|guard=
|level=4
|attribute=
|startup=21
|active=4
|recovery=18+10L
|frameAdv=-13
|invul=
|blockstun=18
|airHit=45
|description=
Lambda performs a backflip that can cross the opponent up depending on the distance it is used from. The backflip is an overhead, but follow-ups are only possible with Counter Hit or an RC.
}}
}}
|-
{{AttackVersion|name=Spike Chaser|subtitle=214D|rowspan=2}}
{{#lst:BBCF/Lambda-11/Data|214D Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
====== <font style="visibility:hidden" size="0">Act Parser Tri: Blade</font> ======
{{MoveData
|image=BBCS_Lambda_ActParserB.png
|input=6B (During Tri)
|caption=Breaking Ankles
|name=Act Parser Tri: Blade
|data=
{{AttackData-BBCF
|cancel=
|damage=950
|starter=
|p1=90
|p2=79
|guard=
|level=3
|attribute=
|startup=11
|active=6
|recovery=16
|frameAdv=-5
|invul=
|blockstun=16
|airHit=40
|description=Lambda teleports towards the opponent and hits low. This is her 236B from past games. With 50 meter or the corner, Lambda can combo after this move.
}}
}}
|-
{{AttackVersion|name=Exiga Nail|subtitle=22D|rowspan=2}}
{{#lst:BBCF/Lambda-11/Data|22D Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
====== <font style="visibility:hidden" size="0">Act Parser Tri: Cavalier</font> ======
{{MoveData
|image=BBCS_Lambda_ActParserC.png
|input=236C (or 6C during Tri)
|caption=CHARGE
|name=Act Parser Tri: Cavalier
|data=
{{AttackData-BBCF
|cancel=
|damage=1500
|starter=
|p1=
|p2=84
|guard=
|level=5
|attribute=
|startup=30
|active=4
|recovery=22
|frameAdv=-5
|invul=
|blockstun=20
|airHit=60, 36 after Wall
|description=
*Fatal Counter
Lambda teleports towards the opponent and tackles them. Covers more distance than in previous games. Used at midscreen and in the corner as a main combo route.
}}
}}
|-
{{AttackVersion|name=Gravity Seed|subtitle=214A/B/C|rowspan=2}}
{{#lst:BBCF/Lambda-11/Data|214A Full}}
|-
{{Description
|18|text={{ColumnList |text=*Fatal Counter
}}
}}
====== <font style="visibility:hidden" size="0">Exiga Nail</font> ======
{{MoveData
|image=BBCP_Lambda_Exiga_Nail.png
|input=22D
|caption= Not a reversal
|name=Exiga Nail
|data=
{{AttackData-BBCF
|cancel=
|damage=1000
|starter=
|p1=80
|p2=
|guard=
|level=4
|attribute=
|startup=26
|active=30
|recovery=Total ??+0L
|frameAdv=
|invul=1-7 All
|blockstun=
|airHit=18+12, 44 after Wall
|description=
Lambda jumps away from the ground and fires a sword downward. Mainly used in corner combos and is a good tool for baiting mash, DP's, and Counter Assaults. Good damage off of CH. It is very punishable on startup, so it's not recommended that you use this outside of its two aforementioned purposes. In OD, its recovery is reduced, allowing Lambda to attack or air-dash without touching the ground.
}}
}}
}}
|-
<br clear=all/>
|}


==Distortion Drives==
==Distortion Drives==
*All Distortion Drives have the following properties unless otherwise stated:
*All Distortion Drives have the following properties unless otherwise stated:
**Cost 50 Heat
**Cost 50 Heat
**Minimum Damage 20%
**Heat Gauge Cooldown 180F
**Heat Gauge Cooldown 180F
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
Line 1,090: Line 331:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Calamity Sword|subtitle=632146D|rowspan=2}}
|version=Calamity Sword
{{#lst:BBCF/Lambda-11/Data|632146D Full}}
|subtitle=632146D
|-
|cancel=
{{Description
|damage=Normal: 2400<br/>OD: 2800
|18|text={{ColumnList |text=*Values in [] are during OD
|starter=
*Minimum Damage 40% [45%]: 960 [1260]
|p1=70
|p2=82
|guard=
|level=4
|attribute=
|startup=10+1
|active=9
|recovery=Total 52
|frameAdv=-11
|invul=1-11 All
|blockstun=18+12
|airHit=100+12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Minimum Damage 40%.
*OD: Minimum Damage 45%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Air Calamity Sword|subtitle=j.632146D|rowspan=2}}
|version=Air Calamity Sword
{{#lst:BBCF/Lambda-11/Data|j.632146D Full}}
|subtitle=j.632146D
|-
|cancel=
{{Description
|damage=Normal: 2400<br/>OD: 2800
|18|text={{ColumnList |text=*Values in [] are during OD
|starter=
*Minimum Damage 40% [45%]: 960 [1260]
|p1=70
|p2=82
|guard=
|level=4
|attribute=
|startup=8+5
|active=9
|recovery=Total Until L+5
|frameAdv=
|invul=
|blockstun=18+12
|airHit=100+12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Minimum Damage 40%.
*OD: Minimum Damage 45%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Legacy Edge|subtitle=236236D|rowspan=2}}
|version=Legacy Edge
{{#lst:BBCF/Lambda-11/Data|236236D Full}}
|subtitle=236236D
|-
|cancel=
{{Description
|damage=Normal: 130*24<br/>OD: 130*37
|18|text={{ColumnList |text=*Values in [] are during OD
|starter=
*Minimum Damage 10%: 312 [481]
|p1=100
|p2=79
|guard=
|level=3
|attribute=
|startup=16+9
|active=Until Offscreen
|recovery=Total 57
|frameAdv=
|invul=1-19 All
|blockstun=16+2
|airHit=40+2
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=*Minimum Damage 10%.
*Swords appear in 4F intervals
*Swords appear in 4F intervals
}}
}}
Line 1,169: Line 366:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Duo Cultus|subtitle=ABCD during OD|rowspan=2}}
|version=Duo Cultus
{{#lst:BBCF/Lambda-11/Data|ABCD Full}}
|subtitle=ABCD during Overdrive
|-
|cancel=
{{Description
|damage=
|18|text={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive
|starter=
*Values in {} are during Active Flow
|p1=
*Minimum Damage 10%: 303 {583+58}
|p2=
|guard=
|level=
|attribute=
|startup=Fast: 10<br/>Slow: 20
|active=3
|recovery=21
|frameAdv=0
|invul=Fast: 1-12 All<br/>Slow: 1-22 All
|blockstun=23
|airHit=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
Line 1,199: Line 383:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Sword of Destruction|subtitle=214214D|rowspan=2}}
|version=Sword of Destruction
{{#lst:BBCF/Lambda-11/Data|Astral Full}}
|subtitle=214214D
|-
|cancel=
{{Description
|damage=
|18|text={{ColumnList |text=
|starter=
|p1=
|p2=
|guard=
|level=5
|attribute=
|startup=13+7
|active=9
|recovery=21
|frameAdv=
|invul=13-28 All
|blockstun=
|airHit=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/rm/
|description={{ColumnList |text=
}}
}}
}}
}}
Line 1,286: Line 455:
: '''Special''' = Specials and Supers
: '''Special''' = Specials and Supers
: '''Super''' = Supers only
: '''Super''' = Supers only
----
==Navigation==
{{CharLinks |charMainPage=BBCF/Lambda-11
{{#lst:BBCF/Lambda-11/Data|Links}}
|videos=http://horibuna.web.fc2.com/BBCF/BBCF_11.html
{{notice|To edit frame data, edit values in [[BBCF/Lambda-11/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/307-%CE%BB-11/
}}
 
{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue]]
[[Category:BlazBlue: Central Fiction]]
[[Category:BlazBlue Characters]]
[[Category:Frame Data]]
[[Category:Frame Data]]
[[Category:Lambda-11]]

Revision as of 00:39, 23 June 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A
5B
5C
  • Swords appear in 4F intervals? Each sword is active for 3
2A
2B
2C
6A
6B
  • Bonus Proration 110%
6C
3C
j.A
j.B
j.C
j.2C

Drive Moves

  • Values in [] are during OD
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D
  • Automatically cancels into followup on hit/block
  • During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2
5D
Followup
2D
  • Automatically cancels into followup on hit/block
  • During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2
2D
Followup
6D
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
6D
Followup
4D
  • Automatically cancels into followup on hit/block
4D
Followup
j.D
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.D
Followup
j.2D
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.2D
Followup
j.6D
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.6D
Followup

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Ground Throw
  • Minimum Damage 100%
Air Throw
  • Minimum Damage 100%
Counter Assault
CrushTrigger
Uncharged/Charged

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Act Parser Zwei
236A
  • Can go through opponent 8-13.
  • Can cancel into Throw, Exiga Nail, EA, or Astral 19~34
Act Parser Tri
236B
  • Can cancel into Act Parser followups on hit/block.
  • Can cancel into Act Parser followups on whiff ??-??
Act Parser Tri: Spada
236B > 6A
  • Can pass through opponent 1-42F
Act Parser Tri
236B > 6B
Act Parser Tri: Cavalier
236C or 236B > 6C
Sickle Storm
236D

During OD, fires 2 blades with same properties

Crescent Saber
j.214D

Hits crossup during last 4 active frames

Spike Chaser
214D
Exiga Nail
22D
Gravity Seed
214A/B/C
  • Fatal Counter

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Calamity Sword
632146D
  • Values in [] are during OD
  • Minimum Damage 40% [45%]: 960 [1260]
Air Calamity Sword
j.632146D
  • Values in [] are during OD
  • Minimum Damage 40% [45%]: 960 [1260]
Legacy Edge
236236D
  • Values in [] are during OD
  • Minimum Damage 10%: 312 [481]
  • Swords appear in 4F intervals

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Duo Cultus
ABCD during OD
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 303 {583+58}

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Sword of Destruction
214214D

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C - Jump, Special
5C - - 2C, 6C, 3C - Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B[1] 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B - - - - -
6C - - - 5D, 2D, 6D, 4D Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Throw, Jump, Special
j.C - - j.2C j.D, j.2D, j.6D Jump, Special
j.2C - - - j.D, j.2D, j.6D Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Lambda-11/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.