BBCF/Lambda-11/Frame Data: Difference between revisions

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  |level=Normal: 4<br/>OD: 5 |attribute=P1* |startup=18 |active=13 |recovery=Total 43 |frameAdv= |invul=
  |blockstun=Normal: 18+5<br/>OD: 22+5 |airHit=Normal: 25+5<br/>OD: 27+5 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=Normal: 18+5<br/>OD: 22+5 |airHit=Normal: 25+5<br/>OD: 27+5 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Ground Throw |subtitle=
  |version=Ground Throw |subtitle=
  |cancel= |damage=1500 |starter= |p1=100 |p2=50 |guard=
  |cancel= |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |blockstun= |airHit=40, 100 after Wall |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun= |airHit=40, 100 after Wall |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Throw |subtitle=
  |version=Air Throw |subtitle=
  |cancel= |damage=1500 |starter= |p1=100 |p2=50 |guard=
  |cancel= |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |blockstun= |airHit=53 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun= |airHit=53 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Counter Assault |subtitle=
  |version=Counter Assault |subtitle=
  |cancel= |damage=0 |starter= |p1=50 |p2=92 |guard=
  |cancel= |damage=0 |starter=Very Short |p1=50 |p2=92 |guard=
  |level=4 |attribute=B |startup=13 |active=2 |recovery=32 |frameAdv= |invul=1-20 All
  |level=4 |attribute=B |startup=13 |active=2 |recovery=32 |frameAdv= |invul=1-20 All
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Uncharged
  |version=Crush Trigger |subtitle=Uncharged
  |cancel= |damage=1000 |starter= |p1=80 |p2=60 |guard=
  |cancel= |damage=1000 |starter=Normal |p1=80 |p2=60 |guard=
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
  |blockstun=24 |airHit=60, Slide 15 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=24 |airHit=60, Slide 15 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Charged
  |version=Crush Trigger |subtitle=Charged
  |cancel= |damage=1000 |starter= |p1=80 |p2=100 |guard=
  |cancel= |damage=1000 |starter=Long |p1=80 |p2=100 |guard=
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
  |blockstun=24 |airHit=60, Slide 15 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=24 |airHit=60, Slide 15 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Act Parser Tri |subtitle=236B
  |version=Act Parser Tri |subtitle=236B
  |cancel= |damage=800 |starter= |p1= |p2= |guard=
  |cancel= |damage=800 |starter=Long |p1= |p2= |guard=
  |level=3 |attribute=B |startup=18~24 |active=3 |recovery=19 |frameAdv=-5 |invul=
  |level=3 |attribute=B |startup=18~24 |active=3 |recovery=19 |frameAdv=-5 |invul=
  |blockstun=16 |airHit=31, Slide 5 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=16 |airHit=31, Slide 5 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Act Parser Tri: Spada |subtitle=236B > A
  |version=Act Parser Tri: Spada |subtitle=236B > A
  |cancel= |damage=1100 |starter= |p1=90 |p2=82 |guard=
  |cancel= |damage=1100 |starter=Normal |p1=90 |p2=82 |guard=
  |level=4 |attribute=H |startup=21 |active=4 |recovery=18+7L |frameAdv=-13 |invul=
  |level=4 |attribute=H |startup=21 |active=4 |recovery=18+7L |frameAdv=-13 |invul=
  |blockstun=18 |airHit=45 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=18 |airHit=45 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Act Parser Tri |subtitle=236B > B
  |version=Act Parser Tri |subtitle=236B > B
  |cancel= |damage=950 |starter= |p1=90 |p2=79 |guard=
  |cancel= |damage=950 |starter=Long |p1=90 |p2=79 |guard=
  |level=3 |attribute=F |startup=11 |active=6 |recovery=16 |frameAdv=-5 |invul=
  |level=3 |attribute=F |startup=11 |active=6 |recovery=16 |frameAdv=-5 |invul=
  |blockstun=16 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=16 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Act Parser Tri: Cavalier |subtitle=236C or 236B > C
  |version=Act Parser Tri: Cavalier |subtitle=236C or 236B > C
  |cancel= |damage=1500 |starter= |p1= |p2=84 |guard=
  |cancel= |damage=1500 |starter=Long |p1= |p2=84 |guard=
  |level=5 |attribute=B |startup=30 |active=4 |recovery=22 |frameAdv=-5 |invul=
  |level=5 |attribute=B |startup=30 |active=4 |recovery=22 |frameAdv=-5 |invul=
  |blockstun=20 |airHit=60, Wall 36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=20 |airHit=60, Wall 36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Sickle Storm |subtitle=236D
  |version=Sickle Storm |subtitle=236D
  |cancel= |damage=400*4 |starter= |p1=80 |p2=79 |guard=
  |cancel= |damage=400*4 |starter=Long |p1=80 |p2=79 |guard=
  |level=3 |attribute=P1* |startup=37 |active=Until Offscreen |recovery=Total 61 |frameAdv= |invul=
  |level=3 |attribute=P1* |startup=37 |active=Until Offscreen |recovery=Total 61 |frameAdv= |invul=
  |blockstun= |airHit=30+4 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun= |airHit=30+4 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crescent Saber |subtitle=j.214D
  |version=Crescent Saber |subtitle=j.214D
  |cancel= |damage=1000 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=1000 |starter=Normal |p1=80 |p2= |guard=
  |level=3 |attribute=P1* |startup=16 |active=9 |recovery=Total Until L+9 |frameAdv= |invul=
  |level=3 |attribute=P1* |startup=16 |active=9 |recovery=Total Until L+9 |frameAdv= |invul=
  |blockstun= |airHit=40+7 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun= |airHit=40+7 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Spike Chaser |subtitle=214D
  |version=Spike Chaser |subtitle=214D
  |cancel= |damage=1200 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=1200 |starter=Long |p1=80 |p2= |guard=
  |level=5 |attribute=P2* |startup=27 |active=Normal: 31<br/>OD: Until Offscreen |recovery=Total 69 |frameAdv= |invul=
  |level=5 |attribute=P2* |startup=27 |active=Normal: 31<br/>OD: Until Offscreen |recovery=Total 69 |frameAdv= |invul=
  |blockstun= |airHit=40+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun= |airHit=40+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Exiga Nail |subtitle=22D
  |version=Exiga Nail |subtitle=22D
  |cancel= |damage=1000 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=1000 |starter=Normal |p1=80 |p2= |guard=
  |level=4 |attribute=P1* |startup=26 |active=30 |recovery=Total 54+5L |frameAdv= |invul=1-7 All
  |level=4 |attribute=P1* |startup=26 |active=30 |recovery=Total 54+5L |frameAdv= |invul=1-7 All
  |blockstun= |airHit=18+12, Ground 44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun= |airHit=18+12, Ground 44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Exiga Nail OD |subtitle=22D
  |version=Exiga Nail OD |subtitle=22D
  |cancel= |damage=1000 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=1000 |starter=Normal |p1=80 |p2= |guard=
  |level=4 |attribute=P1* |startup=26 |active=30 |recovery=Total 39 |frameAdv= |invul=1-7 All
  |level=4 |attribute=P1* |startup=26 |active=30 |recovery=Total 39 |frameAdv= |invul=1-7 All
  |blockstun= |airHit=18+12, Ground 44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun= |airHit=18+12, Ground 44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Gravity Seed |subtitle=214A/B/C
  |version=Gravity Seed |subtitle=214A/B/C
  |cancel= |damage=300 |starter= |p1=80 |p2=99 |guard=
  |cancel= |damage=300 |starter=Long |p1=80 |p2=99 |guard=
  |level=4 |attribute=B |startup=13 |active=3 |recovery=18 |frameAdv= |invul=
  |level=4 |attribute=B |startup=13 |active=3 |recovery=18 |frameAdv= |invul=
  |blockstun= |airHit=45 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun= |airHit=45 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Calamity Sword |subtitle=632146D
  |version=Calamity Sword |subtitle=632146D
  |cancel= |damage=Normal: 2400<br/>OD: 2800 |starter= |p1=70 |p2=82 |guard=
  |cancel= |damage=Normal: 2400<br/>OD: 2800 |starter=Normal |p1=70 |p2=82 |guard=
  |level=4 |attribute=P2* |startup=10+1 |active=9 |recovery=Total 52 |frameAdv=-11 |invul=1-11 All
  |level=4 |attribute=P2* |startup=10+1 |active=9 |recovery=Total 52 |frameAdv=-11 |invul=1-11 All
  |blockstun=18+12 |airHit=100+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=18+12 |airHit=100+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Calamity Sword |subtitle=j.632146D
  |version=Air Calamity Sword |subtitle=j.632146D
  |cancel= |damage=Normal: 2400<br/>OD: 2800 |starter= |p1=70 |p2=82 |guard=
  |cancel= |damage=Normal: 2400<br/>OD: 2800 |starter=Normal |p1=70 |p2=82 |guard=
  |level=4 |attribute=P2* |startup=8+5 |active=9 |recovery=Total Until L+5 |frameAdv= |invul=
  |level=4 |attribute=P2* |startup=8+5 |active=9 |recovery=Total Until L+5 |frameAdv= |invul=
  |blockstun=18+12 |airHit=100+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=18+12 |airHit=100+12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Legacy Edge |subtitle=236236D
  |version=Legacy Edge |subtitle=236236D
  |cancel= |damage=Normal: 130*24<br/>OD: 130*37 |starter= |p1=100 |p2=79 |guard=
  |cancel= |damage=Normal: 130*24<br/>OD: 130*37 |starter=Normal |p1=100 |p2=79 |guard=
  |level=3 |attribute=P2* |startup=16+9 |active=Until Offscreen |recovery=Total 57 |frameAdv= |invul=1-19 All
  |level=3 |attribute=P2* |startup=16+9 |active=Until Offscreen |recovery=Total 57 |frameAdv= |invul=1-19 All
  |blockstun=16+2 |airHit=40+2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=16+2 |airHit=40+2 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Duo Cultus |subtitle=ABCD during Overdrive
  |version=Duo Cultus |subtitle=ABCD during Overdrive
  |cancel= |damage=Normal: 600, 200*6, 1230<br/>AF: 600,300*9, 2530 |starter= |p1=100 |p2=100 |guard=
  |cancel= |damage=Normal: 600, 200*6, 1230<br/>AF: 600,300*9, 2530 |starter=Long |p1=100 |p2=100 |guard=
  |level= |attribute=B |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |invul=Fast: 1-12 All<br/>Slow: 1-22 All
  |level= |attribute=B |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |invul=Fast: 1-12 All<br/>Slow: 1-22 All
  |blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Sword of Destruction |subtitle=214214D
  |version=Sword of Destruction |subtitle=214214D
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter=Long |p1= |p2= |guard=
  |level=5 |attribute=B |startup=13+7 |active=9 |recovery=21 |frameAdv= |invul=13-28 All
  |level=5 |attribute=B |startup=13+7 |active=9 |recovery=21 |frameAdv= |invul=13-28 All
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/rm/

Revision as of 23:32, 8 December 2017

System Data

Health: 10,500
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-7
Movement Options

Double Jump, Air Dash, Dash type: Run


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 6 3 12 - - B -
510 8 3 17 - - B -
160*8 16 3 Total 71 - - P1* -
300 7 4 12 - - F -
480 9 4 13 - - F -
140*8 14 1*6,2*2 24 - - B -
620 11 6 17 - - B -
680 24 2 15+8L - - H -
180*8 22 1*6 24 - - B -
140*8 11 1*8 22 - - F -
300 8 2 10 - - H -
600 9 4 12 - - H -
150*8 9 1*2,2*6 25 - - H -
150*8 15 1*8 10 - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
600 15 18 Total 47 - - P1* -
Normal: 300
OD: 600
17 13 Total 42 - - P1* -
600 12 25 Total 44 - - P1* -
Normal: 300
OD: 600
17 13 Total 45 - - P1* -
600 14 22 Total 44 - - P1* -
Normal: 300
OD: 600
19 13 Total 54 - - P1* -
600 27 3 Total 56 - - P1* -
Normal: 300
OD: 600
17 13 Total 48 - - P1* -
600 13 10 Total 56 - - P1* -
Normal: 300
OD: 600
18 13 Total 43 - - P1* -
600 11 25 Total 56 - - P1* -
Normal: 300
OD: 600
18 13 Total 43 - - P1* -
600 13 6 Total 55 - - P1* -
Normal: 300
OD: 600
18 13 Total 43 - - P1* -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 7 3 23 - - T -
1500 7 3 23+3L - - T -
0 13 2 32 - - B -
1000 20 1 25 - - B -
1000 30~61 1 25 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
34 - - -
800 18~24 3 19 - - B -
1100 21 4 18+7L - - H -
950 11 6 16 - - F -
1500 30 4 22 - - B -
400*4 37 Until Offscreen Total 61 - - P1* -
1000 16 9 Total Until L+9 - - P1* -
1200 27 Normal: 31
OD: Until Offscreen
Total 69 - - P2* -
1000 26 30 Total 54+5L - - P1* -
1000 26 30 Total 39 - - P1* -
300 13 3 18 - - B -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 2400
OD: 2800
10+1 9 Total 52 - - P2* -
Normal: 2400
OD: 2800
8+5 9 Total Until L+5 - - P2* -
Normal: 130*24
OD: 130*37
16+9 Until Offscreen Total 57 - - P2* -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 200*6, 1230
AF: 600,300*9, 2530
Fast: 10
Slow: 20
3 34 - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
13+7 9 21 - - B -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C - Jump, Special
5C - - 2C, 6C, 3C - Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B[1] 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B - - - - -
6C - - - 5D, 2D, 6D, 4D Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Throw, Jump, Special
j.C - - j.2C j.D, j.2D, j.6D Jump, Special
j.2C - - - j.D, j.2D, j.6D Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only