BBCF/Lambda-11/Frame Data

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< BBCF‎ | Lambda-11
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System Data

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 25 / Invul: 1-7

Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 3 12 -3 11 12 12 9 - Click!
5B 510 SJR 100 89 Long Mid 3 B 8 3 17 -3 16 17 17 11 - Click!
5C 160*8 SR 100 89 Long All 3 P1* 16 X{(4)X}*7 Total 71 -8 16 17 21 0/+5 - Click!
  • Swords appear in 4F intervals? Each sword is active for 3
2A 300 CSR 100 80 Normal All 1 F 7 4 12 -4 11 12 12 9 - Click!
2B 480 SR 90 85 Long Low 3 F 9 4 13 0 16 - 14 11 - Click!
2C 140*8 SR*3,SJR*5 90 89 Long Mid 3 B 14 1*6,2*2 24 -9 16 19 23 2 11-19 H Click!
6A 620 SJR 90 89 Long Mid 3 B 11 6 17 -6 16 17 26 11 5-11 H Click!
6B 680 SR 80 89 Normal High 3 H 24 2 15+8L -8 16 Launch 42 11 - Click!
  • Bonus Proration 110%
6C 180*8 SR 100 82 Long Mid 4 B 22 1*6 24 -6 18 24 36 + Slide 24 2 - Click!
3C 140*8 SR 90 89 Long Low 3 F 11 1*8 22 -6 16 Launch 36 3 - Click!
j.A 300 CSJR 80 80 Normal High/Air 1 H 8 2 10 - 11 12 12 9 - Click!
j.B 600 SJR 80 89 Long High/Air 3 H 9 4 12 - 16 17 17 11 - Click!
j.C 150*8 SJR 80 89 Long High/Air 3 H 9 1*2,2*6 25 - 16 17 20 2 - Click!
j.2C 150*8 SR 80 89 Long High/Air 3 H 15 1*8 10 - 16 17 24 3 - Click!


Drive Moves

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 600 R 80 92 Normal All 4 P1* 15 18 Total 47 - 18 19 19 0/+12/+16 - Click!
  • Automatically cancels into followup on hit/block
  • During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2
5D
Followup
300 [600] S(J)R 80 92 [94] Normal All 4 [5] P1* 17 13 Total 42 -2 [+2] 18 [22] 22 [25] 25 [27] 0/+5 - Click!
2D 600 R 80 92 Normal All 4 P1* 12 25 Total 44 - 18 19 19 0/+12/+16 - Click!
  • Automatically cancels into followup on hit/block
  • During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2
2D
Followup
300 [600] S(J)R 80 92 [94] Normal All 4 [5] P1* 17 13 Total 45 -5 [-1] 18 [22] 22 [25] 25 [27] 0/+5 - Click!
6D 600 R 80 92 Normal All 4 P1* 14 22 Total 44 - 18 - 19 0/+12/+16 - Click!
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
6D
Followup
300 [600] S(J)R 80 92 [94] Normal All 4 [5] P1* 19 13 Total 54 -12 [-8] 18 [22] 22 [25] 25 [27] 0/+5 - Click!
4D 600 R 80 92 Normal High/Air 4 P1* 27 3 Total 56 - 18 - 19 0/+12/+16 - Click!
  • Automatically cancels into followup on hit/block
4D
Followup
300 [600] S(J)R 80 92 [94] Normal All 4 [5] P1* 17 13 Total 48 -8 [-4] 18 [22] 22 [25] 25 [27] 0/+5 - Click!
j.D 600 R 80 92 Normal All 4 P1* 13 10 Total 56 - 18 - 10 0/+12/+16 - Click!
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.D
Followup
300 [600] S(J)R 80 92 [94] Normal All 4 [5] P1* 18 13 Total 43 -8 [-4] 18 [22] 22 [25] 25 [27] 0/+5 - Click!
j.2D 600 R 80 92 Normal All 4 P1* 11 25 Total 56 - 18 - 10 0/+12/+16 - Click!
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.2D
Followup
300 [600] S(J)R 80 92 [94] Normal All 4 [5] P1* 18 13 Total 43 -8 [-4] 18 [22] 22 [25] 25 [27] 0/+5 - Click!
j.6D 600 R 80 92 Normal All 4 P1* 13 6 Total 55 - 18 - 10 0/+12/+16 - Click!
  • Automatically cancels into followup on hit/block
  • During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
j.6D
Followup
300 [600] S(J)R 80 92 [94] Normal All 4 [5] P1* 18 13 Total 43 - 18 [22] 22 [25] 25 [27] 0/+5 - Click!


Universal Mechanics

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 1500 SR 100 50 Normal Throw(70) 0, 4 T 7 3 23 - - Launch 40 + WBounce 100 0 - Click!
  • Minimum Damage 100%
Air Throw 0, 1500 SR 100 50 Normal Throw(70) 0, 4 T 7 3 23+3L - - - 53 + GBounce 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 2 32 - 18 Launch 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier - B 20 1 25 0 24 Stagger 60 60 + WBounce 60 + Slide 34 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier - B 30~61 1 25 0 24 Stagger 60 60 + WBounce 60 + Slide 34 12 - Click!


Specials

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Act Parser Zwei
236A
- - - - - - - - - - 34 - - - - - - Click!
  • Can go through opponent 8-13.
  • Can cancel into Throw, Exiga Nail, EA, or Astral 19~34
Act Parser Tri
236B
800 R 100 89 Long All 3 B 18~24 3 19 -5 16 17 31 + Slide 24 15 - Click!
  • Can cancel into Act Parser followups on hit/block.
  • Can cancel into Act Parser followups on whiff ??-??
Act Parser Tri: Spada
236B > 6A
1100 R 90 82 Normal High/Air 4 H 21 4 18+7L -13 18 Launch 45 12 - Click!
  • Can pass through opponent 1-42F
Act Parser Tri
236B > 6B
950 R 90 79 Long Low/Air 3 F 11 6 16 -5 16 Launch 40 11 - Click!
Act Parser Tri: Cavalier
236C or 236B > 6C
1500 R - 84 Long Mid 5 B 30 4 22 -5 20 Launch 60 + WStick 36 20 - Click!
Sickle Storm
236D
400*4 R 80 79 Long All 3 P1* 37 Until Offscreen Total 61 - 16 17 30 + Knockdown 24 0/+4 - Click!

During OD, fires 2 blades with same properties

Crescent Saber
j.214D
1000 R 80 89 Normal High/Air 3 P1* 16 9 Total Until L+9 - 16 Launch 40 + Knockdown 29 0/+7 - Click!

Hits crossup during last 4 active frames

Spike Chaser
214D
1200 R 80 94 Long All 5 P2* 27 31
[Until Offscreen]
Total 69 -7 20 Launch 40 0/+15 - Click!
Exiga Nail
22D
1000 R 80 92 Normal All 4 P1* 26 30 Total 54+5L
[Total 39]
- 18 Stagger 29 19 + GBounce 44 0/+12 1-7 All Click!
Gravity Seed
214A/B/C
300 R 80 99 Long All 4 B 13 3 18 -2 18 Launch 45 12 - Click!
  • Fatal Counter

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Calamity Sword
632146D
2400 [2800] R 70 82 Normal High 4 P2* 10+1 9 Total 52 -11 18 Launch 100 + Knockdown 24 0/+12 1-11 All Click!
  • Values in [] are during OD
  • Minimum Damage 40% [45%]. (960 [1260])
Air Calamity Sword
j.632146D
2400 [2800] R 70 82 Normal High/Air 4 P2* 8+5 9 Total Until L+5 - 18 Launch 100 + Knockdown 24 0/+12 - Click!
  • Values in [] are during OD
  • Minimum Damage 40% [45%]. (960 [1260])
Legacy Edge
236236D
130*24 [130*37] R 100 79 Normal All 3 P2* 16+9 Until Offscreen Total 57 - 16 Launch 40 + WBounce 0/+2 1-19 All Click!
  • Values in [] are during OD
  • Minimum Damage 10% (312 [481])
  • Swords appear in 4F intervals

Exceed Accel

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Duo Cultus
ABCD during OD
600, 200*6, 1230
{600,300*9, 2530}
- 100 100 Long All - B 20 [10] 3 34 -10 26 Launch 60 20 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (303 {583+58})

Astral Heat

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Sword of Destruction
214214D
40000 - - - Long All 5 B 13+7 9 21 -9 20 - - 0 13-28 All Click!

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C - Jump, Special
5C - - 2C, 6C, 3C - Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B[1] 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B - - - - -
6C - - - 5D, 2D, 6D, 4D Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Throw, Jump, Special
j.C - - j.2C j.D, j.2D, j.6D Jump, Special
j.2C - - - j.D, j.2D, j.6D Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation


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