BBCF/Litchi Faye Ling: Difference between revisions

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  |description=
Standard throw where litchi grabs you by the neck and gives you one nice kick launching you upwards for you to do ItsuuA (in the corner) or dash 5B>RenChan for a decent combo with nice dmg/wall carry
Standard throw where litchi grabs you by the neck and gives you one nice kick launching you upwards for you to do ItsuuA (in the corner) or dash 5B>RenChan for a decent combo with nice dmg/wall carry
Note: Because Litchi's 6B makes her move forward and can be feinted,  if you press 6B+C (6B>C Plinked) , litchi's Forward throw will move forward , giving her access to a Kara-Throw. (Canceling a move in to a throw that makes the range longer or bigger)
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Revision as of 09:35, 9 October 2018

LItchi Faye Ling
BBCF Litchi Portrait.png
Health:

Combo Rate:
Prejump:
Backdash Time / Invul:


Additional Backdash
Time 43 / Invul: 1-19
Play-style
Mode-switch - Footsies, Rushdown, Okizeme

Overview

Litchi Faye Ling is a renowned doctor and scientist living in Orient Town, located in the 13th Hierarchical City of Kagutsuchi. Litchi, at first glance, can be perceived as the perfect woman – courteous, sexy, and intelligent. Being a doctor and former scientist, she is a kind person who is willing to help those in need. She is good friends with the Kaka Clan, acting as their teacher both mentally and, in Taokaka's case, physically. She has a one-sided, rather awkward relationship with Bang: Litchi likes him as a friend, while Bang is infatuated with her, but does not know how to express his love.

Drive: Mantenbou

Litchi's Drive is a mode changing mechanic that allows her to switch between fighting with her staff, and placing it on the ground to fight barehanded.

  • Starts off every match in Staffed Mode.
  • Has two staff sets: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a specific set. Can change her staff set at any time using Kote Gaeshi. (623D/421D)
  • After setting the staff, hitting 5D/2D/j.D will send the staff flying towards the opponent, once going the length of the screen, the staff will then return to Litchi, dealing a second hit. If Litchi is hit, or blocks, while the staff is flying, it will immediately stop where it is and return to her, without attacking. Depending on whether the staff is in the vertical or horizontal set, it will fly at different angles (Vertically and horizontally, as suggested). Some special moves also return the staff to Litchi. Holding the Drive button during a regular launch will delay the launch for a small period of time.
  • When carrying the staff (Normally written as [m] in combo notation), Litchi's range is doubled, but her attacks are far slower, and she has less mixup/pressure options.
  • When staffless (Normally written as [e] in combo notation), Litchi's range is fairly short, though her attacks are noticeably faster, and her mixup and pressure options are also far greater.

Overdrive: The Great Wheel

Litchi's staff grows greatly in size, constantly spins in circles, and begins to follow Litchi around the screen. During the course of Overdrive, the staff acts as a puppet. It can be controlled separately from Litchi at any point during Litchi's actions. (Other than when she's blocking, guard broken, or being hit)

  • While Overdrive is active, Litchi is always in staffless mode.
  • When Overdrive ends, Litchi automatically enters Staff Mode.
  • The staff is controlled by hitting any of the 8 directional buttons + Drive. The direction the staff attacks in is dependent on the directional input you choose.
  • Holding the Drive button will delay the staff launch for a short period of time.
  • After attacking with the staff, it will stay in place for a small amount of time before returning to Litchi. If another staff attack is done before it fully returns to Litchi, it will do it from its current position, rather than her own.
  • Because the staff is considered to be in a constant launch state, Litchi is not able to use any of her staff related special moves or Distortion Drives during the course of Overdrive.
  • During Overdrive, All Green (6428C) and All Terminals (632146C) deal additional hits and damage.
  • Litchi can gatling into any normal up to two times per string, with exception of 6C ending all strings.


Strengths/Weaknesses

Strengths Weaknesses
  • Overall well rounded toolset
  • Amazing corner carry and combo conversions
  • Strong pressure, mixup, and okizeme
  • Good at controlling space
  • Strong Crush Trigger
  • One of the best Overdrives in the game
  • Poor mixup tools while in Staff Mode
  • Very slow normals while in Staff Mode
  • Weak meterless defensive options when staffless
  • Needs to be near the staff to deal good damage and hit-confirm consistently
  • High learning curve

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCS Litchi 5A.png
Clap Em
300 All 6 3 9 - B -
5B
5B
BBCS Litchi 5Bm.png
5B[m]
BBCS Litchi 5B.png
5B[e]
650 Mid 11 3 22 - B - 500 Mid 8 3 14 - B -
5C
5C
BBCS Litchi 5Cm.png
Poke Poke~
BBCS Litchi 5C.png
Little Puff Ball
550*2 Mid 17 3(3)3 30 - B - 700 Mid 14 3 30 - BP -
2A
2A
BBCS Litchi 2A.png
Slap them knee caps
300 All 7 3 9 - F -
2B
2B
BBCS Litchi 2Bm.png
Split Kick!(Extend)
BBCS Litchi 2B.png
Split Kick!
600 Low 17 2 28 - F - 450 Low 12 2 22 - F -
2C
2C
BBCS Litchi 2Cm.png
2C[m]
BBCS Litchi 2C.png
2C[e]
800 Mid 14 3 28 - B - 650 Mid 12 3 19 - B -
6A
6A
BBCS Litchi 6Am.png
Karate Chop![m]
BBCS Litchi 6A.png
Karate Chop! [e]
700 High 25 3 20 - B - 550 High 22 3 18 - B -
6B
6B
BBCS Litchi 6Bm.png
6B[m]
BBCS Litchi 6B.png
6B[e]
850 Mid 17 4 19 - B - 660 Mid 17 4 22 - B -
6C
6C
BBCS Litchi 6Cm.png
6C[m]
BBCS Litchi 6C.png
6C[e]
350*4 Mid 23 3*4 27 - B - 540*2 HL, HA 11 2(25)3 7+6L - B, H -
4B
4B
BBCP Litchi 4Bm.png
4B[m]
BBCP Litchi 4B.png
4B[e]
750 Mid 16 3 28 - B - 600 Mid 14 3 20 - B -
3C
3C
BBCS Litchi 3Cm.png
3C[m]
BBCS Litchi 3C.png
3C[e]
800 Low 20 12 15 - F - 650 - 15 3 21 - F -
j.A
j.A
BBCS Litchi jA.png
Placeholder
300 High/Air 7 4 9 - H -
j.B
j.B
BBCS Litchi jBm.png
j.B[m]
BBCS Litchi jB.png
j.B[e]
650 High/Air 11 3 18 - H - 650 High/Air 9 4 12 - H -
j.C
j.C
BBCS Litchi jCm.png
j.C[m]
BBCS Litchi jC.png
j.C[e]
850 High/Air 15 4 14+4L - H - 750 High/Air 12 3 22 - H -


Drive Moves

5D
5D
BBCS Litchi 5Dm.png
Look at the Flick of the wrist~
BBCS Litchi 5D.png
Swerve em'
- - 9 - 27t - - - - - 48t - -
2D
2D
BBCS Litchi 2Dm.png
This Chest
BBCS Litchi 2D.png
Dem legs
- - 9 - 23t - - - - - 30t - H -
6D
6D
BBCS Litchi 6D.png
Sets up an easy Crush Trigger.
600*2 Mid 15 9(4)5 17 - B -
4D
4D
BBCS Litchi 4D.png
Frame adv. varies depending on distance.
800 High/Air 22 9 8+8L - H -
j.D
j.D
BBCS Litchi jDm.png
j.D[m]
BBCS Litchi jD.png
j.D[e]
800 All 14 Until Ground Total 45+4L - HBFP - - - 11 - 30+7L - - -
j.2D
j.2D
BBCS Litchi j2Dm.png
Cross-up leads to a full combo.
500*2 All, Low/Air 17 Till L(8)2 8 - H, F -
Staff Launch
Staff Launch
BBCS Litchi Staff5D.png
Vertical Launch (5D Set)
BBCS Litchi Staff2D.png
Horizontal (2D Set)
400*2 All - - - - P1* - 500 All - - - - P1* - - - 3 - - - -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Litchi FThrow.png
B+C
0*2, 1500 Throw (70) 7 3 23 - T -
Backwards Throw
Backwards Throw
BBCS Litchi BThrow.png
4B+C
0, 1500 Throw (70) 7 3 23 - T -
Air Throw
Air Throw
BBCS Litchi AThrow.png
j.B+C
0, 1500 Throw (90) 7 3 23+3L - T -
Counter Assault
Counter Assault
BBCS Litchi 6B.png
Placeholder
0 All 13 2 36 - B -
Crush Trigger
Crush Trigger
A+B
BBCP Litchi CT.png
Release The Dragon!
1000 Barrier 20 1 25 - B - 1000 Barrier 30-61 1 25 - B -


Special Moves

Additional Back Step
Additional Back Step
447
BBCS Litchi 447.png
Back flip
34+9L - -
Straight Through
Straight Through
41236A/B/C[m]
BBCS Litchi StraightThrough.png
気通貫 Ikki Tsūkan
Total 54 - - 1000 7 8 Total 40 - B/B/F -
Tsubame Gaeshi
Tsubame Gaeshi
623D[m]
BBCS Litchi TsubameGaeshi.png
Rising Dragon
460*3, 1300 HL*3, All 11 3, 2, 24, Until L 58T - P1* -
Three Dragons: White
Three Dragons: White
236A[e]
BBCS Litchi Haku.png
"i wonder if i left the oven on"
800 Low/Air 11 3 30 - F -
Three Dragons: Green
Three Dragons: Green
236B[e], air OK
BBCS Litchi Hatsu.png
"Prob left the oven on"
800 All 10 4 24+14L - B - 800 All 5 4 Until L+14 - B -
Three Dragons: Red
Three Dragons: Red
236C[e], air OK
BBCS Litchi Chun.png
"Nah i didn't leave it on"
900 High/Air 26 3 8+14L - H - 700 High/Air 26 3 Till L+14 - H -
Gut Shot
Gut Shot
421C
BBCS Litchi Kanchan.png
Input for an attack.
BBCP Litchi ChargedKanchan.png
Hold the Button for a cross up.
450*3 All 16 2, 2, 3 17 - B - 400*2, 1200 All 37 2, 2, 3 17 - B -
Reach: Last Chance
Reach: Last Chance
63214A[e]
BBCS Litchi Reach.png
- -
One Shot
One Shot
Reach: Last Chance~A
BBCS Litchi ReachA.png
Scoop!
700 All 10 2 17 - H -
Last Chance > Three Dragons: Green
Last Chance > Three Dragons: Green
Reach: Last Chance~B
BBCS Litchi ReachB.png
800 All 11 4 9+11L - H -
Last Chance > Three Dragons: Red
Last Chance > Three Dragons: Red
Reach: Last Chance~C
BBCS Litchi ReachC.png
820 High/Air 17 3 5+11L - H -
Robbing a Quad
Robbing a Quad
Reach: Last Chance~D
BBCS Litchi j2Dm.png
500*2 All, Low/Air 8 7(6)3 9 - H, F -
Reach: Robbing the Kong
Reach: Robbing the Kong
63214B[e]
BBCS Litchi ReachToss.png
600 All 7 33 47T - P1* -
Reach: Kong on Kong
Reach: Kong on Kong
63214C[e]
BBCS Litchi ReachHop.png
*Sonic Spring.Mp3*
Until Staff+22? - -
The Four Winds
The Four Winds
41236D[e]
BBCS Litchi FourWindsVert.png
Vertical
BBCS Litchi FourWindsHoriz.png
Horizontal
350*7 All 27 8*5, 6, 8 38T - P1* - 350*4 All 27 8*4 44T - P1* -
Kote Gaeshi
Kote Gaeshi
623D[e] / 421D[e]
BBCS Litchi Kote6.png
623D
BBCS Litchi Kote4.png
421D
16T - - 20T - -
Kote Gaeshi
Ren Chan
214B/C
BBCF Litchi RenChan.png
600 14 45T - P1* - 600 24 49T - P1* -


Distortion Drives

All Green
All Green
6428C
BBCS Litchi Ryuisou.png
Normal Version
Decent punish to mid-range pressure.
BBCP Litchi RyuisouOD.png
Overdrive Version
Extremely damaging combo filler.
2000 All 6+2 12 43T - P2* - 520*9, 2000 All 6+2 6, 3*7, 18, 21 43T - P2* -
All Terminals
All Terminals
632146C
BBCP Litchi AllTerminals.png
First Hit
Strong reversal and good combo ender.
BBCP Litchi AllTerminalsStaff.png
Staff Ender
More damage than the [e] version, but worse post-super options.
BBCP Litchi AllTerminalsStaffless.png
Staffless Ender
Less damage than the [m] version, but better post-super options.
500, 300*12, 2400 All 1+13 6 27 - B - 500, 300*7, 100*8, 150*16, 300*2, 1800 All 1+13 6 27 - B -
Thirteen Orphans
Thirteen Orphans
632146D[e]
BBCP Litchi VerticalKokushi.png
Vertical (5D Set)
Combo filler.
BBCS Litchi Kokushi.png
Horizontal (2D Set)
Decent pressure tool.
350*13 All 7+12 1, 2*12 46T - P2* - 300*13 All 26+11 [2(6)2(8)2(8)2(8)]*3,2 63T - P2* -


Exceed Accel

Crimson Peacock
ABCD during Overdrive
BBCF Litchi Exceed Accel.png
600, 100*7, 1634 All Fast: 10
Slow: 20
3 34 - B - 600, 100*13, 3610 All Fast: 10
Slow: 20
3 34 - B -


Overdrive

The Great Wheel
A+B+C+D
BBCP Litchi Overdrive.png
Overdrive Startup
Use this time to buffer staff hits.
BBCP Litchi DaisharinStaff.png
Any Direction+D
Multi-purpose tool, incredibly strong.
400 or 600 All 13 8 23 - P1* -


Astral Heat

Nine Gates of Heaven
Last Chance > 46D
BBCS Litchi NineGates.png
BBCS Litchi NineGates2.png
One does not simply kick 99 times without SWITCHING FEET.
32000 (DESTROY) All 25+1 Till L 75L - H -


External References



Template:CharLinks-BBCF