LItchi Faye Ling |
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Overview
Litchi Faye Ling is a renowned doctor and scientist living in Orient Town, located in the 13th Hierarchical City of Kagutsuchi. Litchi, at first glance, can be perceived as the perfect woman – courteous, sexy, and intelligent. Being a doctor and former scientist, she is a kind person who is willing to help those in need. She is good friends with the Kaka Clan, acting as their teacher both mentally and, in Taokaka's case, physically. She has a one-sided, rather awkward relationship with Bang: Litchi likes him as a friend, while Bang is infatuated with her, but does not know how to express his love.
Drive: Mantenbou
Litchi's Drive is a mode changing mechanic that allows her to switch between fighting with her staff, and placing it on the ground to fight barehanded.
- Starts off every match in Staffed Mode.
- Has two staff sets: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a specific set. Can change her staff set at any time using Kote Gaeshi. (623D/421D)
- After setting the staff, hitting 5D/2D/j.D will send the staff flying towards the opponent, once going the length of the screen, the staff will then return to Litchi, dealing a second hit. If Litchi is hit, or blocks, while the staff is flying, it will immediately stop where it is and return to her, without attacking. Depending on whether the staff is in the vertical or horizontal set, it will fly at different angles (Vertically and horizontally, as suggested). Some special moves also return the staff to Litchi. Holding the Drive button during a regular launch will delay the launch for a small period of time.
- When carrying the staff (Normally written as [m] in combo notation), Litchi's range is doubled, but her attacks are far slower, and she has less mixup/pressure options.
- When staffless (Normally written as [e] in combo notation), Litchi's range is fairly short, though her attacks are noticeably faster, and her mixup and pressure options are also far greater.
Overdrive: The Great Wheel
Litchi's staff grows greatly in size, constantly spins in circles, and begins to follow Litchi around the screen. During the course of Overdrive, the staff acts as a puppet. It can be controlled separately from Litchi at any point during Litchi's actions. (Other than when she's blocking, guard broken, or being hit)
- While Overdrive is active, Litchi is always in staffless mode.
- When Overdrive ends, Litchi automatically enters Staff Mode.
- The staff is controlled by hitting any of the 8 directional buttons + Drive. The direction the staff attacks in is dependent on the directional input you choose.
- Holding the Drive button will delay the staff launch for a short period of time.
- After attacking with the staff, it will stay in place for a small amount of time before returning to Litchi. If another staff attack is done before it fully returns to Litchi, it will do it from its current position, rather than her own.
- Because the staff is considered to be in a constant launch state, Litchi is not able to use any of her staff related special moves or Distortion Drives during the course of Overdrive.
- During Overdrive, All Green (6428C) and All Terminals (632146C) deal additional hits and damage.
- Litchi can gatling into any normal up to two times per string, with exception of 6C ending all strings.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A |
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A quick slap with a decent hitbox that makes it good for Anti Airing in some cases. 5A can cancel into itself and whiffs on most crouching hitboxes which limits its use but it does not whiff on Relius, Hakumen & Tager when the are crouching which means you can somewhat bully them with the +3 on block advantage it possesses. |
5B
5B | Template:AttackDataHeader-BBCF |
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5C
5C | Template:AttackDataHeader-BBCF |
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2A
2A |
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Litchi does back hand tap to the opponents legs. This move has a good enough hit/hurt box that allows it to be used as an anti air in some cases and can be used to low profile certain aerials. It's not as good as Tao/Koko's 2A in terms of low profiling but it still can be used to do so in some situations. |
2B
2B | Template:AttackDataHeader-BBCF |
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2C
2C | Template:AttackDataHeader-BBCF |
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6A
6A | Template:AttackDataHeader-BBCF |
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6B
6B | Template:AttackDataHeader-BBCF |
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6C
6C | Template:AttackDataHeader-BBCF |
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4B
4B | Template:AttackDataHeader-BBCF |
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3C
3C | Template:AttackDataHeader-BBCF |
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j.A
j.A |
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Litchi reaches for the sky while airborne. A weird normal in a way that , it's an Anti Air for the Air to Air game. Litchi isn't the best Air to Air character but if someone jumps higher than litchi, j.a is the perfect tool to keep them in check until your both on the ground again. Great to use vs certain characters more than others because of the chances you get to use it, but other than that , it's used like all other standard j.A's. (I.e. to jump up , attack and confirm quick / short air combos for a knockdown.) |
j.B
j.B | Template:AttackDataHeader-BBCF |
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j.C
j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D
5D | Template:AttackDataHeader-BBCF |
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2D
2D | Template:AttackDataHeader-BBCF |
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6D
6D | Template:AttackDataHeader-BBCF |
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4D
4D | Template:AttackDataHeader-BBCF |
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j.D
j.D | Template:AttackDataHeader-BBCF |
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j.2D
j.2D | Template:AttackDataHeader-BBCF |
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Staff Launch
Staff Launch | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw
Forward Throw | Template:AttackDataHeader-BBCF |
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Backwards Throw
Backwards Throw | Template:AttackDataHeader-BBCF |
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Air Throw
Air Throw | Template:AttackDataHeader-BBCF |
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Counter Assault
Counter Assault | Template:AttackDataHeader-BBCF |
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Crush Trigger
Crush Trigger A+B |
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Additional Back Step
Additional Back Step 447 |
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Litchi performs a back flip after doing her regular back dash. It does have a tiny bit of extra invul but one of it's good traits is that it can be dash canceled for a quick low Instant Air Dash J.C to surprise opponents. |
Special Moves
Straight Through
Straight Through 41236A/B/C[m] |
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Tsubame Gaeshi
Tsubame Gaeshi 623D[m] |
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Three Dragons: White
Three Dragons: White 236A[e] |
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Three Dragons: Green
Three Dragons: Green 236B[e], air OK |
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Three Dragons: Red
Three Dragons: Red 236C[e], air OK |
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Gut Shot
Gut Shot 421C |
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Reach: Last Chance
Reach: Last Chance 63214A[e] |
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One Shot
One Shot Reach: Last Chance~A |
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Last Chance > Three Dragons: Green
Last Chance > Three Dragons: Green Reach: Last Chance~B |
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Last Chance > Three Dragons: Red
Last Chance > Three Dragons: Red Reach: Last Chance~C |
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Robbing a Quad
Robbing a Quad Reach: Last Chance~D |
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Reach: Robbing the Kong
Reach: Robbing the Kong 63214B[e] |
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Reach: Kong on Kong
Reach: Kong on Kong 63214C[e] |
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The Four Winds
The Four Winds 41236D[e] |
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Kote Gaeshi
Kote Gaeshi 623D[e] / 421D[e] |
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Kote Gaeshi
Ren Chan 214B/C |
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Distortion Drives
All Green
All Green 6428C |
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Mainly used as an Ender after a DP (midscreen or near corner) but can also be used as a Distant Counter attack if you see some one pressing a button near you. You can All Green then for a CH > in to a full combo. The OD version of All Green is just a combo filler or a early combo starter tool. you can do 5B[m] 5C > 3C > OD > All Green > 421[C] > OD combo conversion. and you can also kill with it. |
All Terminals
All Terminals 632146C |
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A decent super, rather slow since people can DP it on reaction if it is done in front of them but all in all , it does it's job. The Staffed version has the damage The staffless version has the Staff set in 2D so you can perform okizeme or pressure after. That being said, in the corner , if you do the Staffless 2D set version, it doesn't really give you many okizeme options because if you press D or jump or anything, you can get caught by wake up mash or Dragon punches, so you mainly want to use this Staffless version screen so that you can do the super > Press D (2D Launches) and run in with the ability to Dash Barrier just in case they try something against you or if they roll, you can combo off the 2D staff launch pick up. |
Thirteen Orphans
Thirteen Orphans 632146D[e] |
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Exceed Accel
Crimson Peacock ABCD during Overdrive |
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Overdrive
The Great Wheel A+B+C+D |
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This is litchi's new Daisharin and it's still a strong and useful tool for both mix up pressure and combos Litchi Fights in her staffless form and has the staff float behind her and attack the opponent depending on the Direction you pressure before pressing "D" or if a direction isn't pressed, will home in the direction of the opponent automatically. Litchi has one of the best OD's in the game because 1) it's somewhat easy to convert combos with 2) it's a powerful mix up tool which allows litchi to cover herself with the OD staff form which makes her pressure safe 3) Litchi has the ability to gatling all her normals in to any other normal in her OD allowing her to create mix up she hasn't got access to outside of her OD state. During OD Pressure, if you have the opponent blocking, you want to Use your new gatling routes and cover gaps with a 5D or 3D while you throw in a couple Overheads and lows or even do something such as 3D > 421C > 5D in order to cross the opponent up while safely maintaining pressure. During OD combos Litchi's main goal in this version of blazblue is mainly use 6C[2] in her combos as much as possible and use her Exceed accel or All terminals as an Ender. In her more advanced combos , primarily with lower hp (longer OD duration), you want to combo from xx > all green > xx > all terminal/Exceed Accel for maximum damage. |
Astral Heat
Nine Gates of Heaven Last Chance > 46D |
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External References
- Japanese Name: ライチ=フェイ=リン
- Japanese Wiki
- English Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •