BBCF/Litchi Faye Ling/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 30 / Invul: 1-5


Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 3 9 0 11 - 12 - Click!
5B
500 SJR 100 89 Long Mid 3 B 8 3 14 0 16 - 19 - Click!
5B [m]
650 SJR 100 92 Long Mid 4 B 11 3 22 -6 18 - 19 - Click!
5C
700 SJR 100 89 Long Mid 3 BP 14 3 30 -16 16 - 17 - Click!
5C [m]
550*2 S(J)R 100 92 Long Mid 4 B 17 3 (3) 3 23 -7 18 - 19 - Click!
2A
300 CSR 100 80 Normal All 1 F 7 3 9 0 11 - 12 - Click!
2B
450 SR 90 85 Long Low 2 F 12 2 22 -10 13 - 14 - Click!
2B [m]
600 SR 90 89 Long Low 3 F 17 2 28 -13 16 - 17 - Click!
2C
650 SJR 100 89 Long Mid 3 B 12 3 19 -5 16 - 17 - Click!
2C [m]
800 SR 100 79 Long Mid 3 B 14 3 28 -14 16 - 30 - Click!
6A
550 SR 90 92 Normal High 4 B 22 3 18 -2 18 - 26 - Click!
6A [m]
700 R 90 92 Normal High 4 B 25 3 20 -2 20 - 42 - Click!
6B
660 SJR 100 89 Long Mid 3 B 17 4 22 -8 16 - 17 - Click!
6B Feint
- - - - - - - - - - 24 - - - - - Click!
6B [m]
850 (S)(J)R 100 84 Long Mid 5 B 17 4 19 -2 20 - 30, Wall 44 - Click!
6B [m] Feint
- - - - - - - - - - 26 - - - - - Click!
6C
540*2 (S)R 90 89 Long Mid, High/Air 3 B, H 11 2 (25) 3 7+6L 1 16 - 41 - Click!
  • Bonus Proration 110%
6C [m]
350*4 R 100 94 Long Mid 5 B 23 3*4 27 -10 20 - 38 - Click!
4B
600 SR 80 89 Long Mid 3 B 14 3 20 -6 16 - 42 7-16 H Click!
4B [m]
750 SR 80 82 Long Mid 4 B 16 3 28 -12 18 - 40 8-18 H Click!
3C
650 SR 100 89 Long Low 3 F 15 3 21 -7 - - 40 - Click!
3C [m]
800 SR 90 92 Long Low 4 F 20 12 15 -8 - - 40 - Click!
j.A
300 CSJR 80 80 Normal High/Air 1 H 7 4 9 - 11 - 12 - Click!
j.B
650 SJR 80 89 Long High/Air 3 H 9 4 12 - 16 - 20 - Click!
j.B [m]
650 SJR 80 89 Long High/Air 3 H 11 3 18 - 16 - 17 - Click!
j.C
750 SJR 80 89 Long High/Air 3 H 12 3 22 - 16 - 56 - Click!
j.C [m]
850 SJR 80 89 Long High/Air 3 H 15 4 14+4L - 16 - 17 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D Set
- - - - - - - - - - 27 - - - - - Click!

Staff is planted on 9

2D Set
- - - - - - - - - - 23 - - - - - Click!

Staff is planted on 9

5D Recall
- - - - - - - - - - 46 - - - - - Click!

Can cancel into blocking and other actions on 21

2D Recall
- - - - - - - - - - 30 - - - - - Click!

Can cancel into blocking and other actions on 21

6D
600 SR 100 84 Long Mid 5 B 15 9 (4) 5 17 +3 20, 24 - 31, Wall 50 - Click!
4D
800 R 80 92 Normal High/Air 4 H 22 9 8+8L -6 18 - 40, Slide 30 - Click!

Bonus Proration 110%

j.D Set
800 - 80 89 Long - 3 - - Until Ground - - 16 - 17 - Click!
j.D Recall
- - - - - - - - - - 30 - - - - - Click!

Can cancel into blocking and other actions on 27

j.2D
600 R 80 89 Long All 3 H, F 17 Until L (8) 2 8 7 16 - 17 - Click!
Staff Launch
Vertical
400*2 - 80 89 Normal All 3 P1* - - - - 16+0 - 30+0 - Click!
Staff Launch
Horizontal
500 - 80 89 Normal All 3 P1* - - - - 16+0 - 32+0 - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
0, 1500 SR 100 50 Normal Thow(70) 3 T 7 3 23 - - - 40 - Click!
  • Minimum Damage 100%
Back Throw
1500 SR 100 50 Normal Throw(70) 3 T 7 3 23 - - - 62 - Click!
  • Minimum Damage 100%
Air Throw
1500 SR 100 50 Normal Throe(120) 3 T 7 3 23+3L - - - - - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 2 36 - 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigge
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Three Dragons: White
236A[e]
700 R 90 89 Long Low/Air 3 F 11 3 20 -6 16 - 34 - Click!
Three Dragons: Green
236B[e]
800 R 100 89 Long All 3 B 10 4 24+14L -25 18 - 47 - Click!
Air Three Dragons: Green
j.236B[e]
800 R 100 89 Long All 3 H 5 4 8+15L - 18 - 47 - Click!
Three Dragons: Red
236C[e]
900 R 90 89 Normal High/Air 3 H 26 3 8+14L -8 16 - 41 - Click!
Air Three Dragons: Red
j.236C[e]
900 R 90 89 Normal High/Air 3 H 26 3 Until L+14 - 16 - 41 - Click!
Kote Gaeshi
623D[e]/421D[e]
- - - - - - - - - - 16 - - - - - Click!
Air Kote Gaeshi
j.623D[e]/j.421D[e]
- - - - - - - - - - 20 - - - - - Click!
Tsubame Gaeshi
623D[m]
460*3, 1300 - - - Very Short Mid, All 4 P1* - 3,2,24, Until L Total 58 - 18+1 - 56+1 1-15 All Click!
Straight Through Stance
41236A/B/C[m]
- - 80 94 - - 5 - - - Total 54 - - - - 7-48 Guard HBP Click!
Straight Through Up Attack
Straight Through > Release A
1000 R 80 94 Long Mid 5 BD* 7 8 Total 40 -2 20+9 - 35+9, Wall 40 - Click!
Straight Through Forward Attack
Straight Through > Release B
1000 R 80 94 Long All 5 BD* 7 8 Total 40 -2 20+9 - 30+9 - Click!
Straight Through Down Attack
Straight Through > Release Button
1000 R 80 94 Long Low/Air 5 FD* 7 8 Total 40 -2 20+9 - 40+9 - Click!
  • Fatal Counter
Straight Through Cancel
Straight Through > D
- - - - - - - - - - 14 - - - - - Click!
Gut Shot
421C [e]
450*3 R 90 79 Long All 2,2,3 B 16 2,2,3 17 -3 13,13,16 - 34*2, 45, Wall 34 4-16 B Click!
Gut Shot (crossup)
421[C] [e]
450*3 R 90 79 Long All 2,2,5 B 42 2,2,3 17 +1 13,13,20 - 34*2, 45, Wall 34 4-16 B Click!
  • Can pass through opponent 13-35
4 Winds Horizontal
42136D[e] with 2D Set
350*4 - 80 92 Long All 4 P1* 27 8*4 44 - 12+2 - 28+2 - Click!
4 Winds Vert
42136D[e] with 5D Set
350*7 - 80 92 Long All 4 P1* 27 8*5, 6, 8 38 - 12+2 - 42+2 - Click!
B Ren Chan
214B[m]
600 - 80 89 Normal All 3 P1* 14 Until Ground Total 45 -15 12+4 - 40+4 - Click!
C Ren Chan
214C[m]
600 - 80 89 Normal All 3 P1* 24 Until Ground Total 49 -9 12+4 - 40+4 - Click!
Reach: Last Chance
63214A[e]
- - - - - - - - - - - - - - - - Click!
  • Can pass through opponent until reaching staff/ground
Reach: Robbing the Kong
63214B[e]
600 R 90 89 Long All 3 P1* Until Staff+??  ?? - - 16+11 - 28+11 - Click!
  • Can pass through opponent until reaching staff/ground
Reach: Kong on Kong
63214C[e]
- R - - - High/Air - - - - - - - - - - Click!
  • Can pass through opponent until reaching staff/ground
One Shot
Last Chance > A
700 R 90 92 Long All 3 H 10 2 17 -2 16 - 35 - Click!
  • Can pass through opponent while on staff
Last Chance > Three Dragons: Green
Last Chance > B
800 R 100 89 Long - 3 H 11 4 9+11L -7 16 - 47 - Click!
  • Can pass through opponent
Last Chance > Three Dragons: Red
Last Chance > C
900 R 90 92 Normal - 4 H 17 3 5+11L 0 18 - 41 - Click!
Robbing a Quad
Last Chance > D
600 R 90 89 Long High/Air 3 H, F 8 7 (6) 3 9 +5 16 - 40 - Click!
  • Can pass through opponent until L
Additional Backdash
- - - - - - - - - - 34+9L - - - - 1-9 All Click!
  • Can cancel into air actions 20-until L

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
All Terminals
632146C
500, 300*12, 2400 R 80 96*14 Normal All 4 B 1+13 6 27 -16 16 - - 1-19 All Click!
  • With Staff equipped, hold D to plant staff
  • Minimum Damage 15% (975)

)

All Terminals OD
632146C
500, 300*7, 100*8, 150*16, 300*2, 1800 R 80 96*8, 99*24, 96*2 Normal All 4 B 1+13 6 27 -16 16 - - 1-19 All Click!
  • With Staff equipped, hold D to plant staff
  • Minimum Damage 15% (1110)
All Green
6428C
2000 R 80 92 Normal All 4 P2* 6+2 12 Total 43 -13 18+4 - 40+4 1-7 All Click!
  • Minimum Damage 20% (400)
All Green OD
6428C
520*9, 2000 R 92 92 Normal All 4 P2* 6+2 6, 3*7, 18, 21 Total 43 - 18+4 - 60+4 1-7 All Click!
  • Minimum Damage 15% (1002)
Thirteen Orphans 5D
632146D[e]
350*13 - 100 69*13 Normal All 3 P2* 7+5 1,2*12 Total 46 - 16+3 - 35+3 1-7 All Click!
  • Minimum Damage 20% (910)
Thirteen Orphans 2D
632146D[e]
300*13 - 100 69*13 Normal All 3 P2* 26+11 see notes Total 63 - 16+3 - 30+3 1-7 All Click!
  • Active Frames 2 (6) 2 (8) 2 (8) 2 (8) 2 (6) 2 (8) 2 (8) 2 (8) 2 (6) 2 (8) 2 (8) 2 (8) 2
  • Minimum Damage 20% (780)
OD Staff
600 - 80 89 Normal - 3 P1* 13 8 23 - 16+6 - 36+6 - Click!
  • startup/active/recovery values are for the staff. Litchi is free to move.
  • Minimum Damage 0%

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Crimson Peacock
ABCD during Overdrive
Normal: 600, 100*7, 1634
AF: 600, 100*13, 3610
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 293 AF: 551+55)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Nine Gates of Heaven
Reach:Last Chance > 46D
0,1000,375*97,1600 - - - Long All 4 H 25+1 Until L 75 - - - - - Click!

Revolver Action Table[edit]

Ground Staff Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - - 3C 5D, 2D, 6D, 4D Jump[-], Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B 6A 6B, 4B 6C, 3C 5D, 2D, 6D, 4D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 4D Special
6A - 4B - - Special
6B - - 6C - Jump[-]
6C - - - 5D, 2D -
4B - 6B - - Special
3C - - - 5D, 2D Special
Ground Staffless Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 6A 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Jump, Special
5C[1] - - 2C, 3C Yes Jump, Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 3C Yes Jump, Special
2B - 5B, 6B, 4B 2C, 3C Yes Special
2C[1] - - 5C, 6C Yes Jump, Special
6A - - - Yes Special
6B - 4B 5C, 2C Yes Jump, Special
6C - - - Yes Special
4B - - - - Special
3C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B [m], j.B [e] j.C [m], j.C [e] j.D, j.2D Throw, Jump, Special
j.B [e][1] j.A - j.C [m], j.C [e] j.D, j.2D Jump, Special
j.B [m] j.A - j.C [m] j.D, j.2D Jump, Special
j.C [e] - j.B [m], j.B [e] - j.D, j.2D Jump, Special
j.C [m] - - - j.D, j.2D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc