BBCF/Mai Natsume: Difference between revisions

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{{CharNav |charMainPage=BBCF/Mai Natsume
{{CharNav |charMainPage=BBCF/Mai Natsume
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|forums=http://www.dustloop.com/forums/index.php?/forums/forum/368-mai-natsume/
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==External References==
==External References==
*Japanese Name: マイ=ナツメ
*Japanese Name: マイ=ナツメ
*[http://www54.atwiki.jp/kagura_mutsuki/ Japanese Wiki]
*Japanese Wiki
*[http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1382675095/ Japanese BBS]
*Japanese BBS
*[http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=kg&pref=0 Arcade Profile Dan Rankings]
*Arcade Profile Dan Rankings
*[http://www.dustloop.com/forums/index.php?/topic/9569-cpe-kagura-mutsuki-video-thread-updated-03062015/ Character Video Thread]
*Character Video Thread
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{{CharLinks  
{{CharLinks  
|charMainPage=BBCF/Mai Natsume
|charMainPage=BBCF/Mai Natsume
|videos=http://horibuna.web.fc2.com/BBCF/BBCF_KA.html
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/255-kagura-mutsuki/
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/368-mai-natsume/
}}
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[[Category:BlazBlue]]
[[Category:BlazBlue]]
[[Category:BlazBlue Characters]]
[[Category:BlazBlue Characters]]

Revision as of 17:22, 29 August 2016

Mai Natsume
BBCF Mai Portrait.png
Health: ?

Combo Rate: ?
Prejump:
Backdash Time ? / Invul: ?~?


Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Balanced, Footsies
  

Overview

Mai Natsume is the main character of the manga BlazBlue: Remix Heart, its sequel Variable Heart, and two side-stories in BlazBlue: Chrono Phantasma Extend. She was a classmate and friend of Noel Vermillion, Tsubaki Yayoi and Makoto Nanaya during their time at the Military Academy. Mai is the vessel of the Nameless Grimoire and was for a time the host of the Intermediary Grimoire. She is making her debut as a playable DLC character in the console version of BlazBlue: Central Fiction.

Drive: Gallia Sphyras - Outseal

Mai throws her spear for her Drive attack. There's a stance before the initial throw which allows control of the direction it is thrown using the stick. Even if the spear doesn't hit the opponent, Mai can cause the spear to home in on the opponent with an additional input.

Unique Ability: Variable Arts

After Mai uses an attack, additional inputs allow for different follow-ups, depending on the button used. The follow-ups come out regardless of whether the move hits the opponent or not.

Overdrive:

Pros/Strengths

  • Amazing reach

Cons/Weaknesses


Normal Moves

5A
5A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5B
5B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5C
5C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2A
2A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2B
2B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2C
2C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6A
6A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6B
6B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6C
6C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3C
3C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.A
j.A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
3 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.B
j.B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.C
j.C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
7 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Drive Moves

5D
5D Ready, aim... FIRE! Can aim manually as well
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.Ds
j.D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Redirect
Redirect "Did you really think I missed?"
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - - - - - - - - -
Air - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Forward Throw
Forward Throw
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Back Throw
Back Throw
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 2 - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - T(120) - - - - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Counter Assault
Counter Assault
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R all - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Crush Trigger
Crush Trigger
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- R - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Exceed Accel

Oukaranjin
ABCD during Overdrive
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2040 - All - - - - - -
Active Flow 4020 - All - - - - - -
  • Does not cost Heat, but immediately ends Overdrive if used.
  • Becomes stronger and flashier with Active Flow.

Mai attacks the opponent relentlessly with her spear. Puts Mai in Active Flow if she hasn't already been in it already. Has full invul and is safe on block, but it has no minimal damage and cannot be Rapid-canceled.


Specials

Setsuna
Setsuna
??? Command dash
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Himeyuri
Himeyuri
??? after Setsuna Rocket Stab
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- R all - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Himeyuri: Tori
Himeyuri: Tori
??? after Setsuna Angled Rocket Stab
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- R all - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Gekka
Gekka
??? Command jump
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- R - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Suzuran
Suzuran
??? after Gekka Diving Stab
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- R - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Suzuran: Tori
Suzuran: Tori
??? after Gekka Angled Diving Stab
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- R - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Distortion Drives

Rikkaranousen
Rikkaranousen
??? One powerful blow
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal - - - - - - - - -
Overdrive - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dankuuhouraika
Dankuuhouraika
??? Blastoff! Landing!
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal - - - - - - - - -
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Overdrive - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Astral Heat

???
???
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


External References

  • Japanese Name: マイ=ナツメ
  • Japanese Wiki
  • Japanese BBS
  • Arcade Profile Dan Rankings
  • Character Video Thread