BBCF/Mai Natsume/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 25 / Invul: 1-7

Movement Options: Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 SJR 100 85 Normal All 1 B 6 3 10 -1 11 14 14 9 - Click!
5B 600 S(J)R 100 89 Long Mid 3 B 9 4 16 -3 16 17 17 11 - Click!
5C 900 S(J)R 100 92 Long Mid 4 B 13 4 16 -1 18 22 19 12 - Click!
  • Fatal Counter
5xA 600 SJR 100 89 Long Mid 3 B 8 3 13 1 16 22 24 11 - Click!
5xB 900 S(J)R 100 89 Long Mid 3 B 10 4 14 -1 16 19 26 11 - Click!
  • Hold button to go into 5x[B] on 22F
5xC 850 SR 100 89 Long Mid 3 B 9 5 18 -6 16 19 22 11 - Click!
5xAA 1200 (S)R 82 92 Long Mid 4 B 16 4 18 -3 18 Spin Fall 21 34 12 - Click!
  • Fatal Counter
5xCC 230*6~24 SR 100 69 Long All 3 B 8 3*6~24 22 -8 16 25 35 2 - Click!
  • Press C to do 6 more hits. Max 24 hits.
5xAB/5xAC 600 R 100 89 Long All 3 B 15 3 47 -33 16 17 30 6 - Click!
  • Only attacks the first time this move is used in a string.
  • Bonus Proration 110%
5xAB/5xAC
shot
600 R 80 85 Normal B: All
C: Low/Air
2 P1* 18 - Total 57 -21 13 17 17 0/+5 - Click!
  • Values in [] are for 5xAC version
5x[B] - - - - - - - - - - - - - - - 5/+10 18-? Guard B Click!
  • Can cancel into attacks during Guard Point frames
  • When re-entering stance from 5x[B]A, Guard Point starts on 9F
5x[B]>A 600 - 80 85 Long Low 2 F 13 3 14 -3 13 Stagger 24 30 + Knockdown 24 10 - Click!
  • If B button is held, then cancels recovery and enters stance on 21.
  • Bonus Proration 110%
5x[B]>6A 1000 - 100 92 Long Mid 4 B 13 9 21 -11 18 Launch 42 + WBounce + Slide 29 12 - Click!
  • Fatal Counter
5x[B]>8A 800 - 90 82 Normal High 4 H 20 3 23 -7 18 Launch 50 12 4-22 FT Click!
5xCA 900 (S)R 90 82 Normal High 4 B 21 6 15 -2 18 23 60 + GBounce 12 = Click!
5xCB 980 R 90 92 Normal High 4 H 28 3 6 7 15 19 19 + Knockdown 29 12 - Click!
2A 300 CSR 80 85 Normal Low/Air 1 F 7 3 10 -1 11 14 14 9 - Click!
2B 700 SR 80 89 Long Low 3 F 10 3 18 -4 16 Launch 40 11 - Click!
2C 850 SJR 90 82 Long Mid 4 B 10 4 30 -15 18 Launch 26 12 10-13 H Click!
2xC 900 SR 100 89 Long Low 3 F 12 6 19 -8 16 17 28 11 - Click!
j.A 300 CSJR 80 80 Normal High/Air 1 H 6 3 9 - 11 14 14 9 - Click!
j.B 750 SJR 80 89 Long High/Air 3 H 9 4 (2) 2 12 - 16 17 20 11 - Click!
  • Only does 1 hit.
  • Last set of active frames hits crossup
j.C 900 SJR 80 89 Long High/Air 3 H 11 4 24 - 16 19 23 11 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 800 SR 70 79 Normal All 3 P1* 25~80
[20~55]
- Total: 72~127
[Total: 67~102]
- 16 19 35 0/+3/+13 - Click!
5D
Charged
900 SR 70 82 Normal Unblockable 4 P1* 81 - Total: 128 - - Launch 35 0/+13 - Click!
j.D 800 R 70 79 Normal All 3 P1* 27~81
[22~56]
- Total: Until L+8 - 16 19 35 0/+3/+13 - Click!
j.D
Charged
900 R 70 82 Normal Unblockable 4 P1* 82 [57] - Total: Until L+8 - - Launch 35 0/+13 - Click!
Redirect
D > D
800 [900] R 70 79 [82] Normal All - P1* 5? - - - 29 Launch 35 0/+3/+13 [0/+13] - Click!
  • Damage, attack level, proration, etc. is same as how much you charged it
OD Redirect
D > D
800*2 [900*2] R 70 79 [82] Normal All - P1* 5? - - - 29 Launch 35 0/+3/+13 [0/+13] - Click!
  • Values in [] are when used after max charge D/j.D

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0*2, 1500 SR 100 50 Normal Throw(70) 0, 4*2 T 7 3 23 - - Launch 80 + GBounce + Knockdown 24 0 - Click!
  • Minimum Damage 100%
Air Throw 0*2, 1500 SR 100 50 Normal Throw(70) 0, 4*2 T 7 3 23+3L - - - 80 + WBounce 50 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 3 32 -16 18 Launch 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier - B 20 1 25 0 24 Stagger 60 60 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier - B 30~61 1 25 0 24 Stagger 60 60 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Juncture
236
- - - - - - - - - - 28 - - - - - - Click!
  • Can cancel into attacks on 7
Moon Blossom
214
- - - - - - - - - - Until L+4 - - - - - 1-4 FT
5-14 All
Click!
  • Can cancel into attacks on 16
Air Moon Blossom
j.214
- - - - Long - - - - - Until L+4 - - - - - 4-11 All Click!
  • Can cancel into attacks on 7
A Himeyuri
236A
1000 [1100] R 100 69 [72] Long All
[Barrier]
3 [4] B 6 2 20 -5 [-1] 16 [18] 22 [26] 30 6 [12] - Click!
  • Hit on the last active frame to get Tip version
  • Values in [] are for Tip version
  • If input on first possible frame(?) of 236, then base damage increased by 10%
A Himeyuri OD
236A
1000, 250
[1100]
R 100 72 Long All
[Barrier]
4 B 6 2,2 20 -5 [-1] 16 [18] Stagger 36 30 6 [12] - Click!
  • Hit on the last active frame to get Tip version.
  • Values in [] are for Tip version
  • Normal version first hit always does 1100, remaining hits do 250
  • If input on first possible frame(?) of 236, then base damage increased by 10%
B Himeyuri
236B
1250 [1375] R 100 72 [74] Long All
[Barrier]
4 [5] B 17 6 19 -6 [+2] 18 [20] Launch 36 + Knockdown 24 [52 + Knockdown 24] 12 - Click!
  • Hit on the last active frame to get Tip version
  • Values in [] are for Tip version
  • If input on first possible frame(?) of 236, then base damage increased by 10%
B Himeyuri OD
236B
1250, 125*3
[1375]
R 100 74 Long All
[Barrier]
5 B 17 2,2,2,2 19 -6 [2] 18 [20] Stagger 31 52 + Knockdown 24 3 [12] - Click!
  • Hit on the last active frame to get Tip version.
  • Values in [] are for Tip version
  • Normal version first hit always does 1375, remaining hits do 125
  • If input on first possible frame(?) of 236, then base damage increased by 10%
Himeyuri: Dipper
236C
1300 [1430] R 70 70 [74] Very Short Mid [Barrier] 4 [5] B 9 8 24+14L -27 18 [20] Launch 40 [60] 12 1-12 All Click!
  • Hit on the last active frame to get Tip version.
  • Values in [] are for Tip version
  • Can cancel into Backflip on 17
  • If input on first possible frame(?) of 236, then base damage increased by 10%
Himeyuri: Dipper OD
236C
1300, 130*3
[1430]
R 60 74 Very Short Mid
[Barrier]
4 [5] B 9 2,2,2,2 24+14L -25 18 [20] Launch 40 [60] 3 [12] 1-12 All Click!
  • Hit on the last active frame to get Tip version.
  • Values in [] are for Tip version
  • Can cancel into Backflip on 17.
  • Normal version first hit alwasy does 1430, remaining hits do 143
  • If input on first possible frame(?) of 236, then base damage increased by 10%
Suzuran
214A
900 R 80 82 Normal All 4 H 11 Until L 18 - 18 Launch 40 + Knockdown 24 12 - Click!
  • OD Version automatically does Delayed version
Suzuran: Blaze
214B
1000 R 80 82 Normal All 4 H 11 Until L 20 - 18 Launch 40 + Slide 24 12 - Click!
  • OD Version automatically does Delayed version, but startup still 11F
Suzuran: Dipper
214C
1100 R 80 82 Normal All 4 H 11 Until L 20 - 18 Launch 40 + Slide 24 12 - Click!
  • OD Version automatically does Delayed version, but startup still 11F
Suzuran Delayed
214A
900*2 R 80 82 Normal All 3, 4 H 26 Until L,2 16 - 18 Launch 40 + Knockdown 24, 40 12, 12/+4 - Click!
Suzuran:Blaze Delayed
214B
1000*2 R 80 82 Normal All 4 H 21 Until L,2 18 - 18 Launch 40 + Slide 24, 40 12, 12/+4 - Click!
Suzuran:Dipper Delayed
214C
1100*2 R 80 82 Normal All 4 H 21 Until L,2 18 - 18 Launch 40 + Slide 24, 40 12, 12/+4 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Sylvan Hurricane Assault
236D
1200*2, 2200
[1200, 300*7, 2200]
R 80 84 Long All 5 N 4+2 1,Until Offscreen, Until Ground 61+10L -52 20 Launch 100 + Knockdown 64 6*2,0
[6, 3*7, 0]
- Click!
  • Values in [] are during OD
  • Minimum Damage 20%: 920 [1100]
Floral Blizzard Blossom
214D
1500 [1800] R 60 94 Very Short All 5 B 8+7 8 49 -36 20 Launch 60 + WBounce + Knockdown 24 Guard: X
Attack: 13/+10
1-7 Guard HBFP
8-22 All
Click!
  • Values in [] are during OD
  • Hold button to delay attack
  • Guardpoint lasts until superflash
  • Invul lasts from superflash through active frames
  • Minimum Damage 30%: 450 [540]
Floral Blizzard Blossom (Max Charge)
214[D]
3000 [3600] R 60 94 Very Short All 5 B 72+7 8 49 -36 20 - 60, 60 after Wall Guard: X
Attack: 23
1-71 Guard HBFP
72-86 All
Click!
  • Values in [] are during OD
  • Hold button to delay attack
  • Guardpoint lasts until superflash
  • Invul lasts from superflash through active frames
  • Minimum Damage 30%: 900 [1080]

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Shearing Cherry Blossom Storm
ABCD during OD
600, 200*12
{600, 200*18, 1700}
- 100 100 Long All - B 20 [10] 3 34 -10 26 Launch 100 20, 1*12 [20, 1*18, 15] 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {590+59}

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Royal Crimson Sprout: New Moon Lotus
222D
0, 2000, 22000 - - - Long All 4 B 7+8 3 75 -39 18 - - 12/+20/+0 - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 5xA[+] 5xB[+] 5xC[+] 5D Throw, Jump, Special
5B 5xA[+] 5xB[+] 5xC[+] 5D Jump[-], Special
5C - - 5xC[+] 5D Jump[-], Special
5xA - 5xAB[+] 5xAC[+] 5D Jump, Special
5xB - - - 5D Jump[-], Special
5xC 5xCA[+] 5xCB[+] 5xCC[+] 5D Special
5xAB - 5xAB[+] 5xAC[+] - Special[+]
5xAC - 5xAB[+] 5xAC[+] - Special[+]
5xCA - - - 5D Special
5xCB - - - - -
2A[2] 2A[+] 2B 2xC 5D Throw, Special
2B - - 2xC 5D Special
2C - - - 5D Jump, Special
2xC - - - 5D Special
5D - - - 5DD[+] Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - j.DD[+] Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Mai Natsume/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc