BBCF/Mai Natsume/Frame Data

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System Data[edit]

Health: 11,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 25 / Invul: 1-7

Movement Options: Double Jump, Air Dash, Dash type: Run

Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 SJR 100 85 Normal All 1 B 6 3 10 -1 11 - 14 - Click!
5B
600 S(J)R 100 89 Long Mid 3 B 9 4 16 -3 16 - 17 - Click!
5C
900 S(J)R 100 92 Long Mid 4 B 13 4 16 -1 18 - 19 - Click!
  • Fatal Counter
5xA
600 SJR 100 89 Long Mid 3 B 8 3 13 1 16 - 24 - Click!
5xB
900 S(J)R 100 89 Long Mid 3 B 10 4 14 -1 16 - 26 - Click!
  • Hold button to go into 5x[B] on 22F
5xC
850 SR 100 89 Long Mid 3 B 9 5 18 -6 16 - 22 - Click!
5xAA
1200 (S)R 82 92 Long Mid 4 B 16 4 18 -3 18 - 34 - Click!
  • Fatal Counter
5xCC
230*6~24 SR 100 69 Long All 3 B 8 3*6~24 22 -8 16 - 35 - Click!
  • Press C to do 6 more hits. Max 24 hits.
5xAB/5xAC
600 R 100 89 Long All 3 B - - - - 16 - 30 - Click!
  • Only attacks the first time this move is used in a string.
  • Bonus Proration 110%
5xAB/5xAC
shot
600 R 80 85 Normal All, Low 2 P1* 18 - Total 57 -21 13+5 - 17+5 - Click!
5x[B]
- - - - - - - - - - - - - - - 18-? Guard B Click!
  • Can cancel into attacks during Guard Point frames
  • When re-entering stance from 5x[B]A, Guard Point starts on 9F
5x[B]>A
600 - 80 85 Long Low 2 F 13 3 14 -3 13 - 30 - Click!
  • If B button is held, then cancels recovery and enters stance on 21.
  • Bonus Proration 110%
5x[B]>6A
1000 - 100 92 Long Mid 4 B 13 9 21 -11 18 - 42, Slide 10 - Click!
  • Fatal Counter
5x[B]>8A
800 - 90 82 Normal High 4 H 20 3 23 -7 18 - 50 4-22 FT Click!
5xCA
900 (S)R 90 82 Normal High 4 B 21 6 15 -2 18 - 60 - Click!
5xCB
980 R 90 92 Normal High 4 H 28 3 6 7 15 - 19 - Click!
2A
300 CSR 80 85 Normal Low/Air 1 F 7 3 10 -1 11 - 14 - Click!
2B
700 SR 80 89 Long Low 3 F 10 3 18 -4 16 - 40 - Click!
2C
850 SJR 90 82 Long Mid 4 B 10 4 30 -15 18 - 26 10-13 H Click!
2xC
900 SR 100 89 Long Low 3 F 12 6 19 -8 16 - 17 - Click!
j.A
300 CSJR 80 80 Normal High/Air 1 H 6 3 9 - 11 - 14 - Click!
j.B
750 SJR 80 89 Long High/Air 3 H 9 4 (2) 2 12 - 16 - 20 - Click!
  • Only does 1 hit.
  • Last set of active frames hits crossup
j.C
900 SJR 80 89 Long High/Air 3 H 11 4 24 - 16 - 23 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
800 SR 70 79 Normal All 3 P1* 25~80 - Total: 72~127 - 13+2 - 35+2 - Click!
5D OD
800 SR 70 79 Normal All 3 P1* 20~55 - Total: 67~102 - 13+2 - 35+2 - Click!
5D
Charged
900 SR 70 82 Normal Unblockable 4 P1* 81 - Total: 128 - - - 35+2 - Click!
5D OD
Charged
900 SR 70 82 Normal Unblockable 4 P1* 56 - Total: 103 - - - 35+2 - Click!
j.D
800 R 70 79 Normal All 3 P1* 27~81 - Total: Until L+8 - 13+2 - 35+2 - Click!
j.D OD
800 R 70 79 Normal All 3 P1* 22~56 - Total: Until L+8 - 13+2 - 35+2 - Click!
j.D
Charged
900 R 70 82 Normal Unblockable 4 P1* 82 - Total: Until L+8 - - - 35+2 - Click!
j.D OD
Charged
900 R 70 82 Normal Unblockable 4 P1* 57 - Total: Until L+8 - - - 35+2 - Click!
Redirect
D > D
800/900 R - - Normal All - P1* 5? - - - - - - - Click!
  • Damage, attack level, proration, etc. is same as how much you charged it
OD Redirect
D > D
800*2/900*2 R - - Normal All - P1* 5? - - - - - - - Click!
  • Damage, attack level, proration, etc. is same as how much you charged it

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Ground Throw
0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 80 - Click!
  • Minimum Damage 100%
Air Throw
0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23+3L - - - 80, Wall 50 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 13 3 32 -16 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Juncture
236
- - - - - - - - - - 28 - - - - - Click!
  • Can cancel into attacks on 7
Moon Blossom
214
- - - - - - - - - - Until L+4 - - - - 1-4 FT
5-14 All
Click!
  • Can cancel into attacks on 16
Air Moon Blossom
j.214
- - - - Long - - - - - Until L+4 - - - - 4-11 All Click!
  • Can cancel into attacks on 7
A Himeyuri
236A
Normal: 1000
Tip: 1100
R 100 Normal: 69
Tip: 72
Long Normal: All
Tip: Barrier
Normal: 3
Tip: 4
B 6 2 20 Normal: -5
Tip: -1
Normal: 16
Tip: 18
- 30 - Click!
  • Hit on the last active frame to get Tip version
  • If input on first possible frame(?) of 236, then base damage increased by 10%
A Himeyuri OD
236A
Normal: 1000, 250
Tip: 1100
R 100 72 Long Normal: All
Tip: Barrier
Normal: 3
Tip: 4
B 6 2,2 20 Normal: -5
Tip: -1
Normal: 16
Tip: 18
- 30 - Click!
  • Hit on the last active frame to get Tip version.
  • Normal version first hit always does 1100, remaining hits do 250
  • If input on first possible frame(?) of 236, then base damage increased by 10%
B Himeyuri
236B
Normal: 1250
Tip: 1375
R 100 Normal: 72
Tip: 74
Long Normal: All
Tip: Barrier
Normal: 4
Tip: 5
B 17 6 19 Normal: -6
Tip: 2
Normal: 18
Tip: 20
- Normal: 36
Tip: 52
- Click!
  • Hit on the last active frame to get Tip version
  • If input on first possible frame(?) of 236, then base damage increased by 10%
B Himeyuri OD
236B
Normal: 1250, 125*3
Tip: 1375
R 100 74 Long Normal: All
Tip: Barrier
Normal: 4
Tip: 5
B 17 2,2,2,2 19 Normal: -6
Tip: 2
Normal: 18
Tip: 20
- Normal: 36
Tip: 52
- Click!
  • Hit on the last active frame to get Tip version.
  • Normal version first hit always does 1375, remaining hits do 125
  • If input on first possible frame(?) of 236, then base damage increased by 10%
Himeyuri: Dipper
236C
Normal: 1300
Tip: 1430
R 70 Normal: 70
Tip: 74
Very Short Normal: Mid
Tip: Barrier
Normal: 4
Tip: 5
B 9 8 Until L+14? - Normal: 18
Tip: 20
- Normal: 40
Tip: 60
1-12 All Click!
  • Hit on the last active frame to get Tip version.
  • Can cancel into Backflip on 17
  • If input on first possible frame(?) of 236, then base damage increased by 10%
Himeyuri: Dipper OD
236C
Normal: 1300, 130*3
Tip: 1430
R 60 74 Very Short Normal: Mid
Tip: Barrier
Normal: 4
Tip: 5
B 9 2,2,2,2 Until L+14? - Normal: 18
Tip: 20
- Normal: 40
Tip: 60
1-12 All Click!
  • Hit on the last active frame to get Tip version.
  • Can cancel into Backflip on 17.
  • Normal version first hit alwasy does 1430, remaining hits do 143
  • If input on first possible frame(?) of 236, then base damage increased by 10%
Suzuran
214A
900 R 80 82 Normal All 4 H 11 Until L 18 - 18 - 40 - Click!
  • OD Version automatically does Delayed version
Suzuran: Blaze
214B
1000 R 80 82 Normal All 4 H 11 Until L 20 - 18 - 40, Slide 5 - Click!
  • OD Version automatically does Delayed version, but startup still 11F
Suzuran: Dipper
214C
1100 R 80 82 Normal All 4 H 11 Until L 20 - 18 - 40, Slide 5 - Click!
  • OD Version automatically does Delayed version, but startup still 11F
Suzuran Delayed
214A
900*2 R 80 82 Normal All 4 H 26 Until L,2 16 - 18 - 40 - Click!
Suzuran:Blaze Delayed
214B
1000*2 R 80 82 Normal All 4 H 21 Until L,2 18 - 18 - 40, Slide 5, 40 - Click!
Suzuran:Dipper Delayed
214C
1100*2 R 80 82 Normal All 4 H 21 Until L,2 18 - 18 - 40, Slide 5, 40 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Sylvan Hurricane Assault
236D
Normal: 1200*2, 2200
OD:1200, 300*7, 2200
R 80 84 Long All 5 N 4+2 1,Until Offscreen, Until Ground ??+10L -52 20 - 100 - Click!
  • Minimum Damage 20% (Normal: 920 OD: 1100)
Floral Blizzard Blossom
214D
Normal: 1500
OD: 1800
R 60 94 Very Short All 5 B 8+7 8 49 -36 20 - 60, 60 after Wall 1-7 Guard HBFP
8-22 All
Click!
  • Hold button to delay attack
  • Guardpoint lasts until superflash
  • Invul lasts from superflash through active frames
  • Minimum Damage 30% (Normal: 450 OD: 540)
Floral Blizzard Blossom (Max Charge)
214[D]
Normal: 3000
OD: 3600
R 60 94 Very Short All 5 B 72+7 8 49 -36 20 - 60, 60 after Wall 1-71 Guard HBFP
72-86 All
Click!
  • Hold button to delay attack
  • Guardpoint lasts until superflash
  • Invul lasts from superflash through active frames
  • Minimum Damage 30% (Normal: 900 OD: 1080)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Shearing Cherry Blossom Storm
ABCD during Overdrive
Normal: 600, 200*12
AF: 600, 200*18, 1700
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - - Fast: 1-12 All
Slow: 1-22 All
Click!
  • Minimum Damage 10% (Normal: 300 AF: 590+59)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Royal Crimson Sprout: New Moon Lotus
222D
0, 2000, 22000 - - - Long All 4 B 7+8 3 75 -59 18 - - - Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 5xA[+] 5xB[+] 5xC[+] 5D Throw, Jump, Special
5B 5xA[+] 5xB[+] 5xC[+] 5D Jump[-], Special
5C - - 5xC[+] 5D Jump[-], Special
5xA - 5xAB[+] 5xAC[+] 5D Jump, Special
5xB - - - 5D Jump[-], Special
5xC 5xCA[+] 5xCB[+] 5xCC[+] 5D Special
5xAB - 5xAB[+] 5xAC[+] - Special[+]
5xAC - 5xAB[+] 5xAC[+] - Special[+]
5xCA - - - 5D Special
5xCB - - - - -
2A[2] 2A[+] 2B 2xC 5D Throw, Special
2B - - 2xC 5D Special
2C - - - 5D Jump, Special
2xC - - - 5D Special
5D - - - 5DD[+] Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - j.DD[+] Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


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