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Line 2,061: |
Line 2,061: |
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| BBCF Changes | | BBCF Changes |
| *All Levels now have foot/low invul on startup. EDIT: She actually has invul while charging but it goes inactive when her drive gauge meter starts going back to level 1 from Level 3 (if for some reason you're still charging that is) | | *All Levels now have foot/low invul on startup. |
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| | EDIT: She actually has invul while charging but it goes inactive when her drive gauge meter starts going back to level 1 from Level 3 (if for some reason you're still charging that is) |
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Makoto Nanaya
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Health: 11,000
Combo Rate: 70%
Prejump:
Backdash Time 20 / Invul: 1-5
- Movement Options
- Double Jump, 1 Airdash, Dash type: Run
- Play-style
- Offensive, Rushdown
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Overview
Now a ex-NOL member working with Sector Seven, Makoto sets on a journey to Ikaruga with her best friend Noel to save Tsubaki. During the events of Continuum Shift, Makoto found out the truth regarding Noel and the Murakumo Units, giving her the resolution to protect her most important and cherished friend, Noel, with her own life - even if it means going against her dear friend Tsubaki.
Drive: Impact
Makoto concentrates a large amount of energy in her fists, allowing for extremely powerful punches with a large amount of untechable time.
- All of her Drive moves have 3 different levels - holding down the D button charges the move from Level 1 to Level 3 and back down to Level 1, while releasing the button executes her Drive for that particular level.
- Charging a Drive move to level 3 is usually preferred since they do the most damage and are usually better for continuing combos.
- Level 1 and 2 Drive moves can cancel into specials now, allowing different combo routes and increasing usefulness in blockstrings.
Overdrive: Galaxian Impact
- All of Makoto's Drive moves automatically become Level G, giving them increased damage and faster startup.
- New additional properties are added to her special moves, such as wallbounce properties.
- Big Bang Smash deals increased damage and has less recoevry time.
- Particle Flare has a changed animation on its second hit and increased overall damage.
Pros/Strengths
- Very straightforward character; fit for beginners.
- Fairly good damage output.
- Guaranteed okizeme on corner combos.
- Decent defensive options.
Cons/Weaknesses
- Heavily reliant on a solid neutral game.
- Reliable mix-up options are very limited.
- No reliable long range moves.
- Struggles against very mobile characters and zoners.
Normal Moves
5A
5B
5C
5CC
2A
2B
2C
6A
6B
6B > C
6C
3C
3C
|
700
|
L
|
37
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4
|
10
|
-
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F
|
-
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|
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39T
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-
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-
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j.A
j.B
j.C
j.CC
j.2C
Drive Moves
5D
5D
|
700
|
HL
|
10
|
3
|
33
|
-
|
B
|
-
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850
|
HL
|
15
|
3
|
33
|
-
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B
|
-
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1000
|
HL
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18
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3
|
33
|
-
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B
|
-
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1000
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HL
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8
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2
|
23
|
-
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B
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-
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2D
2D
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700
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HL
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17
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5
|
32
|
-
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B
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-
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850
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HL
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19
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5
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32
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-
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B
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-
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1000
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HL
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24
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5
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32
|
-
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B
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-
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1000
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HL
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17
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5
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17
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-
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B
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-
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j.D
j.D
|
700
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HA
|
19
|
9
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till L+5
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-
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H
|
-
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850
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HA
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21
|
9
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till L+5
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-
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H
|
-
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1000
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HA
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23
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9
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till L+5
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-
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H
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-
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1000
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HA
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20
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7
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till L+5
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-
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H
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-
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Universal Mechanics
Forward Throw
Forward Throw
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0*10, 1300
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T (70)
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7
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3
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16
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-
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T
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-
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Back Throw
Back Throw
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0, 1300
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T (70)
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7
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3
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16
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-
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T
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-
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Air Throw
Air Throw
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0, 600, 800
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T (90)
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7
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3
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15+3L
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-
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T
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-
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Counter Assault
Crush Trigger
Specials
Comet Cannon
Comet Cannon 236A
Projectile.
|
100x4
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all
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16
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81
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Total 60F
|
-
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HBFP
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-
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Break Shot
Break Shot D during Comet Cannon
Projectile.
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480, 450
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all
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9, 13
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4, 18
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23
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-
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B, HBFP
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-
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630, 650
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all
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19, 23
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4, 23
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23
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-
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B, HBFP
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-
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730, 850
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all
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25, 29
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4, 28
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23
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-
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B, HBFP
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-
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730, 850
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all
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9, 13
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4, 23
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17
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-
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B, HBFP
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-
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Corona Upper
Corona Upper 623C (Air OK)
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820
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HL
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9
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2(2)12
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28+17L
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-
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B
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-
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Meteor Dive
Meteor Dive D during Corona Upper
|
750
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all
|
30
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2
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L+9
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-
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H
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-
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820
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all
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26
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2
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L+9
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-
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H
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-
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1100
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all
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24
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2
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L+9
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-
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H
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-
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1100
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all
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24
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2
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L+9
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-
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H
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-
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Corona Upper (air)
Meteor Dive (air)
Meteor Dive (air) D during Corona Upper (air)
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750
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all
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30
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2
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L+9
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-
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H
|
-
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850
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all
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26
|
2
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L+9
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-
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H
|
-
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1100
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all
|
24
|
2
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L+9
|
-
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H
|
-
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1100
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all
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24
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2
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L+9
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-
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H
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-
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Space Counter
Space Counter 214D
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|
|
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23T
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-
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-
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0
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all
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5
|
15
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28
|
-
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B
|
-
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800
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all
|
18
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5
|
43
|
-
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B
|
-
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1000
|
all
|
18
|
6
|
43
|
-
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B
|
-
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1200
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all
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22
|
7
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43
|
-
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B
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-
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1200
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all
|
18
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7
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27
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-
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B
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-
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Asteroid Vision
Asteroid Vision 214A/B/C
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|
|
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36T
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-
|
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-
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|
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45+6L
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-
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-
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43+6L
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-
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-
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Break
Break A after Asteroid Vision A
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Eclipse Turn
Eclipse Turn B after Asteroid Vision A
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Rush (Infinite Rush)
Rush C after Asteroid Vision A
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Cosmic Ray
Cosmic Ray D during Asteroid Vision A
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700
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all
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14
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4
|
17
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-
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B
|
-
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800
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all
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15
|
3
|
17
|
-
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B
|
-
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1000
|
all
|
20
|
4
|
17
|
-
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B
|
-
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1000
|
all
|
10
|
4
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12
|
-
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B
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-
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Mars Chopper
Stargazer
Infinite Rush
Infinite Rush CCCC after Rush
|
250*4, 920
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all
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11
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3[(9)3]*(0~3)(12)6
|
33
|
-
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B
|
-
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Lander Blow
Lander Blow D during Rush
|
400
|
all
|
20
|
4
|
13
|
-
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B
|
-
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450
|
all
|
17
|
4
|
18
|
-
|
B
|
-
|
500
|
all
|
25
|
4
|
12
|
-
|
B
|
-
|
500
|
all
|
17
|
4
|
8
|
-
|
B
|
-
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Lightning Arrow
Lightning Arrow D during Asteroid Vision B or C
|
750
|
all
|
22
|
19
|
8L
|
-
|
H
|
-
|
900
|
all
|
21
|
19
|
8L
|
-
|
H
|
-
|
1200
|
all
|
21
|
19
|
8L
|
-
|
H
|
-
|
1200
|
all
|
17
|
19
|
8L
|
-
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H
|
-
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Shooting Star
Sirius Jolt
Sirius Jolt 41236C
"AHH YOU OKAY!?"
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Distortion Drives
Big Bang Smash
Big Bang Smash 632146D
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800, 1500
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HL, all
|
5+4
|
2(16), 14
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61
|
-
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H, HBFP
|
-
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1100, 1800
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HL, all
|
5+8
|
3(17), 14
|
56
|
-
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H, HBFP
|
-
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1400, 2200
|
HL, all
|
5+10
|
3(18), 15
|
56
|
-
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H, HBFP
|
-
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1400, 3000
|
HL, all
|
5+10
|
3(18), 15
|
32
|
-
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H, HBFP
|
-
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Particle Flare
Particle Flare 236236D
|
750
|
HL
|
1+7
|
4
|
100
|
-
|
B
|
-
|
850
|
HL
|
1+4
|
4
|
100
|
-
|
B
|
-
|
1000
|
HL
|
1+4
|
4
|
100
|
-
|
B
|
-
|
1000
|
HL
|
1+7
|
4
|
100
|
-
|
B
|
-
|
750
|
HL
|
1+4
|
4
|
56
|
-
|
B
|
-
|
850
|
HL
|
1+1
|
4
|
56
|
-
|
B
|
-
|
1000
|
HL
|
1+1
|
4
|
56
|
-
|
B
|
-
|
20*28, 1000
|
HL
|
1+5
|
2*28(7)4
|
56
|
-
|
B
|
-
|
1000
|
all
|
28+35
|
28
|
till L+11
|
-
|
H
|
-
|
1800
|
all
|
28+35
|
9
|
till L+11
|
-
|
H
|
-
|
2800
|
all
|
28+35
|
6
|
till L+11
|
-
|
H
|
-
|
3000
|
all
|
28+35
|
6
|
till L+11
|
-
|
H
|
-
|
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Exceed Accel
Cygnus Combination ABCD during Overdrive
|
2040
|
All
|
Fast: 10 Slow: 20
|
3
|
20
|
-
|
B
|
-
|
4089
|
All
|
Fast: 10 Slow: 20
|
3
|
20
|
-
|
B
|
-
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Astral Heat
Planet Crusher 236214D
"Atatatatatatatatatata"
|
DESTROY
|
all
|
5+10
|
4
|
29
|
-
|
B
|
-
|
DESTROY
|
all
|
5+2
|
4
|
29
|
-
|
B
|
-
|
DESTROY
|
all
|
5+4
|
4
|
29
|
-
|
B
|
-
|
DESTROY
|
all
|
5+2
|
4
|
29
|
-
|
B
|
-
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External References
Click [★] for character's full frame data