Makoto Nanaya
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Health:
Combo Rate:
Prejump:
Backdash Time / Invul:
- Play-style
- Offensive, Rushdown
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Overview
Now a ex-NOL member working with Sector Seven, Makoto sets on a journey to Ikaruga with her best friend Noel to save Tsubaki. During the events of Continuum Shift, Makoto found out the truth regarding Noel and the Murakumo Units, giving her the resolution to protect her most important and cherished friend, Noel, with her own life - even if it means going against her dear friend Tsubaki.
Drive: Impact
Makoto concentrates a large amount of energy in her fists, allowing for extremely powerful punches with a large amount of untechable time.
- All of her Drive moves have 3 different levels - holding down the D button charges the move from Level 1 to Level 3 and back down to Level 1, while releasing the button executes her Drive for that particular level.
- Charging a Drive move to level 3 is usually preferred since they do the most damage and are usually better for continuing combos.
- Level 1 and 2 Drive moves can cancel into specials now, allowing different combo routes and increasing usefulness in blockstrings.
Overdrive: Galaxian Impact
- All of Makoto's Drive moves automatically become Level G, giving them increased damage and faster startup.
- New additional properties are added to her special moves, such as wallbounce properties.
- Big Bang Smash deals increased damage and has less recovery time.
- Particle Flare has a changed animation on its second hit and increased overall damage.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Very straightforward character; fit for beginners.
- Fairly good damage output.
- Guaranteed okizeme on corner combos.
- Decent defensive options.
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- Heavily reliant on a solid neutral game.
- Reliable mix-up options are very limited.
- No reliable long range moves.
- Struggles against very mobile characters and zoners.
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Template:CharLinks-BBCF
Normal Moves
5A
5B
5C
5CC
2A
2A
|
300
|
all
|
6
|
3
|
10
|
-
|
F
|
-
|
300
|
all
|
5
|
3
|
10
|
-
|
F
|
-
|
|
2B
2C
6A
6B
6C
3C
3C
|
900
|
Low
|
30
|
4
|
12
|
-
|
F
|
-
|
|
|
|
|
35T
|
-
|
|
-
|
|
j.A
j.B
j.B
|
600
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High/Air
|
8
|
4
|
12
|
-
|
H
|
-
|
|
j.C
j.C
|
700
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High/Air
|
13
|
6
|
11
|
-
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H
|
-
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j.CC
j.CC
|
800
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High/Air
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5
|
3
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22
|
-
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H
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-
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j.2C
j.2C
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800
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High/Air
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20
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Until L
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9L
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-
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H
|
-
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Drive Moves
In all cases, Holding the drive button charges up the attack, if held for longer than is necessary for level 3, the charge bar will decrease back down to level 1. If held for its full duration then Makoto will use a level 1 attack. The startup values listed show the minimum length the D button must be held to achieve that charge level.
5D
5D
|
700
|
Mid
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13
|
3
|
31
|
-
|
B
|
-
|
850
|
Mid
|
17
|
3
|
31
|
-
|
B
|
-
|
1000
|
Mid
|
20
|
3
|
31
|
-
|
B
|
-
|
1000
|
Mid
|
10
|
2
|
31
|
-
|
B
|
-
|
|
2D
2D
|
700
|
Mid
|
18
|
5
|
32
|
-
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B
|
-
|
850
|
Mid
|
21
|
5
|
32
|
-
|
B
|
-
|
1000
|
Mid
|
24
|
5
|
32
|
-
|
B
|
-
|
1000
|
Mid
|
18
|
5
|
32
|
-
|
B
|
-
|
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j.D
j.D
|
700
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High/Air
|
20
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6
|
till L+5
|
-
|
H
|
-
|
850
|
High/Air
|
21
|
6
|
till L+5
|
-
|
H
|
-
|
1000
|
High/Air
|
23
|
6
|
till L+5
|
-
|
H
|
-
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1000
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High/Air
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20
|
6
|
till L+5
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-
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H
|
-
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Universal Mechanics
Forward Throw
Forward Throw
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0*10, 1500
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Throw(70)
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7
|
3
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23
|
-
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T
|
-
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Back Throw
Back Throw
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0, 1500
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Throw(70)
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7
|
3
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23
|
-
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T
|
-
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Air Throw
Air Throw
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0, 700, 800
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Throw(90)
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7
|
3
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23+3L
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-
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T
|
-
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Counter Assault
Crush Trigger
Crush Trigger 5A+B
|
1000
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Barrier
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20
|
1
|
25
|
-
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B
|
-
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1000
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Barrier
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30-61
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1
|
25
|
-
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B
|
-
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Specials
Comet Cannon
Comet Cannon 236A
Projectile.
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350*3
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all
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16
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Total 49
|
-
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P1*
|
-
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Break Shot
Break Shot D during Comet Cannon
Projectile.
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Lv 1: 800 Lv 2: 950 Lv 3: 1100 Lv G: 1100
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all
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Lv 1: ?? Lv 2: ?? Lv 3: ?? Lv G: ??
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3
|
18
|
-
|
B
|
-
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Lv 1: 700 Lv 2: 800 Lv 3: 900 Lv G: 900
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all
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Lv 1: 800 Lv 2: 950 Lv 3: 1100 Lv G: 1100
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26
|
|
-
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P1*
|
-
|
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Corona Upper
Corona Upper 623C (Air OK)
It's her DP, give or take
|
900
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Mid
|
7
|
2(2)12
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28+17L
|
-
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B
|
-
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Corona Upper (air)
Meteor Dive
Meteor Dive D during Corona Upper
|
800
|
all
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|
6
|
L+9
|
-
|
H
|
-
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1000
|
all
|
|
6
|
L+9
|
-
|
H
|
-
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1400
|
all
|
|
6
|
L+9
|
-
|
H
|
-
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1400
|
all
|
|
6
|
L+9
|
-
|
H
|
-
|
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Space Counter
Space Counter 214D
|
0
|
|
7
|
20
|
12
|
-
|
|
-
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1000
|
all
|
|
8
|
45
|
-
|
B
|
-
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1200
|
all
|
|
6
|
45
|
-
|
B
|
-
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1400
|
all
|
|
7
|
45
|
-
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B
|
-
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1600
|
all
|
22
|
7
|
45
|
-
|
B
|
-
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Asteroid Vision
Asteroid Vision 214A/B/C
|
|
|
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35T
|
-
|
|
-
|
|
|
|
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45+6L
|
-
|
|
-
|
|
|
|
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43+6L
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-
|
|
-
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Break
Break A after Asteroid Vision A
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Eclipse Turn
Eclipse Turn B after Asteroid Vision A
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Rush (Infinite Rush)
Rush C after Asteroid Vision A
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250*2, 1000
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6+7
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3(6)3(8)4
|
33
|
-
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B
|
-
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Cosmic Ray
Cosmic Ray D during Asteroid Vision A
|
800
|
all
|
14
|
6
|
14
|
-
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B
|
-
|
950
|
all
|
15
|
6
|
14
|
-
|
B
|
-
|
1100
|
all
|
20
|
6
|
14
|
-
|
B
|
-
|
1100
|
all
|
10
|
6
|
14
|
-
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B
|
-
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Mars Chopper
Stargazer
Stargazer B after Rush
|
1000
|
Low/Air
|
11
|
4
|
14
|
-
|
F
|
-
|
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Infinite Rush
Infinite Rush C after Rush
|
250*4, 1000
|
|
6+7
|
2(3)2(3)2(3)2(8)4
|
33
|
-
|
B
|
-
|
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Lander Blow
Lander Blow D during Rush
|
700
|
all
|
8+??
|
3
|
15
|
-
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B
|
-
|
850
|
all
|
8+??
|
3
|
17
|
-
|
B
|
-
|
1000
|
all
|
8+??
|
3
|
11
|
-
|
B
|
-
|
1000
|
all
|
8+??
|
4
|
11
|
-
|
B
|
-
|
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Lightning Arrow
Lightning Arrow D during Asteroid Vision B or C
|
800
|
all
|
12+??
|
20
|
8L
|
-
|
H
|
-
|
1000
|
all
|
12+??
|
20
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Until L+8
|
-
|
H
|
-
|
1200
|
all
|
12+?
|
20
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Until L+8
|
-
|
H
|
-
|
1200
|
all
|
12+??
|
20
|
Until L+8
|
-
|
H
|
-
|
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Shooting Star
Shooting Star 236B
Pilebunker?
|
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Sirius Jolt
Sirius Jolt 41236C
"AHH YOU OKAY!?"
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Distortion Drives
Big Bang Smash
Big Bang Smash 632146D
|
1800
|
all
|
5+9
|
2(16), 14
|
61
|
-
|
P2*
|
-
|
2200
|
HL, all
|
5+9
|
|
|
-
|
HBFP
|
-
|
2600
|
HL, all
|
5+9
|
3(18), 15
|
56
|
-
|
HBFP
|
-
|
3000
|
HL, all
|
5+9
|
3(18), 15
|
32
|
-
|
HBFP
|
-
|
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Particle Flare
Particle Flare 236236D
|
900
|
Mid
|
1+7
|
4
|
100
|
-
|
B
|
-
|
1000
|
Mid
|
1+4
|
4
|
100
|
-
|
B
|
-
|
1100
|
Mid
|
1+4
|
4
|
100
|
-
|
B
|
-
|
1200
|
Mid
|
1+7
|
4
|
100
|
-
|
B
|
-
|
900
|
Mid
|
1+4
|
4
|
56
|
-
|
B
|
-
|
1000
|
Mid
|
1+1
|
4
|
56
|
-
|
B
|
-
|
1100
|
Mid
|
1+1
|
4
|
56
|
-
|
B
|
-
|
20*28, 600
|
Mid
|
1+5
|
2*28(7)4
|
56
|
-
|
B
|
-
|
1800
|
all
|
28+35
|
28
|
till L+11
|
-
|
H
|
-
|
2200
|
all
|
28+35
|
9
|
till L+11
|
-
|
H
|
-
|
3000
|
all
|
28+35
|
6
|
till L+11
|
-
|
H
|
-
|
4000
|
all
|
28+35
|
6
|
till L+11
|
-
|
H
|
-
|
|
Exceed Accel
Cygnus Combination ABCD during Overdrive
|
600, 800*2, 900
|
All
|
Fast: 10 Slow: 20
|
3
|
34
|
-
|
B
|
-
|
600, 800*3, 1530*2
|
All
|
Fast: 10 Slow: 20
|
3
|
34
|
-
|
B
|
-
|
|
Astral Heat
Planet Crusher 2363214D
"Atatatatatatatatatata"
|
DESTROY
|
all
|
5+10
|
4
|
29
|
-
|
B
|
-
|
15200 (DESTROY)
|
all
|
5+2
|
4
|
29
|
-
|
B
|
-
|
15200 (DESTROY)
|
all
|
5+4
|
4
|
29
|
-
|
B
|
-
|
15200 (DESTROY)
|
all
|
5+2
|
4
|
29
|
-
|
B
|
-
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External References