BBCF/Makoto Nanaya: Difference between revisions

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Makoto's super reversal and combo finisher. Used mainly at the end of regular and Overdrive combos to finish off opponents. It isn't recommended to finish a combo with it in case the opponent isn't dying, as it doesn't give you knockdown advatange.
Makoto's super reversal and combo finisher. Used mainly at the end of regular and Overdrive combos to finish off opponents. It isn't recommended to finish a combo with it in case the opponent isn't dying, as it doesn't give you knockdown advatange.
BBCF Change
*Now a One hit move. (Arm hitbox removed)
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Revision as of 19:15, 6 May 2017

Makoto Nanaya
BBCF Makoto Portrait.png
Health: 11,000

Combo Rate: 70%
Prejump:
Backdash Time 20 / Invul: 1-5


Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Offensive, Rushdown
  

Overview

Now a ex-NOL member working with Sector Seven, Makoto sets on a journey to Ikaruga with her best friend Noel to save Tsubaki. During the events of Continuum Shift, Makoto found out the truth regarding Noel and the Murakumo Units, giving her the resolution to protect her most important and cherished friend, Noel, with her own life - even if it means going against her dear friend Tsubaki.

Drive: Impact

Makoto concentrates a large amount of energy in her fists, allowing for extremely powerful punches with a large amount of untechable time.

  • All of her Drive moves have 3 different levels - holding down the D button charges the move from Level 1 to Level 3 and back down to Level 1, while releasing the button executes her Drive for that particular level.
  • Charging a Drive move to level 3 is usually preferred since they do the most damage and are usually better for continuing combos.
  • Level 1 and 2 Drive moves can cancel into specials now, allowing different combo routes and increasing usefulness in blockstrings.

Overdrive: Galaxian Impact

  • All of Makoto's Drive moves automatically become Level G, giving them increased damage and faster startup.
  • New additional properties are added to her special moves, such as wallbounce properties.
  • Big Bang Smash deals increased damage and has less recoevry time.
  • Particle Flare has a changed animation on its second hit and increased overall damage.


Pros/Strengths

  • Very straightforward character; fit for beginners.
  • Fairly good damage output.
  • Guaranteed okizeme on corner combos.
  • Decent defensive options.


Cons/Weaknesses

  • Heavily reliant on a solid neutral game.
  • Reliable mix-up options are very limited.
  • No reliable long range moves.
  • Struggles against very mobile characters and zoners.


Normal Moves

5A
5A
BBCS Makoto 5A.png
300 all 5 2 11 - B -
5B
5B
BBCS Makoto 5B.png
550 HL 9 6 16 - B -
5C
5C
BBCS Makoto 5C.png
450 HL 8 7 16 - B -
5CC
5CC
BBCS Makoto 5CC.png
620 HL 7 6 16 - B -
2A
2A
BBCS Makoto 2A.png
300 all 6 3 10 - F -
2B
2B
BBCS Makoto 2B.png
480 L 9 3 12 - F -
2C
2C
BBCS Makoto 2C.png
780 HL 22 7 26 - F -
6A
6A
BBCS Makoto 6A.png
560 HL 11 4 23 - B -
6B
6B
BBCS Makoto 6B.png
570 HL 22 3 20 - B -
6B > C
6B > C
BBCS Makoto 5CC.png
620 HL 7 6 16 - B -
6C
6C
BBCS Makoto 6C.png
640 HL 14 8 20 - B -
3C
3C
BBCS Makoto 3C.png
700 L 37 4 10 - F - 39T - -
j.A
j.A
BBCS Makoto jA.png
300 HA 6 3 5 - H -
j.B
j.B
BBCS Makoto jB.png
480 HA 8 4 12 - H -
j.C
j.C
BBCS Makoto jC.png
440 HA 13 6 11 - H -
j.CC
j.CC
BBCS Makoto jCC.png
460 HA 5 3 22 - H -
j.2C
j.2C
BBCS Makoto j2C.png
560 HA 18 30 6L - H -


Drive Moves

5D
5D
BBCS Makoto 5D.png
700 HL 10 3 33 - B - 850 HL 15 3 33 - B -


1000 HL 18 3 33 - B - 1000 HL 8 2 23 - B -
2D
2D
BBCS Makoto 2D.png
700 HL 17 5 32 - B - 850 HL 19 5 32 - B - 1000 HL 24 5 32 - B - 1000 HL 17 5 17 - B -
j.D
j.D
BBCS Makoto jD.png
700 HA 19 9 till L+5 - H - 850 HA 21 9 till L+5 - H - 1000 HA 23 9 till L+5 - H - 1000 HA 20 7 till L+5 - H -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Makoto FThrow.png
0*10, 1300 T (70) 7 3 16 - T -
Back Throw
Back Throw
BBCS Makoto BThrow.png
0, 1300 T (70) 7 3 16 - T -
Air Throw
Air Throw
BBCS Makoto AThrow.png
0, 600, 800 T (90) 7 3 15+3L - T -
Counter Assault
Counter Assault
6A+B
BBCS Makoto 6C.png
0 all 15 4 28 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Makoto CrushTrigger1.png
1000 B 30~60 1 23 - B -


Specials

Comet Cannon
Comet Cannon
236A
BBCS Makoto CometCannon.png
Projectile.
100x4 all 16 81 Total 60F - HBFP -
Break Shot
Break Shot
D during Comet Cannon
BBCS Makoto BreakShot.png
Projectile.
480, 450 all 9, 13 4, 18 23 - B, HBFP - 630, 650 all 19, 23 4, 23 23 - B, HBFP - 730, 850 all 25, 29 4, 28 23 - B, HBFP - 730, 850 all 9, 13 4, 23 17 - B, HBFP -
Corona Upper
Corona Upper
623C (Air OK)
BBCS Makoto CoronaUpper.png
820 HL 9 2(2)12 28+17L - B -
Meteor Dive
Meteor Dive
D during Corona Upper
BBCS Makoto MeteorDive.png
750 all 30 2 L+9 - H - 820 all 26 2 L+9 - H - 1100 all 24 2 L+9 - H - 1100 all 24 2 L+9 - H -
Corona Upper (air)
Corona Upper (air)
j.623C
BBCS Makoto CoronaUpper.png
620 all 8 12 L+17 - H -
Meteor Dive (air)
Meteor Dive (air)
D during Corona Upper (air)
BBCS Makoto MeteorDive.png
750 all 30 2 L+9 - H - 850 all 26 2 L+9 - H - 1100 all 24 2 L+9 - H - 1100 all 24 2 L+9 - H -
Space Counter
Space Counter
214D
BBCS Makoto SpaceCounter.png
23T - - 0 all 5 15 28 - B - 800 all 18 5 43 - B - 1000 all 18 6 43 - B - 1200 all 22 7 43 - B - 1200 all 18 7 27 - B -
Asteroid Vision
Asteroid Vision
214A/B/C
BBCS Makoto AsteroidVision.png
36T - - 45+6L - - 43+6L - -
Break
Break
A after Asteroid Vision A
BBCS Makoto Break.png
11T - -
Eclipse Turn
Eclipse Turn
B after Asteroid Vision A
BBCS Makoto Turn.png
21T - -
Rush (Infinite Rush)
Rush
C after Asteroid Vision A
BBCS Makoto InfiniteRush.png
- -
Cosmic Ray
Cosmic Ray
D during Asteroid Vision A
BBCP Makoto CosmicRay1.png
700 all 14 4 17 - B - 800 all 15 3 17 - B - 1000 all 20 4 17 - B - 1000 all 10 4 12 - B -
Mars Chopper
Mars Chopper
A after Rush
BBCS Makoto MarsChopper.png
600 H 23 4 18 - B -
Stargazer
Stargazer
B after Rush
BBCS Makoto StarGazer.png
730 LA 20 6 25 - F -
Infinite Rush
Infinite Rush
CCCC after Rush
BBCS Makoto InfiniteRush.png
250*4, 920 all 11 3[(9)3]*(0~3)(12)6 33 - B -
Lander Blow
Lander Blow
D during Rush
BBCP Makoto LanderBlow1.png
400 all 20 4 13 - B - 450 all 17 4 18 - B - 500 all 25 4 12 - B - 500 all 17 4 8 - B -
Lightning Arrow
Lightning Arrow
D during Asteroid Vision B or C
BBCS Makoto MeteorDive.png
750 all 22 19 8L - H - 900 all 21 19 8L - H - 1200 all 21 19 8L - H - 1200 all 17 19 8L - H -
Shooting Star
Shooting Star
236B
BBCS Makoto ShootingStar.png
1200 all 22 10 29 - B -
Sirius Jolt
Sirius Jolt
41236C "AHH YOU OKAY!?"
1000 Low 26 - BF -

Distortion Drives

Big Bang Smash
Big Bang Smash
632146D
BBCS Makoto BigBangSmash.png
800, 1500 HL, all 5+4 2(16), 14 61 - H, HBFP - 1100, 1800 HL, all 5+8 3(17), 14 56 - H, HBFP - 1400, 2200 HL, all 5+10 3(18), 15 56 - H, HBFP - 1400, 3000 HL, all 5+10 3(18), 15 32 - H, HBFP -
Particle Flare
Particle Flare
236236D
BBCS Makoto ParticleFlare.png
BBCS Makoto ParticleFlare2.png
750 HL 1+7 4 100 - B - 850 HL 1+4 4 100 - B - 1000 HL 1+4 4 100 - B - 1000 HL 1+7 4 100 - B - 750 HL 1+4 4 56 - B - 850 HL 1+1 4 56 - B - 1000 HL 1+1 4 56 - B - 20*28, 1000 HL 1+5 2*28(7)4 56 - B - 1000 all 28+35 28 till L+11 - H - 1800 all 28+35 9 till L+11 - H - 2800 all 28+35 6 till L+11 - H - 3000 all 28+35 6 till L+11 - H -


Exceed Accel

Cygnus Combination
ABCD during Overdrive
2040 All Fast: 10 Slow: 20 3 20 - B - 4089 All Fast: 10 Slow: 20 3 20 - B -


Astral Heat

Planet Crusher
236214D
BBCS Makoto PlanetCrusher.png
"Atatatatatatatatatata"
BBCS Makoto PlanetCrusher2.png
DESTROY all 5+10 4 29 - B - DESTROY all 5+2 4 29 - B - DESTROY all 5+4 4 29 - B - DESTROY all 5+2 4 29 - B -


External References