BBCF/Makoto Nanaya/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 11,000
Combo Rate: 60%
Prejump: 4
Backdash Time 22 / Invul: 1-5
Movement Options

Double Jump, Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 5 2 11 -1 11 12 12 9 - Click!
5B 600 S(J)R 100 89 Long Mid 3 B 9 6 16 -5 16 17 17 11 - Click!
5C 700 S(J)R 100 89 Long Mid 3 B 8 7 16 -6 16 17 17 11 - Click!
5CC 800 S(J)R 100 82 Long Mid 4 B 7 6 16 -3 18 21 24 12 - Click!
  • 21F hitstun
2A
rowspan=2
300 CSR 100 80 Normal All 1 F 6 [5] 3 10 -1 11 12 12 9 - Click!
  • Values in [] are for followup 2As
2B 550 SR 90 85 Long Low 2 F 9 3 12 -1 13 14 14 10 - Click!
2C 1000 SR 90 92 Long Mid 4 B 22 6 26 -13 18 Launch 35 12 12-27 H Click!
6A 700 SJR 90 89 Long Mid 3 B 11 4 23 -9 16 17 26 11 5-14 H Click!
6B 750 SR 80 89 Normal High 3 B 22 3 20 -6 16 17 24 + GBounce 11 - Click!
  • Bonus Proration 110%
6C 900 SR 100 89 Long Mid 3 B 14 8 20 -11 16 Launch 24 11 - Click!
3C 900 SR 80 89 Long Low 3 F 30 4 12 0 16 Launch 40 11 6-23 HB Click!
  • Bonus Proration 110%
3C Feint
3[C]
- - - - - - - - - - 35 - - - - - 6-23 HB Click!
j.A 300 CSJR 80 80 Normal High/Air 1 H 6 3 8 - 11 12 12 9 - Click!
j.B 600 CSJR 80 85 Long High/Air 2 H 8 4 12 - 13 14 26 10 - Click!
j.C 700 CSJR 80 89 Long High/Air 3 H 13 6 11 - 16 17 17 11 - Click!
j.CC 800 CSJR 80 89 Long High/Air 3 H 5 3 22 - 16 17 17 11 - Click!
j.2C 800 SR 80 85 Long High/Air 2 H 20 Until L 9 - 13 Stagger 24 17 10 - Click!
  • On hit/block, Makoto bounces upwards with recovery 10F

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D Lv1 700 SR 90 70 Long Mid 3 B 13 3 31 -17 16 17 24 11 - Click!
5D Lv2 850 SR 90 80 Long Mid 4 B 17 3 31 -15 18 19 30 12 - Click!
5D Lv3 1000 SR 90 80 Long Mid 5 B 20 3 31 -13 20 Launch 60 + Slide 31 + Down 27 13 - Click!
  • Fatal Counter
5D LvG 1000 SR 90 80 Long Mid 5 B 10 2 31 -12 20 Launch 60 + Slide 34 + Down 27 13 - Click!
  • Fatal Counter
2D Lv1 700 SR 90 70 Long Mid 3 B 18 5 32 -21 16 Launch 30 11 - Click!
2D Lv2 850 SR 90 80 Long Mid 4 B 21 5 32 -19 18 Launch 40 12 - Click!
2D Lv3 1000 SR 90 80 Long Mid 5 B 24 5 32 -17 20 Launch 62 13 - Click!
2D LvG 1000 SR 90 80 Long Mid 5 B 18 5 32 -17 20 Launch 62 13 - Click!
j.D Lv1 700 SR 90 70 Long High/Air 3 H 20 6 Until L+5 - 16 Launch 24 11 - Click!
j.D Lv2 850 SR 90 80 Long High/Air 4 H 21 6 Until L+5 - 18 Launch 40 + WBounce 12 - Click!
j.D Lv3 1000 SR 90 80 Long High/Air 5 H 23 6 + WBounce Until L+5 - 20 Launch 56 13 - Click!
  • Fatal Counter
j.D LvG 1000 SR 90 80 Long High/Air 5 H 20 6 Until L+5 - 20 Launch 56 + WBounce 13 - Click!
  • Fatal Counter

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 1500 SR 100 50 (Once) Normal Throw(70) 0, 4 T 7 3 23 - - Launch 42 0, 3 - Click!
  • Minimum Damage 100%
Back Throw 0, 1500 SR 100 50 (Once) Normal Throw(70) 0, 4 T 7 3 23 - - Launch 60 + Down 30 0, 0/+0/+15 - Click!
  • Minimum Damage 100%
Air Throw 0, 700, 800 SR 100 50 (Once) Normal Throw(120) 0, 4*2 T 7 3 23+3L - - - 60 + Down 40 0 - Click!
  • Minimum Damage 100%
Counter Assault 0 R 50 92 Very Short All 4 B 15 4 28 - 18 Launch 19 12 1-20 All Click!
CrushTrigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier - B 20 1 25 0 24 Stagger 60 60 + GBounce + Down 24 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier - B 30~61 1 25 0 24 Stagger 60 60 + GBounce + Down 24 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Comet Cannon
236A
350*3 R 100 85 (Once) Normal All 2 P1* 16 - Total 49 -5 13 14 14 0/+3 - Click!
  • Can cancel into Shot 22-34
Break Shot Lv1 (strike)
236A > D
800 R 100 89 Long Mid 3 B - 3 18 -11 16 17 17 9 - Click!
  • Frame Adv Listed assumes opponent blocks both the strike and projectile
Break Shot Lv1 (projectile)
236A > D
700 - 90 89 Normal All 3 P1* - 26 - - 16 17 25 0/+1/+12 - Click!
Break Shot Lv2 (strike)
236A > D
950 R 100 92 Long Mid 4 B - 3 18 -9 18 19 19 9 - Click!
  • Frame Adv Listed assumes opponent blocks both the strike and projectile
Break Shot Lv2 (projectile)
236A > D
800 - 90 92 Normal All 4 P1* - 26 - - 18 19 25 0/+1/+12 - Click!
Break Shot Lv3 (strike)
236A > D
1100 R 100 94 Long Mid 5 B - 3 18 -7 20 21 21 9 - Click!
  • Fatal Counter
  • Frame Adv Listed assumes opponent blocks both the strike and projectile
Break Shot Lv3 (projectile)
236A > D
900 - 90 94 Normal All 5 P1* - 26 - - 20 21 35 0/+1/+12 - Click!
Break Shot LvG (strike)
236A > D
1100 R 100 94 Long Mid 5 B - 3 18 5 20 21 21 9 - Click!
  • Fatal Counter
Break Shot LvG (projectile)
236A > D
900 - 90 94 Normal All 5 P1* - 26 - - 20 21 35 + WBounce 50 0/+1/+12 - Click!
  • Fatal Counter
Corona Upper
623C
900 R 60 92 Very Short Mid 4 B 9 2 (2) 12 28+17L -42 18 Launch 50 12 1-14 All Click!
Air Corona Upper
j.623C
900 R 60 92 Very Short All 4 H 8 8 Until L+20 - 18 Launch 50 12 1-9 All Click!
Meteor Dive Lv1
623C > D
800 R 100 89 Long - 3 H - 6 Until L+9 - 16 17 60 11 - Click!
Meteor Dive Lv2
623C > D
1000 R 100 92 Long - 4 H - 6 Until L+9 - 18 19 60 12 - Click!
Meteor Dive Lv3
623C > D
1400 R 100 94 Long - 5 H - 6 Until L+9 - 20 21 60 20 - Click!
  • Fatal Counter
Meteor Dive LvG
623C > D
1400 R 100 94 Long - 5 H - 6 Until L+9 - 20 21 60 + GBounce 20 - Click!
  • Fatal Counter
Shooting Star
236B
1200 R 70 92 Normal All 4 B 22 3 25 -9 18 Launch 40 12 1-7 FP
8-17 All
Click!
Sirius Jolt
41236C
1000 R 80 94 Normal All [Unblockable] 5 B 26 3 28 -10 20 21 [Launch] 50 [50 + WBounce 40] 13 [22] - Click!
  • Values in [] are when hitting standing opponent
Space Counter
214D
0 - 100 80 Normal - 0 B 7 20 12 - 9 Guard Break 25 12 8/+10/+0 1-13 Guard B Click!
Space Counter > Attack Lv1
214D > D
1000 R 100 89 Long - 3 B - 8 45 - 16 Spin 40 30 0 1-?? HB Click!

30F Hitstun

Space Counter > Attack Lv2
214D > D
1200 R 100 92 Long - 4 B - 8 45 - 18 Spin 43 45 0 1-?? HB Click!

33F Hitstun

Space Counter > Attack Lv3
214D > D
1400 R 100 94 Long - 5 B - 8 45 - 20 Spin 46 60 0 1-?? HB Click!
  • Fatal Counter
  • 36F Hitstun
Space Counter > Attack LvG
214D > D
1600 R 100 94 Long - 5 B - 8 45 - 20 Spin 46 60 0 1-?? HB Click!
  • Fatal Counter
  • 36F Hitstun
A Asteroid Vision
214A
- - - - - - - - - - 35 - - - - - - Click!
  • Can cancel into followups at various times
  • Starups for followups include the startups of this.
B Asteroid Vision
214B
- - - - - - - - - - Until L+6 - - - - - - Click!
  • Can cancel into air normals and followups 13 until landing
C Asteroid Vision
214C
- - - - - - - - - - Until L+6 - - - - - - Click!
  • Can cancel into air normals and followups 13 until landing
Break
214A > A
- - - - - - - - - - 12+11 - - - - - - Click!
Eclipse Turn
214A > B
- - - - - - - - - - 10+21 - - - - - - Click!
  • Can pass through opponent 1-17
Rush
214A > C
250*2, 1000 R 100 89 Long All 3 B 6+7 3 (6) 3 (8) 4 33 -20 16 17*2, Launch 22*2, 50 3*2, 11 - Click!
  • Followups occur after the second hit
Infinite Rush
214A > C > C
250*4, 1000 R 100 89 Long All 3 B 3 2 (3) 2 (3) 2 (3) 2 (8) 4 33 -20 16 17*4, Launch 22*4, 50 3*4, 11 - Click!
Mars Chopper
214A > C > A
1000 R 90 89 Normal High 3 B 15 3 16 -2 16 - 40 11 - Click!
Star Gazer
214A > C > B
1000 R 90 89 Long Low/Air 3 F 11 4 14 -1 16 Launch 40 11 - Click!
Lander Blow Lv1
214A > C > D
700 R 80 89 Normal All 3 B ??+5 3 15 -1 16 17 20 11 - Click!
Lander Blow Lv2
214A > C > D
850 R 80 92 Normal All 4 B ??+3 3 17 -1 18 19 22 8 - Click!
Lander Blow Lv3
214A > C > D
1000 R 80 94 Normal All 5 B ??+8 3 11 +7 20 21 24 6 - Click!
  • Fatal Counter
Lander Blow LvG
214A > C > D
1000 R 80 94 Normal All 5 B ??+5 3 11 +7 20 21 30 6 - Click!
  • Fatal Counter
Cosmic Ray Lv1
214A > D
850 R 100 89 Long All 3 B 8+?? 6 14 -3 16 17 20 9/-2 8-End of Active F Click!
Cosmic Ray Lv2
214A > D
950 R 100 92 Long All 4 B 8+?? 6 14 -1 18 19 30 9/-2 8-End of Active F Click!
Cosmic Ray Lv3
214A > D
1100 R 100 94 Long All 5 B 8+?? 6 14 1 20 21 40 9/+2 8-End of Active F Click!
  • Fatal Counter
Cosmic Ray LvG
214A > D
1100 R 100 94 Long All 5 B 8+?? 6 14 1 20 26 60 9/+2 8-End of Active F Click!
  • Fatal Counter
  • 26F grounded hitstun
Lightning Arrow Lv1
214B/C > D
800 R 80 89 Normal All 3 H 12+?? 20 Until L+8 - 16 17 60 11 - Click!
Lightning Arrow Lv2
214B/C > D
1000 R 80 92 Normal All 4 H 12+?? 20 Until L+8 - 18 19 60 12 - Click!
Lightning Arrow Lv3
214B/C > D
1200 R 80 94 Normal All 5 H 12+?? 20 Until L+8 - 20 21 60 20 - Click!
  • Fatal Counter
Lightning Arrow LvG
214B/C > D
1200 R 80 94 Normal All 5 H 12+?? 20 Until L+8 - 20 21 60 + GBounce + Down 24 20 - Click!
  • Fatal Counter
Acorn
Taunt
100 - 100 75 Long All 0 P1* 21 Until Ground Total 82 - 9 10 12 0/+8 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Big Bang Smash Lv1
632146D
1800 R 80 79 Normal All 3 P2* 5+9 14 Total 70 -40 16 Launch 100 0/+0/+20 1-5 All Click!
  • Minimum Damage 25%: 450
Big Bang Smash Lv2
632146D
2200 R 80 82 Normal All 4 P2* 5+9 14 Total 70 -38 18 Launch 100 0/+0/+20 1-5 All Click!
  • Minimum Damage 25%: 550
Big Bang Smash Lv3
632146D
2600 R 80 84 Normal All 5 P2* 5+9 15 Total 70 -36 20 Launch 100 0/+0/+20 1-5 All Click!
  • Minimum Damage 25%: 650
Big Bang Smash LvG
632146D
3000 R 80 84 Normal All 5 P2* 5+9 15 Total 70 -36 20 Launch 100 0/+0/+20 1-5 All Click!
  • Minimum Damage 25%: 750
Particle Flare (1) Lv1
236236D
900 R 75 85 Normal Mid 3 B 1+7 4 78 -60 16 Stagger 90 + Crumple 50 60 30 1-?? All Click!
  • Minimum Damage 20%: 180
Particle Flare (1) Lv2
236236D
900 R 75 85 Normal Mid 4 B 1+4 4 78 -58 16 Stagger 90 + Crumple 50 60 30 1-?? All Click!
  • Minimum Damage 20%: 180
Particle Flare (1) Lv3
236236D
1100 R 75 89 Normal Mid 5 B 1+4 4 78 -56 16 Stagger 90 + Crumple 50 60 30 1-?? All Click!
  • Minimum Damage 20%: 220
Particle Flare (1) LvG
236236D
1200 R 75 94 Normal Mid 5 B 1+7 4 78 -56 16 Stagger 90 + Crumple 50 60 30 1-?? All Click!
  • Minimum Damage 20%: 240
Particle Flare (2) Lv1
236236D > D
900 R 75 100 Long - 3 B 1+?? 4 59 -46 16 Launch 150 30/+0/+4 1-?? All Click!
  • Minimum Damage 20%: 180
Particle Flare (2) Lv2
236236D > D
1000 R 75 100 Long - 4 B 1+?? 4 59 -44 18 Launch 150 30/+0/+4 1-?? All Click!
  • Minimum Damage 20%: 200
Particle Flare (2) Lv3
236236D > D
1100 R 75 100 Long - 5 B 1+?? 4 59 -42 20 Launch 150 30/+0/+4 1-?? All Click!
  • Minimum Damage 20%: 220
Particle Flare (2) LvG
236236D > D
20*28, 600 R 75 100 Long - 3*28, 5 B 1+?? 2*28 (7) 4 59 -42 16*28, 20 Launch 150 1/+0/+4*28, 30/+0/+4 1-?? All Click!
  • Fatal Counter
  • Minimum Damage 20%: 232
Particle Flare (3) Lv1
236236D > D > D
1800 - 100 85 Long - 3 H 28+?? 6 Until L+11 - - - 100 + Down 34 35 1-End All Click!
  • Minimum Damage 20%: 360
Particle Flare (3) Lv2
236236D > D > D
2200 - 100 89 Long - 4 H 28+?? 6 Until L+11 - - - 100 + Down 34 35 1-End All Click!
  • Minimum Damage 20%: 440
Particle Flare (3) Lv3
236236D > D > D
3000 - 100 92 Long - 5 H 28+?? 6 Until L+11 - - - 100 + Down 34 35 1-End All Click!
  • Minimum Damage 20%: 600
Particle Flare (3) LvG
236236D > D > D
4000 - 100 94 Long - 5 H 28+?? 6 Until L+11 - - - 100 + Down 34 35 1-End All Click!
  • Fatal Counter*Minimum Damage 20%: 800

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Cygnus Combination
ABCD during OD
600, 800*2, 900
{600, 800*3, 1530*2}
- 100 100 Long All - B 20 [10] 3 34 -10 26 Launch 100 20, 13*2, 15 [20, 13*2, 0, 15, 26] 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 310 {606+60}

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Planet Crusher
236214D
Lv1/2/3/G
0, 300*35, 5000 - - - Long All 5 B 5+ - - - 20 - - 30 1-?? All Click!
0, 300*35, 5000 - - - Long All 5 B 5+ - - - 20 - - 30 1-?? All Click!
0, 300*35, 5000 - - - Long All 5 B 5+ - - - 20 - - 30 1-?? All Click!
0, 300*35, 5000 - - - Long All 5 B 5+ - - - 20 - - 30 1-?? All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] 6A 2B 5C, 2C, 3C 5D, 2D Jump[-], Special
5C - - 5CC 5D, 2D Special
5CC - 6B - 5D, 2D Special
5D - - - - Special (Lv1,2)
2A[3] 6A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D Throw, Jump, Special
2B[1] 6A - 5C, 2C, 3C 5D, 2D Special
2C - - - 5D, 2D Special
2D - - - - Special (Lv1,2)
6A - 5B, 6B 6C, 3C 5D, 2D Jump, Special
6B 6A - 5CC 5D, 2D Special
6C - - - 5D, 2D Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - j.CC - Jump, Special
j.CC - - - - Jump, Special
j.D - - - - Special (Lv1,2)
j.2C - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Makoto Nanaya/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc