Difference between revisions of "BBCF/Makoto Nanaya/Frame Data"

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(System Data)
(Changed Mars Chopper FrameAdv and recovery to -2 and 16 respectively, found that Bullet 5A unable to punish on IB, but Makoto 5A able to punish, so must be -2 unless a mistake was made, concurs with dantarion frame data too (lists 16 frames of recovery))
Line 603: Line 603:
 
  |version=Mars Chopper |subtitle=214A > C > A
 
  |version=Mars Chopper |subtitle=214A > C > A
 
  |cancel=R |damage=1000 |starter=Normal |p1=90 |p2=89 |guard=All
 
  |cancel=R |damage=1000 |starter=Normal |p1=90 |p2=89 |guard=All
  |level=3 |attribute=B |startup=15 |active=3 |recovery=20 |frameAdv=-6 |invul=
+
  |level=3 |attribute=B |startup=15 |active=3 |recovery=16 |frameAdv=-2 |invul=
 
  |blockstun=16 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/mk/
 
  |blockstun=16 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/mk/
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=

Revision as of 06:20, 12 January 2019

Template:CharNav-BBCF

System Data

Health:

Combo Rate:

Jump Startup:

Backdash Time / Invul:



Normal Moves

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
300 CSJR 100 80 Normal All 1 B 5 2 11 -1 11 - 12 - - Click!
600 S(J)R 100 89 Long Mid 3 B 9 6 16 -5 16 - 17 - - Click!
700 S(J)R 100 89 Long Mid 3 B 8 7 16 -6 16 - 17 - - Click!
800 S(J)R 100 82 Long Mid 4 B 7 6 16 -3 18 - 24 - - Click!
300 CSR 100 80 Normal All 1 F 6 3 10 -1 11 - 12 - - Click!
550 SR 90 85 Long Low 2 F 9 3 12 -1 13 - 14 - - Click!
1000 SR 90 92 Long Mid 4 B 22 6 26 -13 18 - 35 - 12-27 H Click!
700 SJR 90 89 Long Mid 3 B 11 4 23 -9 16 - 26 - 5-14 H Click!
750 SR 80 89 Normal High 3 B 22 3 20 -6 16 - 24 - - Click!
900 SR 100 89 Long Mid 3 B 14 8 20 -11 16 - 24 - - Click!
900 SR 80 89 Long Low 3 F 30 4 12 0 16 - 40 - 6-23 HB Click!
- - - - - - - - - - 35 - - - - - 6-23 HB Click!
300 CSJR 80 80 Normal High/Air 1 H 6 3 8 - 11 - 12 - - Click!
600 CSJR 80 85 Long High/Air 2 H 8 4 12 - 13 - 26 - - Click!
700 CSJR 80 89 Long High/Air 3 H 13 6 11 - 16 - 17 - - Click!
800 CSJR 80 89 Long High/Air 3 H 5 3 22 - 16 - 17 - - Click!
800 SR 80 85 Long High/Air 2 H 20 Until L 9 - 13 - 17 - - Click!

Drive Moves

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
700 SR 90 70 Long Mid 3 B 13 3 31 -17 16 - 24 - - Click!
850 SR 90 80 Long Mid 4 B 17 3 31 -15 18 - 30 - - Click!
1000 SR 90 80 Long Mid 5 B 20 3 31 -13 20 - 60 - - Click!
1000 SR 90 80 Long Mid 5 B 10 2 31 -12 20 - 60 - - Click!
700 SR 90 70 Long Mid 3 B 18 5 32 -21 16 - 30 - - Click!
850 SR 90 80 Long Mid 4 B 21 5 32 -19 18 - 40 - - Click!
1000 SR 90 80 Long Mid 5 B 24 5 32 -17 20 - 62 - - Click!
1000 SR 90 80 Long Mid 5 B 18 5 32 -17 20 - 62 - - Click!
700 SR 90 70 Long High/Air 3 H 20 6 Until L+5 - 16 - 24 - - Click!
850 SR 90 80 Long High/Air 4 H 21 6 Until L+5 - 18 - 40 - - Click!
1000 SR 90 80 Long High/Air 5 H 23 6 Until L+5 - 20 - 56 - - Click!
1000 SR 90 80 Long High/Air 5 H 20 6 Until L+5 - 20 - 56 - - Click!

Universal Mechanics

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 42 - - Click!
0, 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60 - - Click!
700, 800 SR 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - 60 - - Click!
0 R 50 92 Very Short All 4 B 15 4 28 - 18 - 19 - 1-20 All Click!
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 - - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 - - Click!

Specials

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
350*3 R 100 85 Normal All 2 P1* 16 - Total 49 -5 13+0 - 14+0 - - Click!
800 R 100 89 Long Mid 3 B - 3 18 -11 16 - 17 - - Click!
700 - 90 89 Normal All 3 P1* - 26 - - 16+1 - 2+1 - - Click!
950 R 100 92 Long Mid 4 B - 3 18 -9 18 - 19 - - Click!
800 - 90 92 Normal All 4 P1* - 26 - - 18+1 - 25+1 - - Click!
1100 R 100 94 Long Mid 5 B - 3 18 -7 20 - 21 - - Click!
900 - 90 94 Normal All 5 P1* - 26 - - 20+1 - 35+1, 50 after Wall - - Click!
1100 R 100 94 Long Mid 5 B - 3 18 5 20 - 21 - - Click!
900 - 90 94 Normal All 5 P1* - 26 - - 20+1 - 35+1, 50 after Wall - - Click!
900 R 60 92 Very Short Mid 4 B 9 2 (2) 12 28+17L -42 18 - 50 - 1-14 All Click!
900 R 60 92 Very Short All 4 H 8 8 Until L+20 - 18 - 50 - 1-9 All Click!
800 R 100 89 Long - 3 H - 6 Until L+9 - 16 - 60 - - Click!
1000 R 100 92 Long - 4 H - 6 Until L+9 - 18 - 60 - - Click!
1400 R 100 94 Long - 5 H - 6 Until L+9 - 20 - 60 - - Click!
1400 R 100 94 Long - 5 H - 6 Until L+9 - 20 - 60 - - Click!
1200 R 70 92 Normal All 4 B 22 3 25 -9 18 - 40 - 1-7 FP
8-17 All
Click!
1000 R 80 94 Normal All 5 B 26 3 28 -10 20 - 50, 40 after Wall - - Click!
0 - 100 80 Normal - 0 B 7 20 12 - 9 - 12 - 1-13 Guard B Click!
1000 R 100 89 Long - 3 B - 8 45 - 16 - 30 - 1-?? HB Click!
1200 R 100 92 Long - 4 B - 8 45 - 18 - 45 - 1-?? HB Click!
1400 R 100 94 Long - 5 B - 8 45 - 20 - 60 - 1-?? HB Click!
1600 R 100 94 Long - 5 B - 8 45 - 20 - 60 - 1-?? HB Click!
- - - - - - - - - - 35 - - - - - - Click!
- - - - - - - - - - Until L+6 - - - - - - Click!
- - - - - - - - - - Until L+6 - - - - - - Click!
- - - - - - - - - - 12+11 - - - - - - Click!
- - - - - - - - - - 10+21 - - - - - - Click!
250*2, 1000 R 100 89 Long All 3 B 6+7 3 (6) 3 (8) 4 33 -20 16 - 22*2, 50 - - Click!
250*4, 1000 R 100 89 Long All 3 B 3 2 (3) 2 (3) 2 (3) 2 (8) 4 33 -20 16 - 22*4, 50 - - Click!
1000 R 90 89 Normal All 3 B 15 3 16 -2 16 - 40 - - Click!
1000 R 90 89 Long Low/Air 3 F 11 4 14 -1 16 - 40 - - Click!
800 R 100 89 Long All 3 B 8+?? 6 14 -3 16 - 20 - - Click!
950 R 100 92 Long All 4 B 8+?? 6 14 -1 18 - 30 - - Click!
1100 R 100 94 Long All 5 B 8+?? 6 14 1 20 - 40 - - Click!
1100 R 100 94 Long All 5 B 8+?? 6 14 1 20 - 60 - - Click!
800 R 80 89 Normal All 3 H 12+?? 20 Until L+8 - 16 - 60 - - Click!
1000 R 80 92 Normal All 4 H 12+?? 20 Until L+8 - 18 - 60 - - Click!
1200 R 80 94 Normal All 5 H 12+?? 20 Until L+8 - 20 - 60 - - Click!
1200 R 80 94 Normal All 5 H 12+?? 20 Until L+8 - 20 - 60 - - Click!
100 - 100 75 Long All 0 P1* 21 Until Ground Total 82 - 9+8 - 12+8 - - Click!

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
1800 R 80 79 Normal All 3 P2* 5+9 14 Total 70 -40 16+0 - 100+0 - 1-5 All Click!
2200 R 80 82 Normal All 4 P2* 5+9 14 Total 70 -38 18+0 - 100+0 - 1-5 All Click!
2600 R 80 84 Normal All 5 P2* 5+9 15 Total 70 -36 20+0 - 100+0 - 1-5 All Click!
3000 R 80 84 Normal All 5 P2* 5+9 15 Total 70 -36 20+0 - 100+0 - 1-5 All Click!
900 R 75 85 Normal Mid 3 B 1+7 4 78 -60 16 - 60 - 1-?? All Click!
900 R 75 85 Normal Mid 4 B 1+4 4 78 -58 18 - 60 - 1-?? All Click!
1100 R 75 89 Normal Mid 5 B 1+4 4 78 -56 20 - 60 - 1-?? All Click!
1200 R 75 94 Normal Mid 5 B 1+7 4 78 -56 20 - 60 - 1-?? All Click!
900 R 75 100 Long - 3 B 1+?? 4 59 -46 16 - 150 - 1-?? All Click!
1000 R 75 100 Long - 4 B 1+?? 4 59 -44 18 - 150 - 1-?? All Click!
1100 R 75 100 Long - 5 B 1+?? 4 59 -42 20 - 150 - 1-?? All Click!
20*28, 600 R 75 100 Long - 3*28, 5 B 1+?? 2*28 (7) 4 59 -42 16*28, 20 - 150 - 1-?? All Click!
1800 - 100 85 Long - 3 H 28+?? 6 Until L+11 - - - 100 - 1-End All Click!
2200 - 100 89 Long - 4 H 28+?? 6 Until L+11 - - - 100 - 1-End All Click!
3000 - 100 92 Long - 5 H 28+?? 6 Until L+11 - - - 100 - 1-End All Click!
4000 - 100 94 Long - 5 H 28+?? 6 Until L+11 - - - 100 - 1-End All Click!

Exceed Accel

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Normal: 600, 800*2, 900
AF: 600, 800*3, 1530*2
- 100 100 Long All - B Fast: 10
Slow: 20
3 34 -10 26 - - - Fast: 1-12 All
Slow: 1-22 All
Click!

Astral Heat

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 300*35, 5000 - - - Long All - B 5+ - - - - - - - 1-?? All Click!

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] 6A 2B 5C, 2C, 3C 5D, 2D Jump[-], Special
5C - - 5CC 5D, 2D Special
5CC - 6B - 5D, 2D Special
5D - - - - Special (Lv1,2)
2A[3] 6A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D Throw, Jump, Special
2B[1] 6A - 5C, 2C, 3C 5D, 2D Special
2C - - - 5D, 2D Special
2D - - - - Special (Lv1,2)
6A - 5B, 6B 6C, 3C 5D, 2D Jump, Special
6B 6A - 5CC 5D, 2D Special
6C - - - 5D, 2D Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - j.CC - Jump, Special
j.CC - - - - Jump, Special
j.D - - - - Special (Lv1,2)
j.2C - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Template:CharLinks-BBCF

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc