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==Character Hashtags== | ==Character Hashtags== | ||
With the ease of posting videos and discussion to twitter, it can be helpful to know how to track this information down. Each character in the game has a specific hashtag which people should aim to use when posting tweets for ease of searching. Older character hashtags used "BBCF_XX" as a pattern, though sometimes things will still be posted with this format. As of CF2 the pattern was changed to was changed to "BBCF2_XX". The current list of hashtags is as follows: | With the ease of posting videos and discussion to twitter, it can be helpful to know how to track this information down. Each character in the game has a specific hashtag which people should aim to use when posting tweets for ease of searching. Older character hashtags used "BBCF_XX" as a pattern, though sometimes things will still be posted with this format. As of CF2 the pattern was changed to was changed to "BBCF2_XX". The current list of hashtags is as follows: | ||
Line 116: | Line 115: | ||
|} | |} | ||
== | == Arcade Layout == | ||
There are two layouts that you can select when you are at the arcades: <big>'''Type A'''</big> and <big>'''Type B'''</big>. | |||
[[File:BB_Controls_Type-A.png|600px]] [[File:BB_Controls_Type-B.png|600px]] | |||
<br | <br /> | ||
The taunt button does not have a defined location, but is generally to the upper right of the other buttons. You don't have to enforce this layout when playing at home; any layout that is comfort to you is good. | |||
== | === Stylish Mode === | ||
Stylish Mode is a simple way for players to perform predefined combos, special attacks, and super attacks without learning how to perform them manually. In this layout, there is a 5th button - the <big>SP</big> (Special) button. | |||
< | |||
* Mashing A, B, C gives you a set of preset auto combos. D button works differently depend on characters. | |||
* SP buttons are one-button specials that have 20% damage off; combine with different directions will give you different specials. | |||
:They are not documented on Dustloop, so you have to find out yourself. | |||
* You can also do the real special input which will not have the damage dropoff. | |||
* On blocking, Barrier Guard is on by default. | |||
* All system mechanic are still available and their input remains unchanged. | |||
This mode isn't banned, but is highly discouraged in competitive play since it limits the combos, specials, supers a player can do, and forcing Barrier Guard. | |||
==Training Mode== | |||
;Ukemi Window | |||
:The Ukemi window shows how much hitstun/untechable time the defender has until they recover/can ukemi | |||
:When the Ukemi window has a red border, that means the attack inflicts a hard knockdown. The attack itself might not knock down the opponent, but if the opponent were to somehow get knocked down, then it would be a hard knockdown. The Ukemi window will show the duration of the knockdown when the opponent is knocked down. | |||
== | ===Training Mode Shortcuts=== | ||
;Direction + Reset | |||
:Left + Reset to reset both characters to the left corner (P1 in the corner) | |||
:Right + Reset to reset both characters to the right corner (P2 in the corner) | |||
:Down + Reset to reset both characters to round start position | |||
;Button + Reset | |||
:L3 + Reset to switch the players characters on reset | |||
:R3 + Reset to switch the opponents characters on reset | |||
==Additional Data Charts== | ==Additional Data Charts== | ||
===Reversal chart=== | ===Reversal chart=== | ||
====Meterless==== | |||
{| class='wikitable sortable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable sortable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|+Meterless reversal | |+Meterless reversal | ||
Line 220: | Line 157: | ||
!class="unsortable" rowspan=2| Startup | !class="unsortable" rowspan=2| Startup | ||
|- | |- | ||
!data-sort-type="number" | Character and | !data-sort-type="number" | Character and Move | ||
|- | |- | ||
! 9f | ! 9f | ||
| Hibiki | |Hibiki {{MiniMoveCard|game=BBCF|chara=Hibiki Kohaku|input=623C|label={{clr|C|623C}}}}<br>Kagura {{MiniMoveCard|game=BBCF|chara=Kagura Mutsuki|input=[2]8C|label={{clr|C|[2]8C}}}}<br>Makoto {{MiniMoveCard|game=BBCF|chara=Makoto Nanaya|input=623C|label={{clr|C|623C}}}}<br>Naoto {{MiniMoveCard|game=BBCF|chara=Naoto Kurogane|input=623D|label={{clr|D|623D}}}}<br>Ragna {{MiniMoveCard|game=BBCF|chara=Ragna the Bloodedge|input=623C|label={{clr|C|623C}}}} | ||
|- | |- | ||
! 10f | ! 10f | ||
| Tsubaki | | Tsubaki {{MiniMoveCard|game=BBCF|chara=Tsubaki Yayoi|input=623C|label={{clr|C|623C}}}} or {{MiniMoveCard|game=BBCF|chara=Tsubaki Yayoi|input=623D|label={{clr|D|623D}}}} | ||
|- | |- | ||
! 11f | ! 11f | ||
| Litchi | | Litchi {{MiniMoveCard|game=BBCF|chara=Litchi Faye Ling |input=623Dm | imageNumber=1 |label={{clr|D|623Dm}}}}<br>Platinum {{MiniMoveCard|game=BBCF|chara=Platinum the Trinity |input=5D Bat |label={{clr|D|5D Bat}}}} | ||
|- | |- | ||
! 12f | ! 12f | ||
| Susano'o | | Susano'o {{MiniMoveCard|game=BBCF|chara=Susano'o |input=623C |label={{clr|C|623C}}}} | ||
|- | |- | ||
! 13f | ! 13f | ||
| Es | | Es {{MiniMoveCard|game=BBCF|chara=Es |input=623C |label={{clr|C|623C}}}}<br>Celica {{MiniMoveCard|game=BBCF|chara=Celica A. Mercury |input=236C |label={{clr|C|236C}} (guardpoint)}}<br>Jin {{MiniMoveCard|game=BBCF|chara=Jin Kisaragi |input=623C |label={{clr|C|623C}}}} or {{MiniMoveCard|game=BBCF|chara=Jin Kisaragi |input=623D |label={{clr|D|623D}}}} | ||
|- | |- | ||
! 14f | ! 14f | ||
| Bullet | | Bullet {{MiniMoveCard|game=BBCF|chara=Bullet |input=623B |label={{clr|B|623B}}}}<br>Mu-12 {{MiniMoveCard|game=BBCF|chara=Mu-12 |input=623C |label={{clr|C|623C}}}} | ||
|- | |- | ||
! 15f | ! 15f | ||
| Izayoi | | Izayoi {{MiniMoveCard|game=BBCF|chara=Izayoi |input=623C |label={{clr|C|623C}}}} | ||
|- | |- | ||
! 18f | ! 18f | ||
| Azrael | | Azrael {{MiniMoveCard|game=BBCF|chara=Azrael |input=623B |label={{clr|B|623B}}}} | ||
|- | |- | ||
! 22f | ! 22f | ||
| Nine | | Nine {{MiniMoveCard|game=BBCF|chara=Nine the Phantom |input=214D with spell |label={{clr|D|214D}}}} | ||
|- | |- | ||
! 26f | ! 26f | ||
| Lambda-11 ( | | Lambda-11 {{MiniMoveCard|game=BBCF|chara=Lambda-11 |input=22D |label={{clr|D|22D}}}} (situational) | ||
|} | |||
====Metered==== | |||
{| class='wikitable sortable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|+Metered reversal | |||
|- | |||
!class="unsortable" rowspan=2| Startup | |||
|- | |||
!data-sort-type="number" | Character and Move | |||
|- | |||
!1f | |||
| Hakumen {{MiniMoveCard|game=BBCF|chara=Hakumen|input=236236D|label={{clr|D|236236D}}}}<br>Terumi {{MiniMoveCard|game=BBCF|chara=Yuuki Terumi|input=236236A|label={{clr|A|236236A}}}}<br>Jin {{MiniMoveCard|game=BBCF|chara=Jin Kisaragi|input=236236D|label={{clr|D|236236D}}}} | |||
|- | |||
!5f | |||
| Bullet {{MiniMoveCard|game=BBCF|chara=Bullet|input=720A|label={{clr|A|720A}}}}<br> Tager {{MiniMoveCard|game=BBCF|chara=Iron Tager|input=720C|label={{clr|C|720C}}}}<br> Makoto {{MiniMoveCard|game=BBCF|chara=Makoto Nanaya|input=236236D|label={{clr|D|236236D}} lvl2~3(short range)}} | |||
|- | |||
!6f | |||
| Noel {{MiniMoveCard|game=BBCF|chara=Noel Vermillion|input=632146D Clean Hit|label={{clr|D|632146D Clean Hit}} (guard)}} | |||
|- | |||
!7f | |||
| Arakune {{MiniMoveCard|game=BBCF|chara=Arakune|input=236236C|label={{clr|C|236236C}}}}<br> Izanami {{MiniMoveCard|game=BBCF|chara=Izanami|input=236236B|label={{clr|B|236236B}}}}<br> Izayoi {{MiniMoveCard|game=BBCF|chara=Izayoi|input=236236C|label={{clr|C|236236C}}}}<br> Naoto {{MiniMoveCard|game=BBCF|chara=Naoto Kurogane|input=632146B|label={{clr|B|632146B}}}}<br> Taokaka {{MiniMoveCard|game=BBCF|chara=Taokaka|input=236236D|label={{clr|D|236236D}}}}<br> Terumi {{MiniMoveCard|game=BBCF|chara=yuuki Terumi|input=623B|label={{clr|B|623B}}}} | |||
|- | |||
! 8f | |||
| Makoto {{MiniMoveCard|game=BBCF|chara=Makoto Nanaya|input=236236D|label={{clr|D|236236D}} lvl1(short range)}} | |||
|- | |||
! 9f | |||
| Bang {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=236236A|label={{clr|A|236236A}}}}<br> Celica {{MiniMoveCard|game=BBCF|chara=Celica A. Mercury|input=632146C|label={{clr|C|632146C}}}}<br> Hibiki {{MiniMoveCard|game=BBCF|chara=Hibiki Kohaku|input=632146C|label={{clr|C|632146C}}}} | |||
|- | |||
! 10f | |||
| Amane {{MiniMoveCard|game=BBCF|chara=Amane Nishiki|input=236236D Lv1|label={{clr|D|236236D lvl1~3}}}}<br> Jin {{MiniMoveCard|game=BBCF|chara=Jin Kisaragi|input=632146D|label={{clr|D|632146D}}}}<br> Kokonoe {{MiniMoveCard|game=BBCF|chara=Kokonoe|input=214214A|label={{clr|A|214214A}}}}<br> Mu-12 {{MiniMoveCard|game=BBCF|chara=Mu-12|input=632146C|label={{clr|C|632146C}}}}<br> Valkenhayn {{MiniMoveCard|game=BBCF|chara=Valkenhayn R. Hellsing|input=632146D|label={{clr|D|632146D}}}} | |||
|- | |||
! 11f | |||
| Lambda-11 {{MiniMoveCard|game=BBCF|chara=Lambda-11|input=632146D|label={{clr|D|632146D}}}}<br> Nu-13 {{MiniMoveCard|game=BBCF|chara=Nu-13|input=632146D|label={{clr|D|632146D}}}}<br> Relius {{MiniMoveCard|game=BBCF|chara=Relius Clover|input=2363214C|label={{clr|C|2363214C}}}} | |||
|- | |||
! 12f | |||
| Litchi {{MiniMoveCard|game=BBCF|chara=Litchi Faye Ling|input=632146De Vertical|label={{clr|D|632146De Vertical}}(loses invuln partway)}}<br> Platinum {{MiniMoveCard|game=BBCF|chara=Platinum the Trinity|input=632146C|label={{clr|C|632146C}}}}<br> Tsubaki {{MiniMoveCard|game=BBCF|chara=Tsubaki Yayoi|input=236236C|label={{clr|C|236236C}}}} | |||
|- | |||
! 13f | |||
| Naoto {{MiniMoveCard|game=BBCF|chara=Naoto Kurogane|input=632146D|label={{clr|D|632146D}}}}<br> Ragna {{MiniMoveCard|game=BBCF|chara=Ragna the Bloodedge|input=632146D|label={{clr|D|632146D}}}} | |||
|- | |||
! 14f | |||
| Litchi {{MiniMoveCard|game=BBCF|chara=Litchi Faye Ling|input=632146C|label={{clr|C|632146C}}}}<br> Nine {{MiniMoveCard|game=BBCF|chara=Nine the Phantom|input=236236C|label={{clr|C|236236C}}}} | |||
|- | |||
! 15f | |||
| Susano'o {{MiniMoveCard|game=BBCF|chara=Susano'o|input=236236D|label={{clr|D|236236D}}}} | |||
|- | |||
! 16f | |||
| Azrael {{MiniMoveCard|game=BBCF|chara=Azrael|input=214214D|label={{clr|D|214214D}}}}<br> Susano'o {{MiniMoveCard|game=BBCF|chara=Susano'o|input=632146D|label={{clr|D|632146D}}}} | |||
|- | |||
! 17f | |||
| Terumi {{MiniMoveCard|game=BBCF|chara=yuuki Terumi|input=632146D|label={{clr|D|632146D}}}} | |||
|- | |||
! 18f | |||
| Bang {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=2363214C|label={{clr|C|2363214C}}}}<br> Ragna {{MiniMoveCard|game=BBCF|chara=Ragna the Bloodedge|input=2141236C|label={{clr|C|2141236C}}}} | |||
|- | |||
! 19f | |||
|Tager {{MiniMoveCard|game=BBCF|chara=Iron Tager|input=236236B|label={{clr|B|236236B}}}} | |||
|- | |||
! 21f | |||
| Es {{MiniMoveCard|game=BBCF|chara=Es|input=632146C|label={{clr|C|632146C}}}} | |||
|- | |||
! 24f | |||
| Bang {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=236236D|label={{clr|D|236236D}}}} | |||
|- | |||
! 27f | |||
| Terumi {{MiniMoveCard|game=BBCF|chara=Yuuki Terumi|input=236236D|label={{clr|D|236236D}}}} | |||
|} | |} | ||
=== Full Reversal Values === | ===Full Reversal Values=== | ||
<center><b>Reversal Values</b> | <center><b>Reversal Values</b> | ||
{{#cargo_query:tables=MoveData_BBCF | {{#cargo_query:tables=MoveData_BBCF | ||
Line 262: | Line 265: | ||
}} | }} | ||
</center> | </center> | ||
===2A speed=== | |||
<center><b>2A Values</b> | |||
{{#cargo_query:tables=MoveData_BBCF | |||
|fields=chara,input,images,hitboxes,startup,active,recovery,onBlock,notes | |||
|where=input="2A" | |||
|format=dynamic table|order by=chara,_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | |||
</center> | |||
===Counter Assault Comparison=== | |||
{{#cargo_query:tables=MoveData_BBCF | |||
|fields=chara,images,hitboxes,startup,active,recovery,onBlock,notes | |||
|where=input="6A+B" | |||
|format=dynamic table|order by=chara,_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | |||
===Counter Hit Recovery Moves=== | |||
{{#cargo_query:tables=MoveData_BBCF, MoveData_BBCF__notes | |||
|join on=MoveData_BBCF._ID=MoveData_BBCF__notes._rowID | |||
|fields=chara,input,MoveData_BBCF__notes._value | |||
|where=MoveData_BBCF__notes._value LIKE '%counterhit state%' | |||
}} | |||
==Navigation== | ==Navigation== | ||
{{ | {{BBCF/Navigation}} |
Latest revision as of 23:29, 29 February 2024
Character Hashtags
With the ease of posting videos and discussion to twitter, it can be helpful to know how to track this information down. Each character in the game has a specific hashtag which people should aim to use when posting tweets for ease of searching. Older character hashtags used "BBCF_XX" as a pattern, though sometimes things will still be posted with this format. As of CF2 the pattern was changed to was changed to "BBCF2_XX". The current list of hashtags is as follows:
Character | Hashtag |
---|---|
Ragna the Bloodedge | #BBCF2_RG |
Jin Kisaragi | #BBCF2_JI |
Noel Vermillion | #BBCF2_NO |
Rachel Alucard | #BBCF2_RC |
Taokaka | #BBCF2_TK |
Iron Tager | #BBCF2_TG |
Litchi Faye Ling | #BBCF2_LI |
Arakune | #BBCF2_AR |
Bang Shishigami | #BBCF2_BG |
Carl Clover | #BBCF2_CR |
Hakumen | #BBCF2_HK |
Nu-13 | #BBCF2_NU |
Tsubaki Yayoi | #BBCF2_TS |
Hazama | #BBCF2_HZ |
Mu-12 | #BBCF2_MU |
Makoto Nanaya | #BBCF2_MK |
Valkenhayn R. Hellsing | #BBCF2_VK |
Platinum the Trinity | #BBCF2_PL |
Relius Clover | #BBCF2_RE |
Izayoi | #BBCF2_IZ |
Amane Nishiki | #BBCF2_AM |
Bullet | #BBCF2_BU |
Azrael | #BBCF2_AZ |
Kagura Mutsuki | #BBCF2_KG |
Kokonoe | #BBCF2_KO |
Yuuki Terumi | #BBCF2_TE |
Celica A. Mercury | #BBCF2_CE |
Lambda-11 | #BBCF2_LA |
Hibiki Kohaku | #BBCF2_HI |
Nine the Phantom | #BBCF2_NI |
Naoto Kurogane | #BBCF2_NA |
Izanami | #BBCF2_IN |
Susano'o | #BBCF2_SU |
Es | #BBCF2_ES |
Mai Natsume | #BBCF2_MA |
Jubei | #BBCF2_JU |
Arcade Layout
There are two layouts that you can select when you are at the arcades: Type A and Type B.
The taunt button does not have a defined location, but is generally to the upper right of the other buttons. You don't have to enforce this layout when playing at home; any layout that is comfort to you is good.
Stylish Mode
Stylish Mode is a simple way for players to perform predefined combos, special attacks, and super attacks without learning how to perform them manually. In this layout, there is a 5th button - the SP (Special) button.
- Mashing A, B, C gives you a set of preset auto combos. D button works differently depend on characters.
- SP buttons are one-button specials that have 20% damage off; combine with different directions will give you different specials.
- They are not documented on Dustloop, so you have to find out yourself.
- You can also do the real special input which will not have the damage dropoff.
- On blocking, Barrier Guard is on by default.
- All system mechanic are still available and their input remains unchanged.
This mode isn't banned, but is highly discouraged in competitive play since it limits the combos, specials, supers a player can do, and forcing Barrier Guard.
Training Mode
- Ukemi Window
- The Ukemi window shows how much hitstun/untechable time the defender has until they recover/can ukemi
- When the Ukemi window has a red border, that means the attack inflicts a hard knockdown. The attack itself might not knock down the opponent, but if the opponent were to somehow get knocked down, then it would be a hard knockdown. The Ukemi window will show the duration of the knockdown when the opponent is knocked down.
Training Mode Shortcuts
- Direction + Reset
- Left + Reset to reset both characters to the left corner (P1 in the corner)
- Right + Reset to reset both characters to the right corner (P2 in the corner)
- Down + Reset to reset both characters to round start position
- Button + Reset
- L3 + Reset to switch the players characters on reset
- R3 + Reset to switch the opponents characters on reset
Additional Data Charts
Reversal chart
Meterless
Metered
Full Reversal Values
chara | input | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|
chara | input | startup | active | recovery | onBlock | invuln | |
Amane Nishiki | 236236D Lv1 | 5+(30 Flash)+5 | 1×8 | 42 | -24 | 1~14 All | |
Amane Nishiki | 236236D Lv2 | 5+(30 Flash)+5 | 1×8 | 42 | -24 | 1~14 All | |
Amane Nishiki | 236236D Lv3 | 5+(30 Flash)+5 | 1×8 | 42 | -24 | 1~14 All | |
Arakune | 236236C | 5+(28 Flash)+2 | 108 [162] | 33 | -122 [-176] | 1~15 All | |
Azrael | 623B | 18 | 12 (16) 11+4L | 30 | 1~20 All 21~29 H | ||
Azrael | 214214D | 6+(129 Flash)+10 | 3 | 46 | -28 | 1~18 All | |
Bang Shishigami | 2363214C | 1+(58 Flash)+17 | 24 | 20 | -27 | 1~25 All | |
Bang Shishigami | 236236A | 1+(42 Flash)+8 | 3 | 33 | -15 | 1~11 All | |
Bang Shishigami | 236236D | 19+(60 Flash)+3 | 2 | Ground: 28 Air: Until L+14 | 1~19 All | ||
Bullet | 623B | 14 | 2 | 38 | -23 | 1~15 All | |
Bullet | 720A | 5+(34 Flash)+0 | 5 | 42 | 1~9 All | ||
Celica A. Mercury | 236C | 13~27 | 4 | 39 | -24 | 1~(End of Active) Guard HBFPT | |
Celica A. Mercury | 236[C] | 28 | 4 | 37 | -20 | 1~31 Guard HBFPT | |
Celica A. Mercury | 632146C | 1+(113 Flash)+8 | Until Offscreen | Until L+23L | -43~-54 | 1~(Landing) HBFPT 2~(Landing) Burst | |
Es | 623C | 13 | 3(12)9 | 32+12 (28) | -34 | 1~15 All | |
Es | 632146C | 6+(40 Flash)+15 | 9 | 24 | -14 | 1~23 All | |
Hakumen | 236236D | 44 | 1~27 Catch HBFP, Burst | ||||
Hibiki Kohaku | 623C | 9 | 2×4 | 56 | -41 | 1~12 All | |
Hibiki Kohaku | 632146C | 4+(43 Flash)+5 | 15 | Total: 65 | -29 | 1~23 All | |
Iron Tager | 720C | 5+(28 Flash)+0 | 3~58 | 41 | 1~6 All | ||
Iron Tager | 236236B | 7+(38 Flash)+12 | 4,2×18 (15) 3 | 72 | -56 | 1~24 Guard All 25~58 Guard xP | |
Izanami | 236236B | 4+(30 Flash)+3 | 4 | 32 | -17 | 1~10 All | |
Izayoi | 623C | 15~104 | 3 | 46 | -32 | 1~17 All {1~12 All} | |
Izayoi | 236236C | 1+(88 Flash)+6 | 9 | 49 | -39 | 1~15 All | |
Jin Kisaragi | 623C | 13 | 3 | 49 | -33 | 1~15 All | |
Jin Kisaragi | 623D | 13 | 3(25~79)1 | 42 | -24 | 1~21 All | |
Jin Kisaragi | 632146D | 5+(45 Flash)+5 | Until Offscreen | Total: 63 [Total: 54] | -35 [-26] | 1~11 All | |
Jin Kisaragi | 236236D | 1+(36 Flash)+33 | 1~14 Guard HBFP+Burst | ||||
Kagura Mutsuki | [2]8C | 9 | 2 (3) 2,2,2,2,2 | 29+20L | -45 | 1~23 All | |
Kokonoe | 214214A | 5+(40 Flash)+5 | 3 | 36 | -18 | 1~12 All | |
Kokonoe | 214214B | 5+(40 Flash)+8 | 3 | 36 | -18 | 1~15 All | |
Kokonoe | 214214C | 5+(40 Flash)+11 | 3 | 36 | -18 | 1~18 All | |
Lambda-11 | 22D | 26 | 4 | Total: 54+5L [42] | -3 [+14] | 1~7 All | |
Lambda-11 | 632146D | 10+(52 Flash)+1 | 9 | Total: 68 | -27 | 1~11 All | |
Litchi Faye Ling | 623Dm | 11 | 3,2,24, Until L | Total: 58 | -21 | 1~15 All | |
Litchi Faye Ling | 632146C | 1+(55 Flash)+13 | 6 | 27 | -16 | 1~19 All | |
Litchi Faye Ling | 632146De Vertical | 7+(30 Flash)+5 | 1,2×12 | Total: 46 | 1~6 All | ||
Mai Natsume | 214D | 10+(40 Flash)+7 | 8 | 49 | -36 | 1~10 Guard HBFP Flash~24 All | |
Makoto Nanaya | 623C | 9 | 2 (2) 12 | 28+17 | -42 | 1~14 All | |
Makoto Nanaya | 236236D | 1+(42 Flash)+7 / 4 / 4 | 4 | 58 | -42 / -40 / -38 | 1~10 / 7 / 7 All | |
Mu-12 | 623C | 14 | 8 | 37 | -26 | 1~7 All 8~21 Guard All | |
Mu-12 | 632146C | 5+(25 Flash)+5 | 8 | 42 | -31 | 1~17 All | |
Naoto Kurogane | 623D | 9 | 3,10 [3,3,3,2,2] | 38+16 [29+16] | -45 [-28] | 1~17 All | |
Naoto Kurogane | 632146B | 5+(50 Flash)+2 | 10 | 23 | -11 | 1~6 All 7~16 P | |
Naoto Kurogane | 632146D | 4+(40 Flash)+9 | 1 | 48 | -18 | 1~27 All | |
Nine the Phantom | 214D | 22 | 1 | 29 (Total: 51) | -4 | 1~24 All | |
Nine the Phantom | 236236C | 1+(24 Flash)+13 | 5 | 38 | -29 | 1~18 All | |
Noel Vermillion | 632146D Clean Hit | 1+(28 Flash)+5 | 5 | 1~10 Guard All | |||
Nu-13 | 632146D | 10+(52 Flash)+1 | 9 [{9{(6)9}×3] | Total 52 [Total 84] | -11 [-9] | 1~11 All | |
Platinum the Trinity | 5D Bat | 11 | 4 | 26 | -16 | 1~11 All | |
Platinum the Trinity | j.D Bat | 11 | 8 | 22+6L | 1~11 All | ||
Platinum the Trinity | 5D Bat Special | 11 | 5 | 24 | -10 | 1~15 All | |
Platinum the Trinity | j.D Bat Special | 11 | 10 | 21+6L | 1~15 All | ||
Platinum the Trinity | 632146C | 5+(70 Flash)+7 | 4 (12) 9×11,5 | 44 | -30 | 1~12 All | |
Platinum the Trinity | A+B+C+D | 20 [10] | 3 | 34 | -10 | 1~22 All [1~12 All] | |
Ragna the Bloodedge | 623C | 9 | 5, 8 | 39 | -28 | 1~13 All | |
Ragna the Bloodedge | j.623C | 5 | 5, 8 | Until L+19 | 1~9 All | ||
Ragna the Bloodedge | 632146D | 9+(40 Flash)+4~12 | 2(38)4 [2(38)4,1,1,1,1] | 58 | -43 [-40] | 1~18 All | |
Ragna the Bloodedge | A+B+C+D | 20 [10] | 3 | 34 | -10 | 1~22 All [1~12 All] | |
Ragna the Bloodedge | 2141236C | 3+(75 Flash)+15 | 2 | 25 | -12 | 1~19 All | |
Relius Clover | 2363214C | 7+(76 Flash)+4 | 9 | Total 62 | -23 | 1~10 All | |
Susano'o | 623C | 12 | 12 | Total 70 | -28 | 1~20 All | |
Susano'o | 236236D | 7+(75 Flash)+8 | 6 | 55 | -20 | 1~20 All | |
Susano'o | 632146D | 5+(40 Flash)+11 | 4 | 40 | -23 | 1~19 All | |
Taokaka | 236236D | 4+(28 Flash)+3 | 2(6)2(4)2(6)2(18)2 | 43 | -26 | 1~14 All | |
Tsubaki Yayoi | 623C | 10 | 40 | Total 45+19L | -21 | 1~10 All | |
Tsubaki Yayoi | 623D | 10 | 3,3,3 | Total 50+23L | -21 | 1~14 All | |
Tsubaki Yayoi | 236236C | 5+(30 Flash)+7 | 21? | Total 51 | -21 | 1~14 All | |
Valkenhayn R. Hellsing | 632146D | 1+(69 Flash)+9 | 3 | 38 | -22 | 1~12 All | |
Yuuki Terumi | 623B | 4+(15 Flash)+3 | 4,8(15)6 | 27+21L | -35 | 1~10 All | |
Yuuki Terumi | 236236A | 1 | 119 (8) | Total: 187 | 1~112 Guard HBF | ||
Yuuki Terumi | 632146D | 7+(40 Flash)+10 | 4 | 34 | -17 | 1~23 All | |
Yuuki Terumi | 236236D | 9+(27 Flash)+18 | Until Offscreen | Total 103 | 0 | 1~41 All |
2A speed
chara | input | startup | active | recovery | onBlock | |
---|---|---|---|---|---|---|
chara | input | startup | active | recovery | onBlock | |
Amane Nishiki | 2A | 7 | 3 | 9 | ±0 | |
Arakune | 2A | 10 | 2 | 11 | -1 | |
Azrael | 2A | 9 | 3 | 9 | +2 | |
Bang Shishigami | 2A | 7 | 3 | 11 | -2 | |
Bullet | 2A | 6 | 3 | 10 | -1 | |
Carl Clover | 2A | 7 | 3 | 10 | -1 | |
Celica A. Mercury | 2A | 6 | 3 | 11 | -2 | |
Es | 2A | 7 | 3 | 9 (10) | ±0 (-1) | |
Hakumen | 2A | 7 | 3 | 9 | 0 | |
Hazama | 2A | 6 | 2 | 11 | -1 | |
Hibiki Kohaku | 2A | 7 | 3 | 10 | -1 | |
Iron Tager | 2A | 8 | 3 | 10 | +1 | |
Izanami | 2A | 6 | 3 | 9 | 0 | |
Izayoi | 2A | 7 | 3 | 8 | 1 | |
Jin Kisaragi | 2A | 7 | 4 | 9 | -1 | |
Jubei | 2A | 7 | 3 (2) | 12 | -3 | |
Kagura Mutsuki | 2A | 7 | 3 | 10 | -1 | |
Kokonoe | 2A | 7 | 7 | 8 | -2 | |
Lambda-11 | 2A | 7 | 4 | 12 | -4 | |
Litchi Faye Ling | 2A | 7 | 3 | 9 | 0 | |
Mai Natsume | 2A | 7 | 3 | 10 | -1 | |
Makoto Nanaya | 2A | 6 [5] | 3 | 10 | -1 | |
Mu-12 | 2A | 7 | 4 | 10 | -2 | |
Naoto Kurogane | 2A | 7 | 2 | 12 | -2 | |
Nine the Phantom | 2A | 10 | 3 | 23 | -9 | |
Noel Vermillion | 2A | 6 | 3 | 10 | -1 | |
Nu-13 | 2A | 7 | 4 | 12 | -4 | |
Platinum the Trinity | 2A | 8 | 3 | 10 | -1 | |
Rachel Alucard | 2A | 7 | 4 | 9 | -1 | |
Ragna the Bloodedge | 2A | 7 | 2 | 10 | 0 | |
Relius Clover | 2A | 7 | 3 | 9 | 0 | |
Susano'o | 2A | 7 | 2 | 10 | ±0 | |
Taokaka | 2A | 6 | 2 | 13 | -3 | |
Tsubaki Yayoi | 2A | 7 | 2 | 11 | -1 | |
Valkenhayn R. Hellsing | 2A | 7 | 2 | 10 | 0 | |
Yuuki Terumi | 2A | 7 | 2 | 10 | ±0 |
Counter Assault Comparison
chara | startup | active | recovery | onBlock | |
---|---|---|---|---|---|
chara | startup | active | recovery | onBlock | |
Amane Nishiki | 13 | 6 | 25 | -12 | |
Arakune | 13 | 2 | 29 | -12 | |
Azrael | 19 | 6 | 30 | -17 | |
Bang Shishigami | 13 | 3 | 34 | -18 | |
Bullet | 13 | 3 | 30 | -14 | |
Carl Clover | 13 | 3 | 32 | -16 | |
Celica A. Mercury | 13 | 3 | 39 | -23 | |
Es | 13 | 3 | 32 | -16 | |
Hakumen | 13 | 3 | 30 | -14 | |
Hazama | 13 | 4 | 33 | -18 | |
Hibiki Kohaku | 13 | 3 | 30 | -14 | |
Iron Tager | 16 | 2 | 31 | -14 | |
Izanami | 13 | 3 | 32 | -16 | |
Izayoi | 16 | 4 | 27 | -12 | |
Jin Kisaragi | 13 | 5 | 37 | -23 | |
Jubei | 13 | 3 | 30 | -14 | |
Kagura Mutsuki | 13 | 5 | 28 | -14 | |
Kokonoe | 15 | 3 | 33 | -17 | |
Lambda-11 | 13 | 2 | 32 | -15 | |
Litchi Faye Ling | 13 | 2 | 36 | -19 | |
Mai Natsume | 13 | 3 | 32 | -16 | |
Makoto Nanaya | 15 | 4 | 28 | -13 | |
Mu-12 | 13 | 3 | 32 | -16 | |
Naoto Kurogane | 13 | 8 | 30 | -19 | |
Nine the Phantom | 13 | 3 | 36 | -20 | |
Noel Vermillion | 13 | 6 | 30 | -17 | |
Nu-13 | 13 | 2 | 32 | -15 | |
Platinum the Trinity | 13 | 4 | 29 | -14 | |
Rachel Alucard | 13 | 3 | 33 | -17 | |
Ragna the Bloodedge | 13 | 3 | 32 | -16 | |
Relius Clover | 13 | 6 | 30 | -17 | |
Susano'o | 13 | 3 | 31 | -15 | |
Taokaka | 13 | 4 | 30 | -15 | |
Tsubaki Yayoi | 13 | 4 | 35 | -20 | |
Valkenhayn R. Hellsing | 14 | 6 | 28 | -15 | |
Yuuki Terumi | 13 | 2 | 32 | -15 |
Counter Hit Recovery Moves
chara | input | _value |
---|---|---|
Amane Nishiki | 1C | Counterhit state ends late, frames 19~24 (first 6 frames of recovery) are still CH state |
Amane Nishiki | 4C | Counterhit state ends late, frames 19~24 (first 6 frames of recovery) are still CH state |
Arakune | 2B | Counterhit state ends early, frames 10-11 are active but not CH state |
Arakune | 5B | Counterhit state ends immediately on third hit that connects |
Azrael | 214B | Counterhit state for entire move |
Bullet | j.623C | Counterhit state for entire move |
Celica A. Mercury | 2A | If not held, counterhit state ends late, frame 9 (first frame of recovery) is still CH state |
Celica A. Mercury | 2AA | If not held, counterhit state ends late, frame 7 (first frame of recovery) is still CH state |
Celica A. Mercury | 5A | If not held, counterhit state ends late, frame 9 (first frame of recovery) is still CH state |
Celica A. Mercury | 5AA | If not held, counterhit state ends late, frame 7 (first frame of recovery) is still CH state |
Celica A. Mercury | 5C | Counterhit state ends late, frame 19 (first frame of recovery) is still CH state |
Celica A. Mercury | 5DD | Counterhit state ends early, frames 24-25 are active but not CH state |
Celica A. Mercury | 5DDD | Counterhit state ends late, frames 17-28 (first 12 frames of recovery) are still CH state |
Celica A. Mercury | 6DD | Counterhit state ends early, frames 13-15 are active but not CH state |
Celica A. Mercury | j.A | If not held, counterhit state ends late, frame 9 (first frame of recovery) is still CH state |
Celica A. Mercury | j.C | Counterhit state ends late, frames 18-19 (first 2 frames of recovery) are still CH state |
Hakumen | 236236D | Counterhit state for entire move |
Hakumen | 2D | Counterhit state for entire move |
Hakumen | 5D | Counterhit state for entire move |
Hakumen | 5[D] Lv 1 | Counterhit state for entire move |
Hakumen | 5[D] Lv 2 | Counterhit state for entire move |
Hakumen | 6D | Counterhit state for entire move |
Hakumen | j.D | Counterhit state for entire move |
Hakumen | [2]8D | Counterhit state for entire move |
Hibiki Kohaku | j.BB | Counterhit state ends early, frames 10-14 are still active but not CH state |
Iron Tager | 1080D | Counterhit state for entire move |
Iron Tager | 214D | Counterhit state for entire move |
Iron Tager | 214D~236A | Counterhit state for entire move |
Iron Tager | 236236B | Counterhit state for entire move |
Iron Tager | 236236B OD | Counterhit state for entire move |
Iron Tager | 236236B~236236B | Counterhit state for entire move |
Iron Tager | 236X~236A | Counterhit state for entire move |
Iron Tager | 360A | Counterhit state for entire move |
Iron Tager | 360B | Counterhit state for entire move |
Iron Tager | 41236D | Counterhit state for entire move |
Iron Tager | 623D | Counterhit state for entire move |
Iron Tager | 720C | Counterhit state for entire move |
Iron Tager | j.360C | Counterhit state for entire move. Does not include landing |
Izanami | 2CC | Counterhit state ends late, frames 27-31 (first 5 frames of recovery) are still CH state |
Izanami | 5CC | Counterhit state ends late, frames 24-27 (first 4 frames of recovery) are still CH state |
Izanami | 5D | Counterhit state for entire move |
Izanami | 6CC | Counterhit state ends late, frames 23-31 (first 9 frames of recovery) are still CH state |
Izanami | j.C | With magatama equipped, counterhit state ends late, frames 31-33 (first 3 frames of recovery) are still CH state |
Izanami | Shield 623B | Counterhit state for entire move |
Jin Kisaragi | j.A | Counterhit state ends late, frame 10 (first frame of recovery) is still CH state |
Jubei | 236A~646C | Counterhit state during recovery |
Jubei | 5D | Counterhit state for entire move |
Jubei | 5D OD | Counterhit state for entire move |
Jubei | 632146C | Counterhit state during recovery |
Jubei | j.236A~646C | Counterhit state during recovery |
Jubei | j.6D | Counterhit state for entire move |
Jubei | j.6D OD | Counterhit state for entire move |
Jubei | j.D | Counterhit state for entire move |
Jubei | j.D OD | Counterhit state for entire move |
Kagura Mutsuki | 6D~A | Counterhit state ends early, last 2 active frames are not CH state |
Kagura Mutsuki | C/D~44 | Counterhit state for entire move |
Kagura Mutsuki | C/D~66 | Counterhit state for entire move |
Kokonoe | xD | Counterhit state up to frame 17 |
Lambda-11 | 236B 6A | Counterhit state ends early, frames 25-26 are still active but not CH state |
Lambda-11 | 236C | Counterhit state for entire move |
Naoto Kurogane | 236B 236B | Counterhit state ends late, frames 12-14 are active but not CH state |
Nine the Phantom | No Element | Counterhit state for entire move |
Noel Vermillion | Reload | Counterhit state for entire move |
Platinum the Trinity | j.C | Counterhit state ends late, frames 16-17 (first 2 frames of recovery) are still CH state |
Rachel Alucard | 3C | Counterhit state ends early, frames 20-21 are active but not CH state |
Rachel Alucard | 3[C] | Counterhit state ends early, frames 36-37 are active but not CH state |
Relius Clover | 236A | Counterhit state for entire move |
Susano'o | 2141236C | Counterhit state for entire move |
Susano'o | 214A Lv1 | Counterhit state until 10F after active frames |
Susano'o | 214A Lv2 | Counterhit state until 10F after active frames |
Susano'o | 214A Lv3 | Counterhit state until 10F after active frames |
Susano'o | 236236D | Counterhit state for entire move |
Susano'o | 623C | Counterhit state for entire move |
Susano'o | 632146D | Counterhit state for entire move |
Susano'o | 63214C | Counterhit state for entire move |
Susano'o | ABCD | Counterhit state for entire move |
Susano'o | [2]8D | Counterhit state for entire move |
Yuuki Terumi | 236236A | Counterhit state for entire move |
Yuuki Terumi | 236236[A] | Counterhit state for entire move |
Yuuki Terumi | 623B | Counterhit state for entire move |
Yuuki Terumi | 623B OD | Counterhit state for entire move |
Yuuki Terumi | 6C | Counterhit state during recovery |
Yuuki Terumi | j.623B | Counterhit state for entire move |
Yuuki Terumi | j.623B OD | Counterhit state for entire move |