BBCF/Mu-12: Difference between revisions

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}}
}}
;Movement Options
;Movement Options
:Double Jump, 1 Airdash, Dash type: Run
:Double Jump, 1 Air Dash, Dash type: Run
;Play-style
;Play-style
:Balanced, Zoning
:Balanced, Zoning
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</div>
</div>
==Overview==
==Overview==
Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.<br/><br/>
Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
 
===Drive: Steins Gunner===
===Drive: Steins Gunner===
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks,; however, once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Kuninotokotachi, which will be detailed later.
 
An important note is that all Stein actions are Special-, Drive- and Jump-cancel-able on whiff; Air Steins also Air-Dash-cancelable on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.


An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.<br/>
===Overdrive: Steins Geyser===
<br/>
*Steins do not have a heat up period
===Overdrive===
*Steins do not gave a heat up period
*236D has more hits
*236D has more hits
*214D has the same effect as max charge for any charge duration
*632146C has increased damage
*632146C has increased damage
<br/>


===Pros/Strengths===
===Pros/Strengths===
*Multitude of powerful tools in all aspects of gameplay.
*Multitude of powerful tools in all aspects of gameplay.
*Does solid damage on average, with incomparable top-end damage.
*Does solid damage on average, with incomparable top-end damage.
*Has a great back dash.
*Has a great backdash.
*Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
*Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
*Prominent zoning game that allows for dominant neutral control.
*Prominent zoning game that allows for dominant neutral control.
*Strong knockdown okizeme and mix up in the corner. Borderline setplay.
*Strong knockdown okizeme and mix up in the corner. Borderline setplay.
*Many anti air options
*Many anti air options
<br/>


===Cons/Weaknesses===
===Cons/Weaknesses===
Line 64: Line 63:
*Matchup-specific tools and strategies
*Matchup-specific tools and strategies
<br clear=all/>
<br clear=all/>
{{warning|This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)}}
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
|name=5A
|image=BBCS_Mu_5A.png
|caption=Watch out for the sharp part.
|data=
{{AttackData-BBCPE
|damage=300
|cancel=CSOJR
|p1=100
|p2=77
|starter=S
|smp=-
|guard=all
|level=1
|attribute=B
|startup=6
|active=6
|recovery=7
|frameAdv=-1
|blockstun=11
|groundHit=12
|groundCH=16
|airHit=11
|airCH=21
|invul=-
|hitbox=mu/5A
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}


====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
|name=5B
|image=BBCS_Mu_5B.png
|caption=Too bad it whiffs on recoil.
|data=
{{AttackData-BBCPE
|damage=530
|cancel=SOJR
|p1=100
|p2=89
|starter=N
|smp=-
|guard=HL
|level=3
|attribute=B
|startup=8
|active=3
|recovery=20
|frameAdv=-6
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=17
|airCH=31
|invul=-
|hitbox=mu/5B
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
|name=5C
|image=BBCS_Mu_5C.png
|caption=
|data=
{{AttackData-BBCPE
|damage=720
|cancel=SOR
|p1=100
|p2=92
|starter=N
|smp=-
|guard=HL
|level=4
|attribute=B
|startup=12
|active=3
|recovery=20
|frameAdv=-4
|blockstun=18
|groundHit=19
|groundCH=24
|airHit=22
|airCH=39
|invul=-
|hitbox=mu/5C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
|name=2A
|image=BBCS_Mu_2A.png
|caption=Probably the move you will be pressing the most.
|data=
{{AttackData-BBCPE
|damage=300
|cancel=CSOJR
|p1=100
|p2=77
|starter=S
|smp=-
|guard=all
|level=1
|attribute=F
|startup=7
|active=4
|recovery=10
|frameAdv=-2
|blockstun=11
|groundHit=12
|groundCH=16
|airHit=14
|airCH=26
|invul=-
|hitbox=mu/2A
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|name=2B
|image=BBCS_Mu_2B.png
|caption=Keep in mind that this move can easily be disrespected when used incorrectly.
|data=
{{AttackData-BBCPE
|damage=450
|cancel=SOR
|p1=85
|p2=85
|starter=N
|smp=-
|guard=L
|level=2
|attribute=F
|startup=8
|active=4
|recovery=10
|frameAdv=±0
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=14
|airCH=26
|invul=-
|hitbox=mu/2B
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
|name=2C
|image=BBCS_Mu_2C.png
|caption=May be Mu's biggest anti-air, but it's not the best in every situation.
|data=
{{AttackData-BBCPE
|damage=720
|cancel=SO(J)R
|p1=90
|p2=92
|starter=N
|smp=-
|guard=HL
|level=4
|attribute=B
|startup=14
|active=3
|recovery=27
|frameAdv=-11
|blockstun=18
|groundHit=19
|groundCH=F52
|airHit=26
|airCH=52
|invul=11-16H
|hitbox=mu/2C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">6A</font> ======
{{MoveData
|name=6A
|image=BBCS_Mu_6A.png
|caption=Anti-air.
|data=
{{AttackData-BBCPE
|damage=620
|cancel=SOJR
|p1=80
|p2=89
|starter=N
|smp=-
|guard=HL
|level=3
|attribute=B
|startup=11
|active=4
|recovery=20
|frameAdv=-7
|blockstun=16
|groundHit=17
|groundCH=F45
|airHit=26
|airCH=45
|invul=5-14H
|hitbox=mu/6A
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
|name=6B
|image=BBCS_Mu_6B.png
|caption=
|data=
{{AttackData-BBCPE
|damage=680*2
|cancel=R
|p1=70
|p2=92
|starter=N
|smp=2
|guard=H
|level=4
|attribute=B
|startup=22
|active=2(8)2
|recovery=26
|frameAdv=-6
|blockstun=18
|groundHit=19
|groundCH=24
|airHit=19,B40
|airCH=34,B68
|invul=-
|hitbox=mu/6B
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
|name=6C
|image=BBCS_Mu_6C.png
|caption=FATAL!
|data=
{{AttackData-BBCPE
|damage=820
|cancel=SOR
|p1=100
|p2=84
|starter=N
|smp=2
|guard=all
|level=5
|attribute=BP
|startup=20
|active=9
|recovery=39
|frameAdv=-27
|blockstun=20
|groundHit=Wb*60
|groundCH=Wb*100
|airHit=Wb*60
|airCH=Wb*100
|invul=-
|hitbox=mu/6C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
|name=3C
|image=BBCS_Mu_3C.png
|caption=Not always expected.
|data=
{{AttackData-BBCPE
|damage=660
|cancel=SOJR
|p1=90
|p2=89
|starter=N
|smp=-
|guard=L
|level=3
|attribute=F
|startup=14
|active=3
|recovery=24
|frameAdv=-10
|blockstun=16
|groundHit=F24
|groundCH=D42
|airHit=24
|airCH=42
|invul=-
|hitbox=mu/3C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
|name=j.A
|image=BBCS_Mu_jA.png
|caption=Whiffs on crouch.
|data=
{{AttackData-BBCPE
|damage=300
|cancel=CSOJR
|p1=90
|p2=77
|starter=S
|smp=-
|guard=HA
|level=1
|attribute=H
|startup=8
|active=2
|recovery=15
|frameAdv=-
|blockstun=11
|groundHit=14
|groundCH=18
|airHit=14
|airCH=26
|invul=-
|hitbox=mu/j.A
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
|name=j.B
|image=BBCS_Mu_jB.png
|caption=Has a crossup hitbox.
|data=
{{AttackData-BBCPE
|damage=440
|cancel=SOJR
|p1=90
|p2=85
|starter=N
|smp=-
|guard=HA
|level=2
|attribute=H
|startup=10
|active=6
|recovery=21
|frameAdv=-
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=17
|airCH=31
|invul=-
|hitbox=mu/j.B
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
|name=j.C
|image=BBCS_Mu_jC.png
|caption=Primarily used for air-to-air.
|data=
{{AttackData-BBCPE
|damage=700
|cancel=SO(J)R
|p1=90
|p2=89
|starter=N
|smp=-
|guard=HA
|level=3
|attribute=H
|startup=13
|active=6
|recovery=18
|frameAdv=-
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=23
|airCH=40
|invul=-
|hitbox=mu/j.C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.2C</font> ======
{{MoveData
|name=j.2C
|image=BBCS_Mu_j2C.png
|caption=So big.
|data=
{{AttackData-BBCPE
|damage=750
|cancel=SOR
|p1=85
|p2=84
|starter=N
|smp=-
|guard=HA
|level=3
|attribute=H
|startup=21
|active=6
|recovery=till L+10
|frameAdv=-
|blockstun=16
|groundHit=17
|groundCH=27
|airHit=GD40
|airCH=GD68
|invul=-
|hitbox=mu/j.2C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
==Drive Moves==
====== <font style="visibility:hidden" size="0">Ground Ds</font> ======
{{MoveData
|name=Ground Ds
|image=BBCP_Mu_bit.png
|image2=BBCP_Mu_groundD.png
|caption2=Don't get carried away.
|data=
{{AttackData-BBCPE
|version=5D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=115
|active=
|recovery=42T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/5D
}}
{{AttackData-BBCPE
|header=no
|version=2D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=120
|active=
|recovery=40T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/2D
}}
{{AttackData-BBCPE
|header=no
|version=4D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=120
|active=
|recovery=45T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/4D
}}
{{AttackData-BBCPE
|header=no
|version=6D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=120
|active=
|recovery=45T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/6D
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Charged Ground Ds</font> ======
{{MoveData
|name=Charged Ground Ds
|image=BBCP_Mu_bit.png
|image2=BBCP_Mu_groundD.png
|caption2=Don't get carried away.
|data=
{{AttackData-BBCPE
|version=5D
|damage=430*3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=148
|active=
|recovery=69T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/5D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=2D
|damage=430*3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=153
|active=
|recovery=65T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/2D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=4D
|damage=430*3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=153
|active=
|recovery=58T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/4D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=6D
|damage=430*3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=153
|active=
|recovery=58T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/6D
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Air Ds</font> ======
{{MoveData
|name=Air Ds
|image=BBCP_Mu_bit.png
|image2=BBCS_Mu_airD.png
|caption2=Mostly found in corner combos and setups.
|data=
{{AttackData-BBCPE
|version=j.5D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=121
|active=
|recovery=42+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
{{AttackData-BBCPE
|header=no
|version=j.2D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=121
|active=
|recovery=42+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
{{AttackData-BBCPE
|header=no
|version=j.4D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=121
|active=
|recovery=42+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
{{AttackData-BBCPE
|header=no
|version=j.6D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=121
|active=
|recovery=42+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/j.D
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Charged Air Ds</font> ======
{{MoveData
|name=Charged Air Ds
|image=BBCP_Mu_bit.png
|image2=BBCS_Mu_airD.png
|caption2=Mostly found in corner combos and setups.
|data=
{{AttackData-BBCPE
|version=j.5D
|damage=430*3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=154
|active=
|recovery=62+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/j.D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=j.2D
|damage=430*3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=154
|active=
|recovery=62+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/j.D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=j.4D
|damage=430*3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=154
|active=
|recovery=62+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/j.D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=j.6D
|damage=430*3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=154
|active=
|recovery=62+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/j.D
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
|name=Forward Throw
|image=BBCS_Mu_throw.png
|caption=2c-b kara throw.
|data=
{{AttackData-BBCPE
|damage=0, 1400
|cancel=-
|p1=100
|p2=100, 60
|starter=S
|smp=-
|guard=T(70)
|level=0, 4
|attribute=T
|startup=7
|active=3
|recovery=26
|frameAdv=-
|blockstun=-
|groundHit=-, F100
|groundCH=-
|airHit=-
|airCH=-
|invul=-
|hitbox=mu/groundThrow
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|name=Back Throw
|image=BBCS_Mu_throw.png
|caption=Same as forward throw in every way.
|data=
{{AttackData-BBCPE
|damage=0, 1400
|cancel=-
|p1=100
|p2=100, 60
|starter=S
|smp=-
|guard=T(70)
|level=0, 4
|attribute=T
|startup=7
|active=3
|recovery=26
|frameAdv=-
|blockstun=-
|groundHit=-, F100
|groundCH=-
|airHit=-
|airCH=-
|invul=-
|hitbox=mu/groundThrow
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
{{MoveData
|name=Air Throw
|image=BBCS_Mu_AThrow.png
|caption=Best poke in the game.
|data=
{{AttackData-BBCPE
|damage=0, 1400
|cancel=-, R
|p1=100
|p2=100, 60
|starter=S
|smp=-
|guard=T(120)
|level=0, 4
|attribute=T
|startup=7
|active=3
|recovery=18+3L
|frameAdv=-
|blockstun=-
|groundHit=-
|groundCH=-
|airHit=-, B60
|airCH=-
|invul=-
|hitbox=mu/airThrow
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
{{MoveData
|name=Counter Assault
|image=BBCS_Mu_5B.png
|caption=Range is sad.
|data=
{{AttackData-BBCPE
|damage=0
|cancel=R
|p1=50
|p2=92
|starter=VS
|smp=-
|guard=all
|level=4
|attribute=B
|startup=13
|active=3
|recovery=32
|frameAdv=-16
|blockstun=18
|groundHit=F19
|groundCH=F34
|airHit=19
|airCH=34
|invul=1-20Inv
|hitbox=mu/5B
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
{{MoveData
|name=Crush Trigger
|image=BBCP_Mu_CT.png
|caption=Undine
|data=
{{AttackData-BBCPE
|damage=1000
|cancel=R
|p1=80
|p2=100
|starter=N
|smp=3
|guard=B
|level=3
|attribute=BP
|startup=30~61
|active=1
|recovery=29
|frameAdv=±0
|blockstun=28
|groundHit=F60
|groundCH=F100
|airHit=60
|airCH=100
|invul=-
|hitbox=mu/CT
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
==Exceed Accel==
{{MoveData
|image=BBCF_Mu_ExceedAccel.jpg
|input=ABCD during Overdrive
|caption=How to kill an angel
|name=Tsuchiikadzuchi
|data=
{{AttackData-BBCPE
|version=Normal
|damage= 2040
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=All
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|invul=
|hitbox=Mu/ABCD
|description=
}}
{{AttackData-BBCPE
|header=no
|version=Active Flow
|damage=4020
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=All
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|hitbox=
|description=
*Does not cost Heat, but immediately ends Overdrive if used.
*Becomes stronger and flashier with Active Flow.
On startup, Mu lunges at her opponent with her blades. If she hits, Mu will have her blades surround the opponent, for them to become an orb and drop to the ground, causing an explosion. Puts Mu in Active Flow if she hasn't already been in it already. Has full invul and is safe on block, but it has no minimal damage and cannot be Rapid-canceled.
}}
}}
<br clear=all/>
==Specials==
====== <font style="visibility:hidden" size="0">Ama no Habaya - Arrows of Heaven </font> ======
{{MoveData
|name=Ama no Habaya - Arrows of Heaven
|input=(j.)236A
|image=BBCS_Mu_ArrowsOfHeaven.png
|caption=You can never use this enough.
|data=
{{AttackData-BBCPE
|version=Ground
|damage=400*5
|cancel=R
|p1=60
|p2=60(1)
|starter=S
|smp=-
|guard=all
|level=3
|attribute=HBFP*
|startup=17
|active=
|recovery=64T
|frameAdv=
|blockstun=16
|groundHit=1
|groundCH=22
|airHit=17
|airCH=31
|invul=-
|hitbox=mu/236A
}}
{{AttackData-BBCPE
|header=no
|version=Air
|damage=400*5
|cancel=R
|p1=60
|p2=60(1)
|starter=S
|smp=-
|guard=all
|level=3
|attribute=HBFP*
|startup=30
|active=
|recovery=66+3LT
|frameAdv=
|blockstun=16
|groundHit=1
|groundCH=22
|airHit=17
|airCH=31
|invul=-
|hitbox=mu/236A
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Tsunugui - Origins </font> ======
{{MoveData
|name=Tsunugui - Origins
|input=623C or j.623C
|image=BBCS_Mu_Origins.png
|caption=The 10-frame startup and full body guard point properties make this a very good DP to get Mu's opponents off of her.
|data=
{{AttackData-BBCPE
|version=Ground
|damage=800
|cancel=R
|p1=60
|p2=92
|starter=S
|smp=2
|guard=all
|level=4
|attribute=B
|startup=14
|active=8
|recovery=37
|frameAdv=-26
|blockstun=18
|groundHit=Wb28
|groundCH=SdWb48
|airHit=Wb28
|airCH=SdWb48
|invul=1-21GP(A)
|hitbox=mu/623C
|description=
*1-21 GP(A)
}}
{{AttackData-BBCPE
|header=no
|version=Air
|damage=800
|cancel=R
|p1=60
|p2=92
|starter=S
|smp=2
|guard=all
|level=4
|attribute=H
|startup=10
|active=5
|recovery=till L+15
|frameAdv=
|blockstun=18
|groundHit=Ws28 (F40)
|groundCH=Ws48 (F40)
|airHit=Ws48 (F40)
|airCH=Ws48 (F40)
|invul=1-14GP(A)
|hitbox=mu/623C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Furu no Tsurugi - Sword of Decimation </font> ======
{{MoveData
|name=Furu no Tsurugi - Sword of Decimation
|input=63214C
|image=BBCS_Mu_SOD.png
|caption=Can't read my poker face.
|data=
{{AttackData-BBCPE
|version=Level 1
|damage=840
|cancel=R
|p1=100
|p2=94
|starter=N
|smp=2A
|guard=HL
|level=5
|attribute=B
|startup=19
|active=7
|recovery=22
|frameAdv=-8
|blockstun=20
|groundHit=Sd46
|groundCH=Wb*D77
|airHit=Sd46
|airCH=Wb*D77
|invul=-
|hitbox=mu/63214C
}}
{{AttackData-BBCPE
|header=no
|version=Level 2
|damage=1260
|cancel=R
|p1=100
|p2=94
|starter=N
|smp=2A
|guard=HL
|level=5
|attribute=B
|startup=41
|active=7
|recovery=22
|frameAdv=-8
|blockstun=20
|groundHit=Sd54
|groundCH=Wb*D90
|airHit=Sd54
|airCH=Wb*D90
|invul=-
|hitbox=mu/63214C
}}
{{AttackData-BBCPE
|header=no
|version=Level 3
|damage=1680
|cancel=R
|p1=100
|p2=94
|starter=N
|smp=2A
|guard=HL
|level=5
|attribute=B
|startup=61
|active=7
|recovery=26
|frameAdv=-12
|blockstun=20
|groundHit=Wd*D68
|groundCH=Wb*D112
|airHit=Wd*D68
|airCH=Wb*D112
|invul=-
|hitbox=mu/63214C=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Ame no Totsuka - Totsuka Blade </font> ======
{{MoveData
|name=Ame no Totsuka - Totsuka Blade
|input=236D
|image=BBCS_Mu_TotsukaBlade.png
|caption=Ride the laser.
|data=
{{AttackData-BBCPE
|version=Ground
|damage=570 / 570*N
|cancel=R
|p1=80
|p2=89
|starter=S
|smp=-
|guard=all
|level=3
|attribute=HBFP*
|startup=40
|active=
|recovery=81T
|frameAdv=
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/236D
}}
{{AttackData-BBCPE
|header=no
|version=Air
|damage=570 / 570*N
|cancel=R
|p1=80
|p2=89
|starter=S
|smp=-
|guard=all
|level=3
|attribute=HBFP*
|startup=40
|active=
|recovery=till L+5
|frameAdv=
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/236D
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Kuninotokotachi</font> ======
{{MoveData
|name=Kuninotokotachi
|input=214D
|image=BBCF_Mu_Kuninotokotachi.jpg
|caption=Kaihou! 2.0
|data=
{{AttackData-BBCPE
|version=Ground
|damage=
|cancel=
|p1=
|p2=
|starter=
|smp=-
|guard=all
|level=
|attribute=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=-
|hitbox=mu/214d
}}
  {{AttackData-BBCPE
|header=no
|version=Ground - Overdrive
|damage=
|cancel=
|p1=
|p2=
|starter=
|smp=-
|guard=all
|level=
|attribute=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=-
|hitbox=
}} {{AttackData-BBCPE
|header=no
|version=Air
|damage=
|cancel=
|p1=
|p2=
|starter=
|smp=-
|guard=all
|level=
|attribute=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=-
|hitbox=
}} {{AttackData-BBCPE
|header=no
|version=Air - Overdrive
|damage=
|cancel=
|p1=
|p2=
|starter=
|smp=-
|guard=all
|level=
|attribute=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=-
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Ikutachi - Sword of Infinity </font> ======
{{MoveData
|name=Ikutachi - Sword of Infinity
|input=63214B
|image=BBCP_Mu_Ikutachi.png
|caption=
|data=
{{AttackData-BBCPE
|version=Ground
|damage=840
|cancel=(Dr)R*
|p1=100
|p2=82
|starter=S
|smp=2
|guard=all
|level=4
|attribute=H
|startup=33
|active=4
|recovery=2+16L
|frameAdv=-22
|blockstun=18
|groundHit=F56
|groundCH=F93
|airHit=56
|airCH=93
|invul=-
|hitbox=
|hitbox=mu/623C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
==Distortion Drives==
====== <font style="visibility:hidden" size="0">Omohikane - Wisdom of the Divines</font> ======
{{MoveData
|name=Omohikane - Wisdom of the Divines
|input=632146C
|image=BBCS_Mu_WisdomOfTheDivines.png
|image2=BBCS_Mu_WisdomOfTheDivines2.png
|caption="Hello? Did you order the enormous hitbox?"
|data=
{{AttackData-BBCPE
|version=Normal
|damage=800,400*8
|cancel=R*
|p1=100
|p2=92
|starter=N
|smp=-
|guard=all
|level=4
|attribute=B
|startup=5+5
|active=8
|recovery=43
|frameAdv=-32
|blockstun=18
|groundHit=1000,S500*8
|groundCH=1202,S500*8
|airHit=1000,S500*8
|airCH=1604,S500*8
|invul=1-17 All
|hitbox=mu/632146DC
|description=
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=800,250*24
|cancel=R*
|p1=100
|p2=92
|starter=N
|smp=-
|guard=all
|level=4
|attribute=B
|startup=5+5
|active=8
|recovery=43
|frameAdv=-32
|blockstun=18
|groundHit=1000,S500*24
|groundCH=1202,S500*24
|airHit=1000,S500*24
|airCH=1604,S500*24
|invul=1-17 All
|hitbox=mu/632146C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Yata no Kagami - Blessed Mirror </font> ======
{{MoveData
|name=Yata no Kagami - Blessed Mirror
|input=632146D
|image=BBCS_Mu_BlessedMirror.png
|caption=Make it rain!
|data=
{{AttackData-BBCPE
|version=Ground
|damage=640
|cancel=R
|p1=80
|p2=92
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*(2)
|startup=5+33
|active=
|recovery=142T
|frameAdv=
|blockstun=18
|groundHit=30
|groundCH=38
|airHit=45
|airCH=76
|invul=-
|hitbox=mu/632146D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=Reflected lasers
|damage=640
|cancel=
|p1=80
|p2=92
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*(2)
|startup=5+9
|active=
|recovery=
|frameAdv=
|blockstun=18
|groundHit=30
|groundCH=38
|airHit=45
|airCH=76
|invul=-
|hitbox=mu/632146D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=Air
|damage=640
|cancel=R
|p1=80
|p2=92
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*(2)
|startup=5+38
|active=
|recovery=till L+5
|frameAdv=
|blockstun=18
|groundHit=30
|groundCH=38
|airHit=45
|airCH=76
|invul=-
|hitbox=mu/632146D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=Air - Reflected Lasers
|damage=640
|cancel=
|p1=80
|p2=92
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*(2)
|startup=5+14
|active=
|recovery=
|frameAdv=
|blockstun=18
|groundHit=30
|groundCH=38
|airHit=45
|airCH=76
|invul=-
|hitbox=mu/632146D
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
==Astral Heat==
{{MoveData
|name=Kamigoroshi no Tsurugi - Sword of the Godslayer
|input=222D
|image=BBCS_Mu_SwordOfTheGodslayer.png
|image2=BBP_Mu_SwordOfTheGodslayer2.png
|caption=It does have high production value.
|data=
{{AttackData-BBCPE
|damage=Death
|cancel=
|p1=
|p2=
|starter=
|smp=
|guard=all
|level=4
|attribute=F
|startup=8+9
|active=4
|recovery=51
|frameAdv=-36
|blockstun=18
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=8-25 All
|hitbox=mu/222D
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
==External References==
==External References==
*Japanese Name: ミュー·トゥエルブ
*Japanese Name: ミュー·トゥエルブ
Line 70: Line 1,820:
*[http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1368344404/l50 Japanese BBS]
*[http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1368344404/l50 Japanese BBS]
*[http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=mu&pref=0 Arcade Profile Dan Rankings]
*[http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=mu&pref=0 Arcade Profile Dan Rankings]
<br clear=all/>
<br clear=all/>
----
----

Revision as of 18:37, 27 August 2016

Mu-12
BBCF Mu Portrait.png

Health: 10,000
Combo Rate: 80%
Prejump:
Backdash Time 25 / Invul: 1-5


Movement Options
Double Jump, 1 Air Dash, Dash type: Run
Play-style
Balanced, Zoning
Full Frame Data
BBCF/Mu-12/Frame Data
  

Overview

Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.

Drive: Steins Gunner

Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks,; however, once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Kuninotokotachi, which will be detailed later.

An important note is that all Stein actions are Special-, Drive- and Jump-cancel-able on whiff; Air Steins also Air-Dash-cancelable on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.

Overdrive: Steins Geyser

  • Steins do not have a heat up period
  • 236D has more hits
  • 632146C has increased damage

Pros/Strengths

  • Multitude of powerful tools in all aspects of gameplay.
  • Does solid damage on average, with incomparable top-end damage.
  • Has a great backdash.
  • Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
  • Prominent zoning game that allows for dominant neutral control.
  • Strong knockdown okizeme and mix up in the corner. Borderline setplay.
  • Many anti air options

Cons/Weaknesses

  • Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
  • Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
  • Steins can at times interrupt pressure and combos.
  • Knockdown game requires a fair bit of practice, character specific setups increasing character difficulty.
  • Low Health
  • Matchup-specific tools and strategies


Ambox warning.png This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)

Normal Moves

5A
5A
BBCS Mu 5A.png
Watch out for the sharp part.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 6 6 7 -1 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5B
5B
BBCS Mu 5B.png
Too bad it whiffs on recoil.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
530 SOJR HL 8 3 20 -6 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5C
5C
BBCS Mu 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
720 SOR HL 12 3 20 -4 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2A
2A
BBCS Mu 2A.png
Probably the move you will be pressing the most.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 7 4 10 -2 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2B
2B
BBCS Mu 2B.png
Keep in mind that this move can easily be disrespected when used incorrectly.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 SOR L 8 4 10 ±0 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2C
2C
BBCS Mu 2C.png
May be Mu's biggest anti-air, but it's not the best in every situation.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
720 SO(J)R HL 14 3 27 -11 B 11-16H
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6A
6A
BBCS Mu 6A.png
Anti-air.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620 SOJR HL 11 4 20 -7 B 5-14H
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6B
6B
BBCS Mu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
680*2 R H 22 2(8)2 26 -6 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6C
6C
BBCS Mu 6C.png
FATAL!
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
820 SOR all 20 9 39 -27 BP -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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3C
3C
BBCS Mu 3C.png
Not always expected.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
660 SOJR L 14 3 24 -10 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.A
j.A
BBCS Mu jA.png
Whiffs on crouch.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR HA 8 2 15 - H -
  • List what the move is used for
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j.B
j.B
BBCS Mu jB.png
Has a crossup hitbox.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
440 SOJR HA 10 6 21 - H -
  • List what the move is used for
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j.C
j.C
BBCS Mu jC.png
Primarily used for air-to-air.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 SO(J)R HA 13 6 18 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2C
j.2C
BBCS Mu j2C.png
So big.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750 SOR HA 21 6 till L+10 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Drive Moves

Ground Ds
Ground Ds
BBCP Mu bit.png
BBCP Mu groundD.png
Don't get carried away.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 300 SJ all 115 - 42T - HBFP* -
2D 300 SJ all 120 - 40T - HBFP* -
4D 300 SJ all 120 - 45T - HBFP* -
6D 300 SJ all 120 - 45T - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Charged Ground Ds
Charged Ground Ds
BBCP Mu bit.png
BBCP Mu groundD.png
Don't get carried away.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 430*3 SJ all 148 - 69T - HBFP* -
2D 430*3 SJ all 153 - 65T - HBFP* -
4D 430*3 SJ all 153 - 58T - HBFP* -
6D 430*3 SJ all 153 - 58T - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Ds
Air Ds
BBCP Mu bit.png
BBCS Mu airD.png
Mostly found in corner combos and setups.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.5D 300 SJ all 121 - 42+5LT - HBFP* -
j.2D 300 SJ all 121 - 42+5LT - HBFP* -
j.4D 300 SJ all 121 - 42+5LT - HBFP* -
j.6D 300 SJ all 121 - 42+5LT - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Charged Air Ds
Charged Air Ds
BBCP Mu bit.png
BBCS Mu airD.png
Mostly found in corner combos and setups.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.5D 430*3 SJ all 154 - 62+5LT - HBFP* -
j.2D 430*3 SJ all 154 - 62+5LT - HBFP* -
j.4D 430*3 SJ all 154 - 62+5LT - HBFP* -
j.6D 430*3 SJ all 154 - 62+5LT - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Forward Throw
Forward Throw
BBCS Mu throw.png
2c-b kara throw.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 - T(70) 7 3 26 - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Back Throw
Back Throw
BBCS Mu throw.png
Same as forward throw in every way.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 - T(70) 7 3 26 - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw
Air Throw
BBCS Mu AThrow.png
Best poke in the game.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 -, R T(120) 7 3 18+3L - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Counter Assault
Counter Assault
BBCS Mu 5B.png
Range is sad.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R all 13 3 32 -16 B 1-20Inv
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Crush Trigger
Crush Trigger
BBCP Mu CT.png
Undine
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~61 1 29 ±0 BP -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Exceed Accel

Tsuchiikadzuchi
ABCD during Overdrive How to kill an angel
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2040 - All - - - - - -
Active Flow 4020 - All - - - - - -
  • Does not cost Heat, but immediately ends Overdrive if used.
  • Becomes stronger and flashier with Active Flow.

On startup, Mu lunges at her opponent with her blades. If she hits, Mu will have her blades surround the opponent, for them to become an orb and drop to the ground, causing an explosion. Puts Mu in Active Flow if she hasn't already been in it already. Has full invul and is safe on block, but it has no minimal damage and cannot be Rapid-canceled.


Specials

Ama no Habaya - Arrows of Heaven
Ama no Habaya - Arrows of Heaven
(j.)236A You can never use this enough.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 400*5 R all 17 - 64T - HBFP* -
Air 400*5 R all 30 - 66+3LT - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Tsunugui - Origins
Tsunugui - Origins
623C or j.623C
BBCS Mu Origins.png
The 10-frame startup and full body guard point properties make this a very good DP to get Mu's opponents off of her.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 800 R all 14 8 37 -26 B 1-21GP(A)
  • 1-21 GP(A)
Air 800 R all 10 5 till L+15 - H 1-14GP(A)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Furu no Tsurugi - Sword of Decimation
Furu no Tsurugi - Sword of Decimation
63214C
BBCS Mu SOD.png
Can't read my poker face.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Level 1 840 R HL 19 7 22 -8 B -
Level 2 1260 R HL 41 7 22 -8 B -
Level 3 1680 R HL 61 7 26 -12 B -
  • List what the move is used for
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Ame no Totsuka - Totsuka Blade
Ame no Totsuka - Totsuka Blade
236D
BBCS Mu TotsukaBlade.png
Ride the laser.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 570 / 570*N R all 40 - 81T - HBFP* -
Air 570 / 570*N R all 40 - till L+5 - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Kuninotokotachi
Kuninotokotachi
214D Kaihou! 2.0
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - - all - - - - - -
Ground - Overdrive - - all - - - - - -
Air - - all - - - - - -
Air - Overdrive - - all - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Ikutachi - Sword of Infinity
Ikutachi - Sword of Infinity
63214B
BBCP Mu Ikutachi.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 840 (Dr)R* all 33 4 2+16L -22 H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Distortion Drives

Omohikane - Wisdom of the Divines
Omohikane - Wisdom of the Divines
632146C
BBCS Mu WisdomOfTheDivines.png
"Hello? Did you order the enormous hitbox?"
BBCS Mu WisdomOfTheDivines2.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 800,400*8 R* all 5+5 8 43 -32 B 1-17 All
Overdrive 800,250*24 R* all 5+5 8 43 -32 B 1-17 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Yata no Kagami - Blessed Mirror
Yata no Kagami - Blessed Mirror
632146D
BBCS Mu BlessedMirror.png
Make it rain!
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 640 R all 5+33 - 142T - HBFP*(2) -
Reflected lasers 640 - all 5+9 - - - HBFP*(2) -
Air 640 R all 5+38 - till L+5 - HBFP*(2) -
Air - Reflected Lasers 640 - all 5+14 - - - HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Astral Heat

Kamigoroshi no Tsurugi - Sword of the Godslayer
222D
BBCS Mu SwordOfTheGodslayer.png
It does have high production value.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - all 8+9 4 51 -36 F 8-25 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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External References