No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
}} | }} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, 1 | :Double Jump, 1 Air Dash, Dash type: Run | ||
;Play-style | ;Play-style | ||
:Balanced, Zoning | :Balanced, Zoning | ||
Line 32: | Line 32: | ||
| | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools. | Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools. | ||
===Drive: Steins Gunner=== | ===Drive: Steins Gunner=== | ||
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and | Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks,; however, once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Kuninotokotachi, which will be detailed later. | ||
An important note is that all Stein actions are Special-, Drive- and Jump-cancel-able on whiff; Air Steins also Air-Dash-cancelable on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall. | |||
===Overdrive: Steins Geyser=== | |||
*Steins do not have a heat up period | |||
===Overdrive=== | |||
*Steins do not | |||
*236D has more hits | *236D has more hits | ||
*632146C has increased damage | *632146C has increased damage | ||
===Pros/Strengths=== | ===Pros/Strengths=== | ||
*Multitude of powerful tools in all aspects of gameplay. | *Multitude of powerful tools in all aspects of gameplay. | ||
*Does solid damage on average, with incomparable top-end damage. | *Does solid damage on average, with incomparable top-end damage. | ||
*Has a great | *Has a great backdash. | ||
*Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits. | *Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits. | ||
*Prominent zoning game that allows for dominant neutral control. | *Prominent zoning game that allows for dominant neutral control. | ||
*Strong knockdown okizeme and mix up in the corner. Borderline setplay. | *Strong knockdown okizeme and mix up in the corner. Borderline setplay. | ||
*Many anti air options | *Many anti air options | ||
===Cons/Weaknesses=== | ===Cons/Weaknesses=== | ||
Line 64: | Line 63: | ||
*Matchup-specific tools and strategies | *Matchup-specific tools and strategies | ||
<br clear=all/> | <br clear=all/> | ||
{{warning|This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)}} | |||
==Normal Moves== | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
{{MoveData | |||
|name=5A | |||
|image=BBCS_Mu_5A.png | |||
|caption=Watch out for the sharp part. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=300 | |||
|cancel=CSOJR | |||
|p1=100 | |||
|p2=77 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=1 | |||
|attribute=B | |||
|startup=6 | |||
|active=6 | |||
|recovery=7 | |||
|frameAdv=-1 | |||
|blockstun=11 | |||
|groundHit=12 | |||
|groundCH=16 | |||
|airHit=11 | |||
|airCH=21 | |||
|invul=- | |||
|hitbox=mu/5A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5B</font> ====== | |||
{{MoveData | |||
|name=5B | |||
|image=BBCS_Mu_5B.png | |||
|caption=Too bad it whiffs on recoil. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=530 | |||
|cancel=SOJR | |||
|p1=100 | |||
|p2=89 | |||
|starter=N | |||
|smp=- | |||
|guard=HL | |||
|level=3 | |||
|attribute=B | |||
|startup=8 | |||
|active=3 | |||
|recovery=20 | |||
|frameAdv=-6 | |||
|blockstun=16 | |||
|groundHit=17 | |||
|groundCH=22 | |||
|airHit=17 | |||
|airCH=31 | |||
|invul=- | |||
|hitbox=mu/5B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5C</font> ====== | |||
{{MoveData | |||
|name=5C | |||
|image=BBCS_Mu_5C.png | |||
|caption= | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=720 | |||
|cancel=SOR | |||
|p1=100 | |||
|p2=92 | |||
|starter=N | |||
|smp=- | |||
|guard=HL | |||
|level=4 | |||
|attribute=B | |||
|startup=12 | |||
|active=3 | |||
|recovery=20 | |||
|frameAdv=-4 | |||
|blockstun=18 | |||
|groundHit=19 | |||
|groundCH=24 | |||
|airHit=22 | |||
|airCH=39 | |||
|invul=- | |||
|hitbox=mu/5C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | |||
{{MoveData | |||
|name=2A | |||
|image=BBCS_Mu_2A.png | |||
|caption=Probably the move you will be pressing the most. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=300 | |||
|cancel=CSOJR | |||
|p1=100 | |||
|p2=77 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=1 | |||
|attribute=F | |||
|startup=7 | |||
|active=4 | |||
|recovery=10 | |||
|frameAdv=-2 | |||
|blockstun=11 | |||
|groundHit=12 | |||
|groundCH=16 | |||
|airHit=14 | |||
|airCH=26 | |||
|invul=- | |||
|hitbox=mu/2A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2B</font> ====== | |||
{{MoveData | |||
|name=2B | |||
|image=BBCS_Mu_2B.png | |||
|caption=Keep in mind that this move can easily be disrespected when used incorrectly. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=450 | |||
|cancel=SOR | |||
|p1=85 | |||
|p2=85 | |||
|starter=N | |||
|smp=- | |||
|guard=L | |||
|level=2 | |||
|attribute=F | |||
|startup=8 | |||
|active=4 | |||
|recovery=10 | |||
|frameAdv=±0 | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=14 | |||
|airCH=26 | |||
|invul=- | |||
|hitbox=mu/2B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2C</font> ====== | |||
{{MoveData | |||
|name=2C | |||
|image=BBCS_Mu_2C.png | |||
|caption=May be Mu's biggest anti-air, but it's not the best in every situation. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=720 | |||
|cancel=SO(J)R | |||
|p1=90 | |||
|p2=92 | |||
|starter=N | |||
|smp=- | |||
|guard=HL | |||
|level=4 | |||
|attribute=B | |||
|startup=14 | |||
|active=3 | |||
|recovery=27 | |||
|frameAdv=-11 | |||
|blockstun=18 | |||
|groundHit=19 | |||
|groundCH=F52 | |||
|airHit=26 | |||
|airCH=52 | |||
|invul=11-16H | |||
|hitbox=mu/2C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | |||
|name=6A | |||
|image=BBCS_Mu_6A.png | |||
|caption=Anti-air. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=620 | |||
|cancel=SOJR | |||
|p1=80 | |||
|p2=89 | |||
|starter=N | |||
|smp=- | |||
|guard=HL | |||
|level=3 | |||
|attribute=B | |||
|startup=11 | |||
|active=4 | |||
|recovery=20 | |||
|frameAdv=-7 | |||
|blockstun=16 | |||
|groundHit=17 | |||
|groundCH=F45 | |||
|airHit=26 | |||
|airCH=45 | |||
|invul=5-14H | |||
|hitbox=mu/6A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6B</font> ====== | |||
{{MoveData | |||
|name=6B | |||
|image=BBCS_Mu_6B.png | |||
|caption= | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=680*2 | |||
|cancel=R | |||
|p1=70 | |||
|p2=92 | |||
|starter=N | |||
|smp=2 | |||
|guard=H | |||
|level=4 | |||
|attribute=B | |||
|startup=22 | |||
|active=2(8)2 | |||
|recovery=26 | |||
|frameAdv=-6 | |||
|blockstun=18 | |||
|groundHit=19 | |||
|groundCH=24 | |||
|airHit=19,B40 | |||
|airCH=34,B68 | |||
|invul=- | |||
|hitbox=mu/6B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6C</font> ====== | |||
{{MoveData | |||
|name=6C | |||
|image=BBCS_Mu_6C.png | |||
|caption=FATAL! | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=820 | |||
|cancel=SOR | |||
|p1=100 | |||
|p2=84 | |||
|starter=N | |||
|smp=2 | |||
|guard=all | |||
|level=5 | |||
|attribute=BP | |||
|startup=20 | |||
|active=9 | |||
|recovery=39 | |||
|frameAdv=-27 | |||
|blockstun=20 | |||
|groundHit=Wb*60 | |||
|groundCH=Wb*100 | |||
|airHit=Wb*60 | |||
|airCH=Wb*100 | |||
|invul=- | |||
|hitbox=mu/6C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3C</font> ====== | |||
{{MoveData | |||
|name=3C | |||
|image=BBCS_Mu_3C.png | |||
|caption=Not always expected. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=660 | |||
|cancel=SOJR | |||
|p1=90 | |||
|p2=89 | |||
|starter=N | |||
|smp=- | |||
|guard=L | |||
|level=3 | |||
|attribute=F | |||
|startup=14 | |||
|active=3 | |||
|recovery=24 | |||
|frameAdv=-10 | |||
|blockstun=16 | |||
|groundHit=F24 | |||
|groundCH=D42 | |||
|airHit=24 | |||
|airCH=42 | |||
|invul=- | |||
|hitbox=mu/3C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | |||
{{MoveData | |||
|name=j.A | |||
|image=BBCS_Mu_jA.png | |||
|caption=Whiffs on crouch. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=300 | |||
|cancel=CSOJR | |||
|p1=90 | |||
|p2=77 | |||
|starter=S | |||
|smp=- | |||
|guard=HA | |||
|level=1 | |||
|attribute=H | |||
|startup=8 | |||
|active=2 | |||
|recovery=15 | |||
|frameAdv=- | |||
|blockstun=11 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=14 | |||
|airCH=26 | |||
|invul=- | |||
|hitbox=mu/j.A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | |||
{{MoveData | |||
|name=j.B | |||
|image=BBCS_Mu_jB.png | |||
|caption=Has a crossup hitbox. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=440 | |||
|cancel=SOJR | |||
|p1=90 | |||
|p2=85 | |||
|starter=N | |||
|smp=- | |||
|guard=HA | |||
|level=2 | |||
|attribute=H | |||
|startup=10 | |||
|active=6 | |||
|recovery=21 | |||
|frameAdv=- | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=17 | |||
|airCH=31 | |||
|invul=- | |||
|hitbox=mu/j.B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | |||
{{MoveData | |||
|name=j.C | |||
|image=BBCS_Mu_jC.png | |||
|caption=Primarily used for air-to-air. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=700 | |||
|cancel=SO(J)R | |||
|p1=90 | |||
|p2=89 | |||
|starter=N | |||
|smp=- | |||
|guard=HA | |||
|level=3 | |||
|attribute=H | |||
|startup=13 | |||
|active=6 | |||
|recovery=18 | |||
|frameAdv=- | |||
|blockstun=16 | |||
|groundHit=17 | |||
|groundCH=22 | |||
|airHit=23 | |||
|airCH=40 | |||
|invul=- | |||
|hitbox=mu/j.C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.2C</font> ====== | |||
{{MoveData | |||
|name=j.2C | |||
|image=BBCS_Mu_j2C.png | |||
|caption=So big. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=750 | |||
|cancel=SOR | |||
|p1=85 | |||
|p2=84 | |||
|starter=N | |||
|smp=- | |||
|guard=HA | |||
|level=3 | |||
|attribute=H | |||
|startup=21 | |||
|active=6 | |||
|recovery=till L+10 | |||
|frameAdv=- | |||
|blockstun=16 | |||
|groundHit=17 | |||
|groundCH=27 | |||
|airHit=GD40 | |||
|airCH=GD68 | |||
|invul=- | |||
|hitbox=mu/j.2C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Drive Moves== | |||
====== <font style="visibility:hidden" size="0">Ground Ds</font> ====== | |||
{{MoveData | |||
|name=Ground Ds | |||
|image=BBCP_Mu_bit.png | |||
|image2=BBCP_Mu_groundD.png | |||
|caption2=Don't get carried away. | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=5D | |||
|damage=300 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=115 | |||
|active= | |||
|recovery=42T | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=26 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/5D | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=2D | |||
|damage=300 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=120 | |||
|active= | |||
|recovery=40T | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=26 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/2D | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=4D | |||
|damage=300 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=120 | |||
|active= | |||
|recovery=45T | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=26 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/4D | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=6D | |||
|damage=300 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=120 | |||
|active= | |||
|recovery=45T | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=26 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/6D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Charged Ground Ds</font> ====== | |||
{{MoveData | |||
|name=Charged Ground Ds | |||
|image=BBCP_Mu_bit.png | |||
|image2=BBCP_Mu_groundD.png | |||
|caption2=Don't get carried away. | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=5D | |||
|damage=430*3 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=148 | |||
|active= | |||
|recovery=69T | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/5D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=2D | |||
|damage=430*3 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=153 | |||
|active= | |||
|recovery=65T | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/2D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=4D | |||
|damage=430*3 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=153 | |||
|active= | |||
|recovery=58T | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/4D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=6D | |||
|damage=430*3 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=153 | |||
|active= | |||
|recovery=58T | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/6D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Air Ds</font> ====== | |||
{{MoveData | |||
|name=Air Ds | |||
|image=BBCP_Mu_bit.png | |||
|image2=BBCS_Mu_airD.png | |||
|caption2=Mostly found in corner combos and setups. | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=j.5D | |||
|damage=300 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=121 | |||
|active= | |||
|recovery=42+5LT | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=26 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/j.D | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.2D | |||
|damage=300 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=121 | |||
|active= | |||
|recovery=42+5LT | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=26 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/j.D | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.4D | |||
|damage=300 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=121 | |||
|active= | |||
|recovery=42+5LT | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=26 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/j.D | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.6D | |||
|damage=300 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=121 | |||
|active= | |||
|recovery=42+5LT | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=26 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/j.D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Charged Air Ds</font> ====== | |||
{{MoveData | |||
|name=Charged Air Ds | |||
|image=BBCP_Mu_bit.png | |||
|image2=BBCS_Mu_airD.png | |||
|caption2=Mostly found in corner combos and setups. | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=j.5D | |||
|damage=430*3 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=154 | |||
|active= | |||
|recovery=62+5LT | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/j.D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.2D | |||
|damage=430*3 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=154 | |||
|active= | |||
|recovery=62+5LT | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/j.D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.4D | |||
|damage=430*3 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=154 | |||
|active= | |||
|recovery=62+5LT | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/j.D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.6D | |||
|damage=430*3 | |||
|cancel=SJ | |||
|p1=70 | |||
|p2=97(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=2 | |||
|attribute=HBFP* | |||
|startup=154 | |||
|active= | |||
|recovery=62+5LT | |||
|frameAdv= | |||
|blockstun=13 | |||
|groundHit=14 | |||
|groundCH=18 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/j.D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Universal Mechanics== | |||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | |||
{{MoveData | |||
|name=Forward Throw | |||
|image=BBCS_Mu_throw.png | |||
|caption=2c-b kara throw. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=0, 1400 | |||
|cancel=- | |||
|p1=100 | |||
|p2=100, 60 | |||
|starter=S | |||
|smp=- | |||
|guard=T(70) | |||
|level=0, 4 | |||
|attribute=T | |||
|startup=7 | |||
|active=3 | |||
|recovery=26 | |||
|frameAdv=- | |||
|blockstun=- | |||
|groundHit=-, F100 | |||
|groundCH=- | |||
|airHit=- | |||
|airCH=- | |||
|invul=- | |||
|hitbox=mu/groundThrow | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | |||
{{MoveData | |||
|name=Back Throw | |||
|image=BBCS_Mu_throw.png | |||
|caption=Same as forward throw in every way. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=0, 1400 | |||
|cancel=- | |||
|p1=100 | |||
|p2=100, 60 | |||
|starter=S | |||
|smp=- | |||
|guard=T(70) | |||
|level=0, 4 | |||
|attribute=T | |||
|startup=7 | |||
|active=3 | |||
|recovery=26 | |||
|frameAdv=- | |||
|blockstun=- | |||
|groundHit=-, F100 | |||
|groundCH=- | |||
|airHit=- | |||
|airCH=- | |||
|invul=- | |||
|hitbox=mu/groundThrow | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | |||
{{MoveData | |||
|name=Air Throw | |||
|image=BBCS_Mu_AThrow.png | |||
|caption=Best poke in the game. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=0, 1400 | |||
|cancel=-, R | |||
|p1=100 | |||
|p2=100, 60 | |||
|starter=S | |||
|smp=- | |||
|guard=T(120) | |||
|level=0, 4 | |||
|attribute=T | |||
|startup=7 | |||
|active=3 | |||
|recovery=18+3L | |||
|frameAdv=- | |||
|blockstun=- | |||
|groundHit=- | |||
|groundCH=- | |||
|airHit=-, B60 | |||
|airCH=- | |||
|invul=- | |||
|hitbox=mu/airThrow | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | |||
{{MoveData | |||
|name=Counter Assault | |||
|image=BBCS_Mu_5B.png | |||
|caption=Range is sad. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=0 | |||
|cancel=R | |||
|p1=50 | |||
|p2=92 | |||
|starter=VS | |||
|smp=- | |||
|guard=all | |||
|level=4 | |||
|attribute=B | |||
|startup=13 | |||
|active=3 | |||
|recovery=32 | |||
|frameAdv=-16 | |||
|blockstun=18 | |||
|groundHit=F19 | |||
|groundCH=F34 | |||
|airHit=19 | |||
|airCH=34 | |||
|invul=1-20Inv | |||
|hitbox=mu/5B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | |||
{{MoveData | |||
|name=Crush Trigger | |||
|image=BBCP_Mu_CT.png | |||
|caption=Undine | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=1000 | |||
|cancel=R | |||
|p1=80 | |||
|p2=100 | |||
|starter=N | |||
|smp=3 | |||
|guard=B | |||
|level=3 | |||
|attribute=BP | |||
|startup=30~61 | |||
|active=1 | |||
|recovery=29 | |||
|frameAdv=±0 | |||
|blockstun=28 | |||
|groundHit=F60 | |||
|groundCH=F100 | |||
|airHit=60 | |||
|airCH=100 | |||
|invul=- | |||
|hitbox=mu/CT | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Exceed Accel== | |||
{{MoveData | |||
|image=BBCF_Mu_ExceedAccel.jpg | |||
|input=ABCD during Overdrive | |||
|caption=How to kill an angel | |||
|name=Tsuchiikadzuchi | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Normal | |||
|damage= 2040 | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|attribute= | |||
|invul= | |||
|hitbox=Mu/ABCD | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Active Flow | |||
|damage=4020 | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|attribute= | |||
|hitbox= | |||
|description= | |||
*Does not cost Heat, but immediately ends Overdrive if used. | |||
*Becomes stronger and flashier with Active Flow. | |||
On startup, Mu lunges at her opponent with her blades. If she hits, Mu will have her blades surround the opponent, for them to become an orb and drop to the ground, causing an explosion. Puts Mu in Active Flow if she hasn't already been in it already. Has full invul and is safe on block, but it has no minimal damage and cannot be Rapid-canceled. | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Specials== | |||
====== <font style="visibility:hidden" size="0">Ama no Habaya - Arrows of Heaven </font> ====== | |||
{{MoveData | |||
|name=Ama no Habaya - Arrows of Heaven | |||
|input=(j.)236A | |||
|image=BBCS_Mu_ArrowsOfHeaven.png | |||
|caption=You can never use this enough. | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Ground | |||
|damage=400*5 | |||
|cancel=R | |||
|p1=60 | |||
|p2=60(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=3 | |||
|attribute=HBFP* | |||
|startup=17 | |||
|active= | |||
|recovery=64T | |||
|frameAdv= | |||
|blockstun=16 | |||
|groundHit=1 | |||
|groundCH=22 | |||
|airHit=17 | |||
|airCH=31 | |||
|invul=- | |||
|hitbox=mu/236A | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Air | |||
|damage=400*5 | |||
|cancel=R | |||
|p1=60 | |||
|p2=60(1) | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=3 | |||
|attribute=HBFP* | |||
|startup=30 | |||
|active= | |||
|recovery=66+3LT | |||
|frameAdv= | |||
|blockstun=16 | |||
|groundHit=1 | |||
|groundCH=22 | |||
|airHit=17 | |||
|airCH=31 | |||
|invul=- | |||
|hitbox=mu/236A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Tsunugui - Origins </font> ====== | |||
{{MoveData | |||
|name=Tsunugui - Origins | |||
|input=623C or j.623C | |||
|image=BBCS_Mu_Origins.png | |||
|caption=The 10-frame startup and full body guard point properties make this a very good DP to get Mu's opponents off of her. | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Ground | |||
|damage=800 | |||
|cancel=R | |||
|p1=60 | |||
|p2=92 | |||
|starter=S | |||
|smp=2 | |||
|guard=all | |||
|level=4 | |||
|attribute=B | |||
|startup=14 | |||
|active=8 | |||
|recovery=37 | |||
|frameAdv=-26 | |||
|blockstun=18 | |||
|groundHit=Wb28 | |||
|groundCH=SdWb48 | |||
|airHit=Wb28 | |||
|airCH=SdWb48 | |||
|invul=1-21GP(A) | |||
|hitbox=mu/623C | |||
|description= | |||
*1-21 GP(A) | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Air | |||
|damage=800 | |||
|cancel=R | |||
|p1=60 | |||
|p2=92 | |||
|starter=S | |||
|smp=2 | |||
|guard=all | |||
|level=4 | |||
|attribute=H | |||
|startup=10 | |||
|active=5 | |||
|recovery=till L+15 | |||
|frameAdv= | |||
|blockstun=18 | |||
|groundHit=Ws28 (F40) | |||
|groundCH=Ws48 (F40) | |||
|airHit=Ws48 (F40) | |||
|airCH=Ws48 (F40) | |||
|invul=1-14GP(A) | |||
|hitbox=mu/623C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Furu no Tsurugi - Sword of Decimation </font> ====== | |||
{{MoveData | |||
|name=Furu no Tsurugi - Sword of Decimation | |||
|input=63214C | |||
|image=BBCS_Mu_SOD.png | |||
|caption=Can't read my poker face. | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Level 1 | |||
|damage=840 | |||
|cancel=R | |||
|p1=100 | |||
|p2=94 | |||
|starter=N | |||
|smp=2A | |||
|guard=HL | |||
|level=5 | |||
|attribute=B | |||
|startup=19 | |||
|active=7 | |||
|recovery=22 | |||
|frameAdv=-8 | |||
|blockstun=20 | |||
|groundHit=Sd46 | |||
|groundCH=Wb*D77 | |||
|airHit=Sd46 | |||
|airCH=Wb*D77 | |||
|invul=- | |||
|hitbox=mu/63214C | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Level 2 | |||
|damage=1260 | |||
|cancel=R | |||
|p1=100 | |||
|p2=94 | |||
|starter=N | |||
|smp=2A | |||
|guard=HL | |||
|level=5 | |||
|attribute=B | |||
|startup=41 | |||
|active=7 | |||
|recovery=22 | |||
|frameAdv=-8 | |||
|blockstun=20 | |||
|groundHit=Sd54 | |||
|groundCH=Wb*D90 | |||
|airHit=Sd54 | |||
|airCH=Wb*D90 | |||
|invul=- | |||
|hitbox=mu/63214C | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Level 3 | |||
|damage=1680 | |||
|cancel=R | |||
|p1=100 | |||
|p2=94 | |||
|starter=N | |||
|smp=2A | |||
|guard=HL | |||
|level=5 | |||
|attribute=B | |||
|startup=61 | |||
|active=7 | |||
|recovery=26 | |||
|frameAdv=-12 | |||
|blockstun=20 | |||
|groundHit=Wd*D68 | |||
|groundCH=Wb*D112 | |||
|airHit=Wd*D68 | |||
|airCH=Wb*D112 | |||
|invul=- | |||
|hitbox=mu/63214C= | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Ame no Totsuka - Totsuka Blade </font> ====== | |||
{{MoveData | |||
|name=Ame no Totsuka - Totsuka Blade | |||
|input=236D | |||
|image=BBCS_Mu_TotsukaBlade.png | |||
|caption=Ride the laser. | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Ground | |||
|damage=570 / 570*N | |||
|cancel=R | |||
|p1=80 | |||
|p2=89 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=3 | |||
|attribute=HBFP* | |||
|startup=40 | |||
|active= | |||
|recovery=81T | |||
|frameAdv= | |||
|blockstun=16 | |||
|groundHit=17 | |||
|groundCH=22 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/236D | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Air | |||
|damage=570 / 570*N | |||
|cancel=R | |||
|p1=80 | |||
|p2=89 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=3 | |||
|attribute=HBFP* | |||
|startup=40 | |||
|active= | |||
|recovery=till L+5 | |||
|frameAdv= | |||
|blockstun=16 | |||
|groundHit=17 | |||
|groundCH=22 | |||
|airHit=25 | |||
|airCH=44 | |||
|invul=- | |||
|hitbox=mu/236D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Kuninotokotachi</font> ====== | |||
{{MoveData | |||
|name=Kuninotokotachi | |||
|input=214D | |||
|image=BBCF_Mu_Kuninotokotachi.jpg | |||
|caption=Kaihou! 2.0 | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Ground | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|smp=- | |||
|guard=all | |||
|level= | |||
|attribute= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|invul=- | |||
|hitbox=mu/214d | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Ground - Overdrive | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|smp=- | |||
|guard=all | |||
|level= | |||
|attribute= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|invul=- | |||
|hitbox= | |||
}} {{AttackData-BBCPE | |||
|header=no | |||
|version=Air | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|smp=- | |||
|guard=all | |||
|level= | |||
|attribute= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|invul=- | |||
|hitbox= | |||
}} {{AttackData-BBCPE | |||
|header=no | |||
|version=Air - Overdrive | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|smp=- | |||
|guard=all | |||
|level= | |||
|attribute= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|invul=- | |||
|hitbox= | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Ikutachi - Sword of Infinity </font> ====== | |||
{{MoveData | |||
|name=Ikutachi - Sword of Infinity | |||
|input=63214B | |||
|image=BBCP_Mu_Ikutachi.png | |||
|caption= | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Ground | |||
|damage=840 | |||
|cancel=(Dr)R* | |||
|p1=100 | |||
|p2=82 | |||
|starter=S | |||
|smp=2 | |||
|guard=all | |||
|level=4 | |||
|attribute=H | |||
|startup=33 | |||
|active=4 | |||
|recovery=2+16L | |||
|frameAdv=-22 | |||
|blockstun=18 | |||
|groundHit=F56 | |||
|groundCH=F93 | |||
|airHit=56 | |||
|airCH=93 | |||
|invul=- | |||
|hitbox= | |||
|hitbox=mu/623C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Distortion Drives== | |||
====== <font style="visibility:hidden" size="0">Omohikane - Wisdom of the Divines</font> ====== | |||
{{MoveData | |||
|name=Omohikane - Wisdom of the Divines | |||
|input=632146C | |||
|image=BBCS_Mu_WisdomOfTheDivines.png | |||
|image2=BBCS_Mu_WisdomOfTheDivines2.png | |||
|caption="Hello? Did you order the enormous hitbox?" | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Normal | |||
|damage=800,400*8 | |||
|cancel=R* | |||
|p1=100 | |||
|p2=92 | |||
|starter=N | |||
|smp=- | |||
|guard=all | |||
|level=4 | |||
|attribute=B | |||
|startup=5+5 | |||
|active=8 | |||
|recovery=43 | |||
|frameAdv=-32 | |||
|blockstun=18 | |||
|groundHit=1000,S500*8 | |||
|groundCH=1202,S500*8 | |||
|airHit=1000,S500*8 | |||
|airCH=1604,S500*8 | |||
|invul=1-17 All | |||
|hitbox=mu/632146DC | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Overdrive | |||
|damage=800,250*24 | |||
|cancel=R* | |||
|p1=100 | |||
|p2=92 | |||
|starter=N | |||
|smp=- | |||
|guard=all | |||
|level=4 | |||
|attribute=B | |||
|startup=5+5 | |||
|active=8 | |||
|recovery=43 | |||
|frameAdv=-32 | |||
|blockstun=18 | |||
|groundHit=1000,S500*24 | |||
|groundCH=1202,S500*24 | |||
|airHit=1000,S500*24 | |||
|airCH=1604,S500*24 | |||
|invul=1-17 All | |||
|hitbox=mu/632146C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Yata no Kagami - Blessed Mirror </font> ====== | |||
{{MoveData | |||
|name=Yata no Kagami - Blessed Mirror | |||
|input=632146D | |||
|image=BBCS_Mu_BlessedMirror.png | |||
|caption=Make it rain! | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Ground | |||
|damage=640 | |||
|cancel=R | |||
|p1=80 | |||
|p2=92 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=4 | |||
|attribute=HBFP*(2) | |||
|startup=5+33 | |||
|active= | |||
|recovery=142T | |||
|frameAdv= | |||
|blockstun=18 | |||
|groundHit=30 | |||
|groundCH=38 | |||
|airHit=45 | |||
|airCH=76 | |||
|invul=- | |||
|hitbox=mu/632146D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Reflected lasers | |||
|damage=640 | |||
|cancel= | |||
|p1=80 | |||
|p2=92 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=4 | |||
|attribute=HBFP*(2) | |||
|startup=5+9 | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun=18 | |||
|groundHit=30 | |||
|groundCH=38 | |||
|airHit=45 | |||
|airCH=76 | |||
|invul=- | |||
|hitbox=mu/632146D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Air | |||
|damage=640 | |||
|cancel=R | |||
|p1=80 | |||
|p2=92 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=4 | |||
|attribute=HBFP*(2) | |||
|startup=5+38 | |||
|active= | |||
|recovery=till L+5 | |||
|frameAdv= | |||
|blockstun=18 | |||
|groundHit=30 | |||
|groundCH=38 | |||
|airHit=45 | |||
|airCH=76 | |||
|invul=- | |||
|hitbox=mu/632146D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Air - Reflected Lasers | |||
|damage=640 | |||
|cancel= | |||
|p1=80 | |||
|p2=92 | |||
|starter=S | |||
|smp=- | |||
|guard=all | |||
|level=4 | |||
|attribute=HBFP*(2) | |||
|startup=5+14 | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun=18 | |||
|groundHit=30 | |||
|groundCH=38 | |||
|airHit=45 | |||
|airCH=76 | |||
|invul=- | |||
|hitbox=mu/632146D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Astral Heat== | |||
{{MoveData | |||
|name=Kamigoroshi no Tsurugi - Sword of the Godslayer | |||
|input=222D | |||
|image=BBCS_Mu_SwordOfTheGodslayer.png | |||
|image2=BBP_Mu_SwordOfTheGodslayer2.png | |||
|caption=It does have high production value. | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=Death | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|starter= | |||
|smp= | |||
|guard=all | |||
|level=4 | |||
|attribute=F | |||
|startup=8+9 | |||
|active=4 | |||
|recovery=51 | |||
|frameAdv=-36 | |||
|blockstun=18 | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|invul=8-25 All | |||
|hitbox=mu/222D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==External References== | ==External References== | ||
*Japanese Name: ミュー·トゥエルブ | *Japanese Name: ミュー·トゥエルブ | ||
Line 70: | Line 1,820: | ||
*[http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1368344404/l50 Japanese BBS] | *[http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1368344404/l50 Japanese BBS] | ||
*[http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=mu&pref=0 Arcade Profile Dan Rankings] | *[http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=mu&pref=0 Arcade Profile Dan Rankings] | ||
<br clear=all/> | <br clear=all/> | ||
---- | ---- |
Revision as of 18:37, 27 August 2016
Mu-12 |
---|
Health: 10,000
|
Overview
Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
Drive: Steins Gunner
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks,; however, once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Kuninotokotachi, which will be detailed later.
An important note is that all Stein actions are Special-, Drive- and Jump-cancel-able on whiff; Air Steins also Air-Dash-cancelable on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.
Overdrive: Steins Geyser
- Steins do not have a heat up period
- 236D has more hits
- 632146C has increased damage
Pros/Strengths
- Multitude of powerful tools in all aspects of gameplay.
- Does solid damage on average, with incomparable top-end damage.
- Has a great backdash.
- Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
- Prominent zoning game that allows for dominant neutral control.
- Strong knockdown okizeme and mix up in the corner. Borderline setplay.
- Many anti air options
Cons/Weaknesses
- Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
- Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
- Steins can at times interrupt pressure and combos.
- Knockdown game requires a fair bit of practice, character specific setups increasing character difficulty.
- Low Health
- Matchup-specific tools and strategies
This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning) |
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.2C
j.2C |
---|
Drive Moves
Ground Ds
Ground Ds |
---|
Charged Ground Ds
Charged Ground Ds |
---|
Air Ds
Air Ds |
---|
Charged Air Ds
Charged Air Ds |
---|
Universal Mechanics
Forward Throw
Forward Throw |
---|
Back Throw
Back Throw |
---|
Air Throw
Air Throw |
---|
Counter Assault
Counter Assault |
---|
Crush Trigger
Crush Trigger |
---|
Exceed Accel
Tsuchiikadzuchi ABCD during Overdrive |
---|
Specials
Ama no Habaya - Arrows of Heaven
Ama no Habaya - Arrows of Heaven (j.)236A |
---|
Tsunugui - Origins
Tsunugui - Origins 623C or j.623C |
---|
Furu no Tsurugi - Sword of Decimation
Furu no Tsurugi - Sword of Decimation 63214C |
---|
Ame no Totsuka - Totsuka Blade
Ame no Totsuka - Totsuka Blade 236D |
---|
Kuninotokotachi
Kuninotokotachi 214D |
---|
Ikutachi - Sword of Infinity
Ikutachi - Sword of Infinity 63214B |
---|
Distortion Drives
Omohikane - Wisdom of the Divines
Omohikane - Wisdom of the Divines 632146C |
---|
Yata no Kagami - Blessed Mirror
Yata no Kagami - Blessed Mirror 632146D |
---|
Astral Heat
Kamigoroshi no Tsurugi - Sword of the Godslayer 222D |
---|
External References
- Japanese Name: ミュー·トゥエルブ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •