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| *List interesting properties in bullet points like invul, floating opponents on CH, etc. | | *List interesting properties in bullet points like invul, floating opponents on CH, etc. |
| Follow the [[Help:Writing_Character_Pages]] guidelines | | Follow the [[Help:Writing_Character_Pages]] guidelines |
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| ==Exceed Accel==
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| {{MoveData
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| |image=BBCF_Mu_ExceedAccel.jpg
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| |input=ABCD during Overdrive
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| |caption=How to kill an angel
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| |name=Tsuchiikadzuchi
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| |data=
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| {{AttackData-BBCPE
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| |version=Normal
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| |damage= 2040
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| |cancel=
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| |p1=
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| |p2=
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| |smp=
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| |starter=
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| |guard=All
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| |startup=
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| |active=
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| |recovery=
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| |frameAdv=
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| |attribute=
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| |invul=
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| |hitbox=Mu/ABCD
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| |description=
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| }}
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| {{AttackData-BBCPE
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| |header=no
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| |version=Active Flow
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| |damage=4020
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| |cancel=
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| |p1=
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| |p2=
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| |smp=
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| |starter=
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| |guard=All
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| |startup=
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| |active=
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| |recovery=
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| |frameAdv=
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| |attribute=
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| |hitbox=
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| |description=
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| *Does not cost Heat, but immediately ends Overdrive if used.
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| *Becomes stronger and flashier with Active Flow.
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| On startup, Mu lunges at her opponent with her blades. If she hits, Mu will have her blades surround the opponent, for them to become an orb and drop to the ground, causing an explosion. Puts Mu in Active Flow if she hasn't already been in it already. Has full invul and is safe on block, but it has no minimal damage and cannot be Rapid-canceled.
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| }} | | }} |
| }} | | }} |
Mu-12
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Health: 10,000
Combo Rate: 80%
Prejump:
Backdash Time 25 / Invul: 1-5
- Movement Options
- Double Jump, 1 Air Dash, Dash type: Run
- Play-style
- Balanced, Zoning
- Full Frame Data
- BBCF/Mu-12/Frame Data
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Overview
Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
Drive: Steins Gunner
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks,; however, once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Kuninotokotachi, which will be detailed later.
An important note is that all Stein actions are Special-, Drive- and Jump-cancel-able on whiff; Air Steins also Air-Dash-cancelable on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.
Overdrive: Steins Geyser
- Steins do not have a heat up period
- 236D has more hits
- 632146C has increased damage
Pros/Strengths
- Multitude of powerful tools in all aspects of gameplay.
- Does solid damage on average, with incomparable top-end damage.
- Has a great backdash.
- Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
- Prominent zoning game that allows for dominant neutral control.
- Strong knockdown okizeme and mix up in the corner. Borderline setplay.
- Many anti air options
Cons/Weaknesses
- Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
- Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
- Steins can at times interrupt pressure and combos.
- Knockdown game requires a fair bit of practice, character specific setups increasing character difficulty.
- Low Health
- Matchup-specific tools and strategies
Remaining Health vs. Overdrive Duration (in Frames)
Health |
100 - 91% |
90 - 82% |
81 - 73% |
72 - 63% |
62 - 54% |
53 - 45% |
44 - 35% |
34 - 0%
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Overdrive
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240F |
270F |
300F |
330F |
360F |
390F |
420F |
480F
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This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)
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Normal Moves
5A
5A
Watch out for the sharp part.
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5B
5B
Too bad it whiffs on recoil.
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5C
2A
2A
Probably the move you will be pressing the most.
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2B
2B
Keep in mind that this move can easily be disrespected when used incorrectly.
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2C
2C
May be Mu's biggest anti-air, but it's not the best in every situation.
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6A
6B
6C
3C
j.A
j.B
j.B
Has a crossup hitbox.
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j.C
j.C
Primarily used for air-to-air.
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j.2C
Drive Moves
Ground Ds
Ground Ds
Don't get carried away.
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Charged Ground Ds
Charged Ground Ds
Don't get carried away.
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Air Ds
Air Ds
Mostly found in corner combos and setups.
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Charged Air Ds
Charged Air Ds
Mostly found in corner combos and setups.
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Universal Mechanics
Forward Throw
Forward Throw
2c-b kara throw.
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Back Throw
Back Throw
Same as forward throw in every way.
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Air Throw
Air Throw
Best poke in the game.
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Counter Assault
Counter Assault
Range is sad.
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Crush Trigger
Specials
Ama no Habaya - Arrows of Heaven
Ama no Habaya - Arrows of Heaven (j.)236A
You can never use this enough.
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Tsunugui - Origins
Tsunugui - Origins 623C or j.623C
The 10-frame startup and full body guard point properties make this a very good DP to get Mu's opponents off of her.
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Furu no Tsurugi - Sword of Decimation
Furu no Tsurugi - Sword of Decimation 63214C
Can't read my poker face.
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Ame no Totsuka - Totsuka Blade
Ame no Totsuka - Totsuka Blade 236D
Ride the laser.
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Kuninotokotachi
Kuninotokotachi 214D
Kaihou! 2.0
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Ikutachi - Sword of Infinity
Ikutachi - Sword of Infinity 63214B
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Distortion Drives
Omohikane - Wisdom of the Divines
Omohikane - Wisdom of the Divines 632146C
"Hello? Did you order the enormous hitbox?"
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Yata no Kagami - Blessed Mirror
Yata no Kagami - Blessed Mirror 632146D
Make it rain!
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Version
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Damage
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Cancel
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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Attribute
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Invul
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Ground
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640
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R
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all
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5+33
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-
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142T
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-
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HBFP*(2)
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-
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Reflected lasers
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640
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-
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all
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5+9
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-
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-
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-
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HBFP*(2)
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-
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Air
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640
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R
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all
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5+38
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-
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till L+5
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-
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HBFP*(2)
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-
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Air - Reflected Lasers
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640
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-
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all
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5+14
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-
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-
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-
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HBFP*(2)
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-
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- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
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Astral Heat
Kamigoroshi no Tsurugi - Sword of the Godslayer 222D
It does have high production value.
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External References
Click [★] for character's full frame data