BBCF/Mu-12: Difference between revisions

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*20% minimum damage (Normal: 800 Overdrive: 1360)
*20% minimum damage (Normal: 800 Overdrive: 1360)
*Only possible to rapid cancel on block
*Only possible to rapid cancel on block
*Hithox starts off very close to mu and grows every two active frames until it reaches full size.


Situational reversal. Combo ender when going for the kill.
Situational reversal. Combo ender when going for the kill.

Revision as of 15:04, 22 January 2019

Mu-12
BBCF Mu Portrait.png

Health:
Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
Balanced, Zoning

Overview

Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.

Drive: Steins Gunner

Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks,; however, once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Kuninotokotachi, which will be detailed later.

An important note is that all Stein actions are cancel-able into Specials, Drives and Jumps and C-Class Normals on whiff. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.

Overdrive: Steins Geiser

  • All Steins spawn Charged
  • Steins do not have a heat up period
  • 236D has more hits
  • 214D Has an extra hitstun effect and does more damage
  • 632146C increased damage

Strengths/Weaknesses

Strengths Weaknesses
in all aspects of gameplay.
  • Does solid damage on average, with incomparable top-end damage.
  • Has a great backdash.
  • Has a decent DP to compliment her full kit of defensive tools, making her hard to lock down.
  • Prominent zoning game that allows for dominant neutral control.
  • Strong knockdown okizeme and mix up in the corner. Borderline setplay.
  • Many anti air options
  • Can be difficult to play well to her full potential without knowledge of drive timings for improvised pressure and combos.
  • None of her normals provide frame advantage, thus she requires the use of her Stiens to keep the pressure up
  • Some tools are indirect, or have vague applications in most match-ups.
  • Steins can at times interrupt pressure and combos, or even provide the opponent with a free Rapid Cancel!
  • Knockdown game requires a fair bit of practice, there's a lot to learn!
  • Low Average Health

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCS Mu 5A.png
Classic Jab with an above average disjointed hitbox
300 all 6 5 7 - B -
5B
5B
BBCS Mu 5B.png
Too bad it whiffs on recoil.
600 Mid 8 3 20 - B -
5C
5C
BBCS Mu 5C.png
The Neutral
860 Mid 12 3 22 - B -
2A
2A
BBCS Mu 2A.png
Probably the move you will be pressing the most.
300 all 7 4 10 - F -
2B
2B
BBCS Mu 2B.png
Keep in mind that this move can easily be disrespected when used incorrectly.
560 Low 8 4 10 - F -
2C
2C
BBCS Mu 2C.png
May be Mu's biggest anti-air, but it's not the best in every situation.
880 Mid 14 3 27 - B -
6A
6A
BBCS Mu 6A.png
Anti-air.
700 Mid 11 6 17 - B -
6B
6B
BBCS Mu 6B.png
600*2 Mid, High 16 2(4)2 26 - B -
6C
6C
BBCS Mu 6C.png
FATAL!
1000 all 18 6 42 - BP -
3C
3C
BBCS Mu 3C.png
Not always expected.
820 Low 14 3 24 - F -
j.A
j.A
BBCS Mu jA.png
Whiffs on crouch.
300 High/Air 8 2 10 - H -
j.B
j.B
BBCS Mu jB.png
Has a crossup hitbox.
580 High/Air 10 6 21 - H -
j.C
j.C
BBCS Mu jC.png
Primarily used for air-to-air.
840 High/Air 12 6 18+4L - H -
j.2C
j.2C
BBCS Mu j2C.png
So big.
900 High/Air 14 6 18+4L - H -


Drive Moves

Ground Ds
Ground Ds
BBCP Mu bit.png
BBCP Mu groundD.png
Don't get carried away.
500 All 144 12 Total 41 - P1* - 850 All 76 40 Total 41 - P2* -
Charged Ground Ds
Charged Ground Ds
BBCP Mu bitCharged.png
BBCP Mu groundD.png
Don't get carried away.
850 all 176 40 Total 54 - P2* -
Air Ds
Air Ds
BBCP Mu bit.png
BBCS Mu airD.png
Mostly found in corner combos and setups.
500 All 151 12 Total 43 - P1* - 850 All 84 40 Total 43 - P2* -
Charged Air Ds
Charged Air Ds
BBCP Mu bitCharged.png
BBCS Mu airD.png
Mostly found in corner combos and setups.
850 all 184 40 Total 59 - P2* -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Mu throw.png
2c-b kara throw.
0, 1400 Throw(70) 7 3 26 - T -
Back Throw
Back Throw
BBCS Mu throw.png
Same as forward throw in every way.
0, 1400 Throw(70) 7 3 26 - T -
Air Throw
Air Throw
BBCS Mu AThrow.png
Best poke in the game.
0, 1400 Throw(120) 7 3 18+3L - T -
Counter Assault
Counter Assault
BBCS Mu 5B.png
Range is sad.
0 all 13 3 32 - B -
Crush Trigger
Crush Trigger
BBCP Mu CT.png
Undine
1000 Barrier 30~61 1 29 - BP -


Specials

Ama no Habaya - Arrows of Heaven
Ama no Habaya - Arrows of Heaven
(j.)236A You can never use this enough.
400*5 all 17 64T - P1* - 400*5 all 30 66+3LT - P1* -
Tsunugui - Origins
Tsunugui - Origins
623C or j.623C
BBCS Mu Origins.png
The 21-frame full body guard point makes this a very good DP to get Mu's opponents off of her.
800 all 14 8 37 - B - 800 all 14 5 till L+15 - H -
Furu no Tsurugi - Sword of Decimation
Furu no Tsurugi - Sword of Decimation
63214C
BBCS Mu SOD.png
Can't read my poker face.
1000 Mid 17 7 22 - B - 1500 Mid 40 7 22 - B -
Ame no Totsuka - Totsuka Blade
Ame no Totsuka - Totsuka Blade
236D
BBCS Mu TotsukaBlade.png
Ride the laser.
570 / 570*N all 24 72T - P1* - 570 / 570*N all 24 till L+5 - P1* -
Kuninotokotachi
Kuninotokotachi - Tokotachi Blade
214D
BBCF Mu Kuninotokotachi.png
Kaihou! 2.0
800 all 30 Total 39 - P1* - 800, 700 all 30 Total 39 - P1* - 800 all 30 Total 39+5L - P1* - 800, 700 all 30 Total 39+5L - P1* -
Ikutachi - Sword of Infinity
Ikutachi - Sword of Infinity
63214B
BBCP Mu Ikutachi.png
1100 all 31 3 Until L - H -


Distortion Drives

Omohikane - Wisdom of the Divines
Omohikane - Wisdom of the Divines
632146C
BBCS Mu WisdomOfTheDivines.png
"There’s nowhere for you to run! Hellzone Grenade!"
BBCS Mu WisdomOfTheDivines2.png
800,400*8 all 5+5 8 43 - B - 800,250*24 all 5+5 8 43 - B -
Yata no Kagami - Blessed Mirror
Yata no Kagami - Blessed Mirror
632146D
BBCS Mu BlessedMirror.png
Make it rain!
640 all 5+33 142T - P2* - 640 all 5+9 - P2* - 640 all 5+38 till L+5 - P2* - 640 all 5+14 - P2* -


Exceed Accel

Tsuchiikadzuchi - Pillar of Light
ABCD during Overdrive
BBCF Mu ExceedAccel.png
How to kill an angel
600, 2430 All Fast: 10
Slow: 20
3 34 - B - 600, 525*10 All Fast: 10
Slow: 20
3 34 - B -


Astral Heat

Kamigoroshi no Tsurugi - Sword of the Godslayer
222D
BBCS Mu SwordOfTheGodslayer.png
"So as I pray... Unlimited Blade Works!"
37000 (DESTROY) all 8+9 4 51 - F -


External References



Template:CharLinks-BBCF