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| |description= | | |description= |
| 236A has quite a bit of start up but it makes up for the fact that it summons a lightning ball that is able to deal 5 hits to the opponent or absorb 5 projectiles (spark bolt not included). It is a very good zoning tool as the trajectory arcs upwards. It keeps characters like Ragna and Makoto at bay really well as it is hard for them to approach if it is in play. Though, it should be cautiously used if it is used against a character with high mobility such as Taokaka or Valkenhayn as they can jump over it with their movement options and still get in easily. | | 236A has quite a bit of start up but it makes up for the fact that it summons a lightning ball that is able to deal 5 hits to the opponent or absorb 5 projectiles (spark bolt not included). It is a very good zoning tool as the trajectory arcs upwards (Downwards if used in the air). It keeps characters like Ragna and Makoto at bay really well as it is hard for them to approach if it is in play. Though, it should be cautiously used if it is used against a character with high mobility such as Taokaka or Valkenhayn as they can jump over it with their movement options and still get in easily. |
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Mu-12
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|
Health:
Combo Rate:
Prejump:
Backdash Time / Invul:
- Play-style
- Balanced, Zoning
|
Overview
Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
Drive: Steins Gunner
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks,; however, once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Kuninotokotachi, which will be detailed later.
An important note is that all Stein actions are cancel-able into Specials, Drives and Jumps and C-Class Normals on whiff. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.
Overdrive: Steins Geiser
- All Steins spawn Charged
- Steins do not have a heat up period
- 236D has more hits
- 214D Has an extra hitstun effect and does more damage
- 632146C increased damage
Strengths/Weaknesses
Strengths |
Weaknesses
|
in all aspects of gameplay.
- Does solid damage on average, with incomparable top-end damage.
- Has a great backdash.
- Has a decent DP to compliment her full kit of defensive tools, making her hard to lock down.
- Prominent zoning game that allows for dominant neutral control.
- Strong knockdown okizeme and mix up in the corner. Borderline setplay.
- Many anti air options
|
- Can be difficult to play well to her full potential without knowledge of drive timings for improvised pressure and combos.
- None of her normals provide frame advantage, thus she requires the use of her Stiens to keep the pressure up
- Some tools are indirect, or have vague applications in most match-ups.
- Steins can at times interrupt pressure and combos, or even provide the opponent with a free Rapid Cancel!
- Knockdown game requires a fair bit of practice, there's a lot to learn!
- Low Average Health
|
Template:CharLinks-BBCF
Normal Moves
5A
5A
Classic Jab with an above average disjointed hitbox
|
|
5B
5B
Too bad it whiffs on recoil.
|
|
5C
2A
2A
Probably the move you will be pressing the most.
|
|
2B
2B
Keep in mind that this move can easily be disrespected when used incorrectly.
|
|
2C
2C
May be Mu's biggest anti-air, but it's not the best in every situation.
|
|
6A
6B
6B
|
600*2
|
Mid, High
|
16
|
2(4)2
|
26
|
-
|
B
|
-
|
|
6C
3C
j.A
j.A
Whiffs on crouch.
|
300
|
High/Air
|
8
|
2
|
10
|
-
|
H
|
-
|
|
j.B
j.B
Has a crossup hitbox.
|
580
|
High/Air
|
10
|
6
|
21
|
-
|
H
|
-
|
|
j.C
j.C
Primarily used for air-to-air.
|
840
|
High/Air
|
12
|
6
|
18+4L
|
-
|
H
|
-
|
|
j.2C
j.2C
So big.
|
900
|
High/Air
|
14
|
6
|
18+4L
|
-
|
H
|
-
|
|
Drive Moves
Ground Ds
Ground Ds
Don't get carried away.
|
500
|
All
|
144
|
12
|
Total 41
|
-
|
P1*
|
-
|
850
|
All
|
76
|
40
|
Total 41
|
-
|
P2*
|
-
|
|
Charged Ground Ds
Charged Ground Ds
Don't get carried away.
|
850
|
all
|
176
|
40
|
Total 54
|
-
|
P2*
|
-
|
|
Air Ds
Air Ds
Mostly found in corner combos and setups.
|
500
|
All
|
151
|
12
|
Total 43
|
-
|
P1*
|
-
|
850
|
All
|
84
|
40
|
Total 43
|
-
|
P2*
|
-
|
|
Charged Air Ds
Charged Air Ds
Mostly found in corner combos and setups.
|
850
|
all
|
184
|
40
|
Total 59
|
-
|
P2*
|
-
|
|
Universal Mechanics
Forward Throw
Forward Throw
2c-b kara throw.
|
0, 1400
|
Throw(70)
|
7
|
3
|
26
|
-
|
T
|
-
|
|
Back Throw
Back Throw
Same as forward throw in every way.
|
0, 1400
|
Throw(70)
|
7
|
3
|
26
|
-
|
T
|
-
|
|
Air Throw
Air Throw
Best poke in the game.
|
0, 1400
|
Throw(120)
|
7
|
3
|
18+3L
|
-
|
T
|
-
|
|
Counter Assault
Counter Assault
Range is sad.
|
|
Crush Trigger
Crush Trigger
Undine
|
1000
|
Barrier
|
30~61
|
1
|
29
|
-
|
BP
|
-
|
|
Specials
Ama no Habaya - Arrows of Heaven
Ama no Habaya - Arrows of Heaven (j.)236A
You can never use this enough.
|
400*5
|
all
|
17
|
|
64T
|
-
|
P1*
|
-
|
400*5
|
all
|
30
|
|
66+3LT
|
-
|
P1*
|
-
|
|
Tsunugui - Origins
Tsunugui - Origins 623C or j.623C
The 21-frame full body guard point makes this a very good DP to get Mu's opponents off of her.
|
800
|
all
|
14
|
8
|
37
|
-
|
B
|
-
|
800
|
all
|
14
|
5
|
till L+15
|
-
|
H
|
-
|
|
Furu no Tsurugi - Sword of Decimation
Furu no Tsurugi - Sword of Decimation 63214C
Can't read my poker face.
|
1000
|
Mid
|
17
|
7
|
22
|
-
|
B
|
-
|
1500
|
Mid
|
40
|
7
|
22
|
-
|
B
|
-
|
|
Ame no Totsuka - Totsuka Blade
Ame no Totsuka - Totsuka Blade 236D
Ride the laser.
|
570 / 570*N
|
all
|
24
|
|
72T
|
-
|
P1*
|
-
|
570 / 570*N
|
all
|
24
|
|
till L+5
|
-
|
P1*
|
-
|
|
Kuninotokotachi
Kuninotokotachi - Tokotachi Blade 214D
Kaihou! 2.0
|
800
|
all
|
30
|
|
Total 39
|
-
|
P1*
|
-
|
800, 700
|
all
|
30
|
|
Total 39
|
-
|
P1*
|
-
|
800
|
all
|
30
|
|
Total 39+5L
|
-
|
P1*
|
-
|
800, 700
|
all
|
30
|
|
Total 39+5L
|
-
|
P1*
|
-
|
|
Ikutachi - Sword of Infinity
Ikutachi - Sword of Infinity 63214B
|
1100
|
all
|
31
|
3
|
Until L
|
-
|
H
|
-
|
|
Distortion Drives
Omohikane - Wisdom of the Divines
Omohikane - Wisdom of the Divines 632146C
"There’s nowhere for you to run! Hellzone Grenade!"
|
800,400*8
|
all
|
5+5
|
8
|
43
|
-
|
B
|
-
|
800,250*24
|
all
|
5+5
|
8
|
43
|
-
|
B
|
-
|
|
Yata no Kagami - Blessed Mirror
Yata no Kagami - Blessed Mirror 632146D
Make it rain!
|
640
|
all
|
5+33
|
|
142T
|
-
|
P2*
|
-
|
640
|
all
|
5+9
|
|
|
-
|
P2*
|
-
|
640
|
all
|
5+38
|
|
till L+5
|
-
|
P2*
|
-
|
640
|
all
|
5+14
|
|
|
-
|
P2*
|
-
|
|
Exceed Accel
Tsuchiikadzuchi - Pillar of Light ABCD during Overdrive
How to kill an angel
|
600, 2430
|
All
|
Fast: 10 Slow: 20
|
3
|
34
|
-
|
B
|
-
|
600, 525*10
|
All
|
Fast: 10 Slow: 20
|
3
|
34
|
-
|
B
|
-
|
|
Astral Heat
Kamigoroshi no Tsurugi - Sword of the Godslayer 222D
"So as I pray... Unlimited Blade Works!"
|
37000 (DESTROY)
|
all
|
8+9
|
4
|
51
|
-
|
F
|
-
|
|
External References