Line 333: | Line 333: | ||
*All Distortion Drives have the following properties unless otherwise stated: | *All Distortion Drives have the following properties unless otherwise stated: | ||
**Cost 50 Heat | **Cost 50 Heat | ||
**Heat Gauge Cooldown 180F | **Heat Gauge Cooldown 180F | ||
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;" | {| class='wikitable' style="text-align: center; margin: lem auto lem auto;" | ||
Line 348: | Line 347: | ||
*Startup for these lasers are 5+9, 5+15, 5+21, 5+27. | *Startup for these lasers are 5+9, 5+15, 5+21, 5+27. | ||
*Lasers that go through Steins can hit twice: once when traveling to Stein, and again after being reflected | *Lasers that go through Steins can hit twice: once when traveling to Stein, and again after being reflected | ||
*Minimum Damage 10% (64 per laser) | |||
}} | }} | ||
}} | }} | ||
Line 361: | Line 361: | ||
*Lasers that go through Steins can hit twice: once when traveling to Stein, and again after being reflected. | *Lasers that go through Steins can hit twice: once when traveling to Stein, and again after being reflected. | ||
*Damage while traveling to Steins is 640 | *Damage while traveling to Steins is 640 | ||
*Minimum Damage 10% | |||
}} | }} | ||
}} | }} | ||
Line 373: | Line 374: | ||
*Startup for these lasers are 5+18, 5+24, 5+30, 5+36. | *Startup for these lasers are 5+18, 5+24, 5+30, 5+36. | ||
*Lasers that go through Steins can hit twice: once when traveling to Stein, and again after being reflected | *Lasers that go through Steins can hit twice: once when traveling to Stein, and again after being reflected | ||
*Minimum Damage 10% (64 per laser) | |||
}} | }} | ||
}} | }} | ||
Line 386: | Line 388: | ||
*Lasers that go through Steins can hit twice: once when traveling to Stein, and again after being reflected. | *Lasers that go through Steins can hit twice: once when traveling to Stein, and again after being reflected. | ||
*Damage while traveling to Steins is 640 | *Damage while traveling to Steins is 640 | ||
*Minimum Damage 10% | |||
}} | }} | ||
}} | }} | ||
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|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/mu/ | |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/mu/ | ||
|description={{ColumnList |text= *Rapid cancel only available on block | |description={{ColumnList |text= *Rapid cancel only available on block | ||
*Minimum Damage 20% (Normal: 880 OD: 1480) | |||
}} | }} | ||
}} | }} |
Revision as of 09:49, 19 January 2018
System Data
Health: 10,000
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-5
Movement Options
- Double Jump, Air Dash, Dash type: Run
Normal Moves
Drive Moves
For all Drive moves Startup listed is for the stien's own attack. Mu herself only animates the move for the listed recovery time.
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | xD | Throw, Jump, Special |
5B[2*] | 6A | 2B, 6B | 5C, 2C, 3C | xD | Jump, Special |
5C[2*] | - | 6B | 2C, 6C, 3C | xD | Special |
2A[3] | 5A, 2A[+], 6A | 5B, 2B, 6B | 5C, 2C, 3C | xD | Throw, Special |
2B[2*] | 6A | 5B, 6B | 5C, 2C, 3C | xD | Special |
2C[2*] | - | 6B | 5C, 6C, 3C | xD | Jump, Special |
6A[2] | - | 5B, 2B, 6B | 5C, 2C, 6C, 3C | xD | Jump, Special |
6B[1] | - | - | 5C, 2C, 6C, 3C (all 2nd hit) | xD | - |
6C[1] | - | - | - | xD | Special |
3C | - | - | - | xD | Jump, Special |
xD[2] | - | 6B | 5C, 2C, 6C, 3C | xD[+] | Jump[+] |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C, j.2C | j.xD | Throw, Jump, Special |
j.B | j.A | - | j.C, j.2C | j.xD | Jump, Special |
j.C | - | j.B | j.2C | j.xD | Jump[-], Special |
j.2C | - | - | - | j.xD | Special |
j.xD[2] | - | - | j.C, j.2C | j.xD[+] | Jump[+] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
- Note : 2C/5C are tied together, you can only chain twice any combination of them (ex: 2C 5D 2C does not allow you to chain into 5C afterward). The same applies to 2B/5B
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- Bang Shishigami [★]
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- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •