< BBCF
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{| | {{InvisibleHeader}}{{NavTabs|game=BBCF|chara=Naoto Kurogane|discord=https://discord.gg/014U1pWJ81pGfG6fg|forums=http://www.dustloop.com/forums/index.php?/forums/forum/352-naoto-kurogane/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_NA.html}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FlexContainer}} | |||
| | {{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | ||
| | {{FP Box|header=Overview | ||
|content= | |||
{{Bio | |||
| | | name = Naoto Kurogane | ||
| game = BBCF | |||
| voice = | |||
| quote = | |||
| lore = | |||
< | Naoto Kurogane is the main protagonist of the ''BlazBlue: Bloodedge Experience'' novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in ''BlazBlue: Central Fiction''. | ||
{{ | }} | ||
< | {{StrengthsAndWeaknesses | ||
== | |intro= | ||
Naoto Kurogane is the main protagonist of the ''BlazBlue: Bloodedge Experience'' novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in ''BlazBlue: Central Fiction''. | |pros= | ||
{ | |||
| | |||
| | |||
*Strong and consistent damage output | *Strong and consistent damage output | ||
*Very good corner carry and side-swap opportunities | *Very good corner carry and side-swap opportunities | ||
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*Solid defensive options with a great DP, a great reversal super and a decent anti-air | *Solid defensive options with a great DP, a great reversal super and a decent anti-air | ||
*Highest damaging 5A counter in the game | *Highest damaging 5A counter in the game | ||
| | |||
|cons= | |||
*Short range outside of Drive attacks and Divine Smasher | *Short range outside of Drive attacks and Divine Smasher | ||
*Neutral game can be challenging, as he lacks a projectile, and thus can be zoned out easily | *Neutral game can be challenging, as he lacks a projectile, and thus can be zoned out easily | ||
}} | |||
}} | |||
=== | {{FP Box|header=Drive: Bloodedge | ||
| content= | |||
Naoto's Drive allows him to transform his blood into melee weapons for longer range attacks. Naoto can charge them to further increase range and imbue them with Guard Break properties. While charging, Naoto can dash cancel to act as a feint. | |||
{{#lst: | | subheader1=Overdrive: Blood Repulsor | ||
| content2= | |||
Naoto's Drive attacks charge much faster, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively. | |||
}} | |||
{{FP Box|header=Unique Ability: Enhancer | |||
| content= | |||
If Naoto performs special moves or super moves while dashing, they will gain a blue silhouette and new properties (e.g. more hits). | |||
Doing ground normals while running/dashing and canceling into a special/super will give it Enhancer properties. | |||
During Overdrive, this effect is extended, and you can do run > 2 normals > Enhanced special/super. | |||
}} | |||
{{Closediv}}<!--END TOP SECTION--> | |||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | |||
{{FP TOC}} | |||
{{FP Box | |||
| padding=no | |||
| content={{CharaInfo | |||
| game=BBCF | |||
| fullname=Naoto Kurogane | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| comborate={{#lst:{{PAGENAME}}/Data|comborate}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{Closediv}} | |||
==Normal Moves== | ==Normal Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">5A</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5A.png |caption= | |image=BBCF_Naoto_5A.png |caption= Is that plus??? | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Hits crouching | *Hits crouching | ||
*Gatlings into 6A 6B | *Gatlings into 6A 6B | ||
Line 67: | Line 79: | ||
}} | }} | ||
======< | ======<span style="visibility:hidden;font-size:0">5AA</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5AA.png |caption= The King of 5A counters | |image=BBCF_Naoto_5AA.png |caption= The King of 5A counters | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Hits crouching | *Hits crouching | ||
*Gatlings into 6A 6B | *Gatlings into 6A 6B | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5B</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5B.png |caption= Sol 5K lite. Now can reliably Anti-Air | |image=BBCF_Naoto_5B.png |caption= Sol 5K lite. Now can reliably Anti-Air | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Jump cancellable on hit and on block | *Jump cancellable on hit and on block | ||
*Gatlings into 6B | *Gatlings into 6B | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5C</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5C.png |caption= Pretty decent neutral tool. Very Good Punish tool | |image=BBCF_Naoto_5C.png |caption= Pretty decent neutral tool. Very Good Punish tool | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Jump cancelable on hit and on block | *Jump cancelable on hit and on block | ||
*Gatlings into 6B | *Gatlings into 6B | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2A</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2A.png |caption= Stagger Pressure | |image=BBCF_Naoto_2A.png |caption= Stagger Pressure | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Gatlings into 6A 6B | *Gatlings into 6A 6B | ||
Fast but short ranged kick. Hits low. Good for stagger pressure. Gatlings into itself from 5A. Not as useful as 5A since it has less frame advantage and can't be jump canceled. Not very useful for starting pressure since 5A does everything this does much better. | Fast but short ranged kick. Hits low. Good for stagger pressure. Gatlings into itself from 5A. Not as useful as 5A since it has less frame advantage and can't be jump canceled. Not very useful for starting pressure since 5A does everything this does much better. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2B</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2B.png |caption= Another Good Low | |image=BBCF_Naoto_2B.png |caption= Another Good Low | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Gatlings into 6A 6B | *Gatlings into 6A 6B | ||
*Can cross under | *Can cross under | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2C</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2C.png |caption=Anti-air into Damage | |image=BBCF_Naoto_2C.png |caption=Anti-air into Damage | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Head invulnerability | *Head invulnerability | ||
*Float state on counter | *Float state on counter | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6A</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6A.png |caption= Use this to dunk on people's heads. | |image=BBCF_Naoto_6A.png |caption= Use this to dunk on people's heads. | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Forces crouching on hit | *Forces crouching on hit | ||
Naoto hits the opponent with an overhead punch. Decent speed, can be followed up with Cs, Ds and specials. Naoto's only overhead. | Naoto hits the opponent with an overhead punch. Decent speed, can be followed up with Cs, Ds and specials. Naoto's only overhead. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6B</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6B.png |caption= No Low/Throw Zone. Now the Gatling God | |image=BBCF_Naoto_6B.png |caption= No Low/Throw Zone. Now the Gatling God | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Lower body invulnerability | *Lower body invulnerability | ||
*Throw invulnerability | *Throw invulnerability | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6C</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6C.png |caption= You got this trying to 665C didnt you? | |image=BBCF_Naoto_6C.png |caption= You got this trying to 665C didnt you? | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does not hit crouching | *Does not hit crouching | ||
Naoto does a giant leap before kicking at the opponent. Can easily cross-up, is safe on block and should be followed up with dash B for a good combo. Does not cross up in corner. If Naoto does the kick directly above the opponent, they will have cross-up protection. Has a hitbox in front of Naoto. Gatlings after any D normal to catch opponent's trying to jump out of D pressure. Benefits to this move is the ability to normal or special cancel the landing recovery on whiff | Naoto does a giant leap before kicking at the opponent. Can easily cross-up, is safe on block and should be followed up with dash B for a good combo. Does not cross up in corner. If Naoto does the kick directly above the opponent, they will have cross-up protection. Has a hitbox in front of Naoto. Gatlings after any D normal to catch opponent's trying to jump out of D pressure. Benefits to this move is the ability to normal or special cancel the landing recovery on whiff | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">3C</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_3C.png |caption=Sweep. Dont get hit by Dash Sweep | |image=BBCF_Naoto_3C.png |caption=Sweep. Dont get hit by Dash Sweep | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Causes knockdown on hit | *Causes knockdown on hit | ||
*Causes hard knockdown on counter hit | *Causes hard knockdown on counter hit | ||
Line 234: | Line 237: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.A</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jA.png |caption= Air to Air | |image=BBCF_Naoto_jA.png |caption= Air to Air | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Basic air jab. Can cancel into itself or j.B/j.C for easy air confirms. Mainly used in block strings after jump in j5B to get an extra hit in before landing. | Basic air jab. Can cancel into itself or j.B/j.C for easy air confirms. Mainly used in block strings after jump in j5B to get an extra hit in before landing. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.B</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jB.png |caption= The "New" Shoto kick | |image=BBCF_Naoto_jB.png |caption= The "New" Shoto kick | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Hits the opponent with a diagonally-downward kick. Solid for air combos, and an amazing crossup tool as it has a good hitbox behind Naoto. | Hits the opponent with a diagonally-downward kick. Solid for air combos, and an amazing crossup tool as it has a good hitbox behind Naoto. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.C</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jC.png |caption= Melty Blood Normal | |image=BBCF_Naoto_jC.png |caption= Melty Blood Normal | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
A horizontal kick. Decent for air-to-air and an overall solid tool. CH Causes a great amount of hitstun. | A horizontal kick. Decent for air-to-air and an overall solid tool. CH Causes a great amount of hitstun. | ||
}} | }} | ||
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==Drive Moves== | ==Drive Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">5D</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5D.png |caption= Blood Sword and Blood Sword that Guard Breaks (Charged) | |image=BBCF_Naoto_5D.png |caption= Blood Sword and Blood Sword that Guard Breaks (Charged) | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5D}} | {{AttackVersion|name=5D}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Dash cancelable before hit | *Dash cancelable before hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5D (Overdrive)}} | {{AttackVersion|name=5D (Overdrive)}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2D</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2D.png |caption= Low Blood Sword with a small hurtbox | |image=BBCF_Naoto_2D.png |caption= Low Blood Sword with a small hurtbox | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=2D}} | {{AttackVersion|name=2D}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Dash cancelable before hit | *Dash cancelable before hit | ||
Line 338: | Line 337: | ||
}} | }} | ||
{{AttackVersion|name=2D (Overdrive)}} | {{AttackVersion|name=2D (Overdrive)}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|2D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Dash cancelable before hit and on hit | *Dash cancelable before hit and on hit | ||
Line 348: | Line 347: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6D</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6D.png |caption= Oops all damage | |image=BBCF_Naoto_6D.png |caption= Oops all damage | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=6D}} | {{AttackVersion|name=6D}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|6D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Causes float on hit | *Causes float on hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=6D (Overdrive)}} | {{AttackVersion|name=6D (Overdrive)}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|6D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Causes float on hit | *Causes float on hit | ||
Line 385: | Line 383: | ||
*Causes guard break fully charged}} | *Causes guard break fully charged}} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.D</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jD.png |caption= Jumping blood sword and "This is my Area" Sword | |image=BBCF_Naoto_jD.png |caption= Jumping blood sword and "This is my Area" Sword | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.D}} | {{AttackVersion|name=j.D}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.D (Overdrive)}} | {{AttackVersion|name=j.D (Overdrive)}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Uncharged j.D has 5f of Forced Landing Recovery | *Uncharged j.D has 5f of Forced Landing Recovery | ||
*Charged j.D has 10f of Forced Landing Recovery | *Charged j.D has 10f of Forced Landing Recovery | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
======< | ======<span style="visibility:hidden;font-size:0">Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_FThrow.png | |image=BBCF_Naoto_FThrow.png | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Throw}} | {{AttackVersion|name=Forward Throw}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*100% minimum damage | *100% minimum damage | ||
*Causes float | *Causes float | ||
Line 427: | Line 424: | ||
}} | }} | ||
{{AttackVersion|name=Back Throw}} | {{AttackVersion|name=Back Throw}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*100% minimum damage | *100% minimum damage | ||
*Causes side swap | *Causes side swap | ||
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}} | }} | ||
{{AttackVersion|name=Air Throw}} | {{AttackVersion|name=Air Throw}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*100% minimum damage | *100% minimum damage | ||
*Causes hard knock down | *Causes hard knock down | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Counter Assault</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5C.png | |image=BBCF_Naoto_5C.png | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Must be preformed during Block Stun | *Must be preformed during Block Stun | ||
*Full invulnerability | *Full invulnerability | ||
Line 464: | Line 460: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Crush Trigger</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_CT.png | |image=BBCF_Naoto_CT.png | ||
Line 474: | Line 469: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Uncharged}} | {{AttackVersion|name=Uncharged}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Charged}} | {{AttackVersion|name=Charged}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Causes stagger on hit | *Causes stagger on hit | ||
*Causes wall bounce on air hit | *Causes wall bounce on air hit | ||
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==Special Moves== | ==Special Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">Banishing Fang</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFang.png | |image=BBCF_Naoto_BanishingFang.png | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Naoto hits the opponent with a powered knee. First part of a 3-hit rekka. Has a deceptively large vertical hit box but forward movement makes it impractical as an anti air. | Naoto hits the opponent with a powered knee. First part of a 3-hit rekka. Has a deceptively large vertical hit box but forward movement makes it impractical as an anti air. | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Banishing Fang: Roar</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFangRoar.png | |image=BBCF_Naoto_BanishingFangRoar.png | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Fang 236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Fatal Counter | *Fatal Counter | ||
Naoto follows up Banishing Fang with a swipe of his hand. Main use is to go into the third hit of the Banishing Fang rekka. Can be delayed slightly to punish mashing. Combos into Raid on crouching or air hit. Fatal counter can be followed up with phantom pain if you input 8 214A after hit. Using 5D/2D,236B whiff,236B can also be used to fish for fatal counters. | Naoto follows up Banishing Fang with a swipe of his hand. Main use is to go into the third hit of the Banishing Fang rekka. Can be delayed slightly to punish mashing. Combos into Raid on crouching or air hit. Fatal counter can be followed up with phantom pain if you input 8 214A after hit. Using 5D/2D,236B whiff,236B can also be used to fish for fatal counters. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Banishing Fang: Bash</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFangBash.png | |image=BBCF_Naoto_BanishingFangBash.png | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Roar 236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Fatal Counter | *Fatal Counter | ||
*Enhanced version is dash cancelable on hit | *Enhanced version is dash cancelable on hit | ||
Line 552: | Line 545: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Banishing Fang: Raid</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFangRaid.png | |image=BBCF_Naoto_BanishingFangRaid.png | ||
Line 561: | Line 553: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Roar 236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Inferno Crusader</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_InfernoCrusader_D.png | |image=BBCF_Naoto_InfernoCrusader_D.png | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground C}} | {{AttackVersion|name=Ground C}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|623C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air C}} | {{AttackVersion|name=Air C}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.623C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Head invulnerability 4-11 | *Head invulnerability 4-11 | ||
Naoto does a rising uppercut with his fist. C version has 1 hit and doesn't do much damage. Strictly an anti-air. | Naoto does a rising uppercut with his fist. C version has 1 hit and doesn't do much damage. Strictly an anti-air. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground D}} | {{AttackVersion|name=Ground D}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|623D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air D}} | {{AttackVersion|name=Air D}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.623D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Enhanced version beats almost every attack in the game. | *Enhanced version beats almost every attack in the game. | ||
Naoto's DP. D version has 2 hits, tons of invul and is used to end combos. D version has a claw effect on it while C version does not. | Naoto's DP. D version has 2 hits, tons of invul and is used to end combos. D version has a claw effect on it while C version does not. | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Overhead Kick</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_OverheadKick.png | |image=BBCF_Naoto_OverheadKick.png | ||
Line 609: | Line 599: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|623C 2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Naoto brings the opponent down after Inferno Crusader with a downwards kick. Emergency-techable. His main way of ending combos. Can also be whiffed to in certain combos for additional followup. | Naoto brings the opponent down after Inferno Crusader with a downwards kick. Emergency-techable. His main way of ending combos. Can also be whiffed to in certain combos for additional followup. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Slash Kaid</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_SlashKaid.png |caption= S P A C I N G into death | |image=BBCF_Naoto_SlashKaid.png |caption= S P A C I N G into death | ||
Line 625: | Line 614: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=through Opponent}} | {{AttackVersion|name=through Opponent}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214D through Opponent}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Causes stagger on hit | *Causes stagger on hit | ||
*Causes float on counter hit | *Causes float on counter hit | ||
Line 640: | Line 629: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Shift Sway</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_ShiftSway.png | |image=BBCF_Naoto_ShiftSway.png | ||
Line 650: | Line 638: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Head ,Body, and Projectile invulnerability | *Head ,Body, and Projectile invulnerability | ||
*Phantom Pain shortcut removed in 2.0 | *Phantom Pain shortcut removed in 2.0 | ||
Line 661: | Line 649: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Phantom Pain</span>====== | |||
======< | |||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_PhantomPain.png | |image=BBCF_Naoto_PhantomPain.png | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|214A 8A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Enhanced version happens from Enhanced Shift Sway (You don't need to input a second microdash) | *Enhanced version happens from Enhanced Shift Sway (You don't need to input a second microdash) | ||
*Unblockable | *Unblockable and unburstable, as it is technically a throw. | ||
*Hard-coded to whiff on crouching opponents, including opponents performing crouching moves. | *Hard-coded to whiff on crouching opponents, including opponents performing crouching moves. | ||
*Head and Body invulnerable, but strangely loses its projectile invulnerability. | *Head and Body invulnerable, but strangely loses its projectile invulnerability. | ||
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==Distortion Drives== | ==Distortion Drives== | ||
======< | ======<span style="visibility:hidden;font-size:0">Divine Smasher</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_DivineSmasher.png | |image=BBCF_Naoto_DivineSmasher.png | ||
Line 697: | Line 683: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|632146B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Normal: 800 minimum damage | *Normal: 800 minimum damage | ||
*Enhanced: 960 minimum damage | *Enhanced: 960 minimum damage | ||
Line 709: | Line 695: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.632146B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*720 minimum damage | *720 minimum damage | ||
Line 719: | Line 705: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=OD Followup}} | {{AttackVersion|name=OD Followup}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|632146B OD Followup}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | |||
*Minimum Damage (including preceeding attacks): | |||
*Ground Normal: 1080 | |||
*Ground Enhanced: 1188 | |||
*Air: 1050 | |||
}} | |||
}} | }} | ||
======< | ======<span style="visibility:hidden;font-size:0">Divine Reaper</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_DivineReaper.png | |image=BBCF_Naoto_DivineReaper.png | ||
Line 732: | Line 724: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Strike}} | {{AttackVersion|name=Strike}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|632146D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Projectile}} | {{AttackVersion|name=Projectile}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|632146D Projectile}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*1004 minimum damage (full animation only) | *1004 minimum damage (full animation only) | ||
*1350 minimum damage during OD (full animation only) | *1350 minimum damage during OD (full animation only) | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|ABCD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does not cost Heat, but immediately ends Overdrive if used. | *Does not cost Heat, but immediately ends Overdrive if used. | ||
*Becomes stronger and flashier with Active Flow. | *Becomes stronger and flashier with Active Flow. | ||
Line 776: | Line 768: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Astral}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Naoto's hair and eyes turn white and red, even if he isn't in Overdrive. He then prepares a giant scythe of blood and begins slashing the opponent repeatedly before ending it with his strongest slash. One of the fastest and easiest astrals in the game. Can be done after 5AA. | Naoto's hair and eyes turn white and red, even if he isn't in Overdrive. He then prepares a giant scythe of blood and begins slashing the opponent repeatedly before ending it with his strongest slash. One of the fastest and easiest astrals in the game. Can be done after 5AA. | ||
}} | }} | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBCF}} | {{Navbar-BBCF}} | ||
Revision as of 19:38, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Overview
Lore: | Naoto Kurogane is the main protagonist of the BlazBlue: Bloodedge Experience novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in BlazBlue: Central Fiction. |
Drive: Bloodedge
Naoto's Drive allows him to transform his blood into melee weapons for longer range attacks. Naoto can charge them to further increase range and imbue them with Guard Break properties. While charging, Naoto can dash cancel to act as a feint.
Naoto's Drive attacks charge much faster, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively.
Unique Ability: Enhancer
If Naoto performs special moves or super moves while dashing, they will gain a blue silhouette and new properties (e.g. more hits).
Doing ground normals while running/dashing and canceling into a special/super will give it Enhancer properties.
During Overdrive, this effect is extended, and you can do run > 2 normals > Enhanced special/super.Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5AA | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Throw | Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B during blockstun |
Template:AttackDataHeader-BBCF |
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Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Special Moves
Banishing Fang 236B |
Template:AttackDataHeader-BBCF |
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Banishing Fang: Roar 236B after Banishing Fang |
Template:AttackDataHeader-BBCF |
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Banishing Fang: Bash 236B after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
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Banishing Fang: Raid 236C after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
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Inferno Crusader 623C/D (Air OK) |
Template:AttackDataHeader-BBCF |
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Overhead Kick 2C after Inferno Crusader |
Template:AttackDataHeader-BBCF |
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Slash Kaid 214D |
Template:AttackDataHeader-BBCF |
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Shift Sway 214A |
Template:AttackDataHeader-BBCF |
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Phantom Pain 8A after Shift Sway |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Divine Smasher 632146B (air OK) |
Template:AttackDataHeader-BBCF |
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Divine Reaper 632146D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Grim of Phantom ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Edge of Eternity 2141236C |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ナオト=クロガネ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Frame Data Spreadsheet
To edit frame data, edit values in BBCF/Naoto Kurogane/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •