< BBCF
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{{InvisibleHeader}}{{NavTabs|game=BBCF|chara=Naoto Kurogane|forums=http://www.dustloop.com/forums/index.php?/forums/forum/352-naoto-kurogane/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_NA.html}} | {{InvisibleHeader}}{{NavTabs|game=BBCF|chara=Naoto Kurogane|discord=https://discord.gg/014U1pWJ81pGfG6fg|forums=http://www.dustloop.com/forums/index.php?/forums/forum/352-naoto-kurogane/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_NA.html}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FlexContainer}} | |||
! | {{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | ||
{{FP Box|header=Overview | |||
| | |content= | ||
{{Bio | |||
| name = Naoto Kurogane | |||
| | | game = BBCF | ||
| voice = | |||
| quote = | |||
| lore = | |||
| | Naoto Kurogane is the main protagonist of the ''BlazBlue: Bloodedge Experience'' novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in ''BlazBlue: Central Fiction''. | ||
}} | |||
{{StrengthsAndWeaknesses | |||
Naoto Kurogane is the main protagonist of the ''BlazBlue: Bloodedge Experience'' novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in ''BlazBlue: Central Fiction''. | |||
{{StrengthsAndWeaknesses | |||
|intro= | |intro= | ||
|pros= | |pros= | ||
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*Short range outside of Drive attacks and Divine Smasher | *Short range outside of Drive attacks and Divine Smasher | ||
*Neutral game can be challenging, as he lacks a projectile, and thus can be zoned out easily | *Neutral game can be challenging, as he lacks a projectile, and thus can be zoned out easily | ||
}} | |||
}} | |||
{{FP Box|header=Drive: Bloodedge | |||
| content= | |||
Naoto's Drive allows him to transform his blood into melee weapons for longer range attacks. Naoto can charge them to further increase range and imbue them with Guard Break properties. While charging, Naoto can dash cancel to act as a feint. | |||
| subheader1=Overdrive: Blood Repulsor | |||
| content2= | |||
Naoto's Drive attacks charge much faster, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively. | |||
}} | |||
{{FP Box|header=Unique Ability: Enhancer | |||
| content= | |||
If Naoto performs special moves or super moves while dashing, they will gain a blue silhouette and new properties (e.g. more hits). | |||
Doing ground normals while running/dashing and canceling into a special/super will give it Enhancer properties. | |||
During Overdrive, this effect is extended, and you can do run > 2 normals > Enhanced special/super. | |||
}} | |||
{{Closediv}}<!--END TOP SECTION--> | |||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | |||
{{FP TOC}} | |||
{{FP Box | |||
| padding=no | |||
| content={{CharaInfo | |||
| game=BBCF | |||
| fullname=Naoto Kurogane | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| comborate={{#lst:{{PAGENAME}}/Data|comborate}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | |||
}} | |||
}} | }} | ||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{ | {{Closediv}} | ||
< | |||
==Normal Moves== | ==Normal Moves== | ||
======<span style="visibility:hidden;font-size:0">5A</span>====== | ======<span style="visibility:hidden;font-size:0">5A</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5A.png |caption= | |image=BBCF_Naoto_5A.png |caption= Is that plus??? | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5AA</span>====== | ======<span style="visibility:hidden;font-size:0">5AA</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5B</span>====== | ======<span style="visibility:hidden;font-size:0">5B</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5C</span>====== | ======<span style="visibility:hidden;font-size:0">5C</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2A</span>====== | ======<span style="visibility:hidden;font-size:0">2A</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2B</span>====== | ======<span style="visibility:hidden;font-size:0">2B</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2C</span>====== | ======<span style="visibility:hidden;font-size:0">2C</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6A</span>====== | ======<span style="visibility:hidden;font-size:0">6A</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6B</span>====== | ======<span style="visibility:hidden;font-size:0">6B</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6C</span>====== | ======<span style="visibility:hidden;font-size:0">6C</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">3C</span>====== | ======<span style="visibility:hidden;font-size:0">3C</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.A</span>====== | ======<span style="visibility:hidden;font-size:0">j.A</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.B</span>====== | ======<span style="visibility:hidden;font-size:0">j.B</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.C</span>====== | ======<span style="visibility:hidden;font-size:0">j.C</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5D}} | {{AttackVersion|name=5D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5D}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5D (Overdrive)}} | {{AttackVersion|name=5D (Overdrive)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2D</span>====== | ======<span style="visibility:hidden;font-size:0">2D</span>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=2D}} | {{AttackVersion|name=2D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
{{AttackVersion|name=2D (Overdrive)}} | {{AttackVersion|name=2D (Overdrive)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6D</span>====== | ======<span style="visibility:hidden;font-size:0">6D</span>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=6D}} | {{AttackVersion|name=6D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6D}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=6D (Overdrive)}} | {{AttackVersion|name=6D (Overdrive)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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*Causes guard break fully charged}} | *Causes guard break fully charged}} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.D</span>====== | ======<span style="visibility:hidden;font-size:0">j.D</span>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.D}} | {{AttackVersion|name=j.D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.D (Overdrive)}} | {{AttackVersion|name=j.D (Overdrive)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Throw}} | {{AttackVersion|name=Forward Throw}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
{{AttackVersion|name=Back Throw}} | {{AttackVersion|name=Back Throw}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
{{AttackVersion|name=Air Throw}} | {{AttackVersion|name=Air Throw}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Counter Assault</span>====== | ======<span style="visibility:hidden;font-size:0">Counter Assault</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Crush Trigger</span>====== | ======<span style="visibility:hidden;font-size:0">Crush Trigger</span>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Uncharged}} | {{AttackVersion|name=Uncharged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Charged}} | {{AttackVersion|name=Charged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Banishing Fang: Roar</span>====== | ======<span style="visibility:hidden;font-size:0">Banishing Fang: Roar</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Fang 236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Banishing Fang: Bash</span>====== | ======<span style="visibility:hidden;font-size:0">Banishing Fang: Bash</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Roar 236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Banishing Fang: Raid</span>====== | ======<span style="visibility:hidden;font-size:0">Banishing Fang: Raid</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Roar 236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Inferno Crusader</span>====== | ======<span style="visibility:hidden;font-size:0">Inferno Crusader</span>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground C}} | {{AttackVersion|name=Ground C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air C}} | {{AttackVersion|name=Air C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.623C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground D}} | {{AttackVersion|name=Ground D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air D}} | {{AttackVersion|name=Air D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.623D}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Overhead Kick</span>====== | ======<span style="visibility:hidden;font-size:0">Overhead Kick</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623C 2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Slash Kaid</span>====== | ======<span style="visibility:hidden;font-size:0">Slash Kaid</span>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=through Opponent}} | {{AttackVersion|name=through Opponent}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214D through Opponent}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Shift Sway</span>====== | ======<span style="visibility:hidden;font-size:0">Shift Sway</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Phantom Pain</span>====== | ======<span style="visibility:hidden;font-size:0">Phantom Pain</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214A 8A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
*Enhanced version happens from Enhanced Shift Sway (You don't need to input a second microdash) | *Enhanced version happens from Enhanced Shift Sway (You don't need to input a second microdash) | ||
*Unblockable | *Unblockable and unburstable, as it is technically a throw. | ||
*Hard-coded to whiff on crouching opponents, including opponents performing crouching moves. | *Hard-coded to whiff on crouching opponents, including opponents performing crouching moves. | ||
*Head and Body invulnerable, but strangely loses its projectile invulnerability. | *Head and Body invulnerable, but strangely loses its projectile invulnerability. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.632146B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=OD Followup}} | {{AttackVersion|name=OD Followup}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146B OD Followup}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | |||
*Minimum Damage (including preceeding attacks): | |||
*Ground Normal: 1080 | |||
*Ground Enhanced: 1188 | |||
*Air: 1050 | |||
}} | |||
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==Navigation== | ==Navigation== | ||
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{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
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Revision as of 19:38, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Overview
Lore: | Naoto Kurogane is the main protagonist of the BlazBlue: Bloodedge Experience novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in BlazBlue: Central Fiction. |
Drive: Bloodedge
Naoto's Drive allows him to transform his blood into melee weapons for longer range attacks. Naoto can charge them to further increase range and imbue them with Guard Break properties. While charging, Naoto can dash cancel to act as a feint.
Naoto's Drive attacks charge much faster, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively.
Unique Ability: Enhancer
If Naoto performs special moves or super moves while dashing, they will gain a blue silhouette and new properties (e.g. more hits).
Doing ground normals while running/dashing and canceling into a special/super will give it Enhancer properties.
During Overdrive, this effect is extended, and you can do run > 2 normals > Enhanced special/super.Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5AA | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Throw | Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B during blockstun |
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Crush Trigger 5A+B |
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Special Moves
Banishing Fang 236B |
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Banishing Fang: Roar 236B after Banishing Fang |
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Banishing Fang: Bash 236B after Banishing Fang: Roar |
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Banishing Fang: Raid 236C after Banishing Fang: Roar |
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Inferno Crusader 623C/D (Air OK) |
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Overhead Kick 2C after Inferno Crusader |
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Slash Kaid 214D |
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Shift Sway 214A |
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Phantom Pain 8A after Shift Sway |
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Distortion Drives
Divine Smasher 632146B (air OK) |
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Divine Reaper 632146D |
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Exceed Accel
Grim of Phantom ABCD during Overdrive |
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Astral Heat
Edge of Eternity 2141236C |
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External References
- Japanese Name: ナオト=クロガネ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Frame Data Spreadsheet
To edit frame data, edit values in BBCF/Naoto Kurogane/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •