< BBCF
No edit summary |
(revmoving <nowiki/>. No longer needed to preserve space) |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{InvisibleHeader}}{{NavTabs|game=BBCF|chara=Naoto Kurogane|discord=https://discord.gg/014U1pWJ81pGfG6fg|forums=http://www.dustloop.com/forums/index.php?/forums/forum/352-naoto-kurogane/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_NA.html}} | {{InvisibleHeader}}{{NavTabs|game=BBCF|chara=Naoto Kurogane|discord=https://discord.gg/014U1pWJ81pGfG6fg|forums=http://www.dustloop.com/forums/index.php?/forums/forum/352-naoto-kurogane/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_NA.html}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FlexContainer}} | |||
! | {{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | ||
{{FP Box|header=Overview | |||
| | |content= | ||
{{Bio | |||
| name = Naoto Kurogane | |||
| | | game = BBCF | ||
| voice = | |||
| quote = | |||
| lore = | |||
| | Naoto Kurogane is the main protagonist of the ''BlazBlue: Bloodedge Experience'' novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in ''BlazBlue: Central Fiction''. | ||
}} | |||
{{StrengthsAndWeaknesses | |||
Naoto Kurogane is the main protagonist of the ''BlazBlue: Bloodedge Experience'' novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in ''BlazBlue: Central Fiction''. | |||
{{StrengthsAndWeaknesses | |||
|intro= | |intro= | ||
|pros= | |pros= | ||
Line 43: | Line 26: | ||
*Short range outside of Drive attacks and Divine Smasher | *Short range outside of Drive attacks and Divine Smasher | ||
*Neutral game can be challenging, as he lacks a projectile, and thus can be zoned out easily | *Neutral game can be challenging, as he lacks a projectile, and thus can be zoned out easily | ||
}} | |||
}} | |||
{{FP Box|header=Drive: Bloodedge | |||
| content= | |||
Naoto's Drive allows him to transform his blood into melee weapons for longer range attacks. Naoto can charge them to further increase range and imbue them with Guard Break properties. While charging, Naoto can dash cancel to act as a feint. | |||
| subheader1=Overdrive: Blood Repulsor | |||
| content2= | |||
Naoto's Drive attacks charge much faster, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively. | |||
}} | |||
{{FP Box|header=Unique Ability: Enhancer | |||
| content= | |||
If Naoto performs special moves or super moves while dashing, they will gain a blue silhouette and new properties (e.g. more hits). | |||
Doing ground normals while running/dashing and canceling into a special/super will give it Enhancer properties. | |||
During Overdrive, this effect is extended, and you can do run > 2 normals > Enhanced special/super. | |||
}} | |||
{{Closediv}}<!--END TOP SECTION--> | |||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | |||
{{FP TOC}} | |||
{{FP Box | |||
| padding=no | |||
| content={{CharaInfo | |||
| game=BBCF | |||
| fullname=Naoto Kurogane | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| comborate={{#lst:{{PAGENAME}}/Data|comborate}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | |||
}} | |||
}} | }} | ||
< | {{Closediv}}<!--END FLEX OTHER SECTION--> | ||
{{Closediv}} | |||
==Normal Moves== | ==Normal Moves== | ||
======<span style="visibility:hidden;font-size:0">5A</span>====== | ======<span style="visibility:hidden;font-size:0">5A</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5A.png |caption= | |image=BBCF_Naoto_5A.png |caption= Is that plus??? | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 64: | Line 78: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5AA</span>====== | ======<span style="visibility:hidden;font-size:0">5AA</span>====== | ||
{{MoveData | {{MoveData | ||
Line 72: | Line 86: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 82: | Line 96: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5B</span>====== | ======<span style="visibility:hidden;font-size:0">5B</span>====== | ||
{{MoveData | {{MoveData | ||
Line 90: | Line 103: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 100: | Line 113: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5C</span>====== | ======<span style="visibility:hidden;font-size:0">5C</span>====== | ||
{{MoveData | {{MoveData | ||
Line 108: | Line 120: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 117: | Line 129: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2A</span>====== | ======<span style="visibility:hidden;font-size:0">2A</span>====== | ||
{{MoveData | {{MoveData | ||
Line 125: | Line 136: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 132: | Line 143: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2B</span>====== | ======<span style="visibility:hidden;font-size:0">2B</span>====== | ||
{{MoveData | {{MoveData | ||
Line 140: | Line 150: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 149: | Line 159: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2C</span>====== | ======<span style="visibility:hidden;font-size:0">2C</span>====== | ||
{{MoveData | {{MoveData | ||
Line 157: | Line 166: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 166: | Line 175: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6A</span>====== | ======<span style="visibility:hidden;font-size:0">6A</span>====== | ||
{{MoveData | {{MoveData | ||
Line 174: | Line 182: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 181: | Line 189: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6B</span>====== | ======<span style="visibility:hidden;font-size:0">6B</span>====== | ||
{{MoveData | {{MoveData | ||
Line 189: | Line 196: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 200: | Line 207: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6C</span>====== | ======<span style="visibility:hidden;font-size:0">6C</span>====== | ||
{{MoveData | {{MoveData | ||
Line 208: | Line 214: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 215: | Line 221: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">3C</span>====== | ======<span style="visibility:hidden;font-size:0">3C</span>====== | ||
{{MoveData | {{MoveData | ||
Line 223: | Line 228: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 232: | Line 237: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.A</span>====== | ======<span style="visibility:hidden;font-size:0">j.A</span>====== | ||
{{MoveData | {{MoveData | ||
Line 240: | Line 244: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 246: | Line 250: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.B</span>====== | ======<span style="visibility:hidden;font-size:0">j.B</span>====== | ||
{{MoveData | {{MoveData | ||
Line 254: | Line 257: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 260: | Line 263: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.C</span>====== | ======<span style="visibility:hidden;font-size:0">j.C</span>====== | ||
{{MoveData | {{MoveData | ||
Line 268: | Line 270: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 285: | Line 287: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5D}} | {{AttackVersion|name=5D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5D}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 301: | Line 303: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5D (Overdrive)}} | {{AttackVersion|name=5D (Overdrive)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 314: | Line 316: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2D</span>====== | ======<span style="visibility:hidden;font-size:0">2D</span>====== | ||
{{MoveData | {{MoveData | ||
Line 323: | Line 324: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2D}} | {{AttackVersion|name=2D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 336: | Line 337: | ||
}} | }} | ||
{{AttackVersion|name=2D (Overdrive)}} | {{AttackVersion|name=2D (Overdrive)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 346: | Line 347: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6D</span>====== | ======<span style="visibility:hidden;font-size:0">6D</span>====== | ||
{{MoveData | {{MoveData | ||
Line 355: | Line 355: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=6D}} | {{AttackVersion|name=6D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6D}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 371: | Line 371: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=6D (Overdrive)}} | {{AttackVersion|name=6D (Overdrive)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 383: | Line 383: | ||
*Causes guard break fully charged}} | *Causes guard break fully charged}} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.D</span>====== | ======<span style="visibility:hidden;font-size:0">j.D</span>====== | ||
{{MoveData | {{MoveData | ||
Line 392: | Line 391: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.D}} | {{AttackVersion|name=j.D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.D (Overdrive)}} | {{AttackVersion|name=j.D (Overdrive)}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 415: | Line 414: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Throw}} | {{AttackVersion|name=Forward Throw}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 425: | Line 424: | ||
}} | }} | ||
{{AttackVersion|name=Back Throw}} | {{AttackVersion|name=Back Throw}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 435: | Line 434: | ||
}} | }} | ||
{{AttackVersion|name=Air Throw}} | {{AttackVersion|name=Air Throw}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 444: | Line 443: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Counter Assault</span>====== | ======<span style="visibility:hidden;font-size:0">Counter Assault</span>====== | ||
{{MoveData | {{MoveData | ||
Line 453: | Line 451: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 462: | Line 460: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Crush Trigger</span>====== | ======<span style="visibility:hidden;font-size:0">Crush Trigger</span>====== | ||
{{MoveData | {{MoveData | ||
Line 472: | Line 469: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Uncharged}} | {{AttackVersion|name=Uncharged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Charged}} | {{AttackVersion|name=Charged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 500: | Line 497: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 514: | Line 511: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Banishing Fang: Roar</span>====== | ======<span style="visibility:hidden;font-size:0">Banishing Fang: Roar</span>====== | ||
{{MoveData | {{MoveData | ||
Line 524: | Line 520: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Fang 236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 531: | Line 527: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Banishing Fang: Bash</span>====== | ======<span style="visibility:hidden;font-size:0">Banishing Fang: Bash</span>====== | ||
{{MoveData | {{MoveData | ||
Line 540: | Line 535: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Roar 236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 550: | Line 545: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Banishing Fang: Raid</span>====== | ======<span style="visibility:hidden;font-size:0">Banishing Fang: Raid</span>====== | ||
{{MoveData | {{MoveData | ||
Line 559: | Line 553: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Roar 236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Inferno Crusader</span>====== | ======<span style="visibility:hidden;font-size:0">Inferno Crusader</span>====== | ||
{{MoveData | {{MoveData | ||
Line 574: | Line 567: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground C}} | {{AttackVersion|name=Ground C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air C}} | {{AttackVersion|name=Air C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.623C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 586: | Line 579: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground D}} | {{AttackVersion|name=Ground D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air D}} | {{AttackVersion|name=Air D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.623D}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 598: | Line 591: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Overhead Kick</span>====== | ======<span style="visibility:hidden;font-size:0">Overhead Kick</span>====== | ||
{{MoveData | {{MoveData | ||
Line 607: | Line 599: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623C 2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 613: | Line 605: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Slash Kaid</span>====== | ======<span style="visibility:hidden;font-size:0">Slash Kaid</span>====== | ||
{{MoveData | {{MoveData | ||
Line 623: | Line 614: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=through Opponent}} | {{AttackVersion|name=through Opponent}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214D through Opponent}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 638: | Line 629: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Shift Sway</span>====== | ======<span style="visibility:hidden;font-size:0">Shift Sway</span>====== | ||
{{MoveData | {{MoveData | ||
Line 648: | Line 638: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 659: | Line 649: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Phantom Pain</span>====== | ======<span style="visibility:hidden;font-size:0">Phantom Pain</span>====== | ||
{{MoveData | {{MoveData | ||
Line 668: | Line 657: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214A 8A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
*Enhanced version happens from Enhanced Shift Sway (You don't need to input a second microdash) | *Enhanced version happens from Enhanced Shift Sway (You don't need to input a second microdash) | ||
*Unblockable | *Unblockable and unburstable, as it is technically a throw. | ||
*Hard-coded to whiff on crouching opponents, including opponents performing crouching moves. | *Hard-coded to whiff on crouching opponents, including opponents performing crouching moves. | ||
*Head and Body invulnerable, but strangely loses its projectile invulnerability. | *Head and Body invulnerable, but strangely loses its projectile invulnerability. | ||
Line 695: | Line 683: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 707: | Line 695: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.632146B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 717: | Line 705: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=OD Followup}} | {{AttackVersion|name=OD Followup}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146B OD Followup}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | |||
*Minimum Damage (including preceeding attacks): | |||
*Ground Normal: 1080 | |||
*Ground Enhanced: 1188 | |||
*Air: 1050 | |||
}} | |||
}} | }} | ||
Line 730: | Line 724: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Strike}} | {{AttackVersion|name=Strike}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146D}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Projectile}} | {{AttackVersion|name=Projectile}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146D Projectile}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 756: | Line 750: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|ABCD}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 774: | Line 768: | ||
{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Astral}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 791: | Line 785: | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBCF}} | {{Navbar-BBCF}} |
Revision as of 19:38, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Overview
Lore: | Naoto Kurogane is the main protagonist of the BlazBlue: Bloodedge Experience novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in BlazBlue: Central Fiction. |
Drive: Bloodedge
Naoto's Drive allows him to transform his blood into melee weapons for longer range attacks. Naoto can charge them to further increase range and imbue them with Guard Break properties. While charging, Naoto can dash cancel to act as a feint.
Naoto's Drive attacks charge much faster, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively.
Unique Ability: Enhancer
If Naoto performs special moves or super moves while dashing, they will gain a blue silhouette and new properties (e.g. more hits).
Doing ground normals while running/dashing and canceling into a special/super will give it Enhancer properties.
During Overdrive, this effect is extended, and you can do run > 2 normals > Enhanced special/super.Normal Moves
5A | Template:AttackDataHeader-BBCF |
---|
5AA | Template:AttackDataHeader-BBCF |
---|
5B | Template:AttackDataHeader-BBCF |
---|
5C | Template:AttackDataHeader-BBCF |
---|
2A | Template:AttackDataHeader-BBCF |
---|
2B | Template:AttackDataHeader-BBCF |
---|
2C | Template:AttackDataHeader-BBCF |
---|
6A | Template:AttackDataHeader-BBCF |
---|
6B | Template:AttackDataHeader-BBCF |
---|
6C | Template:AttackDataHeader-BBCF |
---|
3C | Template:AttackDataHeader-BBCF |
---|
j.A | Template:AttackDataHeader-BBCF |
---|
j.B | Template:AttackDataHeader-BBCF |
---|
j.C | Template:AttackDataHeader-BBCF |
---|
Drive Moves
5D | Template:AttackDataHeader-BBCF |
---|
2D | Template:AttackDataHeader-BBCF |
---|
6D | Template:AttackDataHeader-BBCF |
---|
j.D | Template:AttackDataHeader-BBCF |
---|
Universal Mechanics
Throw | Template:AttackDataHeader-BBCF |
---|
Counter Assault 6A+B during blockstun |
Template:AttackDataHeader-BBCF |
---|
Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
---|
Special Moves
Banishing Fang 236B |
Template:AttackDataHeader-BBCF |
---|
Banishing Fang: Roar 236B after Banishing Fang |
Template:AttackDataHeader-BBCF |
---|
Banishing Fang: Bash 236B after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
---|
Banishing Fang: Raid 236C after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
---|
Inferno Crusader 623C/D (Air OK) |
Template:AttackDataHeader-BBCF |
---|
Overhead Kick 2C after Inferno Crusader |
Template:AttackDataHeader-BBCF |
---|
Slash Kaid 214D |
Template:AttackDataHeader-BBCF |
---|
Shift Sway 214A |
Template:AttackDataHeader-BBCF |
---|
Phantom Pain 8A after Shift Sway |
Template:AttackDataHeader-BBCF |
---|
Distortion Drives
Divine Smasher 632146B (air OK) |
Template:AttackDataHeader-BBCF |
---|
Divine Reaper 632146D |
Template:AttackDataHeader-BBCF |
---|
Exceed Accel
Grim of Phantom ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
---|
Astral Heat
Edge of Eternity 2141236C |
Template:AttackDataHeader-BBCF |
---|
External References
- Japanese Name: ナオト=クロガネ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Frame Data Spreadsheet
To edit frame data, edit values in BBCF/Naoto Kurogane/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •