(→6D) |
|||
Line 416: | Line 416: | ||
{{AttackDataHeader-BBCF|version=yes}} | {{AttackDataHeader-BBCF|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Throw}} | |||
{{#lsth:BBCF/Naoto Kurogane/Data|BC}} | {{#lsth:BBCF/Naoto Kurogane/Data|BC}} | ||
{{!}}- | {{!}}- |
Revision as of 16:21, 21 April 2019
Naoto Kurogane |
---|
|
Overview
Naoto Kurogane is the main protagonist of the BlazBlue: Bloodedge Experience novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in BlazBlue: Central Fiction.
Drive: Bloodedge
Naoto's Drive allows him to attack with his own blood. His Drive attacks already possess long range, but Naoto can charge them to further increase said range and imbue them with Guard Break properties. At any point during the charge, Naoto can perform a dash to cancel it.
Unique Ability: Enhancer
Naoto also possesses a unique ability: if he performs his special moves or Distortion Drives while he is dashing, these will be given new properties (e.g. more hits).
Overdrive: Blood Repulsor
Naoto's Drive attacks take less time to charge, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Notes
- Started updating to 2.0.
- Thanks, whoever uploaded new pics. -DBliss
Normal Moves
5A
5A |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
A quick jab to the midsection. Can be jump-canceled on hit and on block. Great for pressure thanks to it being able to gatling into itself from 2A. Difficult to get good damage off of hit confirm mid screen thanks to that combo route requiring the 2C whiff. Dash 5A enhanced Slash Kaid can easily lead to 3k midscreen. |
5AA
5AA |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
Naoto performs a quick body-blow on the opponent. Good for pressure and combos off 5A. Does more damage than going straight into 5B off 5A. Counter hit has a very large hit stun and better proration than any other 5A enabling it to combo into 6D for well over 4k with no heat. Can not be jump-canceled. |
5B
5B |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
A kick aimed high. Short horizontal range but good vertical. Can be jump-canceled on hit and on block. Staple for combos and pressure. Good air poke thanks to decent vertical range. Hitbox was buffed in 2.0 so its use of being an AA is far better. |
5C
5C |
Template:AttackDataHeader-BBCF
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Roundhouse kick with some horizontal range. Another staple for combos and pressure. Can be jump-canceled on hit and on block. Delaying 5C works great against fuzzy guard and will turn a mash into 4k+ on counter. |
2A
2A |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
Fast but short ranged kick. Hits low. Good for stagger pressure. Gatlings into itself from 5A. Not as useful as 5A since it has less frame advantage and can't be jump canceled. Not very useful for starting pressure since 5A does everything this does much better. |
2B
2B |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
A low kick with better range than 2A and comes out just as fast. Useful for dashing into specials. Dashing 2B Leads into a fair bit of damage It goes into 6B now for another Pressure Reset. |
2C
2C |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
A crouching uppercut with good head invulnerability. A great, solid crouching anti-air with a large hitbox, though it tends to turn Naoto the wrong direction when dealing with IADs and cross ups. Shouldn't be used often in blockstrings, especially against barrier, because of its short horizontal range. Anti air confirm should be followed up with phantom pain on hit, and 6D on counter hit. |
6A
6A |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
Naoto hits the opponent with an overhead punch. Decent speed, can be followed up with Cs, Ds and specials. Naoto's only overhead. |
6B
6B |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
A flying kick with good advantage. Can be rapid-canceled for IAD mixups. This will counter anyone trying to quick recover 2A. Can only be followed up with Inferno Crusader, counter hit, and Rapid Cancel. Can occasionally be used to reset pressure thanks to being -1 on block/0 on Barrier. Has slightly more range and less start up than 5D. |
6C
6C |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
Naoto does a giant leap before kicking at the opponent. Can easily cross-up, is safe on block and should be followed up with dash B for a good combo. Does not cross up in corner. If Naoto does the kick directly above the opponent, they will have cross-up protection. Has a hitbox in front of Naoto. Gatlings after any D normal to catch opponent's trying to jump out of D pressure. Benefits to this move is the ability to normal or special cancel the landing recovery on whiff |
3C
3C |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
A crouching roundhouse kick. |
j.A
j.A |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
Basic air jab. Can cancel into itself or j.B/j.C for easy air confirms. Mainly used in block strings after jump in j5B to get an extra hit in before landing. |
j.B
j.B |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
Hits the opponent with a diagonally-downward kick. Solid for air combos, and an amazing crossup tool as it has a good hitbox behind Naoto. |
j.C
j.C |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
A horizontal kick. Decent for air-to-air and an overall solid tool. CH Causes a great amount of hitstun. |
Drive Moves
5D
5D | Template:AttackDataHeader-BBCF |
---|
2D
2D | Template:AttackDataHeader-BBCF |
---|
6D
6D | Template:AttackDataHeader-BBCF |
---|
j.D
j.D | Template:AttackDataHeader-BBCF |
---|
Universal Mechanics
Throw
Throw | Template:AttackDataHeader-BBCF |
---|
Counter Assault
Counter Assault 6A+B during blockstun |
Template:AttackDataHeader-BBCF |
---|
Crush Trigger
Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
---|
Special Moves
Banishing Fang
Banishing Fang 236B |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
Naoto hits the opponent with a powered knee. First part of a 3-hit rekka. Has a deceptively large vertical hit box but forward movement makes it impractical as an anti air. Unenhanced Not many uses without corner. Mainly used as combo filler and to safely end pressure. Enhanced
|
Banishing Fang: Roar
Banishing Fang: Roar 236B after Banishing Fang |
Template:AttackDataHeader-BBCF |
---|
Banishing Fang: Bash
Banishing Fang: Bash 236B after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
---|
Banishing Fang: Raid
Banishing Fang: Raid 236C after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
---|
Inferno Crusader
Inferno Crusader 623C/D (Air OK) |
Template:AttackDataHeader-BBCF |
---|
Overhead Kick
Overhead Kick 2C after Inferno Crusader |
Template:AttackDataHeader-BBCF |
---|
Slash Kaid
Slash Kaid 214D |
Template:AttackDataHeader-BBCF |
---|
Shift Sway
Shift Sway 214A |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
Naoto sways back, dodging the opponent's attack. Dodges highs, mids and projectiles, but loses to lows and throws. Can dash-cancel at any time during the animation, which is useful for going into Enhanced specials. You can even do Shift Sway>dash cancel>Enhanced Shift Sway for a solid crossup. 2146A will buffer a forward input allowing easier dash cancel enhanced specials. Enhanced version makes Naoto move forward. The movement is very fast and, if the opponent is next to him, he will go behind them almost instantly. Very solid crossup tool that can be used to mess with the opponent's head. Will swap sides even if opponent is in the corner. Works well against wake up distortion drives/reversals giving you enough time to counter with 6D or dash 5B/5C enhanced Slash Kaid. |
Phantom Pain
Phantom Pain 8A after Shift Sway |
Template:AttackDataHeader-BBCF |
---|
Distortion Drives
Divine Smasher
Divine Smasher 632146B (air OK) |
Template:AttackDataHeader-BBCF |
---|
Divine Reaper
Divine Reaper 632146D |
Template:AttackDataHeader-BBCF |
---|
Exceed Accel
Grim of Phantom ABCD during Overdrive |
Template:AttackDataHeader-BBCF
| |||||
---|---|---|---|---|---|---|
It's a fully invulnerable reversal, like 623D. Only it's incredibly telegraphed, has worse range, uses up your overdrive, you don't get oki, and you can't rapid cancel to make it safe on block. Use sparingly, if at all. |
Astral Heat
Edge of Eternity 2141236C |
Template:AttackDataHeader-BBCF |
---|
External References
- Japanese Name: ナオト=クロガネ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Frame Data Spreadsheet
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •