BBCF/Naoto Kurogane

From Dustloop Wiki
Naoto Kurogane
BBCF Naoto Portrait.png

Health: 11,500
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-4


Movement Options
Double Jump, 1 Air Dash, Dash type: Run
Play-style
Offensive, Rushdown
  

Overview

Naoto Kurogane is the main protagonist of the BlazBlue: Bloodedge Experience novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in BlazBlue: Central Fiction.

Drive: Bloodedge

Naoto's Drive allows him to attack with his own blood. His Drive attacks already possess long range, but Naoto can charge them to further increase said range and imbue them with Guard Break properties. At any point during the charge, Naoto can perform a dash to cancel it.

Unique Ability: Enhancer

Naoto also possesses an unique ability: if he performs his special moves or Distortion Drives while he is dashing, these will be given new properties (e.g. more hits).

Overdrive: Blood Repulsor

Naoto's Drive attacks take less time to charge, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively.

Pros/Strengths

  • Strong and consistent damage output
  • Very good corner carry and side-swap opportunities
  • Good mobility with a fast dash speed
  • Good pressure tools with a decent overhead that leads to damage anywhere, strong cross-up potential, and good normals
  • Solid defensive options with a great DP, a great reversal super and a great anti-air.

Cons/Weaknesses

  • Short range outside of Drive attacks and Divine Smasher
  • Neutral game can be challenging, as he lacks a projectile, and thus can be zoned out easily
  • Optimal combos require a lot of micro-dashes and dash-canceling, so he requires high execution
  • Fatal counters are a joke


Normal Moves

5A
5A
BBCF Naoto 5A.png
300 HL 6 3 12 - B -
5AA
5AA
600 HL 8 4 14 - B -
5B
5B
BBCF Naoto 5B.png
Sweet Chin Music
550 HL 8 3 18 - B -
5C
5C
BBCF Naoto 5C.png
800 HL 12 4 18 - B -
2A
2A
BBCF Naoto 2A.png
300 L 7 2 12 - F -
2B
2B
BBCF Naoto 2B.png
480 L 8 3 15 - F -
2C
2C
BBCF Naoto 2C.png
Anti-air
850 HL 11 6 22 - B -
6A
6A
BBCF Naoto 6A.png
Overhead
700 H 24 3 24 - B -
6B
6B
BBCF Naoto 6B.png
750 HL 17 4 16 - -
6C
6C
BBCF Naoto 6C.png
800 HL 32 4 13 - H -
3C
3C
BBCF Naoto 3C.png
Sweep
780 L 11 4 17 - F -
j.A
j.A
BBCF Naoto jA.png
300 HA 7 3 9 - H -
j.B
j.B
BBCF Naoto jB.png
580 HA 9 6 13 - H -
j.C
j.C
BBCF Naoto jC.png
900 HA 10 6 12 - H -


Drive Moves

5D
5D
BBCF Naoto 5D.png
900 BHL 20 5 18 - B - 1350 BHL 40 5 18 - B - 900 BHL 18 5 18 - B - 1350 BHL 28 5 18 - B -
2D
2D
BBCF Naoto 2D.png
900 BL 22 5 18 - F - 1350 BL 44 5 18 - F - 900 BL 20 5 18 - F - 1350 BL 32 5 18 - F -
6D
6D
BBCF Naoto 6D.png
1000 BHL 24 6 17 - B - 1500 BHL 48 6 17 - B - 1000 BHL 22 6 17 - B - 1500 BHL 36 6 17 - B -
j.D
j.D
BBCF Naoto jD.png
900 BHL 20 5 23 - H - 1350 BHL 40 5 23 - H - 900 BHL 18 5 23 - H - 1350 BHL 28 5 23 - H -


Universal Mechanics

Throw
Throw Forward Back
BBCF Naoto AThrow.png
Air
0, 1500 7 3 23 - T - 1500 7 3 23 - T - 1500 7 3 26 - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCF Naoto 5C.png
0 HL 13 6 30 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Naoto CT.png
1000 B 20 1 25 - B -


Special Moves

Banishing Fang
Banishing Fang
236B
BBCF Naoto BanishingFang.png
Rekka
700 HL 13 3 17 - B -
Banishing Fang: Roar
Banishing Fang: Roar
236B after Banishing Fang
BBCF Naoto BanishingFangRoar.png
800 HL 9 3 21 - B -
Banishing Fang: Bash
Banishing Fang: Bash
236B after Banishing Fang: Roar Normal rekka ender
1200 HL 14 7 22 - B - 1200 HL 14 7 22 - B -
Banishing Fang: Raid
Banishing Fang: Raid
236C after Banishing Fang: Roar
BBCF Naoto BanishingFangRaid.png
Alternate rekka ender
1000 HL 18 8 30 - B -
Inferno Crusader
Inferno Crusader
623C/D (Air OK)
BBCF Naoto InfernoCrusader D.png
Very, very solid DP. Not Inferno Divider, though.
600 HL 6 9 L+10 - B - 600*2 HL 6 6,3 L+10 - B - 700*2 HL 9 3,10 L+16 - B - 700, 450*4 HL 9 3,3,3,2,2 L+16 - -
Overhead Kick
Overhead Kick
2C after Inferno Crusader
BBCF Naoto OverheadKick.png
1000 HL 11 6 L - B -
Slash Kaid
Slash Kaid
214D
BBCF Naoto SlashKaid.png
1000 HL 15 3 23 - B - 1000 HL 13 3 23 - B -
Shift Sway
Shift Sway
214A
BBCF Naoto ShiftSway.png
BBCF Naoto ShiftSwayEnhanced.png
0 50 - HBP - 0 37 - HBP -
Phantom Pain
Phantom Pain
28A after Shift Sway
BBCF Naoto PhantomPain.png
0, 1426*2 Unblockable 15 5 28 - H -


Distortion Drives

Divine Smasher
Divine Smasher
632146B (air OK)
BBCF Naoto DivineSmasher.png
Not Bionic Arm
2000 HL 5+2 10 23 - B - 2400 HL 5+2 10 23 - B - 2610 HL 5+2 10 23 - B - 1800 HL 5+7 Until L 25 - H - HL 5+7 Until L 25 - H -
Divine Reaper
Divine Reaper
632146D
BBCF Naoto DivineReaper.png
Pictured: First part of the move
2800 HL 4+9 1 48 - B - 693*3 HL 4+10 3,3,6 - B - 3489 HL 4+9 1 48 - B - 803*3 HL 4+10 3,3,6 - B -


Exceed Accel

Grim of Phantom (G.O.P)
ABCD during Overdrive
2070 HL Fast: 10 Slow: 20 3 20 - B - 4122 HL Fast: 10 Slow: 20 3 20 - B -


Astral Heat

Edge of Eternity
2141236C Totally NOT Black Onslaught
DESTROY HL 4+11 6 28 - B -


External References