BBCF/Naoto Kurogane

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Naoto Kurogane
BBCF Naoto Portrait.png

Health: 11,500
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-4


Movement Options
Double Jump, 1 Air Dash, Dash type: Run
Play-style
Offensive, Rushdown
  

Overview

Naoto Kurogane is the main protagonist of the BlazBlue: Bloodedge Experience novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in BlazBlue: Central Fiction.

Drive: Bloodedge

Naoto's Drive allows him to attack with his own blood. His Drive attacks already possess long range, but Naoto can charge them to further increase said range and imbue them with Guard Break properties. At any point during the charge, Naoto can perform a dash to cancel it.

Unique Ability: Enhancer

Naoto also possesses a unique ability: if he performs his special moves or Distortion Drives while he is dashing, these will be given new properties (e.g. more hits).

Overdrive: Blood Repulsor

Naoto's Drive attacks take less time to charge, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively.

Strengths/Weaknesses

Strengths Weaknesses
  • Strong and consistent damage output
  • Very good corner carry and side-swap opportunities
  • Good mobility with a fast dash speed
  • Good pressure tools with a decent overhead that leads to damage anywhere, strong cross-up potential, and good normals
  • Solid defensive options with a great DP, a great reversal super and a decent anti-air
  • Highest damaging 5A counter in the game
  • Short range outside of Drive attacks and Divine Smasher
  • Neutral game can be challenging, as he lacks a projectile, and thus can be zoned out easily
  • High execution barrier, optimal combos require a lot of micro-dashes and dash-canceling

Notes

  • Started updating to 2.0.
  • Thanks, whoever uploaded new pics. -DBliss


Normal Moves

5A
5A
BBCF Naoto 5A.png
Watch out for the Jab
300 HL 6 3 12 - B -
5AA
5AA The King of 5A counters
600 HL 8 4 14 - B -
5B
5B
BBCF Naoto 5B.png
Sol 5K lite. Now can reliably Anti-Air
550 HL 8 3 18 - B -
5C
5C
BBCF Naoto 5C.png
Pretty decent neutral tool.
800 HL 12 4 18 - B -
2A
2A
BBCF Naoto 2A.png
Stagger Pressure
300 L 7 2 12 - F -
2B
2B
BBCF Naoto 2B.png
Another Good Low
480 L 8 3 15 - F -
2C
2C
BBCF Naoto 2C.png
Anti-air into Damage
850 HL 11 6 22 - B -
6A
6A
BBCF Naoto 6A.png
Use this to dunk on people's heads.
700 H 24 3 24 - B -
6B
6B
BBCF Naoto 6B.png
No Low/Throw Zone. Now the Gatling God
750 HL 17 4 16 - -
6C
6C
BBCF Naoto 6C.png
Useless and people will still Block it standing WACK-shoot
800 HL 35 4 9+8L - H -
3C
3C
BBCF Naoto 3C.png
Sweep. Dont get hit by Dash Sweep
780 L 11 4 17 - F -
j.A
j.A
BBCF Naoto jA.png
Air to Air
300 HA 7 3 9 - H -
j.B
j.B
BBCF Naoto jB.png
The "New" Shoto kick
580 HA 9 6 13 - H -
j.C
j.C
BBCF Naoto jC.png
Melty Blood Normal
900 HA 10 6 12 - H -


Drive Moves

5D
5D
BBCF Naoto 5D.png
Blood Sword and Blood Sword that Guard Breaks (Charged)
900 BHL 20 5 18 - B - 1350 BHL 40 5 18 - B - 900 BHL 18 5 18 - B - 1350 BHL 28 5 18 - B -
2D
2D
BBCF Naoto 2D.png
Low Blood Sword with a small hurtbox
900 BL 22 5 18 - F - 1350 BL 44 5 18 - F - 900 BL 20 5 18 - F - 1350 BL 32 5 18 - F -
6D
6D
BBCF Naoto 6D.png
Dont. Get. Hit
1000 BHL 24 6 17 - B - 1500 BHL 48 6 17 - B - 1000 BHL 22 6 17 - B - 1500 BHL 36 6 17 - B -
j.D
j.D
BBCF Naoto jD.png
Jumping blood sword and "This is my Area" Sword
900 BHL 20 5 23 - H - 1350 BHL 40 5 23 - H - 900 BHL 18 5 23 - H - 1350 BHL 28 5 23 - H -


Universal Mechanics

Throw
Throw Forward Back
BBCF Naoto AThrow.png
Air
0, 1500 7 3 23 - T - 1500 7 3 23 - T - 1500 7 3 26 - T -
Counter Assault
Counter Assault
6A+B during blockstun
BBCF Naoto 5C.png
0 HL 13 6 30 - B -
Crush Trigger
Crush Trigger
5A+B
BBCF Naoto CT.png
HOL UP! DAB
1000 B 20 1 25 - B -


Special Moves

Banishing Fang
Banishing Fang
236B
BBCF Naoto BanishingFang.png
Rekka. Pressure Reset
700 HL 13 3 17 - B -
Banishing Fang: Roar
Banishing Fang: Roar
236B after Banishing Fang
BBCF Naoto BanishingFangRoar.png
Deceptive Hitbox
800 HL 9 6 18 - B - 800 HL 9 6 18 - B -
Banishing Fang: Bash
Banishing Fang: Bash
236B after Banishing Fang: Roar Normal rekka ender, Dont get Fataled By this
1200 HL 14 7 22 - B - 1200 HL 14 7 22 - B -
Banishing Fang: Raid
Banishing Fang: Raid
236C after Banishing Fang: Roar
BBCF Naoto BanishingFangRaid.png
Alternate rekka ender
1000 HL 18 8 30 - B -
Inferno Crusader
Inferno Crusader
623C/D (Air OK)
BBCF Naoto InfernoCrusader D.png
The DP of gods.
600 HL 6 9 L+11 - B - 600*2 HL 6 6,3 L+11 - B - 700*2 HL 9 3,10 L+16 - B - 700, 450*4 HL 9 3,3,3,2,2 L+16 - -
Overhead Kick
Overhead Kick
2C after Inferno Crusader
BBCF Naoto OverheadKick.png
I Whiff it, I Knock 'em down.
1000 HL 11 6 L - B -
Slash Kaid
Slash Kaid
214D
BBCF Naoto SlashKaid.png
S P A C I N G into death
1000 HL 15 3 23 - B - 1000 HL 13 3 29 - B -
Shift Sway
Shift Sway
214A
BBCF Naoto ShiftSway.png
Is that a Jojo's Reference?
BBCF Naoto ShiftSwayEnhanced.png
0 39 - HBP - 0 37 - HBP -
Phantom Pain
Phantom Pain
8A after Shift Sway
BBCF Naoto PhantomPain.png
YEET
0, 1426*2 Unblockable 15 5 28 - H -


Distortion Drives

Divine Smasher
Divine Smasher
632146B (air OK)
BBCF Naoto DivineSmasher.png
Rock Howard would be proud
2000 HL 5+2 10 25 - B - 2400 HL 5+2 10 25 - B - 2610 HL 5+2 10 25 - B - 1800 HL 5+7 Until L 25 - H - HL 5+7 Until L 25 - H -
Divine Reaper
Divine Reaper
632146D
BBCF Naoto DivineReaper.png
Pictured: First part of the move
2800 HL 4+9 1 48 - B - 693*3 HL 4+10 3,3,6 - B - 3489 HL 4+9 1 48 - B - 803*3 HL 4+10 3,3,6 - B -


Exceed Accel

Grim of Phantom (G.O.P)
ABCD during Overdrive Wanna see me be Minus on Hit?
2070 HL Fast: 10 Slow: 20 3 34 - B - 4122 HL Fast: 10 Slow: 20 3 34 - B -


Astral Heat

Edge of Eternity
2141236C -LITERALLY- Black Onslaught
DESTROY HL 4+11 6 28 - B -


External References