BBCF/Naoto Kurogane/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Naoto Kurogane 11,500 4F 25F (1~4F Inv All) BBCF Naoto Portrait.png BBCF Naoto Kurogane Icon.png


Normal Moves

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 6 3 12 -1 B SJR 100 80 Normal 2 13 14 14 18 26 10 +0 +1
BBCF Naoto 5A.png


5AA

5AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Mid 8 4 14 -1 B SR 100 89 Long 3 16 17 17 Crumple 35 31 11 +0 +2
BBCF Naoto 5AA.png


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 550 Mid 8 3 18 -4 B SJR 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Naoto 5B.png


5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 Mid 12 4 18 -3 B SJR 100 92 Long 4 18 19 19 24 34 12 +0 +5
BBCF Naoto 5C.png


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 Low 7 2 12 -2 F CSR 90 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Naoto 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 480 Low 8 3 15 -4 F SR 90 85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Naoto 2B.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 850 Mid 11 6 22 -11 B 7~13 H SJR 90 89 Long 3 16 17 23 Launch 37 11 +0 +2
BBCF Naoto 2C.png


6A

6A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 700 High 24 3 24 -10 B SR 80 89 Normal 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
BBCF Naoto 6A.png
Bonus Proration 110%


6B

6B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 750 All 17 4 4+12L -1 H 5~(Until L) FT SR 80 92 Long 4 18 19 30 24 45 12 +0 +5
BBCF Naoto 6B.png


6C

6C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 All 35 4 9+8L -2 H R 80 92 Long 4 18 25 30 30 45 12 +0 +5
BBCF Naoto 6C.png


3C

3C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 780 Low 11 4 17 -4 F SR 100 79 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCF Naoto 3C.png


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 High/Air 7 3 9 H CSJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Naoto jA.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 580 High/Air 9 6 13 H SJR 80 85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Naoto jB.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 900 High/Air 10 6 12 H SJR 80 89 Long 3 16 17 20 22 34 11 +0 +2
BBCF Naoto jC.png


Drive Moves

5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 900 [1350] Mid [Guard Break 24/Barrier] 20 [40] 5 18 -2 [-1] B SR 100 89 [94] Long 5 20 21 [Crumple 25] 30 [40 + Slide 20] 27 [Crumple 50] 46 [56 + Slide 20] 15 [20] +0 +8
BBCF Naoto 5D.png
Values in [] are for max charge
[Chip damage 20%: 270]


5D OD

5D OD Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 900 [1350] Mid [Guard Break 34/Barrier] 18 [28] 5 18 -2 [-1] B SR 100 89 [94] Long 5 20 21 [Crumple 35] 30 [40 + Slide 20] 27 [Crumple 70] 46 [56 + Slide 20] 15 [20] +0 +8
BBCF Naoto 5D.png
Values in [] are for max charge
[Chip damage 20%: 270]


2D

2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 900 [1350] Low [Guard Break 24/Low Barrier] 22 [44] 5 18 -2 [-1] F SR 90 89 [94] Long 5 20 21 [Crumple 25] 30 + Slide 10 [40 + Slide 20 + WBounce 20 + WStick 31 ] 27 [Crumple 50] 46 + Slide 10 [56 + Slide 20 + WBounce 20 + WStick 31 ] 15 [20] +0 +8
BBCF Naoto 2D.png
Values in [] are for max charge
[Chip damage 20%: 270]


2D OD

2D OD Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 900 [1350] Low [Guard Break 34/Low Barrier] 20 [32] 5 18 -2 [-1] F SR 90 89 [94] Long 5 20 21 [Crumple 35] 30 + Slide 10 [40 + Slide 20 + WBounce 20 + WStick 31 ] 27 [Crumple 70] 46 + Slide 10 [56 + Slide 20 + WBounce 20 + WStick 31 ] 15 [20] +0 +8
BBCF Naoto 2D.png
Values in [] are for max charge
[Chip damage 20%: 270]


6D

6D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 1000 [1500] Mid [Guard Break 24/Barrier] 24 [48] 6 17 -2 [-1] B SR 100 89 [94] Long 5 20 Launch 40 [60 + WBounce] Launch 59 [79 + WBounce] 15 [20] +0 +8
BBCF Naoto 6D.png
Values in [] are for max charge
[Chip damage 20%: 300]


6D OD

6D OD Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 1000 [1500] Mid [Guard Break 34/Barrier] 22 [36] 6 17 -2 [-1] B SR 100 89 [94] Long 5 20 Launch 40 [60 + WBounce] Launch 59 [79 + WBounce] 15 [20] +0 +8
BBCF Naoto 6D.png
Values in [] are for max charge
[Chip damage 20%: 300]


j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 900 [1350] All [Guard Break 24/Barrier] 20 [40] 5 18+5L H SR 100 79 [84] Long 4 18 19 [Launch] 40 [60 + GBounce] 24 [Launch] 55 [75 + GBounce] 15 [20] +0 +5
BBCF Naoto jD.png
Values in [] are for max charge
[Chip damage 20%: 270]


j.D OD

j.D OD Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 900 [1350] All [Guard Break 34/Barrier] 18 [28] 5 18+5L H SR 100 79 [84] Long 4 18 19 [Launch] 40 [60 + GBounce] 24 [Launch] 55 [75 + GBounce] 15 [20] +0 +5
BBCF Naoto jD.png
Values in [] are for max charge
[Chip damage 20%: 270]


Universal Mechanics

BC

BC
Forward Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0, 4 Launch 80 + WStick 30 0, 12 +0
BBCF Naoto FThrow.png
Minimum Damage 100%: 1500


4BC

4BC
Back Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0×2, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0×2, 4 Spin Fall 41, Crumple 30 0×2, 20 +0
BBCF Naoto BThrow.png
Minimum Damage 100%: 1500


j.BC

j.BC
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw(120) 7 3 23+3L T SR 100 50 Normal 0, 4 19 + Slide 1 + Down 53 0 +0
BBCF Naoto AThrow.png
Minimum Damage 100%: 1500


6AB

6AB
Counter Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0 All 13 6 30 -19 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Naoto 5C.png


5AB

5AB
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
BBCF Naoto CT.png


5[AB]

5[AB]
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
BBCF Naoto CT.png


66 Cancel

66 Cancel
Dash Cancel
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 20
Can cancel into specials immediately


Specials

236B

236B
Banishing Fang
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 700 All 13 3 17 -3 B R 80 89 Long 3 16 17 17 22 31 15 +0 +2
BBCF Naoto BanishingFang.png


236B 236B

236B 236B
Banishing Fang: Roar
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 9 6 18 -7 B R 100 89 Long 3 16 17 28 25 45 15 +0 +2
BBCF Naoto BanishingFangRoar.png


Roar 236C

236B 236B 236C
Banishing Fang: Raid
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 16 8 30 -19 B (J)R 100 60 Long 4 18 Launch 30 Launch 45 18 +0 +5
BBCF Naoto BanishingFangRaid.png
Hitbox fully extended upwards on 18F


Roar 236B

236B 236B 236B
Banishing Fang: Bash
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1200 All 14 7 22 -10 B R [R(Da)] 100 92 Long 4 18 Launch 40 Launch 58 12 +0 +5
BBCF Naoto BanishingFangBash.png
Values in [] for Enhanced version
Fatal Counter


214D

214D
Slash Kaid
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 15 [13] 3 23 -9 [-7] B R 80 89 [92] Long 3 [4] 16 [18] 17 [Crumple 29] 38 22 [Crumple 58] 52 [54] 7 [12] +0 +2 [+5]
BBCF Naoto SlashKaid.png
Values in [] for Enhanced version


214D through Opponent

214D through Opponent
Slash Kaid (Pass Through)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1200 13 3 29 B R 80 92 Long 4 Crumple 47 Crumple 54 +0 +5
BBCF Naoto SlashKaid.png
Occurs when Enhanced version hits close to opponent


623C

623C
C Inferno Crusader
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 600 [600×2] Mid 6 9 [6,3] 26+11L -28 [-22] B 4~11 H R 80 89 [89×2] Long 3 16 Launch 48 Launch 62 11 +0 +2
BBCF Naoto InfernoCrusader D.png
Values in [] for Enhanced version
Can cancel into Overhead Kick 21-29F


623D

623D
D Inferno Crusader
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 700×2
[700, 450×4]
Mid 9 3,10
[3,3,3,2,2]
38+16L
[29+16L]
-45 [-28] B 1~17 All R 60 92 [92×5] Very Short 4 18 Launch 45 Launch 60 12,3 [12,3×3] +0 +5
BBCF Naoto InfernoCrusader D.png
Values in [] for Enhanced version
Can cancel into Overhead Kick 24-35F


623C 2C

623C 2C
Overhead Kick
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 11 6 Until L H R 100 92 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Naoto OverheadKick.png


j.623C

j.623C
Air C Inferno Crusader
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 [800x2] All 6 6,3 Until L+11 H 1~7 H R 80 89 [89x2] Long 3 16 Launch 48 Launch 62 11 +0 +2
BBCF Naoto InfernoCrusader D.png


j.623D

j.623D
Air D Inferno Crusader
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800, 800 [800, 600x4] All 7 4,6 Until L+16 H 1~12 All R 60 92×2 [92x5] Very Short 4 18 Launch 45 Launch 60 12,3 +0 +5
BBCF Naoto InfernoCrusader D.png
Can cancel into Overhead Kick 19-30


214A

214A
Shift Sway
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 39 [37] 1~30 HBP
[1~26 HBP]
BBCF Naoto ShiftSway.pngBBCF Naoto ShiftSwayEnhanced.png
Values in [] for Enhanced version
Can cancel into Phantom Pain on 5F [17F] onwards
Can dash cancel on 9F onwards. Enhanced version can not be dash canceled
Can pass through opponent 13-30F [1-26F]


214A 8A

214A 8A
Phantom Pain
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 0, 1426×2 Unblockable 15 [5] 5 28 T 1~19 HB [1~9 HB] R 90 100, 82×2 Normal 4 Launch 50 0, 12×2 +0
BBCF Naoto PhantomPain.png
Values in [] for Enhanced version


Distortion Drives

632146B

632146B
Divine Smasher
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 2000 [2400] All 5+(50 Flash)+2 10 23 -12 B 1~6 All
7~16 P
R 100 75 Normal 5 20 Launch 80 Launch 96 20 +0 +8
BBCF Naoto DivineSmasher.png
Values in [] are Enhanced version
Values in {} are OD version
On hit/block, remainder of move is replaced with 9 active frames, and 23 frames of recovery. Invincibility lasts until active frames end
Minimum Damage 40% {27%}: 800 [960] {540 [648]}


j.632146B

j.632146B
Air Divine Smasher
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1800 All 5+(50 Flash)+7 Until L 25 H 1~11 All
12~(Until L) P
R 100 75 Normal 5 20 Launch 80 + Slide 20 Launch 96 + Slide 20 20 +0 +8
BBCF Naoto DivineSmasherAir.png
Values in {} are OD version
Minimum Damage 40% {28.33%}: 720 {510}


632146B OD Followup

632146B OD Followup
Divine Smasher OD Followup
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1800 4+(35 Flash)+15 3 Until L+24 1~End All R 100 100 Long 5 20 Launch 80 20 +0 +0
BBCF Naoto CT.png
Minimum Damage 30%: 540


632146D

632146D
Divine Reaper
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1300, 2719
[1300, 1900, 2200]
All 4+(40 Flash)+9 1 48 -18 B 1~27 All R 100 92, 75 [92, 94, 75] Normal 4 18 Launch 300, 100 Slide 30 + Down 38 [300, 100, 100 + Slide 25] 3 20, 13 [20, 45×2] +0
BBCF Naoto DivineReaper.pngBBCF Naoto CT.png
Values in {} are OD version
Minimum Damage 25%: 1004 {1350}


632146D Projectile

632146D Projectile
Divine Reaper
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 693×3 [803×3] All 4+(40 Flash)+10 3,3,6 P2 R 100 94×3 Normal 3 16 Launch 60 Launch 74 0/+4 +4 +4
BBCF Naoto DivineReaper.png
Values in {} are OD version
Only comes out when strike misses/is blocked
Minimum Damage 25%: 519 {600}


Exceed Accel

ABCD

ABCD
Grim of Phantom
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
exceed accel 600, 500, 1400, 550
{600, 500, 1700, 610×5}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 + Down 23 20 20, 12, 8/-3, 9/-1
{20, 12, 8/-3, 13/-10, 1/+4×4, 0/+20}
+0
BBCF Naoto GrimOfPhantom.png
Values in [] are OD version
Minimum Damage 25%: 519 [600]

Astral Heat

2141236C

2141236C
Edge of Eternity
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral 0, 2100×8, 5300, 10000 All 4+(54 Flash)+11 6 28 -13 B 1~20 All Long 5 20 13
BBCF Naoto EdgeOfEternity.png


Category